Lunacid Dev Adds Pronouns to Own the Hecking Chuds

The gay was sent to die to eldritch abominations, and the crossdresser is pretending to be a girl from birth because being a guy means dying in necromancer training to become a genocidal dark priest, vs learning witchcraft and ditching the cult.
Unfortunately I think orange the dev is being cagey and leaning into the troonery now because it got him fans.

Fear and Hunger 1 is superior to Termina, in my book.
 
didn't think a wizard would be telling me shit like this.
i gotta thank you though, a lot of it genuinely does make sense, though i have been just kinda short-handed in my post, since there are a lot of really good games that unfortunately fly under the radar for pretty much everyone in this world. i'm just bummed out about AC6 ended up being a monkey's paw in regards to the gameplay and music, personally.
 
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Tranny game appeals to trannies, more at 11
 
i'm just bummed out about AC6 ended up being a monkey's paw in regards to the gameplay and music, personally.
I felt the same way with Elden Ring. Been playing souls since 2011 and they quickly became my favorite games. I have come to the conclusion that if even fromsoft cannot do open world properly, it is a cursed genre and will never be good. I have a feeling Miyazaki is tired.
 
I felt the same way with Elden Ring. Been playing souls since 2011 and they quickly became my favorite games. I have come to the conclusion that if even fromsoft cannot do open world properly, it is a cursed genre and will never be good. I have a feeling Miyazaki is tired.
I wouldn't use a Souls formula for an open world as they have limited rewards for exploration and the exploration itself can be very dangerous and cryptic.
 
I love that Basedmods site. I pirated the game to make a mod to remove those pronouns to upload to that site just to see that someone else already did it lol.
 
Starsector doesn't even have a storefront release.
Unfortunately Starsector's dev(s) gave their tacit (initially) then fairly explicit (eventually) support to both the banning of a mod that added an "Imperial" faction (because "muh nazis") and -- more egregiously -- the adoption of "detect the naughty mod and refuse to run" functionality to several other popular mods.

That is, someone made a popular mod that some whiners didn't like, so they lobbied to have it banned from the official venue for mods and told the modder to "go host it somewhere else if you don't like it!" Then they altered their own mods to refuse to function if they detected the offending mod running alongside them. The devs supported the ban and did nothing to stop the other mods' misbehavior, and eventually gave a wishy-washy answer amounting to "meh, I'm not going to do anything about it."

At the time I remember it pissed me off so much I seriously considered refreshing my Java skills to write a utility to fix the problem (mods define and use distinct IDs for resources they add that are unique to each mod, so the fuckers just checked for those IDs and crashed if they found them). My "fix" would have been to load the offending mod's resources, re-randomize all the IDs and update all the code programmatically to reflect the changes), so you'd download the mod (and the tool), run the tool on the mod, then install it. Can't detect "evil" by ID if they're unique to each user. Fortunately, I noticed people who wanted to use the naughty mod were perfectly fine with not running the shitty ones.

Gentle reminder that Digital Research successfully sued Microsoft back in the 80's for adding a check to Windows to make it refuse to run on DR-DOS. There's legal precedence against this kind of behavior, so it's not like it's considered generally acceptable in the tech industry.

God I hate wokescolds.
 
Unfortunately Starsector's dev(s) gave their tacit (initially) then fairly explicit (eventually) support to both the banning of a mod that added an "Imperial" faction (because "muh nazis") and -- more egregiously -- the adoption of "detect the naughty mod and refuse to run" functionality to several other popular mods.

That is, someone made a popular mod that some whiners didn't like, so they lobbied to have it banned from the official venue for mods and told the modder to "go host it somewhere else if you don't like it!" Then they altered their own mods to refuse to function if they detected the offending mod running alongside them. The devs supported the ban and did nothing to stop the other mods' misbehavior, and eventually gave a wishy-washy answer amounting to "meh, I'm not going to do anything about it."

At the time I remember it pissed me off so much I seriously considered refreshing my Java skills to write a utility to fix the problem (mods define and use distinct IDs for resources they add that are unique to each mod, so the fuckers just checked for those IDs and crashed if they found them). My "fix" would have been to load the offending mod's resources, re-randomize all the IDs and update all the code programmatically to reflect the changes), so you'd download the mod (and the tool), run the tool on the mod, then install it. Can't detect "evil" by ID if they're unique to each user. Fortunately, I noticed people who wanted to use the naughty mod were perfectly fine with not running the shitty ones.

Gentle reminder that Digital Research successfully sued Microsoft back in the 80's for adding a check to Windows to make it refuse to run on DR-DOS. There's legal precedence against this kind of behavior, so it's not like it's considered generally acceptable in the tech industry.

God I hate wokescolds.
I remember that mod, actually. Mostly just recolors of the vanilla character sprites. I didn't think the reaction to space nazis in a game about gray-to-black militant factions was reasonable. I thought the Devs were Laissez-faire about it, but to hear they basically gave their quiet support for the decision is a little disappointing. It's not unexpected, but still disappointing.

