Lossless Scaling - INCREASE YOUR FPS WITH THIS ONE EASY STEP!!!

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I was playing Arma 3, a notoriously dogshit game in terms of optimization and was battling in a large town, with a sizable amount of participants (60) and my FPS was about 30. I have a 4070 and a Ryzen 9, so it was obviously bullshit.

After searching for any solutions, someone on the steam community page for A3 mentioned Lossless Scaling. I bought it for $7 and activated frame generation and Arma 3 went from 30fps straight to 75. (my monitor max)

Has anyone else used this before? Its a program from 2018, which is very puzzling that its the first time I've heard of this. The only complaint I've seen is input lag, but I haven't seen any of that.
 
It used to be for games that don't properly support fullscreen on a modern OS (old games, native portrait displays) since it easily puts them in fullscreen, with FSR, NIS or other scaling options, including integer.

Of course its popularity skyrocketed last year when it got updated with frame generation.

Like all upscaling methods, it works best with a higher initial input. Its framegen algorithm had improved a lot since its original release, but if your base FPS is too low you will end up with some amount of latency and visual artifacts. OP seems not to care too much, so like all pros-vs-cons your personal tolerance will vary.

Under 40-50 you really want a fixed reliable input that doesn't fluctuate; for example an emulator running at a locked 30 becomes a locked 60 (or more if you go 3x/4x) and the illusion works well.

If your base FPS is around 60 or more you can unlock your framerate, and the program will double it the best it can. The fluctuation should stay in the 90-140FPS range, and even with mouse aiming you won't notice too much artifacting or latency. It's the ideal scenario.

It's worth insisting that it's universal, any window in focus can have framegen applied: VLC, Firefox, emulators, etc. You press the on/off shortcut and that's it. I've been watching all my movies at high framerates this year and I'm never going back.
 
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Don't you have DLSS 3.0 support using a 40 series card?
 
It used to be for games that don't properly support fullscreen on a modern OS (old games, native portrait displays) since it easily puts them in fullscreen, with FSR, NIS or other scaling options, including integer.

Of course its popularity skyrocketed last year when it got updated with frame generation.

Like all upscaling methods, it works best with a higher initial input. Its framegen algorithm had improved a lot since its original release, but if your base FPS is too low you will end up with some amount of latency and visual artifacts. OP seems not to care too much, so like all pros-vs-cons your personal tolerance will vary.

Under 40-50 you really want a fixed reliable input that doesn't fluctuate; for example an emulator running at a locked 30 becomes a locked 60 (or more if you go 3x/4x) and the illusion works well.

If your base FPS is around 60 or more you can unlock your framerate, and the program will double it the best it can. The fluctuation should stay in the 90-140FPS range, and even with mouse aiming you won't notice too much artifacting or latency. It's the ideal scenario.

It's worth insisting that it's universal, any window in focus can have framegen applied: VLC, Firefox, emulators, etc. You press the on/off shortcut and that's it. I've been watching all my movies at high framerates this year and I'm never going back.
I just got artifacts the session after you mentioned it. It sucks but it doesn't seem that bad to me. I was running 24fps and my shit started duplicating/getting that double vision look a little bit.
Don't you have DLSS 3.0 support using a 40 series card?
Probably, I don't keep up to date on all the weird technologies CPUs and GPUs have.
 
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This seems decent for squeezing some extra life out of lower-performing hardware as well as giving options for older games, but I'm hoping that stuff like this doesn't lead to companies seeing this as an excuse to abandon 60+ fps optimization.
 
It adds a shitton of latency
Is it noticeable in MP games? I've been playing SP games exclusively lately and haven't noticed any of it lately. The only issues (artifacts) I've seen have been in MP games. (the 1 case ive had today)
 
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