Let's Sperg Let's Play Xenonauts - Stopping the alien invasion with the power of Disco

  • 🔧 Actively working on site again.

Indochina base name

  • Sneedclave

    Votes: 4 23.5%
  • Dien Bien Phu

    Votes: 4 23.5%
  • Rice Fields

    Votes: 9 52.9%

  • Total voters
    17
  • Poll closed .

Episode 1: As we danced in the night​



3000 alien warships pulling up in orbit, scout ships landing, planet Earth is under siege. Under lockdown. Our brightest minds have came to the conclusion that thousands of alien vessels in orbit is a Bad Thing. I sure am glad they're getting paid the big bucks.
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After that horrid discovery we spend two harrowing weeks browsing disjointed reports from all around the world speaking of UFO sightings, alien abductions, swathes of dead sea creatures or freak weather occurences - all while skies above The Farm remain empty. That is until the morning shift on the 16th of September 1979 confirms radar signature of an unidentified xeno craft heading towards the coast of Australia.
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Condor-1 and Condor-2 are scrambled and intercept a vessel which we designate as a Light Scout.
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Not sure of the offensive capabilities of the bogey Condor-1 lures it into a chase, while Condor-2 parks a pair of Sidewinders in it's drive unit. Target designated UFO-1 goes down hard, but alarmingly the craft not only retains structural integrity, but also manages a successful crash landing.
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A team of troubleshooters is immediately dispatched from The Farm, though Command makes one important and costly mistake drawing up this mission
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Meet our heroes, those who came first into the fray. Our Xenonauts:
Cpl. @came4nudes
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Cpl. @A_Callow_Youth - your request to transfer to Xenonauts Airforce has been denied
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Cpl. @Jarch6
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Cpl. @Neo-Holstien - you've received a Letter of Commendation from the Commander as well as multiple distressed messages from the base psychiatrist
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Cpl. @R00T - the closest we have to a desk job ix Xenonauts Airforce, request denied
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Cpl. @LazloChalos
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Sgt. @Considered HARMful - You have received an impromptu promotion prior to this mission due to displaying an above and beyond understanding of our mission
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Cpl. @Rear Admiral Butthole - The mail office reports you have received letters from Major Major Major Major as well as a civilian named US Marine Hyde, both will be available after the censors review them.
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As you speed towards the crash site you receive your briefing - contain the threat, secure alien artifacts. Nothing ground breaking. You also receive the news that you'll touch down well before dawn, when none of you were issued NVGs. Frantically you search the landing craft for flares, and pray that after a supersonic crash your job will consist of identifying half-liquified corpses splattered on the UFO's bulkheads.
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That is, sadly, not the case. A bright bolt of plasma shines brightly in the dead of night, and an alien scumbag hidden in a pool of shadows reaches out and touches Sgt. Harmful. She's dead before she hits the ground, marking the first Xenonaut casualty of the war.
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Cpl. Youth surges forward and identifies the shooter with his flare.
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Cpl. Neo-Holstien neutralizes the threat with a frag rocket. The glare from the fire he ignites illuminates another target and a second later Cpl. Jarch6's rocket launcher sends his payload, silencing the threat.
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The squad tries to leapfrog forward thinking the enemy shaken and in disarray, but nothing could be farther from the truth. Return fire wounds Cpl. came4nudes, suppresses Cpl. Butthole. and kills Cpl. R00t who were advancing on the alien craft.
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Despite the surrounding carnage, the squad's losses and his own wounds Cpl. came4nudes lays down the law with his FN MAG, hamburgerizing the xeno who dared to come in war to our planet.
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Energized by this Cpl. Chalos attempts to breach the UFO, only to come face to face with a prepared enemy defender. His name will be remembered.
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After Cpl. Butthole supresses the enemy Cpl. nudes' FN MAG speaks once more, avenging his fallen comrade.
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Thinking themselves victorious the squad drops its guard, but thankfully Lady Luck shines on us just once - a bolt of plasma narrowly misses Cpl. Holstien. Rather than risk breaching a building housing at least one armed alien the two rocketeers fire a mix of frag and incendiary rockets into the structure, and the blazing inferno reveals a terrorized alien shape amongst the sea of flames. Cpl. came4nudes does not hesitate, and once more a hail of bullets ends the miserable life of an invader.

