Looking for a software that caps my max volume on Windows 10

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Guitar

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May 1, 2024
I have a Sound Blaster Z sound card and anything above 14% volume becomes painful to hear, especially when I use my headphones.
I wonder if a software exist (or a registry parameter to change if it exists at all) so I can make the current 14% as the "new" 100% in the volume control slider.

Thank you for your help.
 
You could keep your Windows mixer set at 14%, and then use an alternative audio mixer to fine tune your volume control from there. I found this one, haven't used it before but it seems like it would do the job. Basically adds a second sound mixer to your system tray icons that doesn't fuck with the settings on your Windows mixer.
 
You could keep your Windows mixer set at 14%, and then use an alternative audio mixer to fine tune your volume control from there. I found this one, haven't used it before but it seems like it would do the job. Basically adds a second sound mixer to your system tray icons that doesn't fuck with the settings on your Windows mixer.
I tried it, but it's just a fancy version of the volume mixer window. I can still manage to go beyond 14% and looks like there is no option to cap my max volume, unfortunately.
 
I think your best bet will be using Peace Equalizer to force a negative preamp if you want a fairly resilient software method. Note that if Windows gets an update, it might uninstall Equalizer APO, after which you'll have to reinstall it if you want to keep that negative preamp. And the moment it won't work, that 100% will be that 100%.

Personally, I use a USB audio interface for my headphones with a physical volume knob. My speakers are hooked into the motherboard. Both have software volume at max, and I control it oh hardware side. No worries of accidentally blowing my eardrums out, I'm always in full control at the very end of the audio chain.

Also, PCIe sound cards and Sound Blasters are a relict of a bygone era, you can get really good USB sound cards with built-in headphone amplifiers for a low price, like the Topping DX1. The audio market is better than ever before, you can get affordable wireless dongles that have enough juice to run full size studio headphones, and 5V 2A USB power is now enough to run hungry boys like the HD600's with the right design.

[rant]
And Creative deserves to die for what they did to Aureal. They are no longer the king of audio, Realtek slaughtered them in generic HD audio and many other companies slaughtered them in audiophile hardware. Creative is the last holdout with PCIe sound cards for a fucking reason, they're dinosaurs. They got too cocky with their monopoly of sound cards with their bullshit acquisition of Aureal, hoping that EAX would live forever and keep their business afloat, but then 3D audio died thanks to Creative's monopolistic retardation, audiophile market arose where USB sound cards were, and still are the king, and Creative just sat on their asses. Zero innovations, zero modern concepts. Fuck 'em.
[/rant]
 
but then 3D audio died thanks to Creative's monopolistic retardation,
Well, that and 3D audio was nearly as pointless a gimmick as 3D TV and was never compelling enough to justify its existence. If it were worth the effort and expense and tradeoffs, somebody would've created a competing implementation in the 20+ years since.

Instead, we collectively decided standard stereo audio was good enough, just like we all decided normal television screens were good enough.
 
3D audio was nearly as pointless a gimmick
No it fucking wasn't, I'm talking about HRTF, and Creative's fuckery has singlehandedly destroyed the most important innovation in video game audio.
This is one of those topics that I'm very passionate and opinionated about. You can take any pair of stereo headphones, go into any game that has HRTF audio and you'll instantly feel the difference. HRTF also has an impact on gameplay.
For example in first person shooters like STALKER, with HRTF you can pinpoint the exact location of the enemy by just listening to in-game audio. I once could tell that a zombie was above me without seeing it just because I had HRTF audio and I could hear where the zombie sound was coming from. That's how realistic and precise it is. It's a true game changer.

Remember, this is technology from the 90's. Though back then you needed dedicated audio hardware because CPU's weren't up to speed to run all those calculations in real time, and that's why Creative sat on this technology until they killed it by neglect, because they wanted to sell more cards.

Oh yeah, did I mention that Creative had a thing called EAX for room reverb effects, and Aureal had realistic real time room based reverb? Their audio card would ray trace, yes, ray trace all audio sources in real time to have a realistic reverb effect. Technology from the 90's, much better than what Creative was doing, which is why they sued Aureal into bankruptcy to buy them out just to keep their monopoly on selling sound cards. They've single handedly crippled the development of this technology to sell more cards, which is why I now hold a deep hatred to their company and I wish them a painful bankruptcy, and ideally some other company buying them out just so that they can sit on their patents.

