- Joined
- Sep 25, 2019
7. Rich Kids
Been awhile since we've knocked over a temple. I think, anyway.
Sea Urchin knocks out the Priest cold when he tries to make a run for it.
She then continues to live up to her fearsome reputation for kicking in doors and obliterating the inhabitants.
The fuck?
Stay down asshole!
We sustained a few more unnecessary injuries inside the building too. The Sirius worshipers aren't terribly well armed, but they're always in a good starting position.
Miscellaneous research and events. The Guerrilla armor is interesting but the Warrior suit is already superior and much less expensive to manufacture.
Crushing those big rocks has produced a rather large amount of smaller rocks which are taking up an absurd amount of storage space. Even though I have an annoying feeling that this mod will punish me later for doing so, I sell off about half of them.
It takes an incredibly long time to actually hold the button down long enough for the items to sell off. I keep forgetting what the hotkey is.
Second verse, same as the first.
There's a cute little animation on this jukebox that I keep trying to capture with like 20 screenshots but it just doesn't look like much. You can sort of approximate it by going back and forth between these two screens.
Forever Sunrise is starting to catch up with her sisters after being out of the fight on a few occasions.
Two new structures are completed. Personal Labs is apparently attached to multiple technologies that are essential for moving ahead so I'll have to get on putting one of those together as soon as I can. Trying to leapfrog Radar turns out to be a bust since Overcharged Radar is more than a little beyond our budget at the moment.
Finally, we can ditch the clunky and worthless Molotov Cocktails.
I omitted the loot because its mostly just more of the same, but it easily takes care of the Superconductive Wire cost we need for the Personal Labs. Cash is the next question.
Since almost all of our Gals are injured or refreshing, again, its time to recruit two more into the fray, including, as promised, our captured Damsel.
@Disc, @Super Sad Smile
Disc, our first ever Damsel, was captured during a random event where she wandered into our hideout, screeching that she wanted to join the sisterhood. This also means that Disc is technically where we obtained all of our info on Damsels from. Super Sad Smile was recovered from our most recent Save A Sister mission at the end of the last update.
This is Disc's default armor. It apparently generates money for every empty slot she has at the end of the mission, but since it doesn't protect the wearer at all and Disc is just a normie human, that would mean she'd have to stay in the Partyvan. Which with the addition of windows in this mod seems like its just asking for our new Damsel to take a stray bullet to the head from some unknowable random direction. We put her in the only bulletproof vest we actually have on hand.
This is a cache of random research that completed or was given to us for free but I never got a notification for. The only really notable thing is the faction info for the Sectoids which goes into more detail than I did on their current position.
The icon for the Combat Bow is definitely the Short Bow sprite from Diablo 1. In retrospect now I'm pretty sure multiple medieval weapons in this mod are icons from either Diablo 1 or 2 but I'm not gonna go back through the whole LP to check.
This is the research we've actually completed in the mean time. I dunno how I feel about the Altar Boys.
Other than the fact that their uniform bears a certain resemblance to a fallen internet comedian (I'm pretty sure this one is just a coincidence though).
This mission is an incredibly painful struggle as both Disc and Super Sad smile are basically useless and the warehouse itself starts a pretty fair distance away from the landing site. I do manage to have Disc and Super Sad score two hits each even if they don't manage to kill anyone.
Eventually I have Witty traipse around some of the buildings and into a wrecked structure. It provides sufficient cover for her to get in close on the enemy.
Both Disc and Super Sad finally get kills, from blood loss on enemies they had hit earlier, but Super Sad gets plugged and eventually passes out from her wound. Fortunately Witty is able to dispatch the last few enemies all within one turn.
Finally, all of the big rocks in our base have been completely cleared out. In addition to tons of aggregate, we acquire some semiprecious materials, a few precious materials, and apparently one of the stones contained a metal box of unknown description. I really wish they had used a better term than Mystery Box to refer to this thing.
Some research completes in the mean time. I forgot what Mutant Martial Arts was and ended up spending a bunch of tokens on it as one of our bounty prizes. Oh well, Mutant Alliance tokens are the easiest to come by of the three.
We also research the
Deagle which, much like in real life, is rather heavy and impractical.
Son of a bitch.
Next Time: I know this was a short update. I took too many screenshots but not enough to split them quite evenly. Next update tomorrow morning hopefully.
