Let's Sperg Let's Play Rule the Waves II, Make Techpriest Suffer Boogaloo - In which as various turn of the century navies, I will make abominations unto god in the form of steam and steel warships

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So, I have a little problem. I'm blockaded. Upside, neither of us have the ships to dedicate to raiding at the moment.

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I mean, I'll take the battle. No reason not to.

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Hahahahaha!

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I have to take this. We're two months into the war and under blockade. Plus, the Germans have sent a bunch of forces out of Northern Europe, likely to try and take over Northeast Asia.

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Kaiser Billy too scared to come out of hiding.

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COME ON, COME OUT TO PLAY BILLY!

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He accepted, the absolute madman!
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At 10:30 AM on the second of Febuary, 1905, the Gromboi spots something in the Baltic Sea. Heavy seas also mean the accuracy of lighter ships will be effected.

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Pamyat Azova spots the enemy battleships, and opens fire at the edge of her range.

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They're within 10k yards of my battleline and running away the absolute madman.

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My destroyer crews are filled with overwhelming MOTHERLAND spirit and bravely turn in a totally random direction.

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We're now in a running gun battle with the German battleship line. Meanwhile our torpedo boat swarms both follow behind the battleships and cruisers.

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The Germans have left a CA all on its own, as my battleships bear down it. Their battleships are turning together though, which isn't an easy maneuver to coordinate. Props for that. The destroyers however continue to do absolutely nothing.

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The Germans complete a big loop, and I loop after them. No escape.

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They're just running in the opposite direction. Like for fucks sake.

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It then starts raining, and the destroyers turn in for a run on my battle line. I am forced to turn away.

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They stop their run, but not before I blow a torpedo tube off of the middle destroyer.

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By 1 PM, the wind storm is limiting visibility considerably, as high waves crash over the bows of our ships.

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We come out of the rain squall soon after though, but visibility is still poor.

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I take my battle line north, into the clusterfuck as far up as possible.

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The Germans then promptly do another 180 and swing around to chase my heavy cruisers under AI control right now.

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The German battleships break out of line, likely due to signalling errors. They're all scattering around the place.

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And we've found the straggler from the herd. It's time to smack 'em the fuck up.

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Or not, as the heavy seas throws our gunnery and the Germans slip by. He's slowed a bit though, but I'm running into ammo issues. Imperator Pavel I and Evstafi are both on half ammo.

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He's slipping away rather effectively too, as the Germans start to run for East Prussian harbors.

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Night is falling, all of my battleships are at half ammo, and I don't want a repeat of the last battle. We're going to pull back to Riga.

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It's an indecisive battle to be sure. We sink a destroyer, and that's about it.

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The tables have turned!

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Meanwhile, I get a look at the new Japanese heavy cruiser. It's not bad.

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I get these beauties though. Wonderful, wonderful larger guns.

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The first month of the blockade and Germany is already feeling a pinch.
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The raiding war has begun.

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I don't think this will work, but what the hell.

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OK Billy, we'll slug it out more.

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A cruiser engagement in the Baltic occurs on the 19th of March, 1905.

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The Hertha-class is a very close match to the Pamyat Azova's.

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They're running away, but I have a 2 knot speed advantage!

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One of their Destroyers is dead in the water after taking a pounding from my heavy cruisers secondary armament. We're still chasing that pair of heavy cruisers.

Hold on, they're slipping away, why-
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CURSE YOU BILLY AND YOUR MAGICAL GERMAN WEATHER MACHINE.

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They slip into port, and -
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Wait. How did they lose a light cruiser?

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Why did I have 4 heavy cruisers out?

Time to explain. Basically, the game will also have elements of your fleet patrolling around sometimes. Often it's cruisers or destroyers. Sometimes these elements can run into one another during a larger battle, or an engagement like this one. Apparently off the coast of Bornholm, my two Gromoboi class cruisers ran into a German light cruiser.

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It didn't go too well for them.

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All it took apparently was 7 hits from 7 inch shells to send one of their very light protected cruisers to the bottom of the sea. Again, not a decisive engagement but one I'll take as a clear victory.

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Five months into the war, things are going alright. They could be going better though.

