Let's Sperg Let's Play Laser Squad (1992 PC Release) (Completed) - Holiday Special

  • ⚙️ Performance issue identified and being addressed.
  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account

L50LasPak

We have all the time in the world.
Retired Staff
True & Honest Fan
kiwifarms.net
Joined
Sep 25, 2019
Laser Squad Cover 1.jpg


Matt Furniss - Laser Squad Main Title (Adlib Version)

squad_000.png
squad_001.png
squad_002.png
squad_003.png
Laser Squad is a landmark 1988 turn-based tactical combat game originally published for the Commodore 64 and ZX Spectrum computer systems. Essentially a remake of the very old 1984 game Rebelstar, Laser Squad expands dramatically on its primitive ancestor by adding more weapons, better graphics and more dynamic missions. Eventually the game would be remade in 1989 for the Amiga, CPC and Atari ST computers, culminating in its final 1992 release on PC featuring a kickass soundtrack by Matt Furniss, better graphics and a full user interface. The game's head designer, Julian Gollop, would find success and recognition for the game, eventually using it as the basis for XCOM: Enemy Unknown in 1993. Despite being the progenitor of the wildly successful XCOM series, Laser Squad is virtually forgotten today; existing mostly as a footnote in any overview of the XCOM franchise.

Players take control of the titular Laser Squad, a group of elite mercenaries working for a rebel syndicate in opposition to galaxy-spanning corporations that rule over the ruins of a decrepit and vestigial Galactic Empire. The missions follow a very loose storyline as the players assassinate a corrupt corporate lord, raid a corporate installation to destroy data on the rebellion, conduct a rescue operation, defend their stronghold from a corporate assault and finally make their escape from their compromised base with the blueprints for vital starfighter technology that allows the rebels to maintain space superiority over the Empire and corporate forces.

main_000.png
squad_004.png
squad_007.png
Given its age, Laser Squad is profoundly antiquated. The old ZX Spectrum and Commodore versions are basically unplayable to newbies given they rely on old control schemes that are no longer inherent to modern computers. Fortunately the 1992 DOS version is playable if rather clunky. What you see here is the full extent of the game's settings, I went with ADLIB Midi for the music, which I will be recording using DOSBox and posting all throughout this thread. There are four difficulty levels, and in my personal tradition of generally going only one above the easiest difficulty I'll be going with Level 2.

Q: Where do we come in?

Solider Examples.png
A: Well, like my XCOM LPs, I wanted this one to have some audience participation by naming soldiers after volunteers in the thread, as Laser Squad does have named troops with portraits and I think unique stats as well. Only problem is you can't rename anything in the game; the functionality just doesn't exist. So for awhile I was stumped on what to do.

Laser Squad Alphabet.png
L50LasPak Example Trooper.png
Ultimately I elected to just use the in-game font to manually craft volunteer names. If I was actually an intelligent human being who understood how to use computers properly I would just extract the letter sprites from the game files, but because I am functionally retarded and do not know how to do this I instead elected to screenshot the soldier names depicted in all five missions and collect the letters by hand. In an amazing stroke of luck, the game features enough names, and enough unconventional names, that I was able to find every single letter of the English alphabet except for one, Q, which I had to improvise. Further, because the game is so primitive, all of the screenshots are stored in non-aliased PNG formats, and I have also determined all of the name letters are only a single pixel apart, which means my hand-edited screenshots will show no signs of tampering whatsoever in the finished product!

People will be added to the game on a first-come, first-serve basis. There is a critical difference this time though, before every mission I will give people the option to select their weapon loadouts, so make sure you check on the thread regularly if you have volunteered so you can customize your inventory! I will only leave this option open for a day or so per mission, so you will have a narrow window to select your equipment!

If you miss the equipment selection window, because you're busy, like say, because the LPer was insane enough to run this shit over a major holiday, I will equip you with middle of the road armor and the L50 or L80 Lasgun by default, which as far as I'm aware is a perfectly serviceable loadout for every mission. No promises though, I'm new to this one myself.

The weapons available for each mission also change somewhat depending on the mission, so made sure to check the Select Arms post before deciding!

Q: How many names do you think you will need?

A: I estimate maybe about 30 (maybe more like 20 now) overall. You only control a maximum of 8 units per mission and some missions start you with only 5. That said, I will use fresh names at the start of every mission to give everyone who volunteers a chance to get in on the action, and only re-use names if I come up short. I realized the game carries some characters over from mission to mission so I'm going to carry over anyone who appears in more than one mission and doesn't get killed. I know this system is confusing, I'll open up slots if we get a bunch of volunteers anyway.

Q: What's the victory condition?
A: Depends on the mission. Some require you to kill everything that moves, others end instantly after you've killed a certain target or destroyed a piece of equipment.

Q: Will you be save-scumming?
A: Not this time. If I lose a mission, everyone is considered dead and I'll select fresh names when I try again.

