Magic The Gathering

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Meme checks out.
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Could be. I always figured with mono you got higher consistency or at least a good commander with the downside of needing to use suboptimal colorless cards to fill the gaps or just dealing with the gaps. But I guess people felt the need for Red and White to change since their identities were designed around 20 life 1v1 rather than 4 FFA.
Well the Original Theory is that the more colors you have the worse your mana gets, but Fetches/Shocks cover that downside in 4/5 colors if you pay attention to what you are getting which is pretty easy in a 4 player game where you have time to consider what colors you really need.

Its gotten less true in 2/3 over the years with the cycles of Dual lands they have printed, its gone to the point where the Temple Cycle were staples to the fact that they rarely see play anymore and even in Mono-colored you just have infinite Utility lands so you don't play basics.

If Blood Moon were socially Acceptable it would be the best card in the format lol.

Whelp fuck the Hybrid Wars...

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Ship Wars 2 is gonna be the new hotness.
 
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But otherwise White gets only "on time" mass creature revival
There are a few other cases in white beyond the 2-cmc-or-less ones: Storm of Souls (this card is insanely underrated btw), Angel of Glory's Rise, Hourglass of the Lost, and Rally the Ancestors. Notably these all released after Pyrrhic Revival, but I think the WB idea was 'these two colors are the ones that can put creatures from the graveyard onto the field.' Whereas a card like Augury Adept is definitely more of a UW card than a hybrid, as U doesn't gain life and W doesn't draw from combat damage.
There has been a couple attempts to make things easier at a glance but it hasn't worked the best. You had the ranking system and now brackets, but those were controversial.
Brackets were controversial for a week in the same way that the Legend Rule change was (and then, with Ixalan, the planeswalker-legend-rule). Nowadays, while people don't exactly defer to them 100%, everyone accepts that what they attempted to do is enormously helpful for having a conversation about games, and the only ones still malding about it are the pubstompers who took advantage of the old system.

The idea of turns-in-a-game, the vehicle by which the game ends, presence of extra-turns or combos are all things that players can fit into discussing which decks to play, and I think people en masse are realizing that bracket 2-3 produces byfar the best results for variety-filled fun games where everyone has a good time and gets to feel they actually contributed to a game's resolution. Pubstompers are malding, coping, seething, struggling to explain how thoracle-consultation on the back of vamp-demonic with double-force backup is somehow bracket 2, but rest assured they're still trying. I've seen some really... interesting basket-cases.
Could be. I always figured with mono you got higher consistency or at least a good commander with the downside of needing to use suboptimal colorless cards to fill the gaps or just dealing with the gaps.
In the early days of the format, this was definitely the case. If you have a budget, even more so. The 5c decks I have use cheap landbases - gates, towns, and the snow/DMU duals that enter tapped, and the tradeoff for having access to everything in those decks is that they tend to be slower to bat. This feels reasonable, but that's just not how like 90% of people build 5c: if anything, they tend to be more consistent than mono-colored, since they just run all the staples and life-totals are irrelevant when your wincons are 1/2-card combos.

This is why I think the hybrid change is being so vehemently opposed: its actual in-game effect is to give mono and two-colored decks more tools which the 4/5c piles already had access to. And as was mentioned with stuff like Privileged Position - monocolored decks can cast them easily, and two-colored (if they cut back on utility lands) can still reasonably get them out, meaning that it's unlocking tools that 4/5c themselves might not have reasonably been able to take advantage of. Wallet-warrior combo shitters fear the green deck being able to tech Gutteral Response. (Though obviously, this wouldn't really be expected in pick-up games.)
 
i feel like giving mono colored decks more tool is not the issue. The real issue is that wizards has been breaking the color pie already.
 
i feel like giving mono colored decks more tool is not the issue. The real issue is that wizards has been breaking the color pie already.
Other than really minor stuff like giving blue terrible creature removal that turns shit into frogs with no abilities or whatever and giving black bad answers to non-land non-creature permanents color pie "breaking" has mostly been raising the floor on the subject of touching cards. Since Magic: The Gathering is a card game it turns out that every deck in the game needs to touch cards and saying that your color identity is that you don't get to play Magic if the game goes past turn 5 than your color identity is just being kind of shit.
 