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We're winning the race for light cruisers, and in destroyers. They're making more heavy cruisers now though, and tonnage wise we're getting close on battleships.

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And we're a year out from my heavy predreads coming on. It's still early in the war, but I have a good feeling about this... if I can avoid losing what ships I have, and keep myself from being blockaded.

January, 1905 (December, 1904)

Baron Fyodor Baranovich Shlepin was not ever said to be a reasonable man; he was often a thorn in the side of quite a few ministers, as he tended to be pushy and ill tempered. More than once was he known to throw steak tartar out of frustration at his servants, and he loved to use family or bribery to get what he wanted. But he also happened to be one of the founding members of the Военно-морская клика , the Russian Navy Clique as it was called. He also had the ears of enough generals to be semi-regularly included in Tsar Nicholas' circle.

He was also now under the hot-seat alongside many of his circle (as well as Chief of Navy Ivanov) as the German Hochseeflotte dueled with the Russian Baltic Fleet out in narrow waters. The situation was in the air; on the one hand, the Germans lost a good Battleship; on the other, their industry and shipbuilding techniques were better than the Motherland's and they can recoup losses like this and innovate faster. Russia needed some new ideas, and a revised industry.

He stood along the dockyards of Sevastopol, drinking vodka from a samovar as he looks at the old scrapyard before him. The Black Sea Fleet was a shell of what it could be, but this was the reality of Russia; too many ports to watch over, and the Straits a Noose for anything here. Still, the only way to build up Russia's industry was to crash build. He needed to find something that could potentially turn the war.

His eyes move over some old rusted shape, and then he doubletakes at what he sees. It's a strange vessel; one that one of Ivanovich's predecessors pushed for. The idea was simple, its armor great for the time, but its speed and sea movement was poor. But maybe...


To: Admiral Ivan Ivanovich Ivanov
From: Baron Fyodor Baranovich Shlepin

Good Day Admiral,

I must congratulate you on your victory at the Danzig coastline. I imagine that the Tumbler is rather furious that he lost a good ship, and not one of those jokes he calls a Battleship instead.

Sadly, I write to you not for good news, for the news is in fact dire: Russia's slipyards and building practices are unacceptable. This is not your fault, and not even the nation's fault as a whole. But it does mean we cannot build ships as quickly as we should; we lack the industry for this.

So to this end, I suggest a radical, but logical idea: if you recall, one of your predecessors was a Vice Admiral Popov. He designed a rather innovative if flawed pair of monitors for warfare in the Black and Mediterranean seas. I am of course talking about the Novgorod, and I think we should experiment one more time in this design, with the knowledge we discovered factoring in the role.

These new Circle Ships are not going to be capital ships; they will be light vessels of either a Destroyer or Corvette class size. Their main role will be to guard coastlines or sweep mines, as their wide draft will make them amazingly stable gun platforms or able to clear or infest wider lanes of mines than their size would suggest.

They will obviously not be made for open seas; the Novgorod's issues with rough waters disproves their value here, but they will be very useful along the coastline. It would also revive some shipbuilding usage in Sevastopol, as the Black Seas Fleet is, sadly, but undestandably low priority.

You don't have to take this as a guideline, but I would still suggest building minelayers and sweepers at least, since a mine can and does kill ships.

Happy hunting,
Baron Fyodor Baranovich Shlepin
Circular warships? Best for Coastal Defense. It'll be considered for any monitor designs, and certainly for minesweepers in the black sea in the future.
 
Germans I believe have Cautious as an AI trait; it means they're much more likely to avoid direct battle if they don't think they can decisively win.
Bingo. The Germans if they feel a fight isn’t even or better odds, will pull back and attempt to avoid contact. They’re also more inclined to decline battles.
 
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--Classified : Eyes Only : Classified --
Report from US spy.

1904, Febuary. Panamanians allowed the United States control of the Panama Canal Zone on February 23, 1904, for US$10 million.

Reports of a secret technology have emerged. What is known as a submarine, USS Holland was officially commissioned into U.S. Navy service in the fall of 1900.

Rumors about the new US design continue to swirl. The design appears to have a mixed-caliber offensive battery of four 12-inch (305 mm) and eight 8-inch (203 mm) guns; these appear to be mounted in an uncommon arrangement, with four of the 8-inch guns placed atop the 12-inch turrets.

