LillWeeb
kiwifarms.net
- Joined
- Oct 26, 2021
Delney art looks like the FB messenger ai art when it makes something look cartoony
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Delney art looks like the FB messenger ai art when it makes something look cartoony
Not just that but "manifest" is back with "cloak" now. Same as above.-morph but better, with disguise giving your 2/2 for 3 ‘ward 2’.
Found it.It'd be worth looking at, because I assure you it has merit.
Geez could that flavor text be ANY MORE TUMBLR?Delney art looks like the FB messenger ai art when it makes something look cartoony
There are gothic horror novels from the 19th century that capture a sense of mystery around death - not to mention Sherlock Holmes coming at us from the late 19th. There's plenty of more antiquated examples of capers to draw from - and they expressly, explicitly chose to avoid those and settle instead with a stupid, ridiculous 1920s-noire theming that makes zero sense for the setting.I think that this set was never supposed to be on Capenna, but it is trying to shove a quite modern trope set (murder mystery) into a world that typically has aesthetics inspired by a much older time period and that creates a bit of an aesthetic clash.
Oh, they're scared shitless of that. Egypt gets a pass because it's not-really-africa, but if they were to explore any of the cultures that have existed on the continent in any real regard, they would be savaged by a bunch of morons without any familiarity with the African kingdoms, or the northern continent's various wars with various meditteranean powers. I assume they intentionally are avoiding ever treading on the ground of Visions again, because today's "anti-racist" crowd definitely doesn't want to be even remotely acquainted with authentic African history or culture.a "mcdonalds" version of Africa
Because they're going with lowest common denominator 'nerd' settings. There's obviously a very conscious attempt during worldbuilding to figure out what tropes/settings/characters an average 20-something person would be familiar with and then to just make those the setting and the cards. Here, it was very obvious that they were looking at L.A. Noire and derivatives and not bothering to go back any farther.There are gothic horror novels from the 19th century that capture a sense of mystery around death - not to mention Sherlock Holmes coming at us from the late 19th. There's plenty of more antiquated examples of capers to draw from - and they expressly, explicitly chose to avoid those and settle instead with a stupid, ridiculous 1920s-noire theming that makes zero sense for the setting.
They've clearly shifted to what I call "high-concept mechanics" over the past five years, which are mechanics that are trying to tell a story or create an experience. A low-concept mechanic, like cycling, doesn't really have any flavor and basically just exists to solve certain gameplay problems; a high-concept mechanic, meanwhile, starts from the premise of, "I want players to feel as if they're really doing [x]". Flying would probably be the simplest high-concept mechanic you can make.So they make them more and more complicated, with more and more words, because they somehow think this will let them sneak their way into a good mechanic. The basics are beyond them.
Some of those would be fine every once in awhile, but every freakin' set having one???Mutate was the first recent-ish mechanic where it was clear they were trying to evoke a certain feeling that couldn't be cleanly translated into Magic's rules, but they were hellbent on doing it anyway and so settled with something clunky and unintuitive. Since then there's been more and more mechanics like this, where the idea seems to be that telling a good story will compensate for any gameplay deficiencies: the dungeon mechanics, Tempt, Craft, Roles, Prototype, and so on. You also end up with a lot of really derivative mechanics, like disguise versus morph, or toxic versus poisonous.
I disagree with this partly. Like, obviously there was a solid amount of Minecraft inspiration, but there's also a ton of Journey to the Center of the Earth stuff. Including that they literally do go to the center of the earth. Of course, Magic sets don't just take inspiration(or steal ideas if you want to be uncharitable) from a single source so saying it's inspired by both is kinda pointless, but getting mad about it being Minecraft the set is really only looking at one face of it. I'd say that there's about as much Indiana Jones inspiration as there is Minecraft in the set.It's sort of like how LCI was inspired by Minecraft. I'd sort of thought it was inspired by Journey to the Center of the Earth, but Jules Verne is apparently too forgotten now so instead it's fucking Minecraft, because of course it is.