But nowadays? OpenAL Soft restores HRTF in all those old games, Steam Audio allows you to implement HRTF with environmental reverb in any game, and it all runs on the CPU. Mark Cerny upsold hardware accelerated HRTF in the PS5 as some brand new technology, yet it's exactly what Aureal did in the 90's. And did it better back then than Sony does now. And Valve also does it better, on the CPU.

And speaking of, HRTF sound is making a comeback in competitive first person shooters. CS:GO and CS2 has them, and they make a massive difference in this type of game.
You might say that "it sounds weird" or "the sound quality is worse", but here's this thing called psychoacoustics. You play with HRTF long enough, you can't tell the difference, but you have positional audio that can make all the difference in a match.

So no, it's not a gimmick, it's a genuine piece of innovation killed off by the greed of Creative which is why I fucking hate them so much.
 
Remember, this is technology from the 90's.
That's exactly my point. It would require a trivial amount of extra silicon (and it could be integrated into the motherboard, just like modern audio) to do this and nobody bothers because the market doesn't care enough.

So no, it's not a gimmick, it's a genuine piece of innovation
An innovation that nobody cares about or is willing to pay for is pretty much a "gimmick" by definition. It's just a gimmick you happen to feel strongly about, in opposition to almost every other consumer.
 
or is willing to pay for
Steam Audio is open source. It's free. You don't need extra hardware for it. It's more accessible now than ever, but because for years it was locked behind an extra piece of equipment that stopped working when Microsoft released Windows Vista, it became obscure. Now there's clear evidence that there's a resurgence of interest in it, and now is the best time for it to make a comeback. It won't recoup all the damage Creative did during the time when games were generally better, and they just made them worse.

Though then again, in the modern market every innovation is a "gimmick", because no one cares about pushing the envelope. People just want to consume product and then get excited for next product. People like me that care about what video games can be with the right technology are a fringe minority, and all the companies just regurgitate the same shit every year because people keep buying it. I guess it really is a me problem them ¯\_(ツ)_/¯
 
Though then again, in the modern market every innovation is a "gimmick", because no one cares about pushing the envelope. People just want to consume product and then get excited for next product. People like me that care about what video games can be with the right technology are a fringe minority, and all the companies just regurgitate the same shit every year because people keep buying it.
That's a really, really weird way of framing this. I don't think anyone proselytizing about how "this is going to make vidja consumption so much better" is in a position to complain about consoomer culture.
 
That's a really, really weird way of framing this. I don't think anyone proselytizing about how "this is going to make vidja consumption so much better" is in a position to complain about consoomer culture.
And that's a really, really really weird argument to make. It's like saying that you can't talk about wanting digital recordings on CD's in music production for better audio quality because you already listen to analog recordings on a vinyl, therefore you consume product and because of that you're in no position to talk about how it can be improved. Complete and utter nonsense.

But it's also a really, really really good way to tell me to not pursue this discussion with you any further.
 
It's like saying that you can't talk about wanting digital recordings on CD's in music production for better audio quality because you already listen to analog recordings on a vinyl
CDs were sufficiently compelling to be taken up by the market. A much better analogy for 3D audio would be something like HDCD and many other high-definition formats that nobody but the most dedicated audiophile autists cared about because what they offered wasn't worth it to the mass market.

But it's also a really, really really good way to tell me to not pursue this discussion with you any further.
Oh, God forbid. Please, keep talking to me or I will certainly die.
 
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I have a Sound Blaster Z sound card and anything above 14% volume becomes painful to hear, especially when I use my headphones.
I wonder if a software exist (or a registry parameter to change if it exists at all) so I can make the current 14% as the "new" 100% in the volume control slider.
I'm surprised that Sound Blaster cards still exist, I thought that disappeared back in the 1990s/early 2000s, and were only really necessary because AdLib (or DOS speakers) sounded like ass.

An innovation that nobody cares about or is willing to pay for is pretty much a "gimmick" by definition. It's just a gimmick you happen to feel strongly about, in opposition to almost every other consumer.
Out of curiosity, where do you fall in this chart?
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