A good amount of other faction mods are basically boring tumblr dogshit or some unimportant "good guys," reskins of vanilla ships and MS paint sprites, but there was that one faction with the transforming ships that I remember being equally edgy, but higher quality. Diable Avionics, a satanic cult and megacorporation that's fronting as a blue collar skunkworks company. One of the coolest mods for the games, but it's got some real fuck shit in it's backstory. You can't get more Military Industrial Complex than that, but nobody seemed to be upset over that. Even in vanilla, the Sindrian Diktat is basically a communist dictatorship with an actually functioning military, and the Habibis in the Luddic Church are quite literally space jihadists who Inshallah you with exploding fuel tankers and regurgitate enough dumbfire torpedos to overwhelm the Iron Dome.

For the modding community to be okay with literally Satan, literally Musolini, and literally Talibanis, but draw the line at literally Hitler is beyond me. Wokescolds are only okay with genocide and torture and extremism if its their side doing it, but the fact that they are okay with it at all boggles my mind. Either it's just a game and it doesn't matter, or it's an affront to all that is good in the world, and there is never any consistency with it. It's exhausting.
 
there was that one faction with the transforming ships that I remember being equally edgy, but higher quality. Diable Avionics, a satanic cult and megacorporation that's fronting as a blue collar skunkworks company. One of the coolest mods for the games, but it's got some real fuck shit in it's backstory. You can't get more Military Industrial Complex than that, but nobody seemed to be upset over that.
The subtext went right over the heads of the wetbrains who would have otherwise complained about it.
 
Unfortunately Starsector's dev(s) gave their tacit (initially) then fairly explicit (eventually) support to both the banning of a mod that added an "Imperial" faction (because "muh nazis") and -- more egregiously -- the adoption of "detect the naughty mod and refuse to run" functionality to several other popular mods.

That is, someone made a popular mod that some whiners didn't like, so they lobbied to have it banned from the official venue for mods and told the modder to "go host it somewhere else if you don't like it!" Then they altered their own mods to refuse to function if they detected the offending mod running alongside them. The devs supported the ban and did nothing to stop the other mods' misbehavior, and eventually gave a wishy-washy answer amounting to "meh, I'm not going to do anything about it."

At the time I remember it pissed me off so much I seriously considered refreshing my Java skills to write a utility to fix the problem (mods define and use distinct IDs for resources they add that are unique to each mod, so the fuckers just checked for those IDs and crashed if they found them). My "fix" would have been to load the offending mod's resources, re-randomize all the IDs and update all the code programmatically to reflect the changes), so you'd download the mod (and the tool), run the tool on the mod, then install it. Can't detect "evil" by ID if they're unique to each user. Fortunately, I noticed people who wanted to use the naughty mod were perfectly fine with not running the shitty ones.

Gentle reminder that Digital Research successfully sued Microsoft back in the 80's for adding a check to Windows to make it refuse to run on DR-DOS. There's legal precedence against this kind of behavior, so it's not like it's considered generally acceptable in the tech industry.

God I hate wokescolds.
Do you remember the name of the mod? I'm looking to get back into starsector and I'm gathering mods rn.

Edit: was it New Galactic Order by any chance?
 
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I've actually played the early access version (before the pronouns). It's the only EA game I've ever bought and I don't really regret it but right now it's a mixed bag.

The early game is a fun stuggle, you really have to play very carefully and learn the enemy attack patterns or you'll be back at your last save point very fast. Unfortunately the balance right now is fucked, especially if you invest in magic, and once you're a few hours in you're way too strong and nothing really poses a challenge. Once my character's strength reached critical mass I only ever died by accidental suicide, enemies basically couldn't touch me. I even started investing in a third stat so I could stop using spells and use regular weapons instead because enemies were dying too fast.

The exploration is fun, and after a while backtracking stops being a problem because you unlock shortcuts and once you find the right spells you can turn into Sonic the hedgehog.

The atmosphere is great at times but it's ruined by having too many anime girls and other friendly NPCs scattered around the map. This is the kind of game where you should feel lost, lonely and desperate, instead you have a hub area with three anime girl merchants and a "hilarous" friendly skeleton npc.

Aside from that the game is obviously still unfinished, which is to be expected of course. There's only one actual boss when every major area has lore reasons, or at least an easy excuse, to have one.
 
>PS1 Nostalgiaslop
>Plays like shit
>Furry author
That's "Essential Skipcore(" y'all. PS1 era grafix is a dead giveaway at this point.
The idea behind using the limitations of the PS1 to create an unnerving atmosphere is not a bad one. If you play stuff like the first 3 King's Field games or Silent Hill there definitely is something atmospheric and unnerving in those graphics and visuals. But tranny devs seem to think "PS1 graphics" is just low effort, low poly, and intentionally bit crushed textures. They're TRYING to deliberately invoke something that was an accident. It was never the intent for these old games to evoke that feeling. The devs just made the best looking game they could with their expertise and the technology at hand. And that's why these "PS1 horror" games are low effort slop from people without the expertise to make it work. Necessity is the mother of invention.

I'd like to see a dev impose the same restrictions an actual PS1 game dev would have and make a game. Having to use the same dirty tricks and changes of design in order to make a game work on that console. I guarantee the result will be far more creative than some zoomer tranny with fake nostalgia for an era they didn't live deciding technical limitations are now an art genre that deserves headpats.
 
I would prefer that the developers gave me the option to upload mine

View attachment 5462888

you forgot the rest of this pic

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