Magic The Gathering

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Kind of, I am running a deck with a ton of draw and usually draft the same just because of this fact. I think the bigger problem is that they haven't figured out the power level of Standard and too many cards are too much of a swing. I've played in person Vintage and I've even ran different format decks, the thing about something like older standards and even '94 magic is that the power level of cards was low enough that games didn't warp around one thing. Yes, someone dropping a Serra Angel is a threat but it's still a 4/4 and needs 5 mana, even a turn one Necropotence in it's original incarnation actually didn't win the game on the spot because it still had to build up to a critical Life Drain. There are some really interesting archives from ESPN2 on that.

I think they really need to go hard on lands with spell effects like we see with Kamigawa legendary lands and more cards with land cycling, which there's at least one in Kamigawa. There are also the Zendikar lands with spell abilities as flip cards. Basically make it like the WoW TCG system, lands do shit and aren't just bricks, also make more ways to smooth out screws.
Standard's creatures are piss poor in general with a rare few exceptions and black/white removal is cheap and good. People are actually excited about getting a new thragtusk which should say something

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Standard's creatures are piss poor in general with a rare few exceptions and black/white removal is cheap and good. People are actually excited about getting a new thragtusk which should say something

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I think creatures are both too good and too bad. They just don't really balance them in a way that makes them interesting, it's way too often Thragtusk or bust.

I think this thing from Kamigawa is one of the best creature designs in a long time, it's small, it grows, and it generates card value over time but it's not value that makes playing against it miserable as it's still a 2/2 that needs other enablers when it comes back. It's something I'm worried about as the control deck but they put in so much remove from game options it's still not enough:
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Kamigawa Neon Dynasty is probably one of the better designed sets in terms of gameplay for Standard. There are trade offs to running some cards like the Legendary lands, and there are a lot of things like spell lands, land cycling, and cards that you can play outside of their intended archetype. By far one of the better cards in terms of play is this thing, as it's just a draw engine that's limited and has a good upside, but it's a novel on a card and clunky. Still one of the more interesting cards in the WB decks:
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Edit: One thing I will say about Reckoner Bankbuster is the amount of times I've went brain dead and thought I could draw a card off of it when it had not counters on it, but did have a +1/+1 counter off of Elspeth Wandering Emperor is embarrassing. That's more of a UI issue though.
 
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Today I learned Ross Kemp is promoting Magic the Gathering.


If you aren't from the UK you probably won't know who Ross Kemp is and why this is so fucking bizarre.

Ross Kemp was made famous for his portrayal of Grant Mitchell in the long running exercise in misery known as Eastenders. His highlights include... um.... being hard, mate.


This reputation for being hard followed him into a series of documentaries documenting crime in Britain and the world. To his credit, he would often put himself in intense danger to the point actual gun wielding terroists didn't know what to do with this egg shaped white devil.


So WotC were thinking of celebs to help endorse their new product. And thought the man who made his reputation on being "hard" and making documentaries on gangs was a great fit for their high fantasy childrens card game made mostly for nerds. I wonder when his card is coming out? Also, when are they signing up Karl Pilkington? He's way harder than Ross.

 
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Didn't know this was a thing but it looks pretty good. I love history of games like this.
Chuck does good work. He's going to have at least 4 parts so enjoy.

Today I learned Ross Kemp is promoting Magic the Gathering.

https://youtube.com/watch?v=PMuRHJfejp4
If you aren't from the UK you probably won't know who Ross Kemp is and why this is so fucking bizarre.

Ross Kemp was made famous for his portrayal of Grant Mitchell in the long running exercise in misery known as Eastenders. His highlights include... um.... being hard, mate.

https://youtube.com/watch?v=0KAicZ29DGA
This reputation for being hard followed him into a series of documentaries documenting crime in Britain and the world. To his credit, he would often put himself in intense danger to the point actual gun wielding terroists didn't know what to do with this egg shaped white devil.

https://youtube.com/watch?v=wOMxEdH2yK4
So WotC were thinking of celebs to help endorse their new product. And thought the man who made his reputation on being "hard" and making documentaries on gangs was a great fit for their high fantasy childrens card game made mostly for nerds. I wonder when his card is coming out? Also, when are they signing up Karl Pilkington? He's way harder than Ross.

https://youtube.com/watch?v=A88iBhBmCt4
I get what you intend but now you got me thinking WotC might use a pornstar for promos soon...
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"Get hard" indeed...
 
