Marvel Rivals - Superhero slop meets overwatch

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Black Cat's design is a fucking mess, I do not know what they were thinking. She feels like a jumble of abilities.
I can see what the intent behind her kit was - her buyables all all just shit that she's stolen over the years, and she's using them to her advantage. The problem is...
Her buyable abilities don't seem that great.
...that this is an understatement. At least the self purge and the grounding ones are fine, but the rest? 2 seconds on Invis does absolutely nothing, the surface portal is comically map dependent, and the wallhack orb, while somewhat useful, would be much better if she wasn't a melee character. The Tablet of Money needs no mentioning, if you actually grab that you deserve to be laughed at. I feel like if they cut two of those, nothing would really be missed.

She's arguably a worse Black Panther, with her biggest upside being the sheer amount of money they'll make with Gooner Skins
 
We need racially segregated matchmaking because it's niggers in USA and Muslims in Europe who play DPS only and force the rest of us to play the roles the team need. I'm a veteran of 2016 Overwatch so I already have the mental conditioning to just accept I will literally never play DPS.

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You can either except this yourself or be based and just play what you want; but know that your games will be 70% misery because niggers will cry to the high heavens about the team comp but refuse to swap to support or tank.
As someone that played from Season 0 to the end of Season 5, there's an enormous amount of delusional DPS mains with main character syndrome, especially the Dive mains. Dive mains are notorious monkeys that will jump into the enemy team 1v4 with no allies around, nearly kill someone, and then cry that they couldn't kill anyone. If they ever learned that their mic is useful for coordinating focus fire instead of just screaming like monkeys, they'd be dropping bodies left and right. All it takes is "hey, let's molest this guy!" to your teammates and no amount of triple support healing they complain about will stop them from getting a pick.

This isn't even a unique phenomenon for hero shooters. In any game with the Tank/DPS/Healer format, it's par for the course that the DPS role always attracts the unstable retards that don't understand teamwork and are more fixated on their dopamine hits from seeing big numbers and getting kills. I didn't play much Overwatch but I've heard some say role queue didn't solve the core issues that Overwatch was facing when it was added but at this point, I don't really care. I'm probably only going to come back to play the PvE modes because until they add rolequeue, I'm not dealing with solo tank hell. I'm tired of watching the 3 DPS monkeys refuse to peel, don't coordinate their focus fire to get a pick, and then flame their team when they lose. I want to see these Snoy console nigs cry they have to wait in queue for an hour+ to play their one-trick character.

Please Netease, give me the power to banish these duelist monkeys back to an hour+ queue if they get mouthy at the cost of a 15min deserter debuff.
 
DPS auto-lockers are the reason I largely don't take the game seriously - and why I just farm my missions in the VS AI mode. Least there I can just play whatever and not have to worry about 5 retards throwing because they all think they're the Main Character.
 
DPS auto-lockers are the reason I largely don't take the game seriously - and why I just farm my missions in the VS AI mode. Least there I can just play whatever and not have to worry about 5 retards throwing because they all think they're the Main Character.
This is a class based/hero based multiplayer game issue in general.

When I played Battlefield 6, niggers were raging because of how many fucking assault/support players there were, but never enough engineers to counter tanks/APCs so I had to switch 50% of the time.

No one wants to play medic in TF2. No groid wants to play support/tanks in Overwatch. Hell even in Helldivers 2, You'll have niggers who will bring whatever the fuck they want on high difficulties.

The decline of community servers/rise of matchmaking and not having access to like 4-6 friends at any time sucks balls.
 
I think the fun of hero shooters is that you have a lot of characters to learn and each ones kit and playstyle makes you truly inhabit the character. Once I learn a character I move on to another one and when I'm in a competitive environment I will (hopefully) rape the enemy team because I can respond to whatever team comp they have.

When you're a nigger hoping onto OW or Rivals, you're treating it like Fortnite or NBA 2k; it's essentially a singleplayer game for them. They like dive characters because that is the closest you can get to lone wolf/singleplayer, it has the most buttons to press, and the characters are all the popular ones like Spider-Man, Black Panther, Daredevil, etc.
I've heard some say role queue didn't solve the core issues that Overwatch was facing when it was added
It really did not, it just made getting into a match take longer. The core problem in OW is that no one wants to play tank, and making it 5v5 was an insanely stupid decision because that just meant tanks had more pressure to perform well; meaning even LESS people wanted to play tank. To give credit to NetEase, Rivals' kit designs are not at all perfect; but their tanks are a lot more fun to play and have more options in their kit which deters counter-swapping. The new OW team said 6v6 isn't coming back because there aren't enough people playing tank and they fear queue times going up but Rivals has like 1/10th the playerbase of OW and I see plenty of Tank players.

Overwatch has really toxic abilites like Ana's anti-heal grenade which makes tank a nightmare and the balance is crap because with only 1 tank on each team; they are trying to create really strong oppresive characters but with weak exploitable kits; it's understandable that newcomers go "fuck that" and just play newbie friendly dps and supports like Mcree and Mercy.

