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"The hurt doesn't show, but the pain still grows. It's no stranger to you and me..."(...) Pvt. Fougaro is blindsided by the very last Caesan holding out in the engine room.
I know, but there's a line between knowing and having the braincells to apply that knowledge. I'll have to keep that in mind for future fights.You can do that, you know. You can turn weapons on or off by clicking on them in the selection window.
Also, fuck.
You're reading my mind man. And give it a mission or two, it's a dynamic environment.Btw i know my name is long as hell and annoying as F you can just call me J.J.
As good to see im still kicking.
Guilty as chargedI forgot to ask, but are you using the Community Edition? It's the best vanilla-plus experience you can get from the game, and the fixes are QOL handy.
Is it compatible with old saves? My biggest problem right now is that opening doors causing reaction fire leads to opening the hatch on an ufo is essentially sentencing one trooper to death by reaction fire. In original xcoms i always used demo charges to open my own entryways, if the same can be done in xenonauts then it's instainclude in my book.If anyone else wants to try the game for the 1st time, I'd also recommend the fire in the hole mod to give multiple infiltration points for the ufos and makes the inner walls of the ufo rooms destroyable. I thought the ufos were the one thing that was a complete downgrade compared to x-com, so it made the game a lot more fun.
The way you avoid this is using riot shields. They are basically mandatory in this game.Guilty as charged
Is it compatible with old saves? My biggest problem right now is that opening doors causing reaction fire leads to opening the hatch on an ufo is essentially sentencing one trooper to death by reaction fire. In original xcoms i always used demo charges to open my own entryways, if the same can be done in xenonauts then it's instainclude in my book.
I'm taking 2-3 for each op now, point blank Plasma Rifle bursts don't care - the shield stops first 2 hits with a bit of luck, the 3rd is stopped by the backplate of the soldier shot in the chest.The way you avoid this is using riot shields. They are basically mandatory in this game.
I am willing to be one of those Riot shield nutjobs if you need me to be one. Whats the worst that could happen.I'm taking 2-3 for each op now, point blank Plasma Rifle bursts don't care - the shield stops first 2 hits with a bit of luck, the 3rd is stopped by the backplate of the soldier shot in the chest.
Forgot to mention: C4 probably does what youre looking for. Never used demo charges, but C4 is meant to destroy terrain, especially ufo doors. You sometimes require a couple to take down a door. But ufo walls are indestructible.Guilty as charged
Is it compatible with old saves? My biggest problem right now is that opening doors causing reaction fire leads to opening the hatch on an ufo is essentially sentencing one trooper to death by reaction fire. In original xcoms i always used demo charges to open my own entryways, if the same can be done in xenonauts then it's instainclude in my book.
I mean, I don't mind being the crazy bastard with a riot shield and shotgun.I'm taking 2-3 for each op now, point blank Plasma Rifle bursts don't care - the shield stops first 2 hits with a bit of luck, the 3rd is stopped by the backplate of the soldier shot in the chest.
Forget C4s. Pack rocket launchers; they do the same thing, especially with the alienum upgrade later.Forgot to mention: C4 probably does what youre looking for. Never used demo charges, but C4 is meant to destroy terrain, especially ufo doors. You sometimes require a couple to take down a door. But ufo walls are indestructible.
Is it compatible with old saves? My biggest problem right now is that opening doors causing reaction fire leads to opening the hatch on an ufo is essentially sentencing one trooper to death by reaction fire. In original xcoms i always used demo charges to open my own entryways, if the same can be done in xenonauts then it's instainclude in my book.
Diagonal can and will provoke shots (in Community Edition). You need to be a tile away from the door to be completely safe. And even then I had cases where the ayy simply opened the door and shot at the ambusher without provoking fire.I haven't tried doing adding it while doing a current playthrough, it might work as long as you don't load an old crashsite? It doesn't work exactly like originals, there are specific spots on the ufo shell can be blown up with special charges (not c4). They're in specific spots and it's easier to see if you have the map on the minimal setting.
For doors, I usually had riflemen watching the doors from a safe distance while I moved 2 dudes with shotguns to the front door from the sides with good reaction stats (55+). Pistols suck and I never use them, even for shields, I just used grenades/stunrod instead. I can't tell from the screenshots, but are you opening the door from the diagonal? It tends to not provoke reaction fire since the sight in this game gets really wonky.