Magic The Gathering

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The problem isn't them looking like that in the context of horror, the problem is that they look like that but we won't get the satisfaction of watching them savagely killed by local retard/undead/cryptid for looking like that.
>horror-themed set
>black character doesn't die
Can it really be a horror-themed set if one of the most common tropes is missing?
 
America vs Russia vs China vs India for World Supremacy in a commander game.

Of course Vance has to play Liberty Prime.
And of course Trump's commander...
1723080924364.png

2HG between the tickets.
Oh geez I would pay real money to watch that.

Can you imagine Kamala trying to play Magic for the quotes alone?

"So I'm going to tap this land for mana. Because mana, is what we get from lands. And mana is what we need for spells. So we need lands, for mana so we can play our not lands. Which need mana. Which comes from land. So I'm going to play this land, so I can have some mana."
1723081093352.png

"Dammit, Kamala, that's not the right--"
"Walz, listen I need you to be silent right now. You've got to stop bringing us down and be unburnded by what has been."
 
And of course Trump's commander...
View attachment 6284739


Oh geez I would pay real money to watch that.

Can you imagine Kamala trying to play Magic for the quotes alone?

"So I'm going to tap this land for mana. Because mana, is what we get from lands. And mana is what we need for spells. So we need lands, for mana so we can play our not lands. Which need mana. Which comes from land. So I'm going to play this land, so I can have some mana."
View attachment 6284751

"Dammit, Kamala, that's not the right--"
"Walz, listen I need you to be silent right now. You've got to stop bringing us down and be unburnded by what has been."
It would need to be something sillier, Energy cards from Pokemon actually get used in Casual MTG...to Track Mana pools.
 
I don't know when exactly the whole set was released, but the Full visual spoilers of all the futuresight frame, white boarder, and play test cards have been released. This is almost what I would expect from a masters set of days gone by, and only a few of the cards are ones I will be upset to open.
I am 100% getting "Jund 'Em out"

Also for the record.

The Mystery Box joke cards are funnier than everything from an Unset put together.

Double Edit : Also those lands are all amazing and I want them Legal.
 
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FOMO release of Mystery Box 2 launches tomorrow at noon. Its bundled with a Secret Lair, a Secret Lair promo pack, and three collector boosters.

3x Collector Booster = $60 (assuming $20/pack)
Foil Secret Lair = $40
Promo Pack of Four Secret Lair Cards = $30
Mystery Booster Box = $120 (assuming new Play Booster pricing)

Total: $250
WotC's price: $249

Not a bad deal overall, imo.
 
FOMO release of Mystery Box 2 launches tomorrow at noon. Its bundled with a Secret Lair, a Secret Lair promo pack, and three collector boosters.

3x Collector Booster = $60 (assuming $20/pack)
Foil Secret Lair = $40
Promo Pack of Four Secret Lair Cards = $30
Mystery Booster Box = $120 (assuming new Play Booster pricing)

Total: $250
WotC's price: $249

Not a bad deal overall, imo.
For kiwi fags that may or may not be able to get the time zone correct, it’s 9am Eastern Standard Time, which I am basing off of where WoTC is centralized to. Here’s hoping any of you also looking to snag one gets one!
 
FOMO release of Mystery Box 2 launches tomorrow at noon. Its bundled with a Secret Lair, a Secret Lair promo pack, and three collector boosters.

3x Collector Booster = $60 (assuming $20/pack)
Foil Secret Lair = $40
Promo Pack of Four Secret Lair Cards = $30
Mystery Booster Box = $120 (assuming new Play Booster pricing)

Total: $250
WotC's price: $249

Not a bad deal overall, imo.
Aren't they giving out a ton of collector boosters and other stuff for free with the next set? Was Murders at Crackhead Manor so bad that it cause them to pump shit out and throw incentives out there more than normal?
 
It's here! It's here!

The annual state of design article, where MaRo will FINALLY admit mistakes.

Lessons
We were too on the nose with our tropes.
Resonance is good, but there's such a thing as too much of it. I feel this year, we leaned a bit too far in that direction. With numerous sets, the volume of cards on a certain topic was simply too high, and our overtone was, at times, too meta in its creation. We do want to continue to make cards about topics that excite people, but we need to look at our execution.
pretty much this thread summed up.
Some individual mechanics were too complex.
In our quest to push boundaries and find new design space, we ended up with some designs that were simply more complicated than needed. There's a tension between doing enough and doing too much, and I think we should be careful about adding volume to mechanics that isn't worth the additional words, complexity, and logistics.