Also role queue means that when someone is sucking cock at their character, you can't just swap and keep a decent comp. I can't tell you how many of my comp games in Rivals has been 2 or more of us swapping roles and snatching victory from the jaws of defeat. It makes you a better player, you will be forced out of your comfort zone.
 
>gets into game
>sees teammate insta lock Spidey
>Lord Spidey
>Spidey goes negative
>Doesnt switch
>we lose
>Spidey blames teammates
Good to see that nothing has changed at all. I wouldn't mind returning to it, but I guess that the EOMM is still actively hampering any fun you can have with the game.
 
Good to see that nothing has changed at all. I wouldn't mind returning to it, but I guess that the EOMM is still actively hampering any fun you can have with the game.
On first sight it's a fun enough game, but the EOMM is just so fucking out of control it's pointless to even play. It's a Chess game where every time you capture a piece the opponent is pretty much allowed to kneecap you in retaliation to keep things "even". My friends mostly play on Console, I did the ranked grind once and ocasionally they call for some QPs but I would never play this regularly again. The devs saying there's no EOMM but copping to "Basically we have EOMM but it's called different!" is such a shitty, narcissistic, semantics-game excuse. I'm sure they'd deny there's a handicap too but it's plain obvious to anyone with half a brain that the losing team gets expanded hitboxes, reduced hurtboxes, and faster ult charge. Specially when none of them are good enough to stop the problem player on the winning team.

The matches WILL be even, they WILL be close, there WILL be rubberband moments, even if two seconds ago you were utterly destroying the dudes to the point they couldn't leave spawn. It's to a point where I can accurately predict when they're gonna curbstomp us outta nowhere in the next fight. Not at all subtle. So many freaking matches go from attack is completely deadlocked and can't even leave spawn to last point overtime and defense is fighting for their life it's not even funny, and it feels completely manufactured.

Gaming used to be so cool. Online pulled no punches. If someone put in the time, they'd get good and run lobbies. Nowadays competitive multiplayer is a cheater infested, EOMM riddled hellhole that you might as well not engage with. It's normified to the point you would need to be niggercattle to want to partake. This shit and modern COD might be actually worse than MOBAs, matter of fact.

The very fucking premise of "We nerf good players as the match goes on so the blind and infirm may stand a chance" should act as nuclear-grade deterrence for anyone who isn't gonna benefit. Shit, I'll take the game skewing matches in my favor, but being labelled as a carry and subjected to a never-ending cavalcade of niggers and sandniggers instalocking Spidey or Bucky and going 0-3 does NOT sound like fun to me. And the game Tinders their self esteem too: They're all gassed to the moon mid players at best who think they're hot shit. I mean, they win half their matches, so clearly they can't be bad, eh?

I managed to grind all the way to Celestial I on season 2.5 and never looked back. I had a top 0.1% KDA. My teammates never had that. All I usually got were idiots that I was clearly meant to carry. And they were usually belligerent about it as well.
 
I managed to grind all the way to Celestial I on season 2.5 and never looked back. I had a top 0.1% KDA. My teammates never had that. All I usually got were idiots that I was clearly meant to carry. And they were usually belligerent about it as well.
The furthest I managed to tolerate the ranked was Diamond in S2. After that I was basically done with the game. It got so obvious how the matchmaking was operating that it just wasn't fun to play anymore. And casual was also infested with the worst kinds of players. The game has some cool things going for it but if playing it isn't fun then it failed on a fundamental level. After 200 hours I was burned out by all the bullshit.
 
SBMM/EOMM sucks nigger cock, but I understand why it exists. Let me be devil's advocate:

Years ago back in the 2000s when TF2 was in development, the devs discovered the average rando you play with is mostly a selfish retard. They want their super high killstreak and they want to play their favorite class, all of them want their endorphins and they want it now.

That's why they designed the game with "dynamic features" such as random bullet spread and random crits. I remember when Quake live was F2P on steam for a limited time and every single nigger was complaining about how they couldn't get kills and the game died a few weeks after the steam revival then went back to paid.

I don't give a shit about being competitive in online games anymore, just give me my cheap dopamine hits in casual.

TL;DR If the average nigger cattle doesn't get positive enforcement and good feelings once in while, they'll ragequit your game completely and not buy your microtransactions.
 
TL;DR If the average nigger cattle doesn't get positive enforcement and good feelings once in while, they'll ragequit your game completely and not buy your microtransactions.
I remember seeing some game dev mention how they handled it (I think it was Halo 3). The game set up your matches in one of three formats in equal proportions:
1) 1/3rd of your matches are where your team is higher ranked and should stomp the other team: Designated Win
2) 1/3rd of your matches are where the other team is higher ranked and should stomp your team: Designated Loss
3) 1/3rd of your matches are where both teams are evenly matched: Even Match

With designated wins, you get the dopamine hit from curbstomping scrubs. With designated losses, its your turn to feed someone else's dopamine hit but players typically understood "okay, this game was fucked from the start", so they could cope about their loss easier. Even matches are sweatlord central because it's really hard to stomp players equally as skilled as you. Dead even matches are fine every once and a while because it's a chance for you to have a really tough match that you felt like you earned.

