Lost Ark

If you remove the male gaze from KR MMOs, then it is no longer a KR MMO. You don't want to remove an important part of KR culture do you? Those specials are just racist white xirs trying to control Asian culture's need to have women who sway their hips in combat in every MMO they create.
Granted the swaying hips on the Mage class is ridiculous, but it's far from offensive, stay mad they will never be a beautiful busty woman. I really like the armour designs in this game, I'll be mad if the specials fuck it up.

Ironic how they cry about being censored and silenced constantly huh....
 
I think Asmon raised a good point though about the disconnect with the vocal minority about not feeling respected by the stripper outfits but when he looks at the player base of Lost Ark (even lump in ffxiv tbh) and New World and WoW, see which game has more women players and what their character dresses like.
anyone who ever played with a real women knows this, which just shows how sheltered and echo-chambered those tards are. most of the time it's either themselves - but pretty! or slut2themax. it's like halloween but online.
there's also a lot more women playing MMOs than most people notice, most games I played it feels like a third of them are actual women, which you only notice when you hop into voice chat (and there's not much to slut it up to begin with in LOTRO for example).
 
anyone who ever played with a real women knows this, which just shows how sheltered and echo-chambered those tards are. most of the time it's either themselves - but pretty! or slut2themax. it's like halloween but online.
Exactly, don't take my choice away to dress like a total tramp, and don't even dare speak on my behalf that it's misogynistic and demeaning, sorry I just want to look hot while also making demons explode like little bloody pinatas.
 
Granted the swaying hips on the Mage class is ridiculous, but it's far from offensive, stay mad they will never be a beautiful busty woman.
There's a fair amount of swaying hips on the warrior as well, honestly.

there's also a lot more women playing MMOs than most people notice
That's been my experience from the several I've played. The one that I think had the most women was The Secret World and its remake, possibly because the clothing options in that game are purely cosmetic so there's no need to sacrifice aesthetics for strength.

I've tried Lost Ark for a couple of hours, so still a very lowly level 11. General chat only had illegal sellers hawking their wares, I like games that reward exploring the map, and I have no idea what I'm doing with my paladin but hitting the various buttons hasn't led me astray so far. I have no idea about nearly anything at the moment, actually, but that's OK - it doesn't seem hard to, say, reorganise points or otherwise fiddle with things if you feel like you've not done them properly. A lot of it is just getting used to a new game, new keyboard setup, new menus.

The MMOs I played for a while grabbed me early, which Lost Ark hasn't. But it's free, so I'll keep at it at least a little while longer.
 
anyone who ever played with a real women knows this, which just shows how sheltered and echo-chambered those tards are. most of the time it's either themselves - but pretty! or slut2themax. it's like halloween but online.
there's also a lot more women playing MMOs than most people notice, most games I played it feels like a third of them are actual women, which you only notice when you hop into voice chat (and there's not much to slut it up to begin with in LOTRO for example).
The first thing one of my exes back then asked when guildwars 2 launched: are there sexy bathing-suit-outfits? It was a criterium very important as with any other online game: does the game allow me to sexy up my avatar? Yes? The chance of women playing just increased quite a bit.
 
Visually spectacular, but it's hard to get invested in the random shit that gets thrown at you. For example there's a dungeon that starts with you fighting ghosts, then suddenly a giant dragon-like demon shows up as a massive set piece boss without any foreshadowing. It feels like the developers made these segments separately, then glued shit togheter for launch
 
Visually spectacular, but it's hard to get invested in the random shit that gets thrown at you. For example there's a dungeon that starts with you fighting ghosts, then suddenly a giant dragon-like demon shows up as a massive set piece boss without any foreshadowing. It feels like the developers made these segments separately, then glued shit togheter for launch
Zeke (I think it was) posted a video earlier that explains how Amazon relegated a TON of story to side quests so that is why a lot of plot feels very weird and ham fisted.