Ahhh, there's the explanation. I really should've suspected this: Maro had an idea he really thought was awesome (just like Companions!), and he was asspained that most of the things he's pushed hard for have been extreme flops with at-face obvious design flaws, whereas players have really gelled onto things he can't really take credit for, like Ravnica.The Weatherlight Saga changed much along the way, including Michael and I being far less involved in it, so the idea of the murder mystery set never happened, but it was always an idea near and dear to my heart.
In defense of Tempt, it did make limited phenomenal. Once you understand how it works, in that limited format it turned out to be a really fun and engaging mechanic that offered up a lot of gameplay decisions (tradeoff: "pick green" was removed as a decision during the drafting phase unless you opened, like, rare-Sam or the Brown wizard).Since then there's been more and more mechanics like this, where the idea seems to be that telling a good story will compensate for any gameplay deficiencies: the dungeon mechanics, Tempt, Craft, Roles, Prototype, and so on.
They abandoned those years ago when they cut basically all support for the pro circuit, reworked a lot of it to favor Arena grinders (which, with how Mythic works, generally just meant that if you put more time in it, you did better), shafted LGSes repeatedly both in direct relation to the competitive scene and also just in general, shat on pro-circuit vendors and companies that provided coverage... They've made a lot of questionable decisions. "E-sports!!!!!" was the rallying cry of the 2010s, and Wizards predictably hopped on that horse long after it expired. But whereas that might be forgiven for companies that lacked a viable competitive scene and just wanted to force one, Wizards already had a competitive scene that they killed off and left to rot so they could chase after a model that had never proven to be profitable unless it was grassroots-driven.At this point I assume they have just completely abandoned high level tournaments because this stuff is going to make it easier to cheat at that level.
So he should've been stuck writing Rosanne.Ahhh, there's the explanation. I really should've suspected this: Maro had an idea he really thought was awesome (just like Companions!), and he was asspained that most of the things he's pushed hard for have been extreme flops with at-face obvious design flaws, whereas players have really gelled onto things he can't really take credit for, like Ravnica.
His little explanation as to why it's Ravnica and not New Capenna is retarded, and clearly cooked up. Half of the "strong law enforcement" cards are random members of random guilds with "detective" slapped onto them. If Detectives were actually limited to Azorius or maybe Boros, the excuse would almost fly; but instead, Izoni is now a detective, because because, and you see - center of the web! It's a pun! It's a pun!
His little explanation as to why it's Ravnica and not New Capenna is retarded, and clearly cooked up. Half of the "strong law enforcement" cards are random members of random guilds with "detective" slapped onto them. If Detectives were actually limited to Azorius or maybe Boros, the excuse would almost fly; but instead, Izoni is now a detective, because because, and you see - center of the web! It's a pun! It's a pun!
So when he says...The critics of the plane felt that it was a little too much about crime. Where was the law enforcement? Does crime mean anything if it's not done in violation of something?
You know what would have been a good fix for that? PUTTING LAW ENFORCEMENT IN!The trope space demanded a city complete with efficient law enforcement (New Capenna was a bit light on the latter),
Given that he's both a Dimir and a shape-shifting, he's probably doing it from both ends- committing thr crimes that he solves, AKA "the FBI two-step."View attachment 5650482
DAFAQ? I can believe a lot of things about Ravnica, but not Lazav being a detective. To quote the great documentary Futurama: "but aren't you more on the supply side of crime?"
The obvious reason it's on ravnica over any other plane is the popularity of ravnica makes it easier for maro to shoehorn in his stupid pet mechanics( did we really need another morph+ mechanic?). His excuse also doesn't work as it could have been placed on most planes if all that was needed was a strong law element and this just waters down Ravnica even further than it already had been in past sets. Ravnica has gone from fantasy urban setting to urban fantasy setting, the emphasis of the setting has changed and I don't like it.This whole set (and MaRo's article) doesn't offend me as a player - it offends me as a writer!
Gruul is best represented by Michael Caine in Without A Clue.I'm just mad that Gruul never gets to blow up the investigation for fun.
LOL and he's even the FED colors!Given that he's both a Dimir and a shape-shifting, he's probably doing it from both ends- committing thr crimes that he solves, AKA "the FBI two-step."