End report.

-- Classified : Eyes Only : Classified --

Eta : at least historically.
 
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Sadly it seems our agent in the US has been caught. The information he had was valuable.

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It looks as though the US is considering placing more turrets along the center line of their ships.

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German raiding activity is something that I cannot easily prevent.

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Unless of course, I stumble into them while conducting my own.

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It's the usual Three Horsemen of battleships, all of my Armored Cruisers and Protected Cruisers in the Baltic, and a smattering of destroyers.

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We make contact at 5:40 AM on April 10th.
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Lookouts on the Zharki signal to the fleet that they've spotted smoke on the early morning horizon. The weather is calm, and a light breeze is coming in from the north - blowing our smoke towards them, and into our sight lines. This will make gunnery more difficult. The glare of the dawn is also interfering with our range of vision.

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I order my light cruisers to investigate the contact. It might just be a German merchant man making a run towards Sweden.

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Lookouts on the Flora however, feel it is more likely a destroyer. The battleships signal to the vanguard armored cruisers to turn towards the new contact, as the fleet moves with the protected cruisers to investigate the contact.

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Instead of a torpedo boat, it's a small patrol vessel. The battleships and armored cruisers are told to hold their fire. Our lighter units can deal with this.
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The small patrol boat takes numerous 6 inch shell hits from the Vesta at close range.

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The crew abandons ship after the Pallada adds in her gunfire, and I order a destroyer to pick up the survivors from the small craft. 11 of them made it off out of a crew of probably around 30. 6 inch guns can cause terrible casualties to small boat crews, as these don't have splinter protection.

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We spot another small ship in the afternoon, close to Kolberg.

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It's a small merchant.

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A hail of gunfire rips it apart as the crew abandon ship.

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We'll pick up survivors too.

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Another Merchant to the north abandons ship as well. We'll scuttle her with gunfire.

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What a surprise! It looks like the German fleet is out and about today.

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Pamyat Azova stumbles into the German battle line. She takes a hit below the waterline, but her crew seals off her bulkheads quickly, and drop her speed down.

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Light rain covers the sea, as the engagement continues.

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My armored cruisers open up on the tail end of the battle line, pumping smaller HE shells into the rear ship.

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It's a fight of turns, and close range engagement between the battle lines, almost age of sail style. Hits are being scored by both sides, but the armor seems to be holding up to the stress of it all.

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Imperator Pavel continues to be the punching bag of the German marksmen, with her fire control station taking a shell hit.

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I begin to break off as dusk falls.

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We accomplished our objectives, which was to sink enemy merchant ships. We also inflicted a decent amount of damage on the German battle line, though I wouldn't call this a major victory. Obviously, armor is still outperforming shells in this era.

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Still, the fact that we're not losing ships and sinking German ones pleases the Tsar.

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German merchant raiding continues.

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Our intelligence reports a convoy of German merchant ships headed to Sweden to pick up ore for steel production. This is a high priority target.

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The Germans however, call the convoy off rather than risk the merchant ships.

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The next month, it looks like things are getting a little heated in german politics.

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The germans lose a submarine when it runs aground. Otherwise, I encounter a few losses from merchant raiders.

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Come on Billy, I'm waiting!

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The gang's all here, but we've got a couple of other battleships out today, rather than our usual crew.

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I make a mistake too. I assume their target will be in the south and turned the fleet around. Instead, it's right in the Baltic states area. The Avrora gets lost in the night too.

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Pallada spots them. Bingo.

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Some clever manuvering manages to seperate the battleships from the rest of the German fleet.

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They're trying to run, but I'm slightly faster than they are.

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Unfortunately they've set the Imperator Aleksander I on fire. We're also running lower on ammunition than I'd like. They manage to get her fire extinguished in about a half hour, assisted by the light rain.

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One of the German Battleships has taken engine damage, and has fallen behind. We'll pound her.

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Heavy rainfall though is making visibility decrease considerably. We've set her on fire and are still chasing her down.

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Half an hour after noon, and after pumping almost all of my battle line's ammunition into her, she's come to a stop, on fire. She's dead. Luckily, she's very close to shore - surviving crew will likely end up in Russian custody.

