5. Production And Preparation
First order of business, a new update dropped. I usually take this time to check the Bootypedia since sometimes the update will slip in new entries if its decided you've already researched them. Most of these we researched earlier though and I just didn't get a notification because they weren't connected to the research topic.
Knowing we had the Sky Ninjas faction researched would have been nice last update. Oh well.
The new update also brings with it a re-calibration of the Condemnations tables, which means everyone gets a a few extra. Plus there are two new ones that have been added.
Here's our actual research in the mean time. I think all of the other fruit added in this game is designed to be a red herring to keep players from researching Apples quicker; you'll see why shortly. Laputa is presumably named after the Miyazaki film Laputa: Castle in the Sky.
More importantly though we have the first suit of armor for our Gals to wear. Its ugly, its made out of cheap scrap metal welded together, and its heavy, but it means our Gals won't be stuck in the infirmary every time some dipshit hooker lands a lucky pistol shot. I order ten of them to begin production at once.
It vanished upon being hit in the screenshot but this local thug graduated from the Terror From The Deep school of taking cover behind explosive barrels.
Let's move up Ladies, I want a nice clean dispersal this time! Go go go!
One more sister rescued, one less flophouse on the map.
These Humanist Safehouse missions are so simplistic I'm not even totally sure why they're included.
Those two seemingly empty screenshots are of Sea Urchin scoring reaction fire kills.
Some research and an event. Haxxor One is likely one of the first plasma weapons we'll be able to use. Its ammunition is i-Gun batteries, which are used for a specific sidearm that the Trader's Guild sometimes carries. Durathread meanwhile is an important step in improving our armor research.
Here we go again. I should probably try to rush research to some flak guns or something.
Pretty much the same story as last time, except some of our Gals randomly start out topless or bareass naked, which I originally though was because I didn't have enough armor for all of them but now I'm realizing is probably a mechanic to simulate them being caught in the shower or rolling out of bed with no time to get dressed.
I promised interior screenshots last time, so let's ignore the massacre happening in the Hangars for now. You can imagine the sounds of gunfire and women screaming over the audio feed in the background while I calmly explain everything I guess
I'm fairly positive this is the Barracks/living quarters since I randomly have two of these and most of the Gals started in them. No, I'm not cross-checking the map while I do this, why do you ask?
This random collection of equipment is apparently our Still. I dunno if any of you guys have been inside a brewery or seen a still before but I legit thought this was the Lab at first.
This is our Extractor, which leads down into sewage tunnels full of glowing green slime that I forgot to screenshot because I am terrible at this. You're not missing much though.
The Mess Hall is one of the few structures that has something interesting going on at two levels, with some kind of makeshift kitchen and a storage room up top (I don't really see anywhere to cook or even mix much for ingredients honestly) and a hilariously tiny set of tables for people to actually sit down at. I've gone to fucking board gaming clubs in the middle of nowhere that still have more seating than this.
The Prison is similarly cramped. I dunno what those bright tiles in the floor are supposed to be.
This room is obviously our radar array. NerdShamer started out naked in this room for some reason.
Next to it is the Old Earth Lab which is pretty much just a palette swap of the original XCOM Labs.
Finally this is the Vaults room, which I genuinely cannot tell apart from the Armor Vaults so whatever.
Included for posterity is all four corners of a regular Hangar even though there's not too much to look at.
Anyway.
I also missed getting screenshots of our Beast Den for some reason. I don't know why taking pictures of ten rooms and a sewer was so difficult for me.
I have a feeling something is unlocked if you research all the summaries so I'm trying to get rid of them, but knowing this mod its just for completionists.
The armor is complete, so here's an idea of the inventory loadout. Note that few of our Gals have grenades still since I apparently still can't purchase them for some reason.
Finally a Warehouse mission. We can start bringing in some decent loot and maybe shake this income bottleneck.
Oh joy, zombies.
Fortunately we actually have the firepower to deal with them this time.
Slowly, anyway.
We're finally able to move up and take the exterior after considerable fucking around.
Callow takes out one that's wandering around in the distance. She accumulates about 30% stun damage due to the heat and the fact that the new armor isn't terribly breezy. I'm actually surprised the stun isn't worse though, usually this mod is pretty merciless with making effective armor cook its wearers in harsh conditions.
Eventually Pocket Dragoon and Forever Sunrise take the base.
Included amongst the loot are important industrial supplies we'll need later.
