Magic The Gathering

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
Some people play that idea straight, and just concede when it's just them and one other deck because they aren't built to win and some people slot in some combos to win the game suddenly.
While the latter isn’t terrible (especially if the card draw plays into his strategy, which is along the lines of decks I ran when I played Magic), the former is unambiguously t-yaw-xic. It’s such a disingenuous play style, ether compensating for lack of personality by being a”nice guy” or an aversion to competition. While it isn’t to the same degree of disconcerting that trying to initiate an actual group hug would warrant, it is the same type. Were I organizing a game night, this type of player (especially if they verbalized their play style as a “group hug”) would not be invited back, and players that fell for such a description that obfuscates a legitimate (i.e. competitive) strategy would be put under scrutiny. This type of limp-wristed attempt at cooperation in a non-cooperative game is ill-needed, especially when the game is about wizards fighting each other. No one appreciates it, it enhances no one’s fun, it undermines the strategy of every player involved.

tl;dr Players who try to force a cooperative role in a non-cooperative game should be shunned from your respective game night.
 
But if there is no Nekusaur i am free to draw enough cards to handle those as well
Well, I'm not saying slug isn't a competitive way to win the game I'm just saying that in most pods what slug is effectively do is taking health off mostly asymmetrically relative themselves but mostly symmetrically across their opponents. I play slug occasionally and you are mostly going to come in 2nd because it's a slow way to win the game and the 1st player just used your chip damage to help yeet 3rd and 4th and then direct all their shit at you. That said I much prefer sitting down to the table with a slug player instead of 3 value decks because we'll probably get to play 2 games tonight instead of ordering triggers for 3 hours.
 
Ur- dragon + tiamat just because.

"Losers draw their deck."

"Also I personally chose the most powerful hetero couple as a middle finger to this thing."
if you are playing tiamat, ur dragon is already a partner..its usually the first choice

Well, I'm not saying slug isn't a competitive way to win the game I'm just saying that in most pods what slug is effectively do is taking health off mostly asymmetrically relative themselves but mostly symmetrically across their opponents. I play slug occasionally and you are mostly going to come in 2nd because it's a slow way to win the game and the 1st player just used your chip damage to help yeet 3rd and 4th and then direct all their shit at you. That said I much prefer sitting down to the table with a slug player instead of 3 value decks because we'll probably get to play 2 games tonight instead of ordering triggers for 3 hours.
Well it isn't so much that I don't like Slug, in terms of it existing I am perfectly fine, but I do try to keep an amount of Card Draw in almost all my decks so I typically gotta target Nekusar or I will take a bunch of Chip Damage just from like tossing out a Spirited Companion or Mishra's Bauble (sorry been upgrading my Mono-White Deck So I am in the mind of my Mono White Card Velocity)
 
Last edited:
Everyone but Maro tries to forget about Mutate.
I still can't believe Companion and Mutate were in the same set. Maro must have been an excellent fluffer to let that get through.
At least it vaguely functions as printed, if you run Companion as originally written you're actively cheating.
I am still shocked Mark Rosewater has a job there after Companion. No other mechanic has been so busted that they had to completely change how it functions.
 
There's also damage on the stack being removed that fucks up the text on a lot of older cards being readable and understandable. Although I think that was less of a change over power and more of a change to make damage more intuitive.
Damage on the Stack is the only thing that could make me Hate Dragonrage Channeler more than I do now.
 
I think that was less of a change over power and more of a change to make damage more intuitive.
This has been outright admitted. Though damage using the stack wasn't even a thing until 6th edition.
 
This is my land tax I altered. Notice anything?
20230617_133148-01~2.jpeg
 
Fuck you I like mutate. :jaceknife:
Ok so mutate is not a bad idea...

The problem is that it should have been parasitic and they were too chicken to do that and took off any reasonable guard rails. This allows for insanity like mutating onto a scute swarm so now you get a billion copies of War and Peace every time you play a land. It needed to be more like host and augment from the UN set. We're probably lucky the community doesn't like it more because I'd bet there's plenty of possible degenerate stuff that could be done with it that nobody has bothered to unlock because of the rules nightmare.
 
Back
Top Bottom