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The Weissenberg's crew logs report she took around 19 large caliber gun hits, and about fifty from medium shells like 5 to 7 inches. She goes down in a rain storm, but close enough to shore that most of the surviving crew is able to be rescued within the day.

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The Tsar is very pleased. German adventures in the Baltic have been curtailed significantly. We're getting lucky, sure, but we've sunk two battleships in the first 8 months of the war.

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The battle of Hundsort is going to cause heads to roll in the German Admiralty.

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German morale is at an all time low. But the more significant information is that the British have started construction of a new type of battleship, something that looks to upend all conventional wisdom on the topic.


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And they've already ordered 3 of them, plus a new kind of cruiser. These will be the largest warships ever made, stretching the idea of a 'cruiser' to begin with.

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They really don't need it. Right now, the British could fight any two of the other naval powers together and come out on top. But the dreadnought race is about to start, and I don't know if Russia can keep up her battleship numbers compared to Germany. This will be an interesting next couple of decades, that's for sure.
 

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Yeah, no wonder the Germans are feeling pretty bad; they likely expected that they should be able to win this, given that Kaiser Noodly Arm put over a decade into building up a force that was designed to contest the British. Yet despite this they're struggling to even beat Russia, which while they can put decent ships out, have way less investment in the fleet than they do.

Losing two battleships and regularly falling back rather than actually standing and fighting also really doesn't help either; you feel helpless if you're just bottled up so often.
 
Yeah, no wonder the Germans are feeling pretty bad; they likely expected that they should be able to win this, given that Kaiser Noodly Arm put over a decade into building up a force that was designed to contest the British. Yet despite this they're struggling to even beat Russia, which while they can put decent ships out, have way less investment in the fleet than they do.

Losing two battleships and regularly falling back rather than actually standing and fighting also really doesn't help either; you feel helpless if you're just bottled up so often.
Don't they have torpedoes? It would make an great way to soften up the more important ships...if their aim is good, of course.
 
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Don't they have torpedoes? It would make an great way to soften up the more important ships...if their aim is good, of course.
They probably have a good destroyer fleet (maybe, for all I know they made them glorified KE boats that don't even have torps), but this would require them to be more daring than what the AI would want, given they're Cautious.

Fun Fact: Cautious also boosts prestige loss for human players to represent the government hating the idea of losing ships.
 
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Don't they have torpedoes? It would make an great way to soften up the more important ships...if their aim is good, of course.
Torpedoes right now are in a weird combo of 'deadly' and 'nobody fires them often'. A torpedo hit in the early game is devastating but the issue is actually hitting with it. It's not too much faster than most ships right now, and only that fast at short ranges - the sort of ranges that most destroyers aren't going to close into very often right now. Plus the angle of fire is more limited with the slower speed of torpedoes - there's less of a window to actually hit things.
They probably have a good destroyer fleet (maybe, for all I know they made them glorified KE boats that don't even have torps), but this would require them to be more daring than what the AI would want, given they're Cautious.

Fun Fact: Cautious also boosts prestige loss for human players to represent the government hating the idea of losing ships.
Their destroyers are loaded with 2 inch guns and a pair of torpedo tubes. Not the greatest, but it seems to be a 1900 design, so I'm more forgiving.
 
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Torpedoes right now are in a weird combo of 'deadly' and 'nobody fires them often'. A torpedo hit in the early game is devastating but the issue is actually hitting with it. It's not too much faster than most ships right now, and only that fast at short ranges - the sort of ranges that most destroyers aren't going to close into very often right now. Plus the angle of fire is more limited with the slower speed of torpedoes - there's less of a window to actually hit things.

Their destroyers are loaded with 2 inch guns and a pair of torpedo tubes. Not the greatest, but it seems to be a 1900 design, so I'm more forgiving.
Eh, if it zips about and has at least torps it's not too shit a design from that era. 2 inches are basically pointless, but eh, it's yeeting the line and throwing fish that matters. The bigger guns are just to bully tiny ships like merchants if you have them out.