For me story in these type of games is rarely ever actually worth my time anyway so I'm just skimming it/not paying too much attention and enjoying the game for its visuals and gameplay. :)
 
Zeke (I think it was) posted a video earlier that explains how Amazon relegated a TON of story to side quests so that is why a lot of plot feels very weird and ham fisted.
Only parts around after level 50ish seem to have be stripped off according to that video based on where I am (I just hit level 50 and I'm at the tail end of the steampunk sand island), besides the first missing 10 levels afaik that is now explained via exposition at the start. So everything from the kingdom shit, to Arman, to the first few island hops is in the game "as intended".

The very start by itself is very jank, you're just the sole demon slayer (besides Armen the kill stealing DMPC) at level 11 when the game has just started. Its like they have no confidence in their plot set up, so they just jingle keys in front of your face to get you interested asap. Maybe the first 10 levels provide enough levity and humble beginnings to justify it, but being immediately "The chosen one of prophecy" with extreme power and the sole savior of the day from hour 2 feels weird. I get some plot armor, but why am I the only one who's doing anything at all?
 
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That's been my experience from the several I've played. The one that I think had the most women was The Secret World and its remake, possibly because the clothing options in that game are purely cosmetic so there's no need to sacrifice aesthetics for strength.
ironically I met the most in MMOs which hardly have any slutmogs like LOTRO and ESO. even TSW is pretty subdued, you just got a lot of silly options (but I never played in groups there so couldn't say). can't remember if LOTRO has a wardrobe by now, but chasing outfits is a big-ish part in ESO.

I've tried Lost Ark for a couple of hours, so still a very lowly level 11. General chat only had illegal sellers hawking their wares, I like games that reward exploring the map, and I have no idea what I'm doing with my paladin but hitting the various buttons hasn't led me astray so far. I have no idea about nearly anything at the moment, actually, but that's OK - it doesn't seem hard to, say, reorganise points or otherwise fiddle with things if you feel like you've not done them properly. A lot of it is just getting used to a new game, new keyboard setup, new menus.

The MMOs I played for a while grabbed me early, which Lost Ark hasn't. But it's free, so I'll keep at it at least a little while longer.
rather not shill other games in a thread, but if you like exploring and not feel your time wasted unironically play ESO. there's plenty of things to find and stumble upon, the maps aren't straight up monster pens, and even when you cleared everything + achievements there are still random chests and stuff make it feel rewarding to trek outside the beaten path.

only caveats are the combat system takes some getting used to (I wouldn't say it's better or worse, just different, which is enough to cause an allergic reaction in some people) and early game is a drag because it's literally the linear progression version from launch 8 years ago - which is the most baffling part because actual endgame is nothing like it; once you hit cap (which doesn't take too long, but still) the horizontal progression, deterministic loot and set collection make it feel like a different game where it's not about chasing higher numbers but collecting stuff and doing hard content for the fun of it and e-peen
 
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Good evening fellow corn farmers and MMO nostalgics. Lost Ark seems entertaining to me as a crossover between Diablo and Guild Wars with a hint of WoW. Is it worth playing for lowly peons who spend 12 hours a day working/traveling or is there no point? Also how predatory is it regarding payment to progress?

Is it possible to both progress and enjoy oneself by using money to make up for lack of time and is it the cost worthwhile?
 
I have been playing since launch on the 11th. It is a pretty fun game. I got to end game content in about a week playing every day for a few hours in the afternoon. It is free to play and has an insane amount of content. End game content is super casual but I assume it ramps up eventually. However I will be jumping ship when Elden Ring comes out in four days. I may or may not come back to Lost Ark every now and then.
My biggest gripe with the game is the amount of traveling. About halfway through leveling you get a ship. For the most part it is not a big deal, but later you are going to be doing a ton of sailing and it takes forever.
 
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Good evening fellow corn farmers and MMO nostalgics. Lost Ark seems entertaining to me as a crossover between Diablo and Guild Wars with a hint of WoW. Is it worth playing for lowly peons who spend 12 hours a day working/traveling or is there no point? Also how predatory is it regarding payment to progress?

