Jasper1834
kiwifarms.net
- Joined
- Jan 27, 2021
He'll have something to do with treasure tokens.Mr. Krabs banned in the first week, I'm calling it.
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He'll have something to do with treasure tokens.Mr. Krabs banned in the first week, I'm calling it.
What is there to market? OG Tarkir was near a decade ago at this point. Seige Rhino being a fun meme, Fetches and Delve being broken in older formats.
Like the Wedges are cool and lord knows Magic the Gathering's Playerbase will just consoooom anything with Multicolor themes, but like The Khans aren't a thing anymore in the way they were before, We had Narset in this timeline ignite her spark and lose it, Anafenza is dead, Sidsi is an Undead Thrall, Zurgo is around..but he SHOULD be Allied with the Dragons given that Ojutai and He worked together to fight the Phyrexians and Surrak is working for Atarka..and is a favored servant because he is strong.
Then we have Jace, Vraska and Loot..whom we have no actual fucking idea what they are doing, we have had 3 sets since Jace and Vraska got ahold of Not Baby Yoda and we still don't actually know what the goal is.
Like the Marketing is gonna be "Remember the Khans! Remember the Dragonlords! THEY BE FIGHTING NOW!"
Edit : I say this as someone who likes OG Tarkir, it was a cool set I just don't fucking know what "Marketing" there is supposed to be because the main draw of the plane was removed and..while you can just "Bring the Khans back" it will just be another instance of WOTC undoing the ending of a Block's storyline so we can trot out the thing people liked.
We Left Tarkir in the Wrong State
For most of the other mistakes, I think I know what I'd do if I had to do the block over again. The solution to this one, though, is far less obvious. Magic has a long history of creating cool, exciting worlds and then trashing them. I believe it is one of the biggest issues with a three-set block, that the need to make the last set so different mechanically pushes us to do radical things to the world to match the environmental shift.
Long ago, we saw mechanics as disposable; we then came to realize that they were valuable tools we could reuse. I think in many ways we used to see worlds in the same way. We visit and move on. But now we're realizing we've built cool places we want to go back to. That gets us to this problem. We made a very compelling world that players fell in love with, and then we changed it to a less compelling world forever. Now, I don't believe we thought we were doing that. We over-valued the Dragon-filled world and underestimated the warlord clan world.
This also ties into another problem. One of the reasons we chose a wedge theme for Khans of Tarkir was because we knew it wasn't mechanically deep enough to use for an entire block. But by giving players a taste of wedge in the beginning, we set up a desire for us to deliver that for the whole block when there was no way we could.
What do these two things mean? It means with 20/20 hindsight, we did the change backwards. We should have started with Dragons, probably with another layer added in and then had the world change to clan-filled wedge world. Players would have been excited to get wedge without any expectation for more as the block would have ended.
The reason this change is so problematic is that we went to Tarkir, Sarkhan's homeworld, because we wanted to end with Dragons. Tarkir was a world defined as having no Dragons, so starting with Dragons would have required a completely different world—meaning this is a messy problem with no easy solution.
[snip]
Khans of Tarkir block had ten clan mechanics. In addition, it had the return of one of the most complex mechanics in Magic's history—morph. But not just morph—it also had two variants on morph, and one of those was extra complex. That was a lot. Design worked hard to make sure all the non-morph mechanics were on the simpler side, and we connected the ten clan mechanics so they played nicely with one another.
How'd we do? I think for the volume of mechanics we juggled, we did well, but we still bit off way more than we were supposed to. Looking back, I question the inclusion of morph and its variants. The block could have just had the ten clan mechanics and been fine. Yes, it would have been different, but I think we could have made a very compelling design. But the entire set was built around morph—so by the time I realized what was going on, it wasn't something we could take out.
Bullshit, this is bullshit, the plot of Tarkir (At the time, Minus one major plot point) makes sense. Ugin coming back meaning Dragons rule the plane makes sense, and again I am willing to bet that you could ask people at a Magic Con why they like the Khans and you won't get a single answer beyond "They are cool" "Wedge faction!"We Left Tarkir in the Wrong State
You mean Tarkir as Social Media thinks it should have been."Tarkir as it should have been"
Because Troonery is a Fashion Trend in Lefty Nerd Circles at the moment.Hey, genuine question that has prolly been answered ten times, but, why the fuck are there so many troons that play this game?
Hey, genuine question that has prolly been answered ten times, but, why the fuck are there so many troons that play this game?
Because Troonery is a Fashion Trend in Lefty Nerd Circles at the moment.
Well Pandered.And Wizards of the Coast actively panders to them, HARD.
Well Pandered.
I bet as Universes Beyond kicks Magic IP out of the game we will see much less Troonery.
And now we know how Universes Beyond dies in 5 years.I can actually see UB actually increasing it, given that the likely candidates for UB collaborations are of franchises that already attract troons.
In principle? Yes.The fact that the Wedge Khans are more popular than the dragonlords doesn't mean you just wave Nissa's Girl Cock like a magic wand and undo it.
Well I technically meant as MaRo thinks it should have been.You mean Tarkir as Social Media thinks it should have been.
Depending on definitions of "die," I'd give it 3.And now we know how Universes Beyond dies in 5 years.
5 is pretty charitable. Especially when you look at how fast the pendulum swung in the last month. Either they knock off this stuff or die, and even Hasbro can see thatAnd now we know how Universes Beyond dies in 5 years.
No but that is why people give more of a shit about Universes Beyond than Magic's Failed IP.In principle? Yes.
You think they're actually going to hold to any principle though? They went and made up a reason for Kaladesh to change its name. They're going to invent a reason for the clans to come out on top for Tarkir2.