Still, at least they're not the Elsass class. I still boggle at what fucking possessed the Kaiserliche Marine to build those fucking things instead of their Zahringens; it's not even for tonnage or numbers purposes if you could just make an armored cruiser that does the same shit. At least Austria stealing the old Gromoboi plans made sense; they're broke as fuck and anything is better than nothing sometimes. But again, the Germans have a much better design, even if it is an older model than the Elsass.
 
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Just a dumb question for @Techpriest if you could send back one technology from 2019 (Granted I am not 100% sure you could send back the manufacturing techniques and material science as well. You get to chose that as well) to illuminati Techpriest of Russia what would you send?
 
Just a dumb question for @Techpriest if you could send back one technology from 2019 (Granted I am not 100% sure you could send back the manufacturing techniques and material science as well. You get to chose that as well) to illuminati Techpriest of Russia what would you send?
The one I first thought of was armor piercing shell caps. But then I remembered Russia was at this point on the cutting edge of this field historically. So that’s a wash, as what really improved all of this was the introduction of heavier shells and higher velocity guns. For example the Alaska class Large Cruisers of the United States had 12 inch guns that completely outperformed the earlier 14 inch guns of ships built and designed only around 20 years earlier. Why? Better understanding of aerodynamics, and better material understanding of making high performance naval guns.

A lot of the technology and techniques used in warship production from this era have pretty much been rendered dead ends in the modern day. Things like large naval artillery, face hardened armor, and steam and oil firing large ship engines have fallen out of use outside of niche things (By the way, the Iowa class battleships will never ever be activated again, simply because none of their systems are worth training so many sailors on when it’s not applicable to anything else they will serve on) with other tech replacing it. The thing I’d possibly be able to improve without massive amounts of manufacturing would be things like rangefinding and fire control. Better optical fire control (say from the tail end of the Second World War) isn’t beyond the manufacturing capability of turn of the century Russia, but mass production wouldn’t be possible. The big bugbear of this era of naval warfare is gun accuracy. To land consistent hits, I have to close into around 6000 to 7000 yards or closer.

Of course if we go full alien space bats, modern radar guided fire control systems (that are capable of close range missile interception of seaskimming targets when they’re lucky) on even predreadnought 12 inch lower velocity guns would make them exponentially more lethal, as they could consistently hit around 80-90% of those rounds even at the extreme edge of their range.
 
rangefinding and fire control. Better optical fire control (say from the tail end of the Second World War) isn’t beyond the manufacturing capability of turn of the century Russia, but mass production wouldn’t be possible. The big bugbear of this era of naval warfare is gun accuracy. To land consistent hits, I have to close into around 6000 to 7000 yards or closer
Ah the accuracy of the guns, didn’t think of that but makes sense that 46 ish years advanced range finders can’t make inaccurate guns work better at the extend range that they can range find from.
 
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Ah the accuracy of the guns, didn’t think of that but makes sense that 46 ish years advanced range finders can’t make inaccurate guns work better at the extend range that they can range find from.
No, the guns themselves are plenty accurate. It’s the range finding and fire control calculations that really screw with everything. Range finding before you get things like radar or lasers all has to be done with coincidence optics, guesswork, and more. Right now finding the range is more guesswork, with the range getting dialed in as observers look at shell splashes and adjust accordingly. Mechanical fire control computers will start to develop around this time to help account for speed and angle.

That said range finding gear is very important to making sure your initial shots aren’t wildly off target.
 
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By July, my new docks are finished. I've got a decent amount of tonnage ready to be thrown into the Dreadnought race if needed.

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Oh hey, I finally cracked submarines too.

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The Germans are resorting to Armed Merchant Cruisers to raid now.

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Speaking of cruisers...

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Both of my Pamyat Azova class ships are here along with a squadron of DD's.

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It's the 22nd of July, and two in the afternoon. The seas are calm too, which helps quite a bit. We're able to spot targets far far out of our gun range. There's smoke on the horizon; another ship is out here with us. I crank my speed up to 20 knots, and keep on course.

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Within ten minutes we spot more ships, smaller. Likely a destroyer squadron.

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It's an enemy armored cruiser, and destroyer escorts.

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It's a Hertha. She's slower, and smaller than we are.

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The Hertha is trying to maneuver around to engage us more effectively. We both open fire at the edges of our ranges. No hits, obviously.