Q: I haven't read any of the other threads, can I still volunteer?/I'm already on the waiting list for the XPiratez thread, can I still volunteer?
A: Certainly. I consider this LP completely separate from the others. This one is gonna be short and sweet though so get in while you can.

Where can I get it?
The MS-DOS version is actually fully embedded and playable on the Internet Archive, no downloads required at all!
https://archive.org/details/msdos_Laser_Squad_1992

If you want to have a local copy for yourself, you can get it here on Abandonia:
http://www.abandonia.com/en/games/632/Laser+Squad.html
And DOSBox here:
https://www.dosbox.com/download.php?main=1

Discussion Page for XCOM, its derivatives, and hopefully now its ancestors:
https://kiwifarms.net/threads/x-com-xcom-and-their-derivatives.86583/
(Necro this thread it needs some love)

Table of Contents for the Thread:

Resources and Links:

Lasersquad.org: Oldschool web resource for Laser Squad and its predecessor Rebelstar, evidently maintained by a very long time fan. They don't make websites like this one anymore. Features a playable online copy of the ZX Spectrum version, an online scenario editor, and a bunch of downloads.
http://www.lasersquad.org.uk/

Wikipedia's articles on Laser Squad and its ancestor Rebelstar:
https://en.wikipedia.org/wiki/Laser_Squad
https://en.wikipedia.org/wiki/Rebelstar

The game's Manual and a copy of its ADLIB music tracks, plus some extra music links:
Manual
ADLIB MIDI Music
Some tracks may be a bit slowed down due to the recording method, but the main theme and Select Arms were recorded at emulation speed!

Roland MIDI Music
There are clearly sound effects substituted for instruments on some of these tracks, I'm not sure why this happened on my copy of DOSBox and I'm not sure of how to fix it. At least the main theme is still good.

Miscellaneous Tracks
These are recordings I pulled off Youtube of other MIDI versions or people who had better luck emulating the game in Roland than I did.

Mr. Velcro Fastener ft. Laser Squad - Which Scenario?
Rare 1999 album sold on on a tour that happened that year. To my knowledge, there has never been an official re-release!

Mark Vera - Laser Squad Mission Recalled Amiga Remix
Youtube link to a remix of the Amiga version's Select Arms track.

Spacehawk - Laser Squad
DJ Sadru - Spacehawk - Laser Squad Album Mix
Album Mix Promo Version
Youtube links to Spacehawk's cover of the Laser Squad theme. I'm a little unclear on what the second one is, but it appears to be a set of tracks mixed into one continuous 32 minute progressive album with the Laser Squad theme's general melody being used to tie them all together. The promo version is shortened to an 8 minute track.


Laser Squad Cover Art 2 Cropped.png
Laser Squad Cover art 3.jpg
Volunteer and join the rebellion today! LP concluded, see you back in the XPiratez thread!
 

Attachments

Last edited:
I was genuinely worried for a moment when I saw the thread notice in the sidebar that you'd gone Cold Potato on us, but all is right in the world. Put my name in the hat, sir!
 
I'll sign up only if I can harness the power of the N-word to kill aliens.

Like in N'dependance day
 
1. Mission 1: The Assassins Intro & Select Arms

squad_005.png
As mentioned at the start, the game contains only five missions and a save/load menu.

1.png
2.png
3.png
4.png
There's about eight pages of a small story excerpts contained in the manual. It offers some background on the setting, and then goes into telling an account of the first mission for some reason. So uh, spoilers? Kind of? This is the only mission that has this kind of accompanying text.

5.png
Also contained in the manual is the briefing for the first mission, The Assassins. Uncharacteristically for most videogames with heroic protagonists, we are the titular assassins.


(Matt Furniss - Laser Squad Mission 1 The Assassins, Part 1)

1.png
2.png
3.png

The little intro cutscene for this is fucking slow as death and there's too little text to transcribe, but too few slides to post all of the text separately, so I kind of sloppily cut all of the test that appears over each slide together. As a result, a bunch of these intro slides will be sized differently and the text may look wonky.


(Matt Furniss - Laser Squad Mission 1 The Assassins Part 2)

4.png
5.png
6.png
If you're wondering why I didn't just record intro videos, well, I wanted to do this the old fashioned way to invoke a good old nostalgic thread, but also the recording software in DOSBox kept fucking up the colors and I still don't know how to use other shit.

7.png
8.png

The music you are (hopefully) listening to right now has never been recorded anywhere else to my knowledge. Modern DOSBox runs Laser Squad at a fast framerate, causing each segment to be over in about 20-30 seconds. But the music tracks that play over these segments seemed longer to my ears, so I experimented with various ways of obtaining them. Sure enough, most of the tracks at least go on for about twenty more seconds, sometimes quite a bit longer.

9.png
10.png
11.png
As I couldn't figure out how to extract them, I settled on lowering the maximum framerate of DOSBox from 3000 to under 100, which stretched out each cutscene segment to an excruciating five minutes of animation, which gave all of the tracks ample time to play until they would loop, which I recorded directly. As a result of the lower framerate, all of the tracks from the intros are slowed down a bit. I tried speeding them up a little, but never found a precise ratio that satisfied me.