Is it possible to both progress and enjoy oneself by using money to make up for lack of time and is it the cost worthwhile?
I think Lost Ark's general casual stuff is a satisfying enough romp that you can almost completely ignore the whole raiding progression stuff and get a fine time for a free game if you like this style of game (Diablo esque). Just mash skip the story and you'll be good. I think their are ways to boost to level 50 for a reasonable price which might be what you're looking for. Once you get one character at 50 and through some point in the main scenario, you get what's called a "powerpass" twice, which is another level 50 boost for other alts. It is very easy to get alts endgame ready once you get to endgame one time, which means you get to play many classes and the classes are generally fun.

If you want to get into the whole raiding progression stuff and get sweaty, I don't think its worth it for you as it has a good chunk of daily/weekly grinds that you're encouraged to do across your main and alt characters (which take a solid amount of time per, but their are some rollover systems so you don't have to do them literally every day). Their is a pay to skip element for progression, but it isn't very direct or cheap at all to see notable power boosts, as unlike in KR/RU you can't directly buy the items you need to progress your gear (the primary gate) and instead you roundabout buy weekly currency to get items which is more expensive to the point of almost uselessness then in KR/RU that a lot of people are citing it as a total p2w shitshow.

So unless you want to give Amazon mucho buckos, I'd find contentment in just casually doing your dailies and progress at whatever pace you can enjoy yourself in and you'll probably have fun.

As far as how predatory it is by itself, unless you really give a shit about doing the big sweaty raids, it doesn't matter and you need real legit skill to beat them anyway so you can't just credit card swipe to win for very long from what I've asked. For a KR MMO? I've seen much much worse tbh which is the only reason I'm trying it as I usually avoid KR MMOs on sight. I've also been told that the gear enhancement cap is +20 in this version instead of +25, which notably lowers the p2w ceiling compared to KR/RU versions.

I also find the game to be kind of resource heavy, especially on RAM for some reason where the title screen uses about 30-40% of my 16 gb of ram, so if you don't have a good laptop (I assume what you'll use to play if you're that busy) you might struggle to enjoy the game as well.

tl;dr:

I'd enjoy it casually and just take in whatever content you can timely afford, you get at least 3 mostly max level characters for the price of doing it once for free which is a decent price tag for a f2p game and their are level 50 boosts too but I don't know how they work, so you can get a solid piece of action across 3 different classes pretty quickly. Game is fun if you like Diablo-esque combat and is at minimum a fun romp where you just blow up enemies with your big sword, your giant fireballs, or with the mighty backhand. As far as p2w stuff, it is tolerable for KR MMO standards which are usually rock fucking bottom as using your alts to grind is a very useful way to speed up progress that anyone can do.
 
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At the point where I'm trying to progress my alt...I'm honestly quite a terrible gamer but the amount of crayon munchers I am encountering and having the group disband because people don't understand they need to clear their orbs at the dragon boss on the second abyss dungeon. :stress:

Don't get me started if we get past that and they don't know how to use their eyes and look at the colour orb the second boss shits out onto the floor.

ANYWAY I'm going in to try and successfully clear for the 5th time today. :)
 
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Mount Zagoras. Those three seeds clumped together.

People in the know, know how awful it feels to get those 3.
 
Is it possible to both progress and enjoy oneself by using money to make up for lack of time and is it the cost worthwhile?
I will say it feels fine to progress without spending money, and I appreciate that I don't even notice the real money store, which is ideal. No big sign pointing to 'You Can Only Win With Cash!' is a marked improvement.

It's possibly different once you reach level 50 and the other half of the game kicks in, but progressing currently is fine. All the quest bits take under five minutes, sometimes as quick as five seconds, so you can get quite a lot done in short bursts of activity. Which is handy, because killing monsters gives you fuck-all XP.
 
I will say it feels fine to progress without spending money, and I appreciate that I don't even notice the real money store, which is ideal. No big sign pointing to 'You Can Only Win With Cash!' is a marked improvement.

