Mega Man General Thread - Mega Man Battle Network Legacy Collection announced

So are reploids building reploids or are humans still building reploids while being worried about reploids?

Humans are building reploids. Dr. Cain created reploids from unsuccessfully attempting to fully reverse-engineer technology found in X.

One of X's major innovations that couldn't be replicated was his absolute freedom of will. Even though free will was something Dr. Light programmed Proto Man with, it wasn't true free will due to still being susceptible to tampering and programming.
 
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I don't understand why you would make a reploid army when you don't even have the maverick problem under control, though.

Seems really fucking stupid. Same for giving them a fucking orbital laser and shit.

I dunno, I want to say the story really went off the rails with X4, but it's also kind of stupid in general that reploids were continuously being manufactured after going maverick became a thing. Like Dr. Cain was an old man as it was when he discovered X I thought, did reploids really become so invaluable in the few years(?) that they were around before becoming maverick was a thing?
You have to realize that, starting with X4, the storyline was predicated on leading up to what Inafune, who controlled the money by then, actually wanted: a series about his character Zero.

Repliforce is not supposed to make sense. They exist simply to set up the concept that Zero is actually a monster by having him kill Colonel and Iris, have Sigma say that Zero wanted to kill them, and then show the whole Sigma flashback to prove his point. That's what the entire game is meant to lead up to and almost everything else in it is incidental.

Once you realize this key point, that everything in X4 is a framing device to set up Zero as the driving force of the series out of nowhere, then how X4 and 5 are make a lot more sense.

Croaking Spider is also wrong on some points. For example, X does not possess free will; IntiCreates retconned that out in Zero Official Complete Works by making up wholesale that the Maverick Virus works because of a circuit that forces X to treat humans and Reploids equally. Cain couldn't copy that circuit fully (or, later, it was said X had a perfect antivirus) and the Virus exploits that to drive Reploids mad.

Except the Virus is also Roboenza from IntiCreates' Mega Man 10 and works completely differently on Zero, turning him good because he was already evil.

I will also answer this question:

So are reploids building reploids or are humans still building reploids while being worried about reploids?

It depends on what sub-series you are talking about. In the X series, Reploids have become complex enough that to advance the science, you had Reploids like Alia and Gate researching how to make better Reploids. X6 is about Gate making Reploids that were so powerful they scared his superiors and the apparently highly secretive government.

The reason for this is that, starting with X4, the developers took out every human because they claimed they wanted to focus on the interactions between the robots. This is why Dr. Cain disappears completely without any further mention after X3.

Mysteriously, this gets tossed out the second Mega Man Zero by IntiCreates happens, which I would say gives a hint what was actually going on: Dr. Cain was taken out because he was important in X's background story, but not Zero's.

When Mega Man Zero happens, they had human child genius Ciel basically be the nonplayable secondary protagonist, who were originally slated to be a magic user.

To justify how smart she was, they had to claim in background materials that her great-grandmother invented the Mother Elf using Zero's cognitive program, which destroyed Sigma. In addition, Ciel was also made the result of a genetic engineering program to make humans who could help design the next generation of Reploids.

I trust this answers your query fully.
 
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I mean, I guess it answers it but I still think it's dumb as hell.

I guess there was a reason I stopped playing Mega Man as a kid with Zero.
Oh no, I fully agree it is dumb as hell.

Some people try to pretend MMX and MM Zero work neatly together, but they really don't. In fact, X DIVE straight up stated on at least one of its websites that the Zero from MMZ is Zero from an alternate timeline.

That's why any answer you get about something in MMX that references something in MM Zero should be discarded out of hand. This is why I bought up that MM Zero stripped X of free will, which defeats X's whole point starting from X1. They did that because MMX didn't really matter to what DIVE basically stated was official Zero-centric future AU fanfiction.
 
The Maverick Hunters alone aren't enough at that point to deal with Mavericks. Repliforce is more like a standard armed force that follows a more militaristic chain of command and structure, while the Maverick Hunters serve as a smaller task force.

Keep in mind, "going Maverick" isn't limited to being infected with the Sigma virus. Any actions that violate Isaac Isamov's laws of robotics (a robot shall not harm a human or by inaction allow a human to come to harm, a robot shall obey any instruction given to it by a human) can be considering maverick.



Reploids are just the natural progression of robots in the Mega Man universe. The difference between reploids and prior robots is the capacity for free will and sentience. This capacity allows them to live as "people" instead of being built task-specific like the original Robot Masters.

A good bit of the lore driving the story is predicated by the theme of reploids wanting their own independence and rights apart from humans, while the humans grow increasingly weary of the rising risk of Mavericks. This really comes to a head in the Zero series, where survival has become a matter of meeting the needs of humans over the needs of reploids.

Yeah MMZ didnt have a great story and its often something to just skip through in between boss fights. Story Consistency between all of the Zero and ZX games was very spotty. For example, They drop the ciel system completely in the ZX games. Despite a giant flower of an iteration of that being in the center of the city. But its never referenced by name and you'd have no idea what that was if you had never played MMZ.

Its a franchise with the same target demographic as Mario and you are not likely to ever get consistent worldbuilding from a creatively bankrupt culture like that where no one cares about it.
 
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A running theme of some bosses who talk to Zero in X5 is that the label of "Maverick" is not an objective thing, with Zero being in denial that he's basically the same. X6 continues this with things like Gate directly pointing out to Alia that Zero is just as dangerous than anything he ever made, implying she's being a hypocrite by not murdering him like she did Gate's Reploids.

And then a few months after X6, MMZ came out. The entire virus plotline was dropped, the whole Wily clearly being alive and lurking in the background thing was dropped, the whole Zero being a ticking time bomb thing was dropped to make him a generic shonen hero, et cetera.