The site is secured. Glory to the fallen.
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The science division designates the xenos we've fought as Sebillians, and before you ask I've already reprimanded the science team for assigning the status of a non-combatant to creatures who are definitely not signatories of the Geneva Convention. Judging by the autopsy data those Sebillians do not like fire, and with that in mind I've ordered the quartermaster to double our stock of incendiary munitions.
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Reading dozens of reports on UFO sightings and abductions I worry greatly about our radar and response envelope, and with that in mind I order the construction of a new base in Indochina as well as construction of a new, faster interceptor.
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My worries are not unjustified, as the Funding Council is furious with us, slashing funding across the board.
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Thankfully the Indochina base is almost finished, all it needs is a proper codename and we can start excavating space for hangars and radar arrays.
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Come what may, we have survived September and won our first battles in the air and on the ground. It ain't over as long as a Human can raise a rifle and squeeze the trigger.

Alrite bois, that's update 1 done. Let me know what you think, and give me names for our new Indochina base, as well as names for the new interceptor and current landing craft. I approve of magical Jewish names for our fighters, they will be renamed for the next episode. Also, a note for the fallen - your sacrifice was not in vain, and the Xenonauts organization will continue recruiting from your family tree until the alien threat is repelled or that tree is left barren. In other words - death is not reason enough to quit, you or your kin will be back in the grinder soon. Very soon, if this rate of attrition is retained.
 

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Oh, I see how it is. I have the absolute fucking gall to suggest I'd be better utilized elsewhere, so they give me the shotgun. Best fucking shot in the squad, but noooooo, give the sniper rifle to Harmful, because at least he doesn't ask questions.

Fun fact: "non-combatant" does not inherently mean "civilian", but can also be used to refer to uniformed military personnel with a specialty that does not involve combat, such as administrate, logistical and maintenance personnel. While still legitimate targets, the number of non-combat personnel actively shooting at the enemy can be used as a rough estimate of how bad the situation is at any given time.
 
Oh hey Xenonauts! Sign me up in any position you need me or my many available clones. There's 1065 of 'em.
 
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jeez, we lost the squad commander a whole ten seconds into the mission, and against the xeno chair force we lost nearly half the squad. I think the Indochina base should be called Dien Bien Phu, the French military citadel during the Vietnamese war for independence.
Upon a second look at our unit, only two squad members had any combat experience and both in colonial conflicts, I guess we are going to have more than a few trials by fire in our future.
 
Sign me up boss-kun, we'll drown them in our cost affordable bodies and mass produced bullets! All the while listening to every single Beegees, Credence Water Revival and Jimmy Hendrix song in existence!

And MAYBE some Eurobeat if we develop it fast enough
 
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Let's partake in a bit of democracy - poll's open, base gets named when I'm commiting new warcrimes, which likely will be during the weekend unless there's absolutely nothing happening at work.

Oh, I see how it is. I have the absolute fucking gall to suggest I'd be better utilized elsewhere, so they give me the shotgun. Best fucking shot in the squad, but noooooo, give the sniper rifle to Harmful, because at least he doesn't ask questions.
You're goddamn right - not only being aware that this is a meat grinder, but also willingly jumping into it clearly marks Harmful as officer material. We need more people like him, at this point at least 4 per month to beat the attrition rate.
And p.cool insight on the actual Geneva Convention, my brainlet take was always equating 'non combatant' with 'civilian'.
 
Ready to purge the various vaguely reptiliform xenos any day of the week commander.
Due to personal preference, I'd like to be put on shotgun duty, because they can't shoot back if they don't have arms anymore.
 
I want to be a SHIELD THE LORD'S AEGIS by his grace I shall PURGE THE XENO FILTH
 
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Fuck it, sign me up as well. From the looks of it, you'll need plenty of warm bodies, and this unit is a perfectly normal human with perfectly normal human temperature values!
 