Some research that completes in the mean time. The Durathread armor has very attractive stats but in general its a huge waste of resources right now.
I feel like these are going to amount to some kind of annoying plotline where it turns out some faction or character is feeding our Gals all of this stupid info, but in the mean time I like the implication that the Gals are just totally unable to get out of their own way and do anything useful with themselves without some kind of strong leadership. I suppose it explains why the Ubers haven't amounted to much earlier.
I'm beginning to suspect that this event is linked to a flag for some kind that checks to see if your Access Lift/Hangars are totally surrounded by Security Corridors or some other kind of defense I really don't feel like wasting space on right now.
It's around this point in time that I figure out why our money situation is so dire. I have been collecting more loot than I thought from the battlefield in the form of Money Purses, which I researched forever ago and promptly forgot about, so there's just been a stack of like 25 or them in our stores. Once the contents are counted out and sold off we finally crack $1 million. In addition to two more Brainers I order up 25 Runts when I complete another Barracks. I kind of miss the old mod where Brainers were hard to come by rather than just being expensive, though to my knowledge there was never a comparable system for Runts.
There's a brief excursion for some target practice.
Evidently Corona is a common disease in the 2600s.
Hypothetically these traitor mutants are worth a fair amount of Bounty Tokens if we take them alive, but I usually end up swimming in Mutant Alliance tokens later on anyway.
We glean a bit more about the Sectoid, called here Reticulans (after the popular conspiracy theory that the Greys are from Zeta Reticuli, which was planned to be a plot point in the long cancelled XCOM: Alliance) society and also research Sectoweed. I vaguely recall weed being associated with the popular image of Grey aliens in the early 2000s for some reason, maybe one of our resident stoners can enlighten me on why this was. Fire Walk With Me is of course a Twin Peaks reference, and unlocks a mysterious research option called Chateau De La Mort which I get a Brainer working on right away.
This Lokk'Naar mission came up so fast I didn't even screenshot the briefing notifications.
D.I.L.D.O.s are for whatever reason this game's designation for captured damsels in distress. I assume its a reference to something other than the obvious.
A bunch of research completes in the mean time. I particularly focus on trophies so we can start cashing in all the random ones taking up space in my inventory.
The Minecraft technology allows us to break down those huge rocks that take up space in our stores. The problem is this process is going to take fucking forever even with all of the Runts working on it. I figure that now is better than later though when we might need the Runts to be constantly churning out useful stuff to sell, so I set them to work.
The end of the month shows that we're flush with cash, though I stop short of maxing us out on Brainers because I'm waiting for one more technology to come through, and I want our Runts freed up to produce it.
The Gals make me proud by beating the shit out of that annoying bard.
(Elia Cmiral, Spec Ops: The Line - Unused Combat OST)
This looks like some serious shit. I load up Witty, NerdShamer, Niggermancer, Chuckles, Moths and Dr. Ricearoni, all decked out in full armor and stacked with as much extra ammunition and explosives as they can carry since I'm not too sure what to expect from these guys.
The Preppers/Spartans seem on the surface to be a stand-in for modern day militia movements, but there's a few elements that make me wonder about their origins.
For one thing, their jungle green uniforms and the fact that they include women in their ranks, plus the fact that they're called Spartans is definitely evocative of SM Stirling's Draka. The Draka are a bit hard to explain in one breath, but they do follow a kind of ruthless martial philosophy and venerate ancient cultures like Sparta, while also allowing women in their ranks if they can hack it. The Spartans contradict the Draka though in that: 1. There are obviously non-white people in their ranks and 2. The Spartans don't keep any slave soldiers/helots.
Another strong resemblance though is the militia led by Paul Sorvino in his most based role ever from the classic 1985 cult horror movie
The Stuff. They're unnamed as far as I can tell but the patch on Sorvino's uniform reads Spearhead and his character's last name is Spears. These guys share the same philosophy of being preppers for some nebulous conflict; in the movie they were preparing for a Red Dawn communist takeover of America. Again though, no darkies allowed, at least going by a speech Spears gives when they find a black dude later in the movie. Though there is a random black extra in uniform in some of the shots so I suppose they make exceptions if you're a guy who knows a guy or something.
The battle begins. These guys are already a lot better at using cover than the Humanists are.
They don't have any compunctions against using explosives either. Somehow a grenade thrown outside the Partyvan manages to set only the interior on fire, frying most of the reserve items.