Been awhile since we've knocked over a temple. I think, anyway.
Sea Urchin knocks out the Priest cold when he tries to make a run for it.
She then continues to live up to her fearsome reputation for kicking in doors and obliterating the inhabitants.
The fuck?
Stay down asshole!
We sustained a few more unnecessary injuries inside the building too. The Sirius worshipers aren't terribly well armed, but they're always in a good starting position.
Miscellaneous research and events. The Guerrilla armor is interesting but the Warrior suit is already superior and much less expensive to manufacture.
Crushing those big rocks has produced a rather large amount of smaller rocks which are taking up an absurd amount of storage space. Even though I have an annoying feeling that this mod will punish me later for doing so, I sell off about half of them.
It takes an incredibly long time to actually hold the button down long enough for the items to sell off. I keep forgetting what the hotkey is.
Second verse, same as the first.
There's a cute little animation on this jukebox that I keep trying to capture with like 20 screenshots but it just doesn't look like much. You can sort of approximate it by going back and forth between these two screens.
Forever Sunrise is starting to catch up with her sisters after being out of the fight on a few occasions.
Two new structures are completed. Personal Labs is apparently attached to multiple technologies that are essential for moving ahead so I'll have to get on putting one of those together as soon as I can. Trying to leapfrog Radar turns out to be a bust since Overcharged Radar is more than a little beyond our budget at the moment.
Finally, we can ditch the clunky and worthless Molotov Cocktails.
I omitted the loot because its mostly just more of the same, but it easily takes care of the Superconductive Wire cost we need for the Personal Labs. Cash is the next question.
Since almost all of our Gals are injured or refreshing, again, its time to recruit two more into the fray, including, as promised, our captured Damsel.
@Disc, @Super Sad Smile
Disc, our first ever Damsel, was captured during a random event where she wandered into our hideout, screeching that she wanted to join the sisterhood. This also means that Disc is technically where we obtained all of our info on Damsels from. Super Sad Smile was recovered from our most recent Save A Sister mission at the end of the last update.
This is Disc's default armor. It apparently generates money for every empty slot she has at the end of the mission, but since it doesn't protect the wearer at all and Disc is just a normie human, that would mean she'd have to stay in the Partyvan. Which with the addition of windows in this mod seems like its just asking for our new Damsel to take a stray bullet to the head from some unknowable random direction. We put her in the only bulletproof vest we actually have on hand.
This is a cache of random research that completed or was given to us for free but I never got a notification for. The only really notable thing is the faction info for the Sectoids which goes into more detail than I did on their current position.
The icon for the Combat Bow is definitely the Short Bow sprite from Diablo 1. In retrospect now I'm pretty sure multiple medieval weapons in this mod are icons from either Diablo 1 or 2 but I'm not gonna go back through the whole LP to check.
This is the research we've actually completed in the mean time. I dunno how I feel about the Altar Boys.
Other than the fact that their uniform bears a certain resemblance to a fallen internet comedian (I'm pretty sure this one is just a coincidence though).
This mission is an incredibly painful struggle as both Disc and Super Sad smile are basically useless and the warehouse itself starts a pretty fair distance away from the landing site. I do manage to have Disc and Super Sad score two hits each even if they don't manage to kill anyone.
Eventually I have Witty traipse around some of the buildings and into a wrecked structure. It provides sufficient cover for her to get in close on the enemy.
Both Disc and Super Sad finally get kills, from blood loss on enemies they had hit earlier, but Super Sad gets plugged and eventually passes out from her wound. Fortunately Witty is able to dispatch the last few enemies all within one turn.
Finally, all of the big rocks in our base have been completely cleared out. In addition to tons of aggregate, we acquire some semiprecious materials, a few precious materials, and apparently one of the stones contained a metal box of unknown description. I really wish they had used a better term than Mystery Box to refer to this thing.
Some research completes in the mean time. I forgot what Mutant Martial Arts was and ended up spending a bunch of tokens on it as one of our bounty prizes. Oh well, Mutant Alliance tokens are the easiest to come by of the three.
We also research the

Son of a bitch.
Next Time: I know this was a short update. I took too many screenshots but not enough to split them quite evenly. Next update tomorrow morning hopefully.
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