Magic The Gathering

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
Not going to matter. If someone casts it, it's usually for enough damage.
It does if X is less than your life total

Edit : here is a dirty little secret, in even games where skill levels and deck powers are similar chip damage is wildly under valued

Loren of the third path is the best white creature printed in commander in years, I can not wait to put her into play off season of the burrow

Remove, attack, defend, draw a card
 
Last edited:
How viable are precons for Commander?

I got into Magic recently. I like Duskmourn a lot, cause really I'm into 80's horrors. I don't even mind 'fag and nigger' survivors that much. My lgs has Commander events every week. I've been wondering if I should just build a deck from cards I already have (mostly Duskmourn and Innistrad) or get myself some precon. I don't care much about winning, just want to chill and play something fun.
Depends on the group. I've got a couple of precons I've left unchained - and a few I've done very minor tweaks too.

If the playgroup is forgiving, a precon is not a bad way to get started. (Just be careful of the Dr. Who precons - some of those are insane with the rules interactions.)
 
It does if X is less than your life total
That's a rare occasion. You only waste a finisher like that when you really need some HP fast, and you don't have anything that can alter the boardstate that threatens you. Usually you get infinite mana/stack some mana doublers on top of your ramp and cast your X spell of choice for a lot.
 
How viable are precons for Commander?

I got into Magic recently. I like Duskmourn a lot, cause really I'm into 80's horrors. I don't even mind 'fag and nigger' survivors that much. My lgs has Commander events every week. I've been wondering if I should just build a deck from cards I already have (mostly Duskmourn and Innistrad) or get myself some precon. I don't care much about winning, just want to chill and play something fun.
from what I've seen, they all look pretty solid. One of the guys at my LGS made the esper deck into a Master of the Keys deck, and its up there in power with lots of strong support from the theros:BD era (shout out to gravebreaker lamia for being busted). I'd say that you should base the deck you get off of what you already have in your collection (see if any of the duskmourn rares you have will improve any of the precons) especially if you don't want to spend money on upgrading the deck. Wizards has been making the precons more and more on the same level as a lot of jank brew stuff that casuals actually play, so you should be fine if the people you play against aren't sweaty try hards.
 
Somewhere out there there is a reality where the Commander Rules Committee, saw the ban as a means to consolidate power for WOTC, and just decided to ban sol ring and all forms of fast mana on the spot in response.

Completely fucking every sealed precon. It's a 25¢ card.
 
Somewhere out there there is a reality where the Commander Rules Committee, saw the ban as a means to consolidate power for WOTC, and just decided to ban sol ring and all forms of fast mana on the spot in response.

Completely fucking every sealed precon. It's a 25¢ card.
Imagine the milk that could be had if only those worthless sacks grew some balls. But of course, their balllessness is kind of the entire point. They didn't want to ban WotC pet cards designed to rotate commander, they didn't want to keep the game fun for casual and they didn't want to police the CEDH trannies. They were just useless to everyone all the time.
 
Man is EVERYONE just playing commander now?

Bro I don't know enough pain/shock/fetch/chroma lands to sustain a 4 color deck in commander. Much less figure out how to design it to be less than 2 CMC AND only require like 3 different colors and some treasure tokens.
 
Man is EVERYONE just playing commander now?
Basically now that WOTC utterly fucked the pooch on Competitive 60 card formats for a decade.

Bro I don't know enough pain/shock/fetch/chroma lands to sustain a 4 color deck in commander.
the more colors the easier tbh, there are a ton of cheap ass full cycles of duals that are passable to use.
 
Man is EVERYONE just playing commander now?

Bro I don't know enough pain/shock/fetch/chroma lands to sustain a 4 color deck in commander. Much less figure out how to design it to be less than 2 CMC AND only require like 3 different colors and some treasure tokens.
Yeah, basically. It's the default way to play Magic.

No one ever really liked Standard*, and without GP/PTQ circuits or even just FNMs to force people to play the format, there's no real reason to do so in paper.

Pioneer is WotC's unloved stepchild format, though to their credit they did remember it existed for long enough to ban Amalia.

Modern is a ridiculous clusterfuck whose metagame evolution is driven almost entirely by Modern Horizons sets soft-rotating the format (and then bans cleaning up the most egregious cards). It's the sort of format you play because you're an enfranchised player who doesn't want to play Commander or because you're a masochist.

Legacy has many of the same problems Modern does, and for many of the same reasons, but it's also one to two orders of magnitude more expensive.