If you aren't from the UK you probably won't know who Ross Kemp is and why this is so fucking bizarre.
Never be surprised to a see a celebrity sucking cock for shekels, they're all shitheads who play as moral arbiters and above it all but the second someone offers them a dollar they get on their knees like the whores they are.

Here's Tom Hiddleston shilling women's diet pills in China
 
Hey guys should I just sell my modern decks and buy burn and pocket what's left. I hardly goto fnm anymore and burn looks like a deck that can be played in any meta either that or mill. I have storm ad nauseam bogels and affinity built and I think that is to much and want to consolidate since I hardly play anymore.
 
Anybody else really tempted to build this deck? Or is it just me?
 
What's slightly annoying is that Keyforge did "shield" counters (called ward) before COVID and they were at least smart enough to realize that you shouldn't be allowed to "stack" them up. (well, you can pile ward onto a creature, but they'll all be removed simultaneously when things go off - they're not "layers" of protection)
 
They are generally pretty hard to stack, Vorenclex is just retarded like that. Also they are considerably less good then stuff like hexproof or indestructible because they are removed from a single instance of damage and do fuck all to exile and bounces. Playing limited and they are gay but not insurmountable if you have chumps and they aren't on tramplers while you are at low health.
 
They are generally pretty hard to stack, Vorenclex is just retarded like that. Also they are considerably less good then stuff like hexproof or indestructible because they are removed from a single instance of damage and do fuck all to exile and bounces. Playing limited and they are gay but not insurmountable if you have chumps and they aren't on tramplers while you are at low health.
Oh they don't block exile & bounce? OK 1 other difference as ward blocked all "leave play" effects.
 
Well, thanks to Titan of Industry, we have some relatively bright horizons for mono G now in modern...third turn 9/9 reach+trample titan, free 6/6 rhino and a Vorinclex with TWO shield counters on it. I'll take that over a Murktide+DRC any day thank you very much. Also this screenshot is not even close to the hand I got the game before this, when I drew two Chancellors in my opener :[] Just imagine this board state plus a Chancellor and a Nissa SE with 7 loyalty. Kiora+Arbor Elf+Garruk made that one possible and it was a lot of fun. I doubt we will see mono green beats in the tier lists, but it looks like it will at least be able to slap a few of those other decks around pretty hard every now and then and actually BE competitive sometimes.
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I'm tellin you guys these Shield counters are going to be bonkers gamewinners. Green was always weak to removal before but imagine having to waste three spells just for one fucking critter. it is just such great value. I predict Shield counters having a gross impact the meta in Standard going forward. I'm looking at you, little 2/1 Bant nigger with double strike and etb shield counter.


oh, and by the way fleetfoot dancer is probably my favorite new creature in a long time. I hate the artwork and the actual name of the card, but it is perfect for me stat wise: Naya 4/4 trample/haste/lifelink for 4 mana....that's right up my alley. The second I learned about it I immediately rebuilt my Kiora, Behemoth Beckoner+Bonecrusher deck just so I could run it and it is so much FUN. feels like real magic again. I doubt any of the Capenna cards will impact Modern tiers 2 and above but I love my little cute Dancer build.

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It is actually very consistent, with Kiora pulling double duty as my arbor elf while drawing me cards for every creature I cast. The singular Titan will probably come out of this eventually, not that I can't make the mana or whatever, but it is a little too much and does not belong. I was just testing out how good it was having access to a shield counter for midrange and yep, it is about as valuable as I figured it would be. Winota is still my favorite deck tho.


love a good stompy deck. there's a few recurring oozes that might go good with the shield counters, I'm going to have to look now
 
Oh they don't block exile & bounce? OK 1 other difference as ward blocked all "leave play" effects.
The rules text on them:

122.1c A shield counter on a permanent creates one replacement effect and one prevention effect that protect the permanent. These effects are “If this permanent would be destroyed as the result of an effect, instead remove a shield counter from it” and “If damage would be dealt to this permanent, prevent that damage and remove a shield counter from it.” See rule 614, “Replacement Effects,” and rule 615, “Prevention Effects.”
So generally it's less powerful then a totem armor effect on the scale of protection. They also do fuck all in the face of "damage can not be prevented" effects. I think they are unlikely to survive outside of standard and decks built around counter synergies in commander (Atraxa likes them for example).
 