12.png
13.png
14.png
Ultimately, I decided slightly distorted full songs were better than 30 second clips of longer tunes. I am absolutely not an audio engineer, or even that much of an audiophile, so perhaps there will be a more professional attempt at this in the future by someone who knows MIDIs better than I do.

15.png


(Matt Furniss - Laser Squad Mission 1 The Assassins Part 3)

16.png
17.png
18.png
Our target, Sterner Regnix, lies in yonder castle. I love how this science fiction game is opening with an assault on a fucking medieval castle, out in the middle of nowhere. Why is there a medieval castle built on this planet human life was not native to? Did some rich asshole build it? Did Regnix build it because he wanted to live in a fucking castle? Or has human civilization existed out here for so long that the colonists had time to lose all of their advanced technology and degenerate back into stonework buildings before dying out/being refolded into the Empire? Had I actually been paying attention; the manual states clearly that its the latter-most scenario.

19.png
20.png
21.png
Truly, this was the age of games where you were still encouraged to use your imagination.


(Matt Furniss - Laser Squad Mission 1 The Assassins Part 4)
22.png
23.png
24.png
Looks like someone's in for a rough time.

25.png
26.png
27.png
I probably can't overstate how hilarious the expressions are on the guy getting mind-drilled if you watch the animated version of this intro.

28.png
29.png
30.png
31.png
32.png

33.png
34.png
35.png
I think I recognize that face. It looks like a traced screenshot of Alien, where Brett gets attacked by the xeno. This game steals from a bunch of different places, see if you can spot everything. I bet at least one person has noticed LOBOT on the mission select screen.


(Matt Furniss - Laser Squad Stats Screen)
Now then, time to get our first squad together.

@ChucklesTheJester, @Llama king, @JohnDoe, @Mooger Meng, @Bookmark Cuck

1 ChucklesTheJester.png
2 Llama King.png
3 JohnDoe.png
4 Mooger Meng.png
5 Bookmark Cuck.png
The little bars on the Stats screen are all animated for some reason, showing the PC version of this game was perhaps a little over-designed in some regards.

1.png


(Matt Furniss - Laser Squad Select Arms)

Finally, the part you've all been waiting for. Incidentally I consider this particular song a big find, as while its uncertain where the other songs start to loop, I was surprised to discover this track is a full four-minute track rather than the two and a half minute one you can find online. I believe the Amiga version uses this track for if you quit a mission as well.

Weapons Mission 1.png
Weapons Ammo and Armor Chart.png

Here are your choice of weapons for mission one. I hope all of these options are fairly self explanatory to the casual viewer because, uh, there are no descriptions or anything on them. Tucked away in the back of the manual though is this handy chart with a whole lot of numbers and not a whole lot of labels. Gonna just have to trust your guts on this one troopers.

Armor Set 1 Mission 1.png
Armor Set 2 Mission 1.png
Here are the four available armor types as well. For you commander's sake, please don't go out of your way to pick out a bunch of expensive shit, try to balance it out if you can. Also you don't need to put your heads together and coordinate your choices either, there's no time for that shit. If I get stuck with four dipshits armed with knives and a bag of hand grenades and one dude with a rocket launcher, then so be it.

Additionally you don't need to tell me how many extra batteries/magazines/rockets to pack, I'll decide that based on spare funds.

PS don't overthink your weapon selection too much either. Everything in this game will die if you shoot it in the face repeatedly, its not that complicated.

I will give everyone until 8:00 AM tomorrow morning to decide, but I will check back periodically to see if you guys have submitted your loadouts ahead of the deadline, in which case I'll probably take the opportunity to leap ahead of schedule. Done.

If you're not on this mission, you can try telling me the loadout you want in advance if you think you won't be around to catch the next window, but you might miss out on some new equipment in the next missions if you play it safe, fair warning!
 
Last edited:
I would like to be kitted out with a MarSec Auto Gun, Armor II, and a MarSec Pistol for a side arm if funds allow it Commander.
 
Pump Shot Gun
Sorry, not available this time around, just what you see in the display there. The chart lists everything in the game but for whatever reason only certain weapons are allowed on each mission. There's about four other weapons and I think a grenade type listed on that chart that aren't available either.
 
Sorry, not available this time around, just what you see in the display there. The chart lists everything in the game but for whatever reason only certain weapons are allowed on each mission. There's about four other weapons and I think a grenade type listed on that chart that aren't available either.
Sorry, that's my fault. (A waste of a good gif too.)
I will pack the Marsec Auto Gun, Marsec Pistol, and Dagger with Armor II. Thanks for reminding me!
 
Wow, it looks like my dude rolled as a close combat monster and all we have are fucking knives. I'm saddened that I can't let you exploit those stats with a lightsaber light sabre Totally Generic Space Laser Sword™.
Heavy Laser and Armor 3 for me. Somebody needs to be the bullet sponge in there, right?
 
Back
Top Bottom