- Joined
- Feb 2, 2019
I guess it helps that you aren't shooting down ufo's when you can help it. That gives a lot of Elerium.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
I guess it helps that you aren't shooting down ufo's when you can help it. That gives a lot of Elerium.
Could you (and anyone else with experience) elaborate on the Apocalypse, what's good and bad in it etc?Flawed though it is Apocalypse has a dedicated group of die-hard fans. Including me, even though I've probably played 10 minutes of it in my entire lifetime. The game is an agonizingly slow, schizophrenic wreck but its art and setting are so alluring I still count it as one of my personal favorite videogame settings.
Sign me up but I have just one question.View attachment 1986086View attachment 1986087
XCOM: UFO Defense is a 1994 isometric turn-based strategy game where you play an underfunded organization that has the goal of stopping the alien infiltration of Earth. You start out with mostly conventional weapons against an alien army with superior technology. Your soldiers are almost worthless nobodies expected to die en masse on the first few missions. However, soldiers improve with experience, and research will eventually help you close the technology gap enough to assault the alien base on Mars and win the game.
View attachment 1986112 View attachment 1986116View attachment 1986117
I will be using the OpenXCom port with UFOExtender (OpenXCom EX) as the game runs much smoother on modern operating systems and has a number of quality of life improvements such as accuracy percentages and time unit counts. I’ll only be playing on difficulty 2 however. I’m not actually that good at this game and it’s been awhile.
Why is it autistic?
A: Just look at it man.
Where do we come in?
A: The life of the average XCOM soldier is short. Anyone who wants to be an XCOM trooper, just say so in the thread and I’ll add people to the list of names in the order I see them. The gender, nationality and starting stats of the soldier you get named after you will be completely random. Glory awaits those who survive 2-3 missions.
People will only get an @ when their name is applied to a soldier, and when/if said soldier dies, to prevent this thread from spamming people’s notifications.
How many names do you think you will need?
A: My last vanilla game had 250+ casualties.
What’s the victory condition?
A: Do not have negative funding for 2 months in a row. Do not allow more than 10 or so nations to fall to the alien menace. Research the most advanced craft and assault the alien base on Cydonia, Mars.
What happens if we lose?
A:
Will you be save scumming?
A: At my leisure, but only if something extremely bad happens.
Will you play Terror From the Deep after this?
A: I doubt it.
How often will you update?
A: Depending on the level of interest perhaps once a week, or at least once every two weeks.
Isn't there another thread on this already?
A: Its three years old and the person who made it was banned so I figure this is fair game again.
Where can I get it?
OpenXCOM: https://openxcom.org/git-builds/
OpenXCOM EX: https://openxcom.org/forum/index.php/topic,6586.0.html
You will need a copy of the original UFO Defense though. Go torrent it yourself, the game is only as old as I am.
Accepting volunteers immediately. I'll need about 10 names to get started.
You've opened up a can of worms with this one.Could you (and anyone else with experience) elaborate on the Apocalypse, what's good and bad in it etc?
They're planning on releasing a public beta version on steam if you're interested in X2 and are willing to be free labor. I think full release won't be for at least a year though.If anyone hasn't heard about it there's a game called Xenonauts, which is basically a modernized version of this. There's also a sequel to it which coming out sometime soon, but I have no clue how soon.
Man, Apoc is my absolute favourite of the three, even in its flawed form, and it's a real shame that it turned out the way it did.You've opened up a can of worms with this one.
XCOM Apocalypse is the third game in the series depending on how you want to count Terror From the Deep which was mostly just a retread. It was supposed to update XCOM for the next generation by incorporating better sprite work. It also had drastically larger maps, and a more complicated alien menace to fight.
The larger maps introduced a problem though. XCOM is already a game that takes a long time to play, so maps that were between 4-10 times the size of the original means you could spend hours alone on a single regular mission. So the parent company insisted the devs switch to a real-time system, because Warcraft 2 was cleaning house only the year after UFO Defense was released. Fans of the original hated this change though, so the devs compromised by creating some kind of mutant hybrid system where you can toggle between real time and turn based during the same mission. If that sounds sloppy and difficult to understand to you that's only becuase it is sloppy and difficult to understand.
To add insult to injury, the game was rushed, so a large amount of content was axed from the game including an expanded endgame and most of the ambitious system XCOM would use to interact with the other factions in the game.
