I really dislike the new cardtype Battle which is like a reverse Planeswalker thing that a player gives the opponent who has to Defend/Protect it and if it gets killed somehow, the other player wins the Battle and gets to do some sort of effect. There's already major flavor problems for me here. I'm still mad that Planeswalker is a card type. I felt like the players were supposed to be those (that's how it was explained to me in the 1990s) and the most important ones. However, the idea of a sub-game in the game called Battle that provides a benefit for winning the Battle, well, isn't just interacting with the other opponents supposed to be the Battle? So what does this mean now? Will the game overall in Standard be called a War and players can win Battles and still lose the War? I mean, I guess. There are phrases such as,"win the battle but lose the war" and "Pyrrhic victory" and all that, but ew.
The worst kept secret in Standard is they're going to do some fundamental, radical changes to the way the game is played in Standard, which is, how can you radically alter the way something has been done since the 1990s and then say that is the Standard? Really concerned with the idea of these rumored Gameplay changes.