Other than really minor stuff like giving blue terrible creature removal that turns shit into frogs with no abilities or whatever and giving black bad answers to non-land non-creature permanents color pie "breaking" has mostly been raising the floor on the subject of touching cards. Since Magic: The Gathering is a card game it turns out that every deck in the game needs to touch cards and saying that your color identity is that you don't get to play Magic if the game goes past turn 5 than your color identity is just being kind of shit.
If you listen to MaRo's podcast he outright states this. That they are moving away from "C can't do something" and more to a philosophy of "how does C do _?" Like you said, card draw being one of the most obvious but it covers almost every other aspect.

It can be jarring to some of us older players who remember how it was but overall I think it is an improvement (until they find a way to break it).
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It can be jarring to some of us older players who remember how it was but overall I think it is an improvement (until they find a way to break it).
Am I alone in thinking "C cant do X" is gay? I much much prefer colors being defined as what a color CAN do or focuses on.

Obviously every color cant realistically do everything, but saying a color is prohibited from whatever is dumb and lame and I don't think the game was ever initially designed that way
 
Am I alone in thinking "C cant do X" is gay? I much much prefer colors being defined as what a color CAN do or focuses on.

Obviously every color cant realistically do everything, but saying a color is prohibited from whatever is dumb and lame and I don't think the game was ever initially designed that way
Well it was kind of originally. Like white had little to no card draw and in some articles/podcasts MaRo even mentioned that they were deliberately avoiding giving white card draw because it was the color with "answers for everything."

And if you look at some of early magic, there were definitely "can't do" aspects for some of the colors. Ironically enough, one of Garfield's original concepts was that a color CAN do something it couldn't against an enemy. Hence why this card existed in alpha.
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Well it was kind of originally. Like white had little to no card draw and in some articles/podcasts MaRo even mentioned that they were deliberately avoiding giving white card draw because it was the color with "answers for everything."

And if you look at some of early magic, there were definitely "can't do" aspects for some of the colors. Ironically enough, one of Garfield's original concepts was that a color CAN do something it couldn't against an enemy. Hence why this card existed in alpha.
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Right, one color hosing another is one thing for sure.

But alpha also had green flyers and green permanent destruction

I guess my thing is...like...a dragon. Dragons fly. In my opinion, in a high fantasy world, every color can have flying dragons. But what do those dragons DO? That will define their color identity.

Instead of saying "green cant fly" give them flying creatures but tie green effects to it

And yes, I know we have green flyers and they're not really that rare but have heard mark rosewater say green cant or shouldn't have flying. Blue should have direct damage, etc
 
Right, one color hosing another is one thing for sure.

But alpha also had green flyers and green permanent destruction

I guess my thing is...like...a dragon. Dragons fly. In my opinion, in a high fantasy world, every color can have flying dragons. But what do those dragons DO? That will define their color identity.

Instead of saying "green cant fly" give them flying creatures but tie green effects to it

And yes, I know we have green flyers and they're not really that rare but have heard mark rosewater say green cant or shouldn't have flying. Blue should have direct damage, etc
There's a good amount of green dragons with flying though.* Flying isn't quite out of the color pie for green, but dragons are mostly red and green flyers should be big hecking chonkers (or 0 power mana dorks, I guess) and not on cheap/small bodies like glint hawks or delver of secrets or whatever.

*- Also my favorite one on there, not that's it's good or anything, is Emerald Dragon for giving you an overcosted non-creature stifle in green
 
There's a good amount of green dragons with flying though.* Flying isn't quite out of the color pie for green, but dragons are mostly red and green flyers should be big hecking chonkers (or 0 power mana dorks, I guess) and not on cheap/small bodies like glint hawks or delver of secrets or whatever.

*- Also my favorite one on there, not that's it's good or anything, is Emerald Dragon for giving you an overcosted non-creature stifle in green
Emerald dragon is cool but its on that retarded book mechanic thing so its a no from me dawg
 
Such as giving you treasures on a hit to the face?
To be fair that is a top down thing, Old Gnawbone is a card of a character who is fascinated with mortal politics and bribes people to spy for her.

