- Joined
- Jan 30, 2019
Episode 0: Too Much Heaven
Xenonauts is a spiritual sequel to the original XCOM series, and it's keeping in line with the overall theme of facing a superior enemy, trying to stem the tide against overwhelming odds as you claw for any advantage. Soldiers' lives are cheap, and if this war will be won, it'll be won in the lab as much as in the field. In the game we play as a nameless commander of the Xenonauts organization, as we lead our soldiers on the ground and [which in my eyes is a great improvement to the originals] in the air where you give orders to your pilots as they dogfight alien craft. We'll be using the Xenonauts Community Edition 0.35 as it reintroduces incendiaries, and our enemies made the mistake of not cosigning the Geneva Convention.Let's take a trip to 1979, when moustaches were bushier than ever, cocaine was a widely used dietary supplement, every woman was mandated by law to wear leotards, and a toddler's health check consisted of checking how many cigs can it chain smoke before the umbilical cord is cut. That idyllic picture is interrupted by an alien invasion, and it is our duty to stop the filthy spacemen who want to steal our Disco and free love. Thankfully a committee of stone-faced men is willing to stand against the tide of xeno scum.

The cold reception is understandable, either they know this'll be essentially a blind playthrough with no savescumming, or just the fact that our commander has no face does not inspire them with confidence.

Well, it could be that, or the realization that the super secret Xenonauts facility [codename: The Farm] tasked with saving the world is located in New Zealand, and both our radar coverage and response envelope provides support to more sheep than people.

Undeterred, I have ordered the constuction of additional radar arrays to help us spot bogeys, as well as extra living quarters, an additional laboratory and an infirmary.

As you might've gleamed I'll be going in blind having played just an hour or three of this game a couple years ago, on Veteran difficulty with no save scumming, so I expect heavy casualties if not an outright defeat on the first attempt of beating the game. On the upside that means anything and everything our brave soldiers accomplish is solely due to their skill and luck, despite overwhelming odds and the idiocy of their commanding officers.
Are YOU man enough to don the
PS: our two fighter craft are currently named Condor-1 and Condor-2, I do believe more inspiring callsigns are required to raise morale. I trust your choices.