The problem is that modern SBMM in most games only tries to do even matches, so you're always in sweatlord central and you never get a chance to popoff against scrubs. When you add in those uneven matches, you give people a chance to feel good by stomping people or at least relaxing and not having to go full sweatlord to win a game. Those matches were uneven but not unwinnable because the "weaker team" could start coordinating and start to pull ahead, forcing more of an effort out of the other team to make them work for their win or maybe even winning against the odds. You were suppose to get an even amount of designated wins to designated loses so it should even itself out, allowing those even matches to be the real decider of your ranking placement.

Rivals does this in reverse where they don't try to give you even matches, they try to give you an even win rate, punishing your win streaks with dogshit matches where your team is either horrendously awful or comically unbalanced. Quickplay is the worst example of this because they shove Eternity/Celestial players against bronze and silver players, so the latter has no chance of squeaking out a win from sheer determination. The end result is that you don't feel like you have any actual agency.
 
One thing I forgot to mention is that you also have to remember is the normal people with jobs play from 4:30PM-10PM on weekdays and till 12AM to maybe 1AM on Friday and Saturday. Anything out of this time, and you'll mostly be dealing with the feral niggers, indians, mexicans, NEETs, etc. who live on welfare, refuse to cooperate, and freak the fuck out at the drop of the hat. They also likely stole their Xbox/PS5.

It's the same with TF2 and schizophrenic trannies shitting up chat with hornyposting being on at early hours of the day and likely other multiplayer games. Everything is just unplayable outside of certain hours.

Working in the evening and getting off at midnight sucks.
 
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I don't have an issue with the existence of SBMM/EOMM. It exists to maximize profits, but I wish it wasn't such a fucking obnoxious piece of shit. Just make a second ranked queue and when I have proven that I am not a mouth breathing troglodyte let me play with the other players who also poses an IQ above the room temperature. You can still have the daycare main ranked for all the retards who will gladly buy every MTX available after a loss.
 
Trailer out for the new PvE mode, Blood Hunt, that drops April 23rd 5 UTC (April 22nd 10pm PST/April 23rd 1am EST)
-Playable Heroes: Punisher, Thor, Moon Knight, Blade, Jeff, and Squirrel Girl
-Bosses: Capwolf, Ratatoskr, Dracula, and Kingpin
-Trait system
-Loot System (it appears each 4 item slots and each item gives buffs/effects)
-Difficulty goes up to Nightmare 70
 
I’ve taken time off work for the PvE, the last one was a lot of fun to grind. Not to sound greedy but I was hoping for more heroes or at least some variety, Jeff and Thor being the only non-dps is quite lame.

Still this looks good, not sure how I feel about pseudo-rpg style gear as I don’t have that Borderlands autism to grind the same difficulties for the 1/1000 gear for the next level; still it should be a lot of fun.

Send me a message if you’re in the EU and want to grind it out.
 
I've beat Nightmare 70 of PvE and need a break. As a retreat from the main game it's neat but it's still not good enough to be a mainstay for me. There's 120 levels of Nightmare with rewards, but Nightmare has no cap so you can grind forever. First issue is that there is no reason for the levels inbetween the 5s and 10s; gear has set levels like 40, 50, 60 so you might as well climb as fast as you can.

I beat levels 50-70 with Squirrel Girl at level 50 with the same gear and it's just a slog, it's not tough and all the game can do is throw MORE enemies at you. Grinding and crafting gear is fine, you will find legendaries more often the further you get. Leveling a character is a real pain though, my Squirrel girl is stuck at Level 58 at Nightmare 75 and I'm still carrying these randoms I get so I think smart build crafting will take you far.
Proof.jpg

I think Nightmare with 10 levels with a bit more thought and care put into their construction would be better paced and motivate me to do a few more characters. As it stands I'll probably take SQ to Nightmare 20, get my title and golden Kingpin trophy and leave it at that.

Clusterfuck.jpg
Especially compared to the first PvE it feels like they tried to turn this mode into a casino, there's numbers and sounds blaring constantly, you can't tell what's on your screen, on the boss fights at Nightmare 70+ the game is inaudible from the hit sounds and sound effects of everyone, it sounds like TV static at full volume. I haven't played PvE games outside of gimmick modes like this or MvM in TF2 but for me personally I'd rather a slower pace and more meaningful upgrades; instead of constant number-go-up bullshit.
 
Dracula's healing ability and rage mode suck nigger cock.

I'm having fun regardless and I'm going to grind till nightmare 10 for my blue tokens.
 
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