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- Oct 27, 2021
So are reploids building reploids or are humans still building reploids while being worried about reploids?while the humans grow increasingly weary of the rising risk of Mavericks.
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So are reploids building reploids or are humans still building reploids while being worried about reploids?while the humans grow increasingly weary of the rising risk of Mavericks.
So are reploids building reploids or are humans still building reploids while being worried about reploids?
You have to realize that, starting with X4, the storyline was predicated on leading up to what Inafune, who controlled the money by then, actually wanted: a series about his character Zero.I don't understand why you would make a reploid army when you don't even have the maverick problem under control, though.
Seems really fucking stupid. Same for giving them a fucking orbital laser and shit.
I dunno, I want to say the story really went off the rails with X4, but it's also kind of stupid in general that reploids were continuously being manufactured after going maverick became a thing. Like Dr. Cain was an old man as it was when he discovered X I thought, did reploids really become so invaluable in the few years(?) that they were around before becoming maverick was a thing?
So are reploids building reploids or are humans still building reploids while being worried about reploids?
Oh no, I fully agree it is dumb as hell.I mean, I guess it answers it but I still think it's dumb as hell.
I guess there was a reason I stopped playing Mega Man as a kid with Zero.
The Maverick Hunters alone aren't enough at that point to deal with Mavericks. Repliforce is more like a standard armed force that follows a more militaristic chain of command and structure, while the Maverick Hunters serve as a smaller task force.
Keep in mind, "going Maverick" isn't limited to being infected with the Sigma virus. Any actions that violate Isaac Isamov's laws of robotics (a robot shall not harm a human or by inaction allow a human to come to harm, a robot shall obey any instruction given to it by a human) can be considering maverick.
Reploids are just the natural progression of robots in the Mega Man universe. The difference between reploids and prior robots is the capacity for free will and sentience. This capacity allows them to live as "people" instead of being built task-specific like the original Robot Masters.
A good bit of the lore driving the story is predicated by the theme of reploids wanting their own independence and rights apart from humans, while the humans grow increasingly weary of the rising risk of Mavericks. This really comes to a head in the Zero series, where survival has become a matter of meeting the needs of humans over the needs of reploids.
it was simply con-man wanting to pull a akira toriyama if you pay attention to how he glued himself to the franchise post X1 to cram zero everywhere.In other words, the issue is more that they brought up things then drop them for the sake of what's a cool anime trend at the time.
Mega Man has a long and storied video game history. Even Capcom thinks so.
In a recent shareholder's meeting, the publisher called the series "one of Capcom's historic franchises" and noted that it's "loved by fans." Since the departure of series designer Keiji Inafune, though, Mega Man's appearances have been few and far between, with the Blue Bomber last appearing in a mainline game in 2018, and Mega Man X's last major console outing being in 2005.
But take heart, Mega Man fans. Capcom says that it's still thinking about the future of the series, and that also includes older favorites like Sengoku Basara and Onimusha.
"We are considering how to approach the production of new entries in the series, which requires numerous factors, including the development of a solid concept, ideas and gameplay, etc," Capcom says.
Capcom's comments follow the release of Mega Man Battle Network Legacy Collection, which has managed to surpass 1 million units sold since its release back in April. Capcom also showed Mega Man X Dive Offline at the recent Capcom Showcase, which is planned for release on Steam, iOS, and Android.
Mega Man's storied history stretches back to the days of the NES, where it helped to establish Capcom as a major player on the platform. In the years that followed, Capcom released many more entries in the series plus a host of spin-offs, leading some to complain that there were too many Mega Man games.
Inafune departed Capcom in 2010, leading to the cancellation of multiple projects, including the much-anticipated Mega Man Legends 3. Since then, Mega Man has primarily been seen in retro collections and mobile titles, with the biggest exception being the moderately well-received Mega Man 11. As for Inafune, his attempt to recreate the magic of Mega Man with Mighty No. 9 was famously a bust.
In the meantime, Capcom is gearing up to release Exoprimal, its new multiplayer game pitting humans in exosuits against dinsaurs. Its due July 14.
They were onto something with Legends. Another death by shitty box art.They're acting like Mega Man is rocket science. Just make 8 new stages and bosses, throw a new gimmick in, call it a day. We don't need or want them to reinvent the wheel.
My only concern is the story, MM11 almost felt like a soft reboot with how few characters were present. Just some Protoman/Bass/Roll DLC would've been nice.
It was kinda boring I guess, but I wouldn't categorize it as shitty. AVGN went through a bunch of bad box art years ago if you really want to see shit.They were onto something with Legends. Another death by shitty box art.
ZX was fine as it ended though it suffered from the "random cliffhanger" phenomenon from that era. Would have been great if they didn't add the post credits scene and did nothing with it. Wouldn't trust it these days. No one makes games that are replayable anymore.Just remake Megaman World 4 and 5 or the entire World series if their so out of ideas, 4 and 5 have some really cool things not seen in the classic series
Or just give us ZX 3 or Legends 3 or X9, it's really not that hard
Megaman is fine how it is
The Japanese box art was way better. Though it wouldn't be the first time the series had significantly different box art in its overseas releases.It was kinda boring I guess, but I wouldn't categorize it as shitty. AVGN went through a bunch of bad box art years ago if you really want to see shit.
It's unclear how much X knows. He is referred to as a Reploid. Only three characters besides Dr. Light seem to know anything about him and his history: Dr. Cain, Wily in the form of Serges, and Alia.Here's a random thought, I've always wondered how X feels about the reploid race. He's their progenitor after all. No one in the series really seemed to know or acknowledge that fact. Perhaps the reploids would see him as some kind of God? You could easily make a whole thing about that.