Magic The Gathering

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My thought re: Ashling the Limitless is you play it with things to reduce the cost of your elementals by 1 generic mana (which works with the evoke alternate cost) and play big 5 color elementals tribal and throw in a moneyball manabase to mess with all the nerds playing bracket 1-3. I'd eschew End The Turn since it exists on all of 2 non-terrible cards (Old-Obeka and sundial) and play sacrifice stuff and scam/blinks and maybe garbage reanimation cards like Spirit Sister's Call if you want to cascade off Malestrom Wanderer 6 times instead of just 4

Edit: Also a sick deck for my boy:

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Chat, is this true?
601.2f most relevant but here's the rules
702.74. Evoke
702.74a Evoke represents two abilities: a static ability that functions in any zone from which the card with evoke can be cast and a triggered ability that functions on the battlefield. “Evoke [cost]” means “You may cast this card by paying [cost] rather than paying its mana cost” and “When this permanent enters, if its evoke cost was paid, its controller sacrifices it.” Casting a spell for its evoke cost follows the rules for paying alternative costs in rules 601.2b and 601.2f–h.
601.2b If the spell is modal, the player announces the mode choice (see rule 700.2). If the player wishes to splice any cards onto the spell (see rule 702.47), they reveal those cards in their hand. If the spell has alternative or additional costs that will be paid as it’s being cast such as buyback or kicker costs (see rules 118.8 and 118.9), the player announces their intentions to pay any or all of those costs (see rule 601.2f). A player can’t apply two alternative methods of casting or two alternative costs to a single spell. If the spell has a variable cost that will be paid as it’s being cast (such as an {X} in its mana cost; see rule 107.3), the player announces the value of that variable. If the value of that variable is defined in the text of the spell by a choice that player would make later in the announcement or resolution of the spell, that player makes that choice at this time instead of that later time. If a cost that will be paid as the spell is being cast includes hybrid mana symbols, the player announces the nonhybrid equivalent cost they intend to pay. If a cost that will be paid as the spell is being cast includes Phyrexian mana symbols, the player announces whether they intend to pay 2 life or a corresponding colored mana cost for each of those symbols. Previously made choices (such as choosing to cast a spell with flashback from a graveyard or choosing to cast a creature with morph face down) may restrict the player’s options when making these choices.
601.2f The player determines the total cost of the spell. Usually this is just the mana cost. Some spells have additional or alternative costs. Some effects may increase or reduce the cost to pay, or may provide other alternative costs. Costs may include paying mana, tapping permanents, sacrificing permanents, discarding cards, and so on. The total cost is the mana cost or alternative cost (as determined in rule 601.2b), plus all additional costs and cost increases, and minus all cost reductions. If multiple cost reductions apply, the player may apply them in any order. If the mana component of the total cost is reduced to nothing by cost reduction effects, it is considered to be {0}. It can’t be reduced to less than {0}. Once the total cost is determined, any effects that directly affect the total cost are applied. Then the resulting total cost becomes “locked in.” If effects would change the total cost after this time, they have no effect.

601.2g If the total cost includes a mana payment, the player then has a chance to activate mana abilities (see rule 605, “Mana Abilities”). Mana abilities must be activated before costs are paid.

601.2hThe player pays the total cost. First, they pay all costs that don’t involve random elements or moving objects from the library to a public zone, in any order. Then they pay all remaining costs in any order. Partial payments are not allowed. Unpayable costs can’t be paid.
Example: You cast Altar’s Reap, which costs {1}{B} and has an additional cost of sacrificing a creature. You sacrifice Thunderscape Familiar, whose effect makes your black spells cost {1} less to cast. Because a spell’s total cost is “locked in” before payments are actually made, you pay {B}, not {1}{B}, even though you’re sacrificing the Familiar.
 
In retrospect it really is crazy how busted Grief was. It started as one of the "meh" MH2 pitch elementals and became arguably the best one once the right shell for it was discovered.
Yes and no.

I don't think Grief on it's own is really busted as hell, but Grief and having enough variants on "1 CMC when your creature dies return it to play" (Thanks for getting Rid of Regeneration WOTC)
 
Yes and no.

I don't think Grief on it's own is really busted as hell, but Grief and having enough variants on "1 CMC when your creature dies return it to play" (Thanks for getting Rid of Regeneration WOTC)
Those effects + Ephemerate, yeah. In Modern, Rakdos Scam pre-Fury ban and Orzhov Scam post-Fury ban.
Legacy you just played it alongside Psychic Frog (now also banned) and a Reanimator package. A very common T1 for Dimir Rescaminator was evoke Grief + Reanimate Grief. Turns out stripping the best two cards from your opponent's hand while leaving behind a 3/2 menace made for a lot of shitty games. Even more so if the player on the receiving end had to mulligan.
 
The cheapest Animar is $9.30 at the time of typing this so if ya'll want one best get one before New Ashling is confirmed.
 
Those effects + Ephemerate
Ephemerate wasn't even the good one with that deck, the scam deck didn't start going really hard till people realized "Blinking Grief means he attacks a turn later, if I use Undying Evil or Malakir Rebirth he can start chipping in on turn 2"

and well Fury.. "Sure i went down 3 cards, but I have a turn 1 4/4 Doublestrike"
 
I'd eschew End The Turn since it exists on all of 2 non-terrible cards
Ahh, but here's some secret sauce. Of note, the 'sac-at-end-of-turn' trigger still persists this way after they phase back in, so to keep them around 'permanently' they need to attack every turn.

This is one of those cards I expect to spike one of these days, probably. For now, it's simply a goat in some old-school Sedris.
 
Ahh, but here's some secret sauce. Of note, the 'sac-at-end-of-turn' trigger still persists this way after they phase back in, so to keep them around 'permanently' they need to attack every turn.

This is one of those cards I expect to spike one of these days, probably. For now, it's simply a goat in some old-school Sedris.
I think that's also a distraction from how I would build it, There are very few elementals that have such a great body that I want to put a card in my deck just to avoid paying taxes for a token copy of their body. I'm more interested in sacing them to an ashnod's or putting a skillclamp on them and letting them rip.
 
I think that's also a distraction from how I would build it, There are very few elementals that have such a great body that I want to put a card in my deck just to avoid paying taxes for a token copy of their body. I'm more interested in sacing them to an ashnod's or putting a skillclamp on them and letting them rip.
Oooooh yeah. Heirloom blade or Forebear's Blade could be some fun in those.
 
Yeah I've seen him, he's cute. He's definitely a skeleton commander but not a tribal one. There are decent commanders for a skeleton deck beyond dumb contamination style combos but I'm talking something like "When a skeleton X do Y", "All skeletons have X", "Create X skeletons when you Y". Ideally in Jund for my own tastes but Sultai is fine too.
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Thinking a bit harder on how hard I would go on the sacrifice theme (very), Ashling is also a great deck for birthing pod, pyre of heroes (tribal birthing pod we have at home) and another shitty pet card Altar of Bhaal. Also a great deck for Greater Good abuse.
 
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