Vintage hasn't been a 'real' format in a very long time. If you own Power and have more money than you know what to do with, just play Old School, it's more fun anyway.

*It's telling that even players who claim to like Standard actually tend to like a particular Standard and will drop the format when rotation happens. I would personally play a Historical Standards format if it was CHK-RAV, RAV-TSP, or INS-RTR, but I won't touch current Standard with a twenty foot pole.
 
*It's telling that even players who claim to like Standard actually tend to like a particular Standard and will drop the format when rotation happens. I would personally play a Historical Standards format if it was CHK-RAV, RAV-TSP, or INS-RTR, but I won't touch current Standard with a twenty foot pole.
Honestly Standards play so differently from each other they're almost different games. Alara block rotating was such a sea change, going from blisteringly fast (Jund, Boros Landfall) to slower until it catered into the oppressive morass that was Caw-Blade. I remember when they finally banned Stoneforge and JtMS it was a huge deal, because they had managed to have standard go without bans since... Mirrodin, I think, at that point.

Design has not improved since then
 
Sorry for interrupting this thread but Desolator believes to fix commander is to make every single color that's able to search for shit restricted to only search out lands. Perhaps I'm retarded but making every color act like green won't fix shit and won't help with ending the game. In my opinion, I think Desolator huffs canned air.
 
Yeah, basically. It's the default way to play Magic.

No one ever really liked Standard*, and without GP/PTQ circuits or even just FNMs to force people to play the format, there's no real reason to do so in paper.

Pioneer is WotC's unloved stepchild format, though to their credit they did remember it existed for long enough to ban Amalia.

Modern is a ridiculous clusterfuck whose metagame evolution is driven almost entirely by Modern Horizons sets soft-rotating the format (and then bans cleaning up the most egregious cards). It's the sort of format you play because you're an enfranchised player who doesn't want to play Commander or because you're a masochist.

Legacy has many of the same problems Modern does, and for many of the same reasons, but it's also one to two orders of magnitude more expensive.

Vintage hasn't been a 'real' format in a very long time. If you own Power and have more money than you know what to do with, just play Old School, it's more fun anyway.

*It's telling that even players who claim to like Standard actually tend to like a particular Standard and will drop the format when rotation happens. I would personally play a Historical Standards format if it was CHK-RAV, RAV-TSP, or INS-RTR, but I won't touch current Standard with a twenty foot pole.
It also helps that if you have a circle of friends Commander makes for a good chill game night.

Even with as shitty as WOTC has been for the past 15 years I would still rather have 3 other good players with similar power decks than almost any other game out there if I am gonna play some multiplayer PVP.
 
Sorry for interrupting this thread but Desolator believes to fix commander is to make every single color that's able to search for shit restricted to only search out lands. Perhaps I'm retarded but making every color act like green won't fix shit and won't help with ending the game. In my opinion, I think Desolator huffs canned air.
If you want to make the argument that certain problematic tutors should be banned then sure, but sacrificing every colour's identity and limiting them to only lands is absolutely retarded. Red tutors through random discards and tribal synergies, blue is great at finding spells, green specializes in creatures and lands, etc.
 
Sorry for interrupting this thread but Desolator believes to fix commander is to make every single color that's able to search for shit restricted to only search out lands. Perhaps I'm retarded but making every color act like green won't fix shit and won't help with ending the game. In my opinion, I think Desolator huffs canned air.
That guy's a retarded faggot, and also we need a full cycle of Dark Rituals.
 
That guy's a retarded faggot, and also we need a full cycle of Dark Rituals.
We already do. Giant growth, lightning bolt, ancestral recall, and healing salve. The cycle of 3s. They just couldn't figure out a suitable effect for black because bolt and salve caused damage and life gain which where the two characteristics of black at the time. Sure black had discard, but they couldn't very well dump half an opponents starting hand for B either as that would be OP as shit. Same goes for pulling 3 cards from the graveyard, and black wasn't even hard removal in alpha.
 
Last edited:
We already do. Giant growth, lightning bolt, ancestral recall, and healing salve. The cycle of 3s. They just couldn't figure out a suitable effect for black because bolt and salve caused damage and life gain which where the two characteristics of black at the time. Sure black had discard, but they couldn't very well dump half an opponents starting hand for B either as that would be OP as shit. Same goes for pulling 3 cards from the graveyard, and black wasn't even hard removal in alpha.
You know what I mean, pay 1 mana, get 3 mana. Plus WUB Spirit Guides. Maybe also colorless.
 
Back
Top Bottom