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The hits start coming though as we close the range. At around 5000 yards, we're both starting to exchange blows. The Varyag takes a shell to the superstructure, sending shrapnel into the bridge and wounding several officers and crew.

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The thing is though that I manage to maneuver into an angle that allows both of my armored cruisers to open up on the Hertha.

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Quality 0 9 inch guns at a range of 5000 or so yards can and will punch right through the Hertha's armor. And we're scoring hits.

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Six inch shells at this range don't pack enough of a punch to do more than shatter on even a couple of inches of armor. The Varyag shrugs off that hit, though there's probably a crew member or two with busted eardrums

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Varyag's retaliatory salvo fired just a minute later strikes home, hitting twice, while the Hertha's barrage skims the top of the forward turret. It ends up putting a nice furrow in the armor, before skipping off the top of it and exploding in the sea behind the ship. The sides of the heavy cruisers look like waves of fire as obscene amounts of light, medium, and heavy guns fire as fast as they can be loaded.

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The gun duel is going in our favor; We're shooting one another at 4000 yards. She's angling away, and I'll let her for the moment. I don't want to let that destroyer squadron get too close, and opening up the range a little bit will help with keeping my own ships protected.

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My own destroyers suddenly drink up the idiot juice.

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In unision, they all turn away together, at a 90 degree angle. For fucks sake.

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I have no idea what they're doing, as my two cruisers keep shoveling 6 inch shells into the Hertha.

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She's on fire, and has lost some speed. Maybe one of those 9 inch shell hits managed to hit something important.

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Her destroyer escorts are swinging in on me.

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And then a second later the battle is over. A broadside from the Pamyat Azova scores a pair of hits, one likely to the hull, the other into the rear turret. The shell penetrates through the turret face, then detonates. The explosion sets off powder and the shockwave causes shells to detonate in the hoists up to the turret from a magazine. The entire aft of the ship is blown to pieces, and the sheer force of the magazine touching off ruptures bulkheads and shatters the keel, breaking her even further as fires sweep through any space they can force through. She rolls over within 20 seconds, leaving very little chance of anyone getting off the ship. Bits of steel rain hit the Varyag and Azova, over two miles away. There's just silence for a while after that, as even trained and experienced sailors need a few moments to comprehend the sudden violent end of a ship that until a minute ago, was firing away at them. The commander of the two cruisers orders speed cut for the squadron, to help the Varyag deal with some flooding caused by the Hertha's last few volleys going through the nose of the ship just at the waterline.

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The entire battle took less than two hours, even less than that if you count from time of engagement to time of detonation. I'm not going to bother trying to engage those destroyers after that. This is a clear win.

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I'll let them pick up what few survivors there are after something like that, and head for home.

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The destroyer manages to find around fifty sailors in the water, a small miracle. Some were blown off and away from the ship by the blast. Others were just lucky enough to be topside before the roll over happened, helping to put out the fire already threatening the superstructure. Shrapnel killed unlucky ones topside, and anyone below decks didn't have enough time to get out before the rollover happened. Of the survivors, there's probably a few that simply won't survive the month, due to injuries. It's very fortunate for them that that V2 captain decided to risk getting mauled by two armored cruisers in order to pick up survivors.

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Another nameship for a class goes to the bottom. She did pretty well for being outnumbered two to one, all things considered.

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The Battle of Bornholm is possibly the most decisive victory in the Russian's favor so far, in terms of shifting the balance of power. The Germans simply don't have enough armored cruisers in the Baltic anymore to dissuade me from setting up one of my Gromobois as a raider.

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She produces results in the next month, taking a pair of German merchants as prizes.

EDIT: Rest of the post is coming, don't worry.

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I accept the battle, and the gang rides out.

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We make contact off of Bornholm. A German light cruiser and destroyers.

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I just tell my armored cruisers to go independent and pursue. They should be able to handle this just fine.

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Instead the light cruiser and destroyers make a run for the south, so I call off the hounds as soon as they're back within sight of the flagship. We're going to go hunt down a few merchants instead.

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In the meantime, the German battleships are steaming north, and have been spotted by my screening cruisers.

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As the Germans circle, waiting for us in the south, I'm picking off those small merchants. I just need to kill them and I can start to turn around for home.