It's possibly different once you reach level 50 and the other half of the game kicks in, but progressing currently is fine. All the quest bits take under five minutes, sometimes as quick as five seconds, so you can get quite a lot done in short bursts of activity. Which is handy, because killing monsters gives you fuck-all XP.
I am mostly through T1 - I am not a sweaty, just playing at my own pace, it really feels fine to be honest, though I already went in with the mind set I would not be pushing the envelope here since I'm a casual. It's grindy sure, but I do feel like I make some progress every day by increasing my ilvl, if even only a little.

The boss fights are fun in and of themselves since they are skill based, sure you can get carried by high ilvl but I'm sure that will become diminishing returns sooner rather than later.

Also highly recommend touring the islands in the sea, there is so much upgrade crystals to be found there to help you out.
 
I am mostly through T1 - I am not a sweaty, just playing at my own pace, it really feels fine to be honest, though I already went in with the mind set I would not be pushing the envelope here since I'm a casual. It's grindy sure, but I do feel like I make some progress every day by increasing my ilvl, if even only a little.

The boss fights are fun in and of themselves since they are skill based, sure you can get carried by high ilvl but I'm sure that will become diminishing returns sooner rather than later.

Also highly recommend touring the islands in the sea, there is so much upgrade crystals to be found there to help you out.
I'm doing T1, for non-50s this is basically the start of endgame grinding basically their are 3 tiers that were added overtime. Remember Lost Ark is a 3 year old game and NA/EU has most of that content now, so their is a lot to do because of how much was injected overtime, and it feels pretty fine. I know honing becomes a massive pain in the ass, but at least you can transfer +'s around so you aren't remaking entire gearsets when you get a better set later. I also think as a somewhat hottake, I like that alts are useful while being so easy to get (2 powerpasses and you can knowledge transfer with gold) because the classes feel very good so playing more of them takes off the tedium alongside how easy it is to boost them to endgame without actually busting out your wallet and having at least 6 character is efficient anyway to do Abyssal dungeons more to stockpile gold. For less sweaty/low freetime players here's a great tip for you.

Using the rested system for Guardian Raids and Chaos Dungeons, if you do these things every 3 days you'll get 2 daily lockouts worth of rewards within the maybe hour or so it takes to do these (unless you wipe to Guardian Raids a lot) and this applies per character individually. So you can afford to just not run all your alts every day if you want and not miss too much. Also Ula quests if you do the weeklies (Like the chaos dungeon or guardian raid one) across multiple alts can be completed with just the weeklies I believe (testing that atm), so you don't have to force yourself to do those really tedious dailies from there if you don't want and the same rested equation applies (Dailies every 3 days =2 daily lockouts worth of stuff) applies. This is a huge time safer if you are busy/want a break and you can hold up to about 5 days worth of "rested" days at once from what I can tell. For a KR game this is a huge QoL feature, as KR games love having a billion dailies so having a decent means to skip them is pretty big.

Boss fights only become total stomps if you have a support (Paladin/Bard) who is shield/heal bombing you and you're notably overgeared, every class except Gunlancer dies in about 2-3 hits depending on the attack. Also I know later raids are quite particular with their dodging and mechanics, you can see this as early as the first Abyssal dungeon as that first boss is a total pub stomper if you are just flailing around especially as a ranged class because those can get legit one shot by the wrong attack.
 
changed my mind/got over the Amazon aspect...

not bad tbh. fun fantasy story thats definitely more entertaining than Diablo 3 was.
 
I've been playing the fuck out of it. I'm starting to brown-nose the end of T2 content.

I haven't even played alts yet after making 3 because shadowhunter is too fun and I don't feel like I've really hit a roadblock. I can't keep upgrading my gear but I can run around doing islands and gathering for my stronghold.

If I ever get lazy I'm going to start trying to figure out the p2w mechanics. All the currency is linked so you could figure out how much money you're farming while being f2p. If area chat is literally the area chat people are paying 1.5k gold to tag along to T2 epic/gold maps just for the drops so there must be something good in them.
 
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