I've neglected to pack a fire extinguisher so we ditch the van. Another one almost gets another grenade throw on NerdShamer. Switching to this armor when I did was worth it given how many explosives we've had to deal with so far.
The entrance to the Spartan base is rather well protected, requiring us to go all the way around to the back of the map to reach it. Resistance does let up at all along the way, and we still haven't caught sight of that dick with the grenade launcher.
Speaking of, Witty Squid takes a grenade head on and inexplicably just tanks it. That health loss you see was from her getting shot earlier, the grenade did no damage.
The exterior of the base is covered almost totally by sandbags.
Back at the van Niggermancer eats a head on grenade which takes out what was left of the van's interior. Unlike Witty she's seriously wounded and forced to crawl into the barn and pour vodka on herself until she can stand up again.
Moths finally makes it up to the entrance, but she only gets a few shots off before she needs to pull back. I send Witty up to try and take out that fucker with the grenade launcher before he lands another good hit and wipes out Niggermancer's cover.
Another one throws a frag at Moths and Dr. Ricearoni. These guys just don't give up.
Finally the asshole with the grenade launcher gets taken down, and the last of the troops in the base go down.
Everyone got all fucked up. At least we finally have enough Gals that we won't need to wait months for everyone to recover again.
Surprisingly its only a few random items that can't be replaced from our stores after the Partyvan's interior got nuked.
I prefer to tell myself that the picture of the loli holding an animatronic head is
not a Five Nights At Freddy's reference but this
is the internet.
Fucking finally, a product infinitely more profitable than the meager X-Grog. Made from the Apples that we keep picking up on random missions that I researched like two updates ago, this stuff sells for quite a bit. I have no idea what the description means by the sell value being abstract and I'm not going to bother trying to figure out the formula, I'm just gonna get to brewing. Apples are fairly common loot in these early missions; we already have a reserve of nearly 100 of them. When I last did the early game though Chateau was hilariously broken because you would get like 100 apples per mission loot.
Oddly enough the name is in French and means Castle of Death or perhaps more literally House of the Dead. I'm not sure the name is a reference to anything specific, since "Castle of Death" just brings up the murder method of serial killer and conman H.H. Holmes and House of the Dead is a lightgun game about shooting zombies. Apple wine appears to be more of a German thing in reality. Seriously though, why would we waste our time making wine out of fruit when its much easier and far superior to just make brandy instead?
Anyway, the slurring in the description is certainly a reference to
this hilariously embarrassing outtake reel of Orson Welles stumbling through a Paul Mason champagne commercial. FYI I've had Paul Mason brandy before. Its trash, though at least is not as bad as E&J Gallo's swill. California cannot make wine products to save its life.
We complete some research, revealing the dumb rich kid we captured earlier to be a commodity, apparently. We can't do anything with our first one because apparently we ditched her in the wilderness or something after finishing up the interrogation (maybe one of the Brainers got sick of hearing her complain and fed her to the werewolf) but in the future in addition to just ransoming them we can also recruit them. I have literally never recruited a DILDO before, so I don't know what the advantages/disadvantages of doing such a thing would be. I might leave it up to a vote.
I'm a little suspicious that this one fired just after I researched the Chateau.
Some more research that just finished up. Prepper Boxes are the first of many different loot types where you get a bunch of random loot for opening one. I technically researched the Supply Crate earlier but the Prepper Box is supposed to be the more valuable one. Finally, the Advanced Medipack is the first really useful medical item we get that isn't just pouring booze on the wound until it stops bleeding. We don't really have the materials to produce many of them right now though, but they replenish after every mission rather than simply being used up.
I suppose the implication is that these Academy search teams are all operating independently and lack the ability to call for better backup. Or warn each other about the fact that the fugitives they're searching for now vastly, overwhelmingly outclass them in every way.
I'm reminded of a part in one of the
Stainless Steel Rat books where Slippery Jim is trapped in a hangar with an entire platoon of female soldiers, and they orchestrate a way to escape by putting their uniforms on a bunch of worker robots to make it look like they're making a break for the exit. Since they need the uniforms to do it, they just all start disrobing in front of him but are still 100% ready for action when the shooting inevitably starts.
I feel like Harry Harrison would have appreciated this mod. Most of it, anyway.
I hadn't noticed that I was missing shots of the sewers and Beast Den when this base defense mission came up, so I didn't think to take them during it. Seems like there will be plenty of opportunity later.
Next Time: Onward!