Mass Effect 3 is, IMO, half a good game, but my god, it's probably the last game BioWare put out that provided a fantastic immersive experience.
Sure, the facial expressions are uncanny valley, the Earth act feels rushed and unfinished, but...
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The catch in Mordin's voice as he hums while waiting for death. I can tell that he's trying not to completely break down in his fear during the last few minutes of his life.
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The soaring music and the sight of the Genophage cure being disseminated. Cheesy, yes? But I earned this victory, and I won't let Mordin's sacrifice be in vain.
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Thane's death. Despite the janky animation and the missing pillow under Thane's head, the voice acting is on point and the scene is poignant. Plus, the series are great in making me care about the companions (AND YES, I LIKE THEM ALL) so this scene hurts the fee fees a bit. "His wish is for you..."
ouch.
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The quiet lunch with Kaidan in the Cathedral. Sanity check, huh? Yes, please. It's a nice example of how this game spaces out quiet moments for the player to take a deep breath and exhale before rushing off to the next action. Not going to lie: I am a hopeless sucker for Kaidan's voice so I will always have a soft spot for the
cheesy romantic version.
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Goodbye, Legion. Again, corny, but again, it works so well.
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Liara's project. Beautiful, peaceful, introspective, and yet, cute - Liara's clearly enamored of Shepard even if one didn't romance her. Drives home the bond between Shepard and Liara through three games. Seems like three lifetimes. "I suppose I just did write your name in the stars" is the perfect poetic ending to this scene.
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Anderson's death. It hurts. It really hurts. Many people love the
cut extended version, but I find that version tad too cheesy. I like the shorter version better, and let's face it, this isn't a Bollywood movie; if you're dying, you won't be having long conversations.
- The music. Oh, the music.
Sure, there are also funny moments, like everything about Javik,
Zaeed threatening a Volus, and
everything about Blasto, but this game also knows how to tug at the feels. It's not a well-structured game, but my god, it is a spectacle and an experience, nonetheless. While I'm playing it, I am
living it. It has so many moments to cherish.
Had
Mass Effect Andromeda succeeded in creating an immersive experience, a lot of its flaws may be overlooked. Sadly, the writing is just too jank along with everything else, while the combat is pretty decent but gets repetitive fast.
That's the old BioWare magic - the immersion experience that it used to present so well in its games to make up for other, sometimes glaring flaws. Sad that it no longer has that magic. I really miss that.