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Episode 2: I ain't no Senator's son​


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Welcome to the Rice Fields, the first Xenonaut forward base. Housing two high power radar arrays and a pair of hangars for state of the art interceptors it'll allow us scrutinize and project power across the vast majority of Asia and essentially entirety of Oceania. Hopefully the Funding Council will recognize and reward this move. Both The Farm and Rice Fields will field an unorthodox pairing of an F-17 and a Mig-32, the Mig carrying a pair of repurposed antiship missiles dubbed Avalanche Torpedoes which provide a massive initial long range hit, which is being supported by the F-17 with it's pair of conventional Sidewinders and a potent Autocannon.

We are also making great strides analyzing and reverse-engineering alien technology, and thanks to the endless toil of the labcoat wearing heroes in our labs we now understand the principles of aliens' plasma weapons, and with that comes the knowledge of how to defend ourselves, with prototypes of the Jackal combat armour reaching our workshops.
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Currently however the technology is not economically viable to hit the front lines. At 20k a pop outfitting a response squad with the Jackal costs as much as repurposing an entire already experimental Mig-31 into our own Mig-32 variant. On top of that the hefty 10kg weight of the armour is quite simply not in line with the conditioning of our troops right now. Command has found a compromise however, and is willing to outfit our breachers with Combat Shields which will greatly improve survivability of our response teams, as showcased by private JJLiautaud.

On the 8th of October the aliens catch us with our pants down again. The radar arrays in Rice Fields are not yet operational but Foxtrot-1 and Tav have already been moved there, while work on Foxtrot-2 is still underway. Perfect time for contact over northern shore of Australia, isn't it?
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I scramble both Mem from The Farm and Foxtrot-1 from Rice Fields, just in case since the contact is larger than the Light Scout we've faced 3 weeks ago. As a testament to the sheer power of the Russian fighter the Mig manages to reach bogey designated UFO-2 before Mem does, despite taking off from mainland Asia. The massive Avalanches make short work of the alien vessel designated Scout-1 and it is swatted out of the sky.

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The response team is dispatched with some new faces on board - Cpl. @Agran, Cpl. @Kane Lives and Pvt. @JJLiautaud. Cpl. Youth sweeps one of the buildings and soon uncovers a grisly sight.
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Behold! A tractor!

As the squad fans out an alien is spotted. It is noticably smaller and weedier when compared to Sebillans. Or rather would be visible pre-hamburgerization if not for the explosion and shrapnel provided by Cpl. Holstien.
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Cpl. Kane Lives uncovers an open door, and remembers his Shakespeare well. Discretion is the better part of valor, and overwhelming firepower is the better part of building breaching. Cpl. Jarch6 collapses half of the farm building, and the blazing inferno reveals a bewildered xeno. Cpl. came4nudes services it with the FN MAG.
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Alas! Another foul sight to behold. Yet again we see a red tractor. And a downed alien craft.
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As the team prepares to breach the downed ship Corporal Rear Admiral Butthole [I have to read it in every single report, and so do you] spots movement in a shack and corners a xeno fighter. Both the service pistol and the trooper's marksmanship prove ineffective in stopping the threat. Cpl. Jarch6 attempts to silence it with an incendiary warhead, but for reasons unknown the walls of an outback shed fails to be defeated by it. Cpl. came4nudes fries the bastard with an incendiary grenade.
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The final stage is breaching the UFO. Two assault troopers stack up with Pvt. Jjliautauo who opens the hatch, and is immediately hit by a hail of plasma fire. The Combat Shield shatters, leaving the private wounded.
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He opens fire with his service pistol but it fails to put down the remaining alien, who once more fires with his plasma weapon. Cpl. Kane's shotgun barks in response and all xeno threats are eliminated. But what's even better, thanks to stellar performance from all soldiers nobody is being sent to the morgue while we recover priceless research and keep the populace safe.
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Autopsy reports confirm what the troopers could clearly see - new threats, designated Caesan, are weedy and not really suited for combat. If not for those absurd plasma weapons they would be little more than speedbumps for our boys in blue. I'm sorry, what's that last file? Telepathy, psionics? Is this a joke?
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The invaders are definitely picking up the pace, just two days later Rice Fields picks up a new Scout contact, it's intercepted over USSR airspace by a joint squadron of an F17 and a Mig-32, making it the first time an American made warplane comes in war over Russian skies without many people holding their breaths and looking over the horizon for omnious mushroom clouds. I guess we can look for the silver lining in world-threatening alien invasions.
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Foxtrot-1 reaches out and touches the scout with a pair of Avalanches. Pvt. @Tism the Return is barely able to get his kit on on the way to the dropship when The Farm picks yet another contact. While Charlie-1 is en route to the crash site the fighter squadron intercepts another alien Scout.
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This time, somehow, the alien vessel survives the impact from a pair of Avalanches. The Foxtrot would've been in some trouble if not for Mem - a pair of Sidewinders silences the limping scout, and the wreck vanishes in the depths of the sea.
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Charlie-1 reaches the crash site in the middle of frozen tundra. The dropship hits the crash site at night, but we have learned something since our previous foray into the night. Our troops disembark and start throwing flares EVERYWHERE, revealing two bogeys from the get go.
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The first alien is hit by a shotgun blast and an HE grenade, and yet somehow still stands. This is also the last known image of Cpl. A_Callow_Youth, as a plasma bolt comes from the dark despite our flare coverage, and silences him in a single hit.
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This tragedy galvanizes the squad, and despite a barrage of fire from the dark and continous psychic assault on our troops a solid routine is established. Targets are illuminated by flares, then illuminated by HE rockets. Survivors are ripped apart by shotgun and LMG fire. Again and again and again this proves to work.
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Cpl. Kane takes a hit breaching the UFO, but thankfully he survives. The aliens do not. After a protracted shootout inside the craft the last three Caesans hit the dirt, and the site is secured.
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Securing the site costs us the life of one soldier with two other being injured. The survivors are nearly universally promoted or decorated by command.
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Alongside the shiny medal you can also gleam the new laser weaponry our great scientists managed to discover. Laser pistols are being manufactured to improve the accuracy and stopping power of Shieldbearers, with Laser Rifles coming in after that when money and resources are available.