love a good stompy deck. there's a few recurring oozes that might go good with the shield counters, I'm going to have to look now
Hell yeah, Vorinclex with counters and those damn shield tokens really can just go nuts, Planeswalkers too. It ramps pretty quick, but the major payoff is the Titan. The shield tokens will be the deciding factor I think in the ability of green stompy / ramp / devotion / what have you to survive a bit better and compete a bit against the more focused, dangerous interactive decks out there. Then of course you have the combo decks that just sit back and play with themselves but my board state up there far outclasses a lot of turn 3 gamestates I have seen from things like Glimpse, and with one more turn I may even be able to compete with something like Dragonstorm since Titan has reach, even if they are running the 4 Hellkite direct-damage strat because of the massive lifegain from Titan. I think Titan is a three-of in this deck for sure. Titan is really good and is going to help Mono G do a lot better.

Also if you need to use Titan's artifact destruction you can do that, too. I like cards like that which give you a bunch of situational options. I think 90% of the time it will be Rhino+Shield, but you may need that life or removal too. It is a really deceptively good card and I don't usually like green cards this much.
 
So generally it's less powerful then a totem armor effect on the scale of protection. They also do fuck all in the face of "damage can not be prevented" effects. I think they are unlikely to survive outside of standard and decks built around counter synergies in commander (Atraxa likes them for example).
I think it will probably survive as it's just Magic trying to copy Divine Shield from Hearthstone in their own way. It's a simple enough mechanic that's not exceptionally complicated but provides some protection like Ward does. I actually like Ward more as it's an effect that is more modular and can be tweaked to really work out a card's power level.
 
I think it will probably survive as it's just Magic trying to copy Divine Shield from Hearthstone in their own way. It's a simple enough mechanic that's not exceptionally complicated but provides some protection like Ward does. I actually like Ward more as it's an effect that is more modular and can be tweaked to really work out a card's power level.

Divine Shield is basically Totem Armor though?
 
Divine Shield is basically Totem Armor though?
Kind of, but Divine Shield has the nice functionality of being able to pop it by pinging it so it gives more counter play, whereas Totem Armor is more of a Regeneration fix which has always been a very clunky mechanic in MtG when you dive into it. It's also probably a little too good, as Magic tends to do a poor job of finding ways to make their mechanics feel less boom bust.
 

Magic: The Gathering highlights queer artists in Pride Across the Multiverse collection​

The Secret Lair set will raise money for The Trevor Project
It’s not even Pride Month yet, but it’s never too early to get into the spirit. Wizards of the Coast has just announced its upcoming Secret Lair collection of alternate art cards for Magic: The Gathering, each of which has been illustrated by an LGBTQ+ artist. Fittingly, the collection is called Pride Across the Multiverse.

Launched in 2020, Secret Lair is a print-on-demand series that allows Magic fans to purchase customized versions of existing cards. These special sets are only available for a limited time, although in this case, the purchasing window is quite forgiving: Pride of the Multiverse will be available to order from May 4 to June 30. Wizards of the Coast will donate half of the proceeds to The Trevor Project, a nonprofit that provides crisis intervention and suicide prevention services to LGBTQ+ youth.
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Clockwise: Lauren YS’s Sol Ring; Merlin G.G’s Triumphant Reckoning; Ricardo Bessa’s Bearscape; Winona Nelson’s Alesha, Who Smiles at Death; Ricardo Bessa’s Collective Voyage; Peo Michie’s Heartbeat of Spring; Jabari Weathers’ Mana Confluence; Kieran Yanner’s Savor the Moment Image: Wizards of the Coast

Stephanie Cheung, the art director for Pride Across the Multiverse, described the process as follows: “I looked for artists across the spectrum of LGBTQIA2S+ and BIPOC identities; having a breadth of artists is an important part of celebrating the diversity of our community and experiences.” Cheung also noted that “there was no way this collection of eight cards would represent every aspect of the community, but we wanted to honor the hope and joy found in our multifaceted identities.”

Cheung concluded by emphasizing the core qualities that unite these cards: “Each card in Pride Across the Multiverse tells its own story of love, struggle, resilience, joy, and community. Stories are how we practice hope, and I think it’s so important to hope, to really be in the practice of holding fast and remaining true. It is our triumph, and we will shape the future with our ferocious resilience.”

The set of eight cards costs $39.99 for regular finish and $49.99 for foil versions; they’ll arrive in a rainbow foil box. The order will also include codes for virtual card sleeves in Magic: The Gathering Arena; the four card designs in the image at the top of this article show off how those will look.
 
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