More mechanics were polarizing than previous years.
One of the things I noticed when mapping out my notes for this column was how often a mechanic ended up as both a highlight and a lesson. I am a big believer that we want to make things some people love even if others hate it, but I don't think being polarizing should be our goal.
ya think?

Planes need to feel more engrained in the bigger picture.
I got a lot of feedback on worldbuilding this year, and the core message of it was that people want the Magic in-universe sets to feel more like Magic. Part of leaning into tropes has meant some of the settings have felt thinner than previous Magic settings. A side part of this was that people want the larger story to feel more engrained into the worldbuilding. For example, while the impact of the Phyrexian invasion was integral to sets from a story standpoint, it wasn't as visible as some players wanted from how the story presented itself on cards.
I kind of want to frame this and mail it back to WOTC.

So he talked first about LOTR set.
Highlights
The set did an excellent job of capturing the flavor of the books mechanically.
There's a reason we chose The Lord of the Rings for our first full Universes Beyond set. It's such a foundational work to the fantasy genre that it felt like a perfect fit for Magic. We spent extra time on it because we knew how important it was for the flavor to be spot on. I think it's an area where the design excelled. From characters to story moments to important objects, the set did an amazing job of capturing the books through the lens of Magic design. There were a lot of compliments about top-down design choices and mechanical execution.

The set excelled at its creative elements.
Players had a huge appreciation for how the art showed off the world and story. They liked how the set allowed fans of The Lord of the Rings to see components that had never been shown visually before. They also appreciated how the various card components were used well to reference the novels.

This is what pisses me off. I don't want to hear you talk about or justify changing things to "make it more inclusive" or whatever and then brag about "how faithful you were to the book." Fuck off with that.

So anyway, remember all our bitching about "extra components" and all? They might be starting to notice...
The Ring tempts you received a lot of criticism.
While some enjoyed how the mechanic played, especially the role it added to evasion in Limited, the mechanic had several big complaints. Many thought it didn't capture the feel of the Ring as it didn't have any downside built into it. Some just wish it had a different name, while others wanted a mechanical overhaul. Some didn't like how complex it was, as it was hard to remember what bonuses it granted you. In hindsight, we wanted it to have three abilities instead of four.
Roles were fiddly and had logistical issues.
While most players liked the enchantment theme, some did not like the roles. They were hard to remember, and it was often hard to get the appropriate token in Limited. Some complained there were too many, while a different group wished they were more dissimilar from one another. A final complaint was from players who wished roles had a bigger mechanical impact in Constructed

Bwahahahha...

The set was a bad execution of a backdrop set.​

While players generally enjoyed Ixalan bringing in new themes, that positivity was mostly missing from Murders at Karlov Manor. Some felt there wasn't enough Ravnica in the set. Others felt a murder mystery should have been on a different plane, with New Capenna being the most common callout. On top of that, the set just spent way too much of its real estate on the murder mystery theme. Many felt it cheapened Ravnica by adding detective tropes. The consensus was that the murder mystery portion should have been a lot smaller, with some other more Ravnica-centric aspects filling in the void.

Guess how Thunder Junction turned out!
The plane felt paper thin.
If the mechanics were the biggest compliment, the worldbuilding was the biggest complaint. Players had been so eager to see Magic's take on the Western genre, and most thought the set didn't really deliver on it. It felt very surface level and not a unique take on the genre. This was exacerbated by the lack of a Planeswalker's guide, though the worldbuilding team did put a lot of work on aspects of the set that players didn't get to learn about. Players would learn things, such as no creatures being native to the plane, while being introduced to the cactus creatures, not understanding how those seemingly contradictory facts coexisted.

Take a drink everyone. They finally admitted we were right all along.
 
Take a drink everyone. They finally admitted we were right all along.
And Nothing will change.

Speaking of Things that won't ever change.

I finished the Podcasts for Wilds of Eldraine (and the actual Wilds of Eldraine plot they started uploading the actual stories on youtube at this point)

and its not as abysmally bad as the Phyrexian shit, but holy fucking hell Rowan Kennrith is a bitch, and quite frankly the two Thots who are doing the podcast apparently don't even pay attention to stories that they actually RECORD TO BE PUT UP ON YOUTUBE THEMSELVES...because during the recap podcast they straight up ignore that Immodane was having her own knights assault villages so she can show up to "Save" everyone.

Also Kellen is somehow more of a faggot as a character than his art suggests and he apparently just left home through an Omen Path without telling his Mother and Step Dad.
 
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