You see rather than the entire planet, XCOM Apocalypse concerns a futuristic mega-city called Mega Primus. And rather than funding nations, there are multiple corporations throughout the city that all have AI, security forces, assets such as structures and vehicles, and a complicated matrix of relationships with the five main factions. Government, MegaPol (the police), XCOM itself (now funded by the Government), the Cult of Sirius (an organization that despises XCOM and worships the aliens) and the unknown Alien menace, unrelated to the enemies of the previous two games and hailing from some other dimension.
Most of the rival corporation AI and behavior is gutted. Several of the companies are functionally non-existent, only there to fill space and own the utility buildings. Various espionage missions and stuff involving the kidnapping or tracking of important VIPs was cut, essentially all the life was sucked out of what was meant to be almost a third of the game. The three gangs that deal in psionic techno drugs do engage in gang wars and conflicts with the police though. There are both android and mutant rights organizations in the city vying for recognition, and there was supposed to be two competing and equally corrupt political parties that would fight for control of the Government in elections but in practice one party, the Extropians, always wins.
The aesthetics are a strange mix of late 1990s early 3D artwork and 1950s aesthetics. Which to the modern viewer is quite literally one very dead art style imitating another much longer dead style. It goes without saying that I adore this and just about everything else about the game. The setting seethes with the kind of high tech dystopias I enjoy, and the civil rights struggles the robots and mutants face are much better realized than current day "people are opporessed because RAY-CISS" non-troversy shit like what Chimera Squad was eventually guilty of.
To give a basic idea of the kind of complexity I'm talking about, if you play your cards right you can actually ally with the seemingly evil Cult of Sirius when you raid the alien food production facility and find out they're harvesting Sectoids for food. If you rescue the Sectoids instead of just blowing them up along with the aliens, you get a huge boost to your relations with the Cult and they may call off their war with you, because the aliens they worship are the aliens of the previous game and not this new threat. The game does not tell you this outright, only saying that a different faction, the Mutant Alliance, would appreciate it if you didn't harm the Sectoid.
The whole game was at one point meant to be filled with little moments like that where the player could affect the city through certain actions. The city itself is highly detailed and things like traffic are simulated. When you hire a scientist, you can fucking watch them leave their apartment complex (by taxi, there are no pedestrians) and travel all the way to where your facility is based!
Its a damn shame we got what we did, but also something of that scope and scale just might not have been possible back then. It might not be possible now either, OpenApoc has languished in obscurity for the better part of a decade now and with it any chance that we'll get a game that lives up to what the original Apocalypse was supposed to be.
As long as this speal is, I actually haven't even come close to fully explaining the nuance of the game either.
In the mean time, if you want to read up on the lore and technology in the setting yourself, the UFOPedia is hosted here:
You've opened up a can of worms with this one.
XCOM Apocalypse is the third game in the series depending on how you want to count Terror From the Deep which was mostly just a retread. It was supposed to update XCOM for the next generation by incorporating better sprite work. It also had drastically larger maps, and a more complicated alien menace to fight.
The larger maps introduced a problem though. XCOM is already a game that takes a long time to play, so maps that were between 4-10 times the size of the original means you could spend hours alone on a single regular mission. So the parent company insisted the devs switch to a real-time system, because Warcraft 2 was cleaning house only the year after UFO Defense was released. Fans of the original hated this change though, so the devs compromised by creating some kind of mutant hybrid system where you can toggle between real time and turn based during the same mission. If that sounds sloppy and difficult to understand to you that's only becuase it is sloppy and difficult to understand.
To add insult to injury, the game was rushed, so a large amount of content was axed from the game including an expanded endgame and most of the ambitious system XCOM would use to interact with the other factions in the game.
You see rather than the entire planet, XCOM Apocalypse concerns a futuristic mega-city called Mega Primus. And rather than funding nations, there are multiple corporations throughout the city that all have AI, security forces, assets such as structures and vehicles, and a complicated matrix of relationships with the five main factions. Government, MegaPol (the police), XCOM itself (now funded by the Government), the Cult of Sirius (an organization that despises XCOM and worships the aliens) and the unknown Alien menace, unrelated to the enemies of the previous two games and hailing from some other dimension.
Most of the rival corporation AI and behavior is gutted. Several of the companies are functionally non-existent, only there to fill space and own the utility buildings. Various espionage missions and stuff involving the kidnapping or tracking of important VIPs was cut, essentially all the life was sucked out of what was meant to be almost a third of the game. The three gangs that deal in psionic techno drugs do engage in gang wars and conflicts with the police though. There are both android and mutant rights organizations in the city vying for recognition, and there was supposed to be two competing and equally corrupt political parties that would fight for control of the Government in elections but in practice one party, the Extropians, always wins.
