I’ll be walking everyone through this update rather slowly to introduce everything. Expect later updates not to be so dense.
Earth, 1999. The game starts here even though it came out in 1994 for some reason. I forget what happened this year.
But nevermind that bullshit, aliens are invading.
This shot depicts the Geoscape, essentially a 3D globe of the Earth. Bears an uncanny resemblance to Google Earth if you squint. Someone playing this game will see this screen constantly, but I doubt I’ll be taking many screenshots of it in the thread. Time to pick our first base.
Is Null still living in Serbia? I don’t remember. Anyway, our headquarters is established. That circle around it is our radar detection range. In the original game, you didn’t get to choose the layout of your starting base, which could lead to some nasty preset options. The only real importance to your base’s layout is where you put the Access Lift, that building with the red square in it. If you get raided by aliens they’re going to come in that way, so it’s a good idea to choke it off as best you can.
This is my standard set up that I learned from watching irrelevant Youtube LPs of this game.
This is the purchasing screen. Nearly all of these items are worthless the moment you begin researching advanced technology, which only your own workers can manufacture. For now though, we need four things: Guns, Ammo, Grenades, and bodies. We burn though almost a million dollars in purchases.
These are our aircraft. The Skyranger is our transportation dropship, while the Interceptor is a high speed jet fighter. The Skyranger can be equipped with weapons to shoot down UFOs, but it’s really not a smart move. Against the advice of the XCOM community at large I tend to rely on Interceptors late into the game because I’m a cheap bastard.
By the way,
I picked these names mostly out of the hat so expect them to only be mildly appropriate.
Time to put our scientists to work. We’ll need more of them eventually but right now they’re expensive. Lasers are essential to our survival right now as the starting technology is worthless.
Time to name the troops.
This is what the stats look like. I’ll post stats for all named soldiers, but not the filler names if I use any. First soldier is named Dear Leader, as no collection of Kiwis is fit to go into battle without him. I’ll also be pasting in soldier portraits to go with the stats, but you need a mod to display both at the same time. Troops with filler names (If I need them) will be indicated with an asterisk, with the exception of Dear Leader and Ghost of Null.
You niggers better appreciate the little avatars I pasted in for you all, this was a pain in the ass.
This is the equipment menu. Its fairly self explanatory; stuff stored in the harness and holster slots takes less time to grab than stuff stored in the belt, and stuff in the belt takes less time to grab than stuff in the backpack. Everyone gets a rifle, 2 extra magazines and as many grenades as I can pack them with.
Dear Leader and Ghost of Null have the strongest carrying capacity, so they naturally get the biggest weapons. Pinainas also gets his requested Autocannon even though I don’t like this weapon very much. I was going to give it to him even if it overburdened his character, but fortunately he has the strength to handle it.
I left the game open while I put this post together. The slowest speed the game can run at is 5 Sec/sec, which is 5 seconds in-game time per 1 second real time. Our Researchers wasted no time opening up Laser Weapons for us.
Unfortunately, you need to research pistols before you can get rifles, so that’s the next order of business. Pistols in this game are virtually worthless so they just serve as a stepping stone research mostly. Laser weapons do not use ammunition, but for every weapon that does you also need to research the separate magazine/charge that is associated with it.
I burn some more cash expanding the base. I've already maxed out storage so that's the first order of business, along with an expensive Large Radar array to increase our detection range. Living Quarters are next.
No UFOs detected yet. Will update on the first one.
Oh hey, my future corpse is pretty brave.. but is otherwise totally mediocre. Time to load me up with grenades and send me directly towards the sectoids.
Oh hey, my future corpse is pretty brave.. but is otherwise totally mediocre. Time to load me up with grenades and send me directly towards the sectoids.
I just realized you named the transport Amberlynn Reid. I would save her for the *bigass bus*, she's big enough to bring a full squad in power armor. Who knows though, can always name the next Chantal.
I gather everyone that plays this has, after ending their first turn so aliens move first and burn their TUs, had the enemy roll a single alien grenade into the lander, killing your entire team of crack soldiers who are the elite survivors of the meat grinder instantly? Because every complete playthrough I do either that or something very close to it happens. In most games I'd be intensely frustrated and maybe give up on the game, in X-Com I laugh hard.
I gather everyone that plays this has, after ending their first turn so aliens move first and burn their TUs, had the enemy roll a single alien grenade into the lander, killing your entire team of crack soldiers who are the elite survivors of the meat grinder instantly? Because every complete playthrough I do either that or something very close to it happens. In most games I'd be intensely frustrated and maybe give up on the game, in X-Com I laugh hard.