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Or the Flora can decide she wants to be WITNESSED by three predreadnoughts.

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Luckily, they all miss her, and she swings away in time, as the rest of my force starts to come together and head south. The Germans retreat into port with their battleships, obviously not liking the idea of their glorified armored cruisers facing off against the proud ships of the Motherland. I'll call it a day too. I've achieved my objective, and Kaiser Bill obviously doesn't think he has a chance of facing me right now.

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It's pretty humiliating for the Germans right now. I haven't lost a major surface combatant, while they've lost 3.

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Intelligence reports tell us that the German people are also sick of it. Meanwhile, the Nymphe, one of the German raiders takes enough damage from some kind of incident that she has to limp into port for repairs - a neutral port, which means that the ship is stuck there for the rest of the war.

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After the hawk party derails the peace negotiations, the raiding war continues. The Germans have recalled their raiders from Northeast Asia, having them head home to address the lack of cruisers in the Baltic. There's no battles this month.

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Once again, the Germans lose a merchant ship, while the Bogatyr is having fun warding off that enemy AMC while hunting down enemy shipping.

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I decline the first battle of the month, but this one looks juicy.
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The Flora is on a patrol outside of the Baltic, along with the Gromoboi to the northwest. We must have made some kind of deal with the Danish to keep the Belts open to warships of both sides.

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To the southeast, there's an unidentified ship. It looks like a protected cruiser and a couple of destroyers. Full speed ahead!

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The Flora has bigger guns, two knots of speed, and around 3000 tons on the Gazelle there. We can take her, no problem.

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It's a close range gunnery fight, and one that I'm scoring the hits with. With so little armor, we're both losing turrets, shell splinters are damaging the destroyers, and things could be better.

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The Flora's engines are acting up too, having run around for almost two hours at top speed. As night starts falling early in October in the North Sea, I call it good.

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Marginal indeed. We couldn't do much to each other that could have seriously jeopardized the other's ability to keep afloat.

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The Bogatyr has a good month.

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The next cruiser battle I take was a mistake. Not only is it at night, but it's also raining. And there's a shitload of destroyers. And the weather is terrible. And I can't control my ships. Why? Because they're about to stumble into the enemy.

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Aw, FUCK.

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The Pallada opens fire, but the Varyag doesn't because she's not sure if it's the Vesta or another friendly ship.

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But wait, there's more! Gunfire illuminates some unidentified ships.

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I want to note, our sighting range is 1750 yards. We can't see much more than a mile right now. And that's well within torpedo range.

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Having determined it's a German destroyer and not a friendly one, the Varyag's captain orders the guncrews to light up the rear ship. And they oblige.

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The enemy slips back into the darkness too, and I'm not feeling too confident about this. I'm starting towards home.

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The Germans felt the same about it. Despite a few casualties on that destroyer, it's pretty much a draw.

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The armored cruisers are having a staredown right now, trying to protect friendly shipping more than engage enemy shipping.

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TAKE IT PLEASE BILLY PLEASE. He does. And my game glitches a bit as it struggles to find the designs for those German battleships. Only the Lothringen's show up - looks like he'd put a bunch of ships in for refit or something strange like that. Nothing much really happens because of it though.

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It's a quiet month on the raiding front.

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Oh, oh FUCK. Febuary 1906 brings with it very good news. Very good news indeed.

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She's not what I'd call 'good', but for an early dreadnought design she's pretty standard. 12 inch guns, central firing, 4 inch gun secondary casemate guns, 21 knots of speed and close to 10 inches of belt. She's good enough, and that's all that matters really.

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Speaking of which, those predreads I ordered a few years ago are finally finished. They're slower than I'd like.

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I also finally get AP caps, which is a big deal. The increased torpedo range also makes it much more likely destroyers will actually launch the damn things.

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Merchant raiding is taking a bit of a toll now.

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The next month is more of the same.

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The Avrora sinks an AMC, really the only enemy vessel I'd think she could sink in a gunfight to be honest.

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Oh by the way, we're blockading the germans right now.

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Gromoboi spots something in the distance.

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NOPE! We're not fighting this thing, our guns can't penetrate her armor.