Also she has a real name Claugiyliamatar.
 
MaRo's latest podcast was on "lessons learned" for the murders set.

Pretty funny. I would highly recommend listening to it.

But alpha also had green flyers and green permanent destruction

I guess my thing is...like...a dragon. Dragons fly. In my opinion, in a high fantasy world, every color can have flying dragons. But what do those dragons DO? That will define their color identity.

Instead of saying "green cant fly" give them flying creatures but tie green effects to it

And yes, I know we have green flyers and they're not really that rare but have heard mark rosewater say green cant or shouldn't have flying. Blue should have direct damage, etc
You're kind of asking 2 different things.

Yes, in original alpha, all 5 colors had flying creatures. White and Green were the least at 3 while the others had 5 (though one of the red you had to pay for its flying). But since then green has become the "least" flyer (really their flying is "reach") while white has become secondary in it.

If you gave all colors "flying" then it's a question of - well why not have all colors get all keywords? and then at that point the only way to distinguish between the colors is basically the P/T stats and then the gametext. Which... you're going to start running out of iterations of all that over time. What they ACTUALLY do are different flavors of evasion. Basically if I have an attacker and you have a 0/1 creature, then you won't take damage. What can I do to get around (evade - hence the term) that creature?

Blue's principle method is flying as is white I believe. Green's is trample. Fear/Intimidate used to be Black's but they've moved away from that. Now it's menace for it and red. (Red is secondary in trample IIRC and has the "can't block" on stuff too.) So as you can see, each method essentially accomplishes at core the same thing, but the finer details give each color a more unique feel.
 
@Flexo cant quote the post but it pisses me off to no end the justification he gives for why it wasn’t Capenna.

“Oh, the set didn’t perform well, so we wanted to give people more time to come to like the set…”

The set did fine by my memory, with the only major gripe I remember being why is the set ONLY mobsters, no back and forth. This would have been a great chance to make people realize how much they actually likes the set and…

“There was no law on the plane, so it didn’t really make sense.”

YOU. LITERALLY. CAN FIX THAT. THATS THE WHOLE POINT. Angels have been brought back to the plane!!! That would have fixed the issue!!

“Well, people didn’t know anyone from the plane”

Ob nixlus is RIGHT THERE!!!! You desparked him!! Have him get killed or FAKE HIS DEATH and pin it on the new leader of the angel detective faction! If a retard on the KIWI FARMS can write this shit you can too MARO!!

I will also say I think his ranking of the set mechanics is spot on though, the only mechanics that really were any good were the returning/fixed mechanics. The fact he couldn’t remember what Cloak was is also very funny to me.
 
@Flexo cant quote the post but it pisses me off to no end the justification he gives for why it wasn’t Capenna.

“Oh, the set didn’t perform well, so we wanted to give people more time to come to like the set…”

The set did fine by my memory, with the only major gripe I remember being why is the set ONLY mobsters, no back and forth. This would have been a great chance to make people realize how much they actually likes the set and…

“There was no law on the plane, so it didn’t really make sense.”

YOU. LITERALLY. CAN FIX THAT. THATS THE WHOLE POINT. Angels have been brought back to the plane!!! That would have fixed the issue!!

“Well, people didn’t know anyone from the plane”

Ob nixlus is RIGHT THERE!!!! You desparked him!! Have him get killed or FAKE HIS DEATH and pin it on the new leader of the angel detective faction! If a retard on the KIWI FARMS can write this shit you can too MARO!!

I will also say I think his ranking of the set mechanics is spot on though, the only mechanics that really were any good were the returning/fixed mechanics. The fact he couldn’t remember what Cloak was is also very funny to me.
Would not have mattered.

It won't matter where you put it if the person writing the mystery is so retarded they made the culprit someone who is part of a Hive-Mind, also you can't have a Plane's plot actually Advancing, like Capenna has to be the Demon Ruled world we aren't allowed to let the angels set up shop because that will actually change the setting from it being the Demon Ruled world...
 
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