- Joined
- Oct 20, 2014
I might move this to art & literature but given it is a tool for a game I'm posting here initially.
So the Bestiary 6 was released today and I thought it would be interesting to go through it a monster per day- I figure we have enough RPG fans on the forum for some interest. I saw this done with the 4e MM back in 2007 and it seemed like a reasonable thread idea.
Onto monster 1- the Alp
I like fey, especially weird del toro esque stuff and this cr 10 medium beastie definately fits that bill. They would make interesting courtiers for a Fiendish Erlking unseelie BBEG in the mid game or possibly a unique hazard for a party crossing the plane of dreams. Nightmare and their crushing leap also make for an excellent assassin should the party offend the wrong fey noble, with the effects of nightmare being a really good way of keeping a key spellcaster from recovering spells and forcing an encounter where the party will have to protect a suddenly vulnerable spellcaster.
It would be a really good way of putting a party that is being carried by a fullcaster on the back foot and would bond the party together, however as ever one would have to be sure not to keep the caster weak for more than a session- no one wants to spend a whole mission as a caster with no spells when at level7-13.
at cr 10 they sit between night and dreamthief hags the other two major fey esque dream themed monsters- as such they would make either interesting opponents for a hag benefactor or allies for the PCs against a hag antagonist. If your BBEG is a night or dreamthief hag with class levels to CR20+ i think these would make excellent minions for the transition between the mid campaign to the final showdown. they would also make for an interesting patron of a ship of Denizen's of the nightmare realm of Leng.
they would also make fantastic primary antagonists for a low level campaign- deep slumber, Change shape, greater invisibility, +24 stealth and their habit of drinking blood of their victims as detailed in their descriptions makes for a hell of a red herring. Certainly before level 7 ish NPCs and PCs are highly unlikely to catch it and the PC's quest to stop the attacks will naturally have them searching for a vampire! A false trail that should lead them through a plethora of adventures before they are powerful enogh to successfully confront the beast. As it is described as capricious and of CN alignment, if the party does isolate it too early, it doesn't need to kill or wipe them.
All in all a really strong start to the book.
So the Bestiary 6 was released today and I thought it would be interesting to go through it a monster per day- I figure we have enough RPG fans on the forum for some interest. I saw this done with the 4e MM back in 2007 and it seemed like a reasonable thread idea.
Onto monster 1- the Alp
I like fey, especially weird del toro esque stuff and this cr 10 medium beastie definately fits that bill. They would make interesting courtiers for a Fiendish Erlking unseelie BBEG in the mid game or possibly a unique hazard for a party crossing the plane of dreams. Nightmare and their crushing leap also make for an excellent assassin should the party offend the wrong fey noble, with the effects of nightmare being a really good way of keeping a key spellcaster from recovering spells and forcing an encounter where the party will have to protect a suddenly vulnerable spellcaster.
It would be a really good way of putting a party that is being carried by a fullcaster on the back foot and would bond the party together, however as ever one would have to be sure not to keep the caster weak for more than a session- no one wants to spend a whole mission as a caster with no spells when at level7-13.
at cr 10 they sit between night and dreamthief hags the other two major fey esque dream themed monsters- as such they would make either interesting opponents for a hag benefactor or allies for the PCs against a hag antagonist. If your BBEG is a night or dreamthief hag with class levels to CR20+ i think these would make excellent minions for the transition between the mid campaign to the final showdown. they would also make for an interesting patron of a ship of Denizen's of the nightmare realm of Leng.
they would also make fantastic primary antagonists for a low level campaign- deep slumber, Change shape, greater invisibility, +24 stealth and their habit of drinking blood of their victims as detailed in their descriptions makes for a hell of a red herring. Certainly before level 7 ish NPCs and PCs are highly unlikely to catch it and the PC's quest to stop the attacks will naturally have them searching for a vampire! A false trail that should lead them through a plethora of adventures before they are powerful enogh to successfully confront the beast. As it is described as capricious and of CN alignment, if the party does isolate it too early, it doesn't need to kill or wipe them.
All in all a really strong start to the book.