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RUN AWAY, RUN AWAY!

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Oh thank GOD.

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End of the month has some fun stuff to tell. They've rebuilt some of their armored cruisers with better fire control - I should think about doing the same to be honest.

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Better fire control over time is a big deal.

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Peace, please, for the love of god please take it...

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FUCK!
 
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Huh, seems like you cut off your update from that battle given you're starting another battle.

And my guess is Denmark doesn't feel like even trying to force either side from the Belts; they don't have the navy to enforce its neutrality and the British seem okay with it so long as it doesn't heat up too much. They have a trio of decent coastal defense ships, but they're basically only able to kick away light cruisers and duel with Armored Cruisers with their 9.4 inch guns. Although... they MIGHT be able to dunk on the Elsass class ships Germany built given how they're basically just fat armored cruisers.
 
OK I hate to double post, but I'm not editing that AGAIN.
Huh, seems like you cut off your update from that battle given you're starting another battle.

And my guess is Denmark doesn't feel like even trying to force either side from the Belts; they don't have the navy to enforce its neutrality and the British seem okay with it so long as it doesn't heat up too much. They have a trio of decent coastal defense ships, but they're basically only able to kick away light cruisers and duel with Armored Cruisers with their 9.4 inch guns. Although... they MIGHT be able to dunk on the Elsass class ships Germany built given how they're basically just fat armored cruisers.
Oh yeah, the Danish navy at this point could probably do a number on the Germans. Most likely the Brits are looking at this with amusement and telling them to keep 'em open so they can watch from the North Sea, rather than rely on reports from inside of the Baltic. Anyway -

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Here's the situation in July 1906. We've been at war for 21 months. In that time, we've proven that they cannot match our battleships in a straight up fight (mostly because they're designs the AI cheated on to make which is kind of funny really) and that we've got a far superior force of destroyers and protected cruisers. Armored cruisers are a bit of a wash. The Gromobois were a bit of a mistake, but I stand by them for right now. They've proven they can and do kill light cruisers and merchants well enough.

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Great Britain scares the fuck out of me by the way. They're building 4 battlecruisers and 5 dreadnoughts all at the same time. Meanwhile I'm behind on tech, my ship building industry is still behind, and holy shit that could come back to haunt me in a few years. Hopefully it won't.
 
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OK I hate to double post, but I'm not editing that AGAIN.

Oh yeah, the Danish navy at this point could probably do a number on the Germans. Most likely the Brits are looking at this with amusement and telling them to keep 'em open so they can watch from the North Sea, rather than rely on reports from inside of the Baltic. Anyway -

View attachment 1032732
Here's the situation in July 1906. We've been at war for 21 months. In that time, we've proven that they cannot match our battleships in a straight up fight (mostly because they're designs the AI cheated on to make which is kind of funny really) and that we've got a far superior force of destroyers and protected cruisers. Armored cruisers are a bit of a wash. The Gromobois were a bit of a mistake, but I stand by them for right now. They've proven they can and do kill light cruisers and merchants well enough.

View attachment 1032741View attachment 1032742
Great Britain scares the fuck out of me by the way. They're building 4 battlecruisers and 5 dreadnoughts all at the same time. Meanwhile I'm behind on tech, my ship building industry is still behind, and holy shit that could come back to haunt me in a few years. Hopefully it won't.
On the bright side, this IS the first game I believe you were able to build Dreadnoughts before the Brits finished making theirs. Also you are still above Germany and Japan, which are the targets I'd in particular aim for at the moment.

And Billy is being really, stupidly, stubborn. Or at least his naval ministers are. Seriously, they're kind of losing the war to you.

Also how do you get rid of Poor Education? I know just building capitals will help with your other malus.
 
On the bright side, this IS the first game I believe you were able to build Dreadnoughts before the Brits finished making theirs. Also you are still above Germany and Japan, which are the targets I'd in particular aim for at the moment.

And Billy is being really, stupidly, stubborn. Or at least his naval ministers are. Seriously, they're kind of losing the war to you.

Also how do you get rid of Poor Education? I know just building capitals will help with your other malus.
First time I was able to DESIGN a dreadnought. We're still a month away from laying that thing down, as the design work needs to be finished.
 
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