- Joined
- Jul 30, 2017
What baffles me is if you go back and look at this article:Fires is a shitty card, and we got another year of it in standard.
This is one of my personal blunders. I started trying to create a simple replacements for cantrips (Cards that cost a card but essentially not mana) and ended up with a mechanic that fundamentally broke the game. The free mechanic, for those that do not recognize the nickname, are spells found in the Urza's Saga block that when played untap a number of lands equal to the spell's converted mana cost. (Time Spiral, Frantic Search, Tolarian Winds, etc.)
This mechanic proved to be fundamentally broken. The major problem with it was that players used it as a means of mana generation. Normally, a mechanic can be fixed with costing, but the free mechanic had the weird property of improving as the mana cost was raised. The valuable lesson R&D learned with this mechanic was that not everything created in design can necessarily be balanced in development.
Mark and them should KNOW that circumventing the mana costs in the game always breaks it.
Scroll down the article a little further...
The lesson here is that the card designers have to learn to respect the past. If something's was broken before, odds are it might be broken again.
Was weed recently legalized in Seattle? That's the only thing that explains some WotC decisions.