The enemy gives us no time to breathe - Charlie-1 barely has time to return to base when the radars at Rice Fields picks up a new signature, an alien fighter craft.
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It manages to get on Tav's tail and nails it with one missile, thankfully the other one is evaded by the pilot. The alien craft is not paying attention to the flanking Foxtrot which blows it out of the sky with a pair of Avalanches. Some hopefully valuable data and materials are recovered while the damaged fighter limps home. Just 9 hours later we have another contact, a Scout. Foxtrot-1 is dispatched and blows it to smithereens, the wreck hits the sea - never to be seen again.
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The fighter's wreck is analyzed, and a grim observation is made. This fighter craft not only carries homing plasma projectiles and a plasma cannon, but the alien doctrine is to deploy them in squadrons of three. An expansion of our airforce is likely in order.
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Just 4 days later we identify and intercept another alien fighter, and this one gets really hairy. The UFO evades both Avalanches and manages to hit the Foxtrot, and then jinks away from a pair of Sidewinders. This would not go well if not for the massive balls of Tav's pilot, who seeing that the alien craft can dance around our supersonic missiles decides to get the alien craft into a head-on and opens up with his autocannon. A hail of shells shreds the xeno apart with minimal damage done to Tav in return.
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All's well that ends well, right? Exactly, maybe aside from someone making a STAGGER YOUR FUCKING LAUNCHES sticker and slapping it inside of the cockpits of every fighter we operate. Just 9 hours later we have another contact over Rice Fields. Tav and Foxtrot-1 are scrambled right after they're refueled, before we can even start repairing the damage. At this point the pilots have their Scout routine down to a T - open up with two Avalanches, bait the alien to chase the Foxtrot, have Tav finish it off with a Sidewinder or two.
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With that we outfit our Shield troops with newly manufactured Laser Pistols and send brave young men into absolute hell of urban warfare enhanced by relentless psychic assault by alien telepaths.
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We follow the formula stacking up Caesan corpses until the time comes to assault the craft. Pvt. Tism's combat shield is torn apart by plasma fire, injuring him. The alien shooter does not get to pull the trigger again.
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All hell breaks loose when the UFO is stormed. Sergeant Rear Admiral Butthole opens the UFO's bay door and comes face to face with an alien trooper. Fraction of a second later both the Sarge and the alien are torn apart by another xeno's reaction fire. Sgt. Agran and Sgt. Kane Lives fall in the struggle as well, and the squad rather than regroup pushes on, trying to regain initiative by the sheer mass of bodies. Somehow, thankfully, we outlast the invaders, at a great cost in lives.
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Miraculously Sgt. Agran is revived and is transported back to The Farm in critical condition. He is immediately awarded the Crimson Heart and he will live to fight another day.
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Lieutenant Came4nudes, Sergeant Jjliautauo and Corporal Tism receive field promotions for their overall stellar performance.

