Let's Sperg Let's Play Xenonauts - Stopping the alien invasion with the power of Disco

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Indochina base name

  • Sneedclave

    Votes: 4 23.5%
  • Dien Bien Phu

    Votes: 4 23.5%
  • Rice Fields

    Votes: 9 52.9%

  • Total voters
    17
  • Poll closed .
I think North Africa to cover Europe, and for fighter names I think Sonichu Roseachu. Those xeno's are bleeding our nose, they seem frustrated by us so far.
 
  • Agree
Reactions: Jarch6
I'm retarded and I don't know how to get rid of this poll and set up a new one. Here's one hosted externally

Xenonauts update length strawpoll

Since it's on strawpoll I'll talk into heart the option that first reaches over 6 million votes.

You can do that, you know. You can turn weapons on or off by clicking on them in the selection window.

Also, fuck.
I know, but there's a line between knowing and having the braincells to apply that knowledge. I'll have to keep that in mind for future fights.
Btw i know my name is long as hell and annoying as F you can just call me J.J.
As good to see im still kicking.
You're reading my mind man. And give it a mission or two, it's a dynamic environment.
 
  • Feels
Reactions: R00T
I forgot to ask, but are you using the Community Edition? It's the best vanilla-plus experience you can get from the game, and the fixes are QOL handy.
 
Sign me up, preferably with a shotgun or a rocket launcher.

If anyone else wants to try the game for the 1st time, I'd also recommend the fire in the hole mod to give multiple infiltration points for the ufos and makes the inner walls of the ufo rooms destroyable. I thought the ufos were the one thing that was a complete downgrade compared to x-com, so it made the game a lot more fun.
 
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Reactions: Neo-Holstien
I forgot to ask, but are you using the Community Edition? It's the best vanilla-plus experience you can get from the game, and the fixes are QOL handy.
Guilty as charged
If anyone else wants to try the game for the 1st time, I'd also recommend the fire in the hole mod to give multiple infiltration points for the ufos and makes the inner walls of the ufo rooms destroyable. I thought the ufos were the one thing that was a complete downgrade compared to x-com, so it made the game a lot more fun.
Is it compatible with old saves? My biggest problem right now is that opening doors causing reaction fire leads to opening the hatch on an ufo is essentially sentencing one trooper to death by reaction fire. In original xcoms i always used demo charges to open my own entryways, if the same can be done in xenonauts then it's instainclude in my book.
 
Guilty as charged

Is it compatible with old saves? My biggest problem right now is that opening doors causing reaction fire leads to opening the hatch on an ufo is essentially sentencing one trooper to death by reaction fire. In original xcoms i always used demo charges to open my own entryways, if the same can be done in xenonauts then it's instainclude in my book.
The way you avoid this is using riot shields. They are basically mandatory in this game.
 
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Reactions: Neo-Holstien
The way you avoid this is using riot shields. They are basically mandatory in this game.
I'm taking 2-3 for each op now, point blank Plasma Rifle bursts don't care - the shield stops first 2 hits with a bit of luck, the 3rd is stopped by the backplate of the soldier shot in the chest.
 
I'm taking 2-3 for each op now, point blank Plasma Rifle bursts don't care - the shield stops first 2 hits with a bit of luck, the 3rd is stopped by the backplate of the soldier shot in the chest.
I am willing to be one of those Riot shield nutjobs if you need me to be one. Whats the worst that could happen.
 
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Reactions: Neo-Holstien
Guilty as charged

Is it compatible with old saves? My biggest problem right now is that opening doors causing reaction fire leads to opening the hatch on an ufo is essentially sentencing one trooper to death by reaction fire. In original xcoms i always used demo charges to open my own entryways, if the same can be done in xenonauts then it's instainclude in my book.
Forgot to mention: C4 probably does what youre looking for. Never used demo charges, but C4 is meant to destroy terrain, especially ufo doors. You sometimes require a couple to take down a door. But ufo walls are indestructible.
 
I'm taking 2-3 for each op now, point blank Plasma Rifle bursts don't care - the shield stops first 2 hits with a bit of luck, the 3rd is stopped by the backplate of the soldier shot in the chest.
I mean, I don't mind being the crazy bastard with a riot shield and shotgun.
Is it even possible to put shotgun and riot shield as primary equipment?

But yeah, just turn me into Blitz my man.
 
Forgot to mention: C4 probably does what youre looking for. Never used demo charges, but C4 is meant to destroy terrain, especially ufo doors. You sometimes require a couple to take down a door. But ufo walls are indestructible.
Forget C4s. Pack rocket launchers; they do the same thing, especially with the alienum upgrade later.
 
Fair, but the advantage of C4s over rockets is that a miss is more forgiving, since you can run away. A rocket detonates immediately, and might get someone killed. Especially useful, since I get group everyone nearby to ambush
 
Is it compatible with old saves? My biggest problem right now is that opening doors causing reaction fire leads to opening the hatch on an ufo is essentially sentencing one trooper to death by reaction fire. In original xcoms i always used demo charges to open my own entryways, if the same can be done in xenonauts then it's instainclude in my book.

I haven't tried doing adding it while doing a current playthrough, it might work as long as you don't load an old crashsite? It doesn't work exactly like originals, there are specific spots on the ufo shell can be blown up with special charges (not c4). They're in specific spots and it's easier to see if you have the map on the minimal setting.

For doors, I usually had riflemen watching the doors from a safe distance while I moved 2 dudes with shotguns to the front door from the sides with good reaction stats (55+). Pistols suck and I never use them, even for shields, I just used grenades/stunrod instead. I can't tell from the screenshots, but are you opening the door from the diagonal? It tends to not provoke reaction fire since the sight in this game gets really wonky.
 
I haven't tried doing adding it while doing a current playthrough, it might work as long as you don't load an old crashsite? It doesn't work exactly like originals, there are specific spots on the ufo shell can be blown up with special charges (not c4). They're in specific spots and it's easier to see if you have the map on the minimal setting.

For doors, I usually had riflemen watching the doors from a safe distance while I moved 2 dudes with shotguns to the front door from the sides with good reaction stats (55+). Pistols suck and I never use them, even for shields, I just used grenades/stunrod instead. I can't tell from the screenshots, but are you opening the door from the diagonal? It tends to not provoke reaction fire since the sight in this game gets really wonky.
Diagonal can and will provoke shots (in Community Edition). You need to be a tile away from the door to be completely safe. And even then I had cases where the ayy simply opened the door and shot at the ambusher without provoking fire.
 
Quick non-update - I'm on the other side of the country for Christmas and likely New Year's too, and I forgot to bring my personal laptop with me, so no updates until I'm back. On the plus side I've got the material for another one ready at a comfortable 130+ screenshots - sadly work didn't permit me to actually quite it though. I'll get it up as soon as I'm back home.
With this hiatus in mind have a wonderful Christmas, and remember your duties as the designated racist autists of your respective families.
 
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