The problem is, if you do "Tarkir in Reverse" then..how does Ugin not die?Though I think you're confusing a bit MaRo talking about "ought" with what "is." Yes - as they wrote Tarkir, the story made sense, because that's how you construct stories. What MaRo is saying is that looking back, if they had the knowledge then they have now, they would have flipped the story and... well they would have done a lot of things differently. And had they done those things differently at the start, then we would have gotten a different story, one where the clans ending up in charge instead of dragons makes sense.
MaRo will literally only follow the Popular (Positive) Opinions like a Cow being lead by the nose, the only opinion he has of his own is "UN SETS ARE COOL"MaRo thinks it should have been.
Depending on definitions of "die," I'd give it 3.
I am giving it 3 years before they announce "Scaling Back" of Universes Beyond, and Development is 2 years behind.5 is pretty charitable. Especially when you look at how fast the pendulum swung in the last month. Either they knock off this stuff or die, and even Hasbro can see that
All the weirdos in traditional nerd communities aren't going to go away at best you simply won't have products pandering to them, but the people will still be there.5 is pretty charitable. Especially when you look at how fast the pendulum swung in the last month. Either they knock off this stuff or die, and even Hasbro can see that
They will once "Nerd Chique" stops being a fashion Trend.All the weirdos in traditional nerd communities aren't going to go away
Oh I'm not arguing with you about that.No but that is why people give more of a shit about Universes Beyond than Magic's Failed IP.
Yeah, the plot definitely works as they built it. Had they want to do the reverse, they would have to do something like... well they would probably repeat Sorin's story where Ugin didn't show up on Zendikar because he was busy on Tarkir. And/or they make up some story where Bolas went and locked up Ugin in a jail and the dragons are dying out on Tarkir because daddy hasn't been home for awhile.The problem is, if you do "Tarkir in Reverse" then..how does Ugin not die?
The Khans vs Dragon stuff plot wise is not the main thrust of the plot of Tarkir's first block, they were window dressing while the main plot was "Sarkhan finds out what the fuck happened with Ugin cause he No Showed when the Eldrazi got unleashed twice now"
Like The Dragons are Alive because Ugin is alive now that makes sense, Ugin Alive and the Khans Ruling Tarkir are kind of mutually exclusive unless you completely rewrite the entire plot from the ground up to be something completely different which means the Khans probably aren't going to get as popular as they are because part of the reason people latched onto the Khans is becuase they were only in the first set of the block and some of the second.
Ok that's a fair point. Though now that you point out, I wonder if it would take longer - 6 or 7 years since they're going to ride "LotR was the biggest selling set OF ALL TIME" for awhile.I am giving it 3 years before they announce "Scaling Back" of Universes Beyond, and Development is 2 years behind.
When they Did the 1 Large 1 Small, we got
Zendikar 2
Innistrad 2
Kaladesh
Amonkhet
Ixalan
So that is about 3 years before switching to "All Large Blocks" in 2018 with Dominaria and this lasts until 2023 so about 5 Years, were we get our next major "shift in Focus"
Wait - Kellen was supposed to be a saga?"we are no longer going to be focusing on Planeswalkers."
And now 2 years after that..we JUMP to "Universes Beyond are Standard Tentpole sets" which is obviously an emergency move because the Kellen and Loot sagas have been absymal.
More importantly Spider-Man + Elsa is now canonDang it! Tarkir isn't out and they're already advertising Spider-man.
https://magic.wizards.com/en/news/feature/collecting-marvels-spider-man https://www.ign.com/articles/spider-man-magic-the-gathering-crossover-reveal-card-spoilers
Games like this attract people who want to feel superior over others, troonery is an ultimate trump card these days and forces most people to behave how you demand. When troonery falls out of favor in the public eye, or becomes something that's accepted with indifference, you'll probably see a lot of them detroon all of a sudden.Hey, genuine question that has prolly been answered ten times, but, why the fuck are there so many troons that play this game?
But the point of the plot is seeing what the hell is up with Ugin, that is why we went to Zendikar afterwards because Daddy Ugin is gonna solve (not because LOL he is a Bant Elder Dragon so he cares more about Ecology than fixing the Eldrazi problem) things.Again, this is all assuming we still keep Ugin tied to Tarkir in some way
They say every single fucking set sells amazing till Maro has to admit "No MKM was a failure" 2 years later. I fundementally do not trust anything Wizards says about sales.Ok that's a fair point. Though now that you point out, I wonder if it would take longer - 6 or 7 years since they're going to ride "LotR was the biggest selling set OF ALL TIME" for awhile.
Yes, that is why he was in every set, The Storyline from Wilds of Eldraine to Thunder Junction was in THEORY about Kellen finding his Father (Oko), it is just that Wilds was the only story where he was the POV character because WOTC is literally retarded when it comes to writing. The worst part is that Kellen himself was kind of cool as a dude when he was around, you have the Skeleton of an actually interesting story with him.Wait - Kellen was supposed to be a saga?
Did anyone care? Even tumblrites?
I'd have the former khans work with dragons to reform the wedge colors while simultaneously making the dragons into wedge colored beings. Like Zurgo being Ojutai's Muscle or Surrak being forced to help Silumgar.The problem is, if you do "Tarkir in Reverse" then..how does Ugin not die?
The Khans vs Dragon stuff plot wise is not the main thrust of the plot of Tarkir's first block, they were window dressing while the main plot was "Sarkhan finds out what the fuck happened with Ugin cause he No Showed when the Eldrazi got unleashed twice now"
Like The Dragons are Alive because Ugin is alive now that makes sense, Ugin Alive and the Khans Ruling Tarkir are kind of mutually exclusive unless you completely rewrite the entire plot from the ground up to be something completely different which means the Khans probably aren't going to get as popular as they are because part of the reason people latched onto the Khans is becuase they were only in the first set of the block and some of the second.