It's the 29th of October and we get three more contacts, two Scouts which are dispatched over the shores of Australia and central russia, whereas the Medium contact outruns our fighters and disappears somewhere above eastern Europe. The Scouts do not prove to be a threat.
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Privates @Fougaro @Agarathium1066 and @ChucklesTheJester and you can see that the strain and pace of this month is getting to me. Those two manufactured Laser Rifles would've been damn useful in the upcoming fight.
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Cpl. Tism is ambushed right after we depart from the dropship, his combat shield can't help against multiple hits from a plasma rifle firing full auto. Pvt. Fougaro corners and executes the Caesan as it tries to hide in a storage shed.
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Sarges Jjliautaud and Neo-Holstien seem to work good together. One baits out the attention of a Caesan, the other gently sneaks an HE rocket into the side of its head.
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The commander frowns upon stomping the smoldering, jellified remains of the xeno into the ground, Sgt. Neo-Holstien. It is not grounds for a reprimand yet, but further such action will be seen as wilfully endangering the mission.

Breaching the craft is, once again, a massacre. Sgt. Jarch6 dies during the initial assault while Pvt. Fougaro is blindsided by the very last Caesan holding out in the engine room.
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To makes matter worse, aside from losing nearly half the squad in the last stage of that mission, not only is the Funding Council cutting our resources by horrifying amounts, but we also have a possible data breach when it comes to pricess, humanity-saving research.
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Let's honor our fallen as we reach All Saint's Day, the 1st of November 1979
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First of all, I'm absolutely floored when it comes to the music selection from 1979. Initially I wanted to start with a couple well known bands and dig into more obscure ones, but the sheer amount of absolute classics is amazing. Everything featured so far is from 1979, and maybe I'll dig down to the point of giving you music released in a given month I'm covering.
Also, for all the troopers involved - I've already shat the bed as far as introductions/first missions go. Xenonauts has a habit of sorting and re-sorting your soldier roster whenever you open it, making it a chore to keep track of fresh meat for the grinder. Some inaccuracies or missed shoutouts may happen, I'm comparing screenshots of outgoing squad rosters while writing this thing and my tiny brain is boiling. No individual loadout/stat screenshots this time, I'll make up for it next time while showcasing new gear too, as our loadouts need a complete overhaul.
I hope there are bigger transport ships right around the corner, the 8 man squads do not feel big enough - if I were to tackle 10 Sebillan soldiers in urban combat it feels like we'd be bringing back nothing but body bags. I'm also really disappointed by the performance of incendiaries and high explosives. The latter are still usable in rocket launchers, but both HE hand grenades and all incendiaries used so far were underwhelming at best.
To counter that bit of bitching - I love the air combat in this game. It manages to give you a really interesting and compelling experience from just a handful of mechanics, it's fun as hell directing your tiny planes on that radar map.
Need input on:
1. Names of our pair of Foxtrots
2. Placement of base #3 - you can see from the funding council report that we're hurting for cash bad, and some countries have basically withdrawn funding. My primary idea is a base in north africa which should have coverage over all/most of Europe, North Africa and parts of South Africa, but I'm willing to consider a base in North America too as they're dropping in funding as well. North Africa has the advantage of extending our existing radar and interceptor coverage rather than creating an isolated spot.
3. Update length. I wanted each episode to cover a month of in-game time, but the pace is picking up quickly. Let me know if you prefer something less hefty - poll will be up for the next couple of days.
 

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All's well that ends well, right? Exactly, maybe aside from someone making a STAGGER YOUR FUCKING LAUNCHES sticker and slapping it inside of the cockpits of every fighter we operate.
You can do that, you know. You can turn weapons on or off by clicking on them in the selection window.

Also, fuck.
 
Btw i know my name is long as hell and annoying as F you can just call me J.J.
As good to see im still kicking.
 
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