In other words, the issue is more that they brought up things then drop them for the sake of what's a cool anime trend at the time.
 

Capcom Is Considering New Mega Man Games, It Just Needs Some Ideas​

The Blue Bomber's adventures may soon be undergoing a major shift.

Mega Man has a long and storied video game history. Even Capcom thinks so.

In a recent shareholder's meeting, the publisher called the series "one of Capcom's historic franchises" and noted that it's "loved by fans." Since the departure of series designer Keiji Inafune, though, Mega Man's appearances have been few and far between, with the Blue Bomber last appearing in a mainline game in 2018, and Mega Man X's last major console outing being in 2005.

But take heart, Mega Man fans. Capcom says that it's still thinking about the future of the series, and that also includes older favorites like Sengoku Basara and Onimusha.

"We are considering how to approach the production of new entries in the series, which requires numerous factors, including the development of a solid concept, ideas and gameplay, etc," Capcom says.

Capcom's comments follow the release of Mega Man Battle Network Legacy Collection, which has managed to surpass 1 million units sold since its release back in April. Capcom also showed Mega Man X Dive Offline at the recent Capcom Showcase, which is planned for release on Steam, iOS, and Android.

Mega Man's storied history stretches back to the days of the NES, where it helped to establish Capcom as a major player on the platform. In the years that followed, Capcom released many more entries in the series plus a host of spin-offs, leading some to complain that there were too many Mega Man games.

Inafune departed Capcom in 2010, leading to the cancellation of multiple projects, including the much-anticipated Mega Man Legends 3. Since then, Mega Man has primarily been seen in retro collections and mobile titles, with the biggest exception being the moderately well-received Mega Man 11. As for Inafune, his attempt to recreate the magic of Mega Man with Mighty No. 9 was famously a bust.

In the meantime, Capcom is gearing up to release Exoprimal, its new multiplayer game pitting humans in exosuits against dinsaurs. Its due July 14.
 
They're acting like Mega Man is rocket science. Just make 8 new stages and bosses, throw a new gimmick in, call it a day. We don't need or want them to reinvent the wheel.

My only concern is the story, MM11 almost felt like a soft reboot with how few characters were present. Just some Protoman/Bass/Roll DLC would've been nice.
 
I wish I could be optimistic, but I'm worried. Capcom is treating the blue bomber as an IP that's too difficult to mess up. Capcom can do better with Mega Man, just not another game at this rate.
 
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They're acting like Mega Man is rocket science. Just make 8 new stages and bosses, throw a new gimmick in, call it a day. We don't need or want them to reinvent the wheel.

My only concern is the story, MM11 almost felt like a soft reboot with how few characters were present. Just some Protoman/Bass/Roll DLC would've been nice.
They were onto something with Legends. Another death by shitty box art.
 
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Just remake Megaman World 4 and 5 or the entire World series if their so out of ideas, 4 and 5 have some really cool things not seen in the classic series
Or just give us ZX 3 or Legends 3 or X9, it's really not that hard
Megaman is fine how it is
ZX was fine as it ended though it suffered from the "random cliffhanger" phenomenon from that era. Would have been great if they didn't add the post credits scene and did nothing with it. Wouldn't trust it these days. No one makes games that are replayable anymore.

It was kinda boring I guess, but I wouldn't categorize it as shitty. AVGN went through a bunch of bad box art years ago if you really want to see shit.
The Japanese box art was way better. Though it wouldn't be the first time the series had significantly different box art in its overseas releases.
 
This thing is so stupid and outlandish I kind of want it:

My Arcade MEGA Man Micro Player Pro: Mega Man 1-6

MegaManOnDesktop.jpeg


About this item​

  • Officially licensed CAPCOM titles. Titles include Mega Man, Mega Man 2, Mega Man 3, Mega Man 4, Mega Man 5 & Mega Man 6.
  • Built-in speaker with volume control. Full color 2.75" screen
  • Powered by either 4 AA batteries (not included) or by a USB-C cable (not included)
  • Perfect for any game room, office or display case!
  • Brightness adjustment
 
God damn all these retcons and alternate universes, I'm amazed anyone can keep track of this mess.

I wonder if they will try to reboot the X series? Then again since that PSP game sold so badly maybe not.

Here's a random thought, I've always wondered how X feels about the reploid race. He's their progenitor after all. No one in the series really seemed to know or acknowledge that fact. Perhaps the reploids would see him as some kind of God? You could easily make a whole thing about that.
 
Here's a random thought, I've always wondered how X feels about the reploid race. He's their progenitor after all. No one in the series really seemed to know or acknowledge that fact. Perhaps the reploids would see him as some kind of God? You could easily make a whole thing about that.
It's unclear how much X knows. He is referred to as a Reploid. Only three characters besides Dr. Light seem to know anything about him and his history: Dr. Cain, Wily in the form of Serges, and Alia.

The reason given for this is that looking for information about X is grounds for execution. Alia killed Ground Scaravich for that reason, but is allowed to have forbidden knowledge presumably as part of her special duties regarding X like handling his armor. In other words, no Reploid except maybe her possibly knows, and she treats him pretty normally.

This said, the writers of X4-X6 (who may have also made 7 and 8, I can't fully recall) actually don't know X's history either, probably because he wasn't important to them for 4 and 5. The so-called "planner" for X4 said during an interview that X1 said Cain resealed X after making Reploids based off of him.

In recent news:


For some reason, Capcom Taiwan ended up making X Dive themed NFTs. Their Discord is an absolute shitshow because they gave everyone emoji-uploading permissions. The result is the emojis being inundated with swastikas and porn of various disgusting varieties, such as Zero raping X, Wario inflation, Tails, the works.
 
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