The aesthetics are a strange mix of late 1990s early 3D artwork and 1950s aesthetics. Which to the modern viewer is quite literally one very dead art style imitating another much longer dead style. It goes without saying that I adore this and just about everything else about the game. The setting seethes with the kind of high tech dystopias I enjoy, and the civil rights struggles the robots and mutants face are much better realized than current day "people are opporessed because RAY-CISS" non-troversy shit like what Chimera Squad was eventually guilty of.
To give a basic idea of the kind of complexity I'm talking about, if you play your cards right you can actually ally with the seemingly evil Cult of Sirius when you raid the alien food production facility and find out they're harvesting Sectoids for food. If you rescue the Sectoids instead of just blowing them up along with the aliens, you get a huge boost to your relations with the Cult and they may call off their war with you, because the aliens they worship are the aliens of the previous game and not this new threat. The game does not tell you this outright, only saying that a different faction, the Mutant Alliance, would appreciate it if you didn't harm the Sectoid.
The whole game was at one point meant to be filled with little moments like that where the player could affect the city through certain actions. The city itself is highly detailed and things like traffic are simulated. When you hire a scientist, you can fucking watch them leave their apartment complex (by taxi, there are no pedestrians) and travel all the way to where your facility is based!
Its a damn shame we got what we did, but also something of that scope and scale just might not have been possible back then. It might not be possible now either, OpenApoc has languished in obscurity for the better part of a decade now and with it any chance that we'll get a game that lives up to what the original Apocalypse was supposed to be.
As long as this speal is, I actually haven't even come close to fully explaining the nuance of the game either.
In the mean time, if you want to read up on the lore and technology in the setting yourself, the UFOPedia is hosted here:
Man, Apoc is my absolute favourite of the three, even in its flawed form, and it's a real shame that it turned out the way it did.
Cut features and gutted AI aside, I can honestly tell anyone here that the atmosphere of the game is incredible, from the artwork, to the sprites they used and even the music. It definitely evokes the popular 90s dystopia ala Judge Dredd or Cyberpunk 2020. Combat, while clunky, isn't bad at all. Real-time mode gets a lot of shit from turn-based purists, but it's also one of the strongest feature imo. Everything, and I mean, everything is supremely overpowered in that mode. You're not helpless against aliens; you ARE the reaper god of death there.
Have you ever wondered how it was like to dual-wield machineguns? Well, in Apoc you can. Duelwield that Marsec machinegun and gun down ayys like Rambo.
Have you ever wondered if you could blow up an entire building in X-Com? You can, in Apoc!
Have you ever wanted to level a city? You technically can in Apoc too! MegaPrimus doesn't have shit against you in the late game.
Also, if I'm not already on your list of volunteers, I'd like to be drafted too!
of course this shows the slums getting leveledHave you ever wondered if you could blow up an entire building in X-Com? You can, in Apoc!
So far the number of volunteers makes resurrecting people unneccesary. I'm almost up to 10 more volunteers again, which will bring us up to a total of 50 or so people. Then again we already have a fifth of that number dead and we haven't even encountered the real alien resistance yet, so I'll think about how I want to put that together when the time comes.
Xenonauts is a strange animal. I get what it was trying to go for, but I ultimately feel like it was a largely uneccesary remake. Discussion for the game imploded around the time OpenXcom hit the scene and its not hard to see why since OpenXcom allows you to do just about everything Xenonauts did without having to switch to a newer game.
That's essentially the best option you have in the original DOS version. OXCE is improved by giving you better readouts so its possible to inject a lot more nuance into your early game than it originally was. Hell, just the load times between turns often made me forget what the fuck I was doing half the time in the DOS version versus the plain old OpenXcom port.
Flawed though it is Apocalypse has a dedicated group of die-hard fans. Including me, even though I've probably played 10 minutes of it in my entire lifetime. The game is an agonizingly slow, schizophrenic wreck but its art and setting are so alluring I still count it as one of my personal favorite videogame settings.
Interceptor is the other tie-in game you might have been thinknig of, which is at best a mediocre Wing Commander clone. Enforcer is undoubtedly the worst though, just look up any gameplay video and you'll see how much of a sloppy mess it is. GuavaMoment, the Something Awful guy who played probably the archetypical XCOM forum LP claimed he was going to get to it some day, but the LPArchive never catalogued it and I'm not paying $10 to comb through SA's archives to look for it.