- Joined
- Apr 11, 2019
I've been playing the Battle Network series on my phone in my free time. The core gameplay loop of building your deck, farming viruses for new cards, building a better deck, repeat is very fun.
But holy titty fucking niggershit is the story dogshit. Not like the actual written story (well it is, but it's for literal retarded babies so I can't judge it too harshly) but the scenarios and missions to advance the story and further your virus farming ventures.
The average Megaman Battle Network scenario goes like this:
1. Lan and his friends doing some gay shit
2. Terrorist attack on whatever gay shit they're doing this week
3. Everyone including police are useless and a child has to save the day with his gameboy
4. Run across the in-game world sixty-seven times looking for the one NPC you have to talk to to advance (every single map in these game are just huge isometric mazes floating over a gif background)
5. NPC tells you he needs something or you need to find someone on the other end of the game world
6. Go find him and that guy tells you to go back to the first guy OR guy runs away and you need to find him again
(REMINDER: There is no fast travel in these games outside of very specific points in the labyrinthine world.)
7. Go back to the first guy and he tells you to go back to the place where the story event started
8. Finally get to the dungeon and complete a bunch of busywork "puzzles" and/or literal guessing games.
9. Beat a boss that either stands completely still and lets you kill him or teleports rapidly around the screen and only stops to bombard you with constant attacks. There is no in-between.
I have played the first two games and have started 3 (which people consider the best) and this formula has held true. I don't think I've ever played a game that so blatantly, and more importantly CONSISTENTLY, wastes your time. I suppose it speaks to the strength of the core gameplay that I've continued playing this long.
Oh and the style change system is really cool but executed like total ass. Much like everything in these games, I guess.
But holy titty fucking niggershit is the story dogshit. Not like the actual written story (well it is, but it's for literal retarded babies so I can't judge it too harshly) but the scenarios and missions to advance the story and further your virus farming ventures.
The average Megaman Battle Network scenario goes like this:
1. Lan and his friends doing some gay shit
2. Terrorist attack on whatever gay shit they're doing this week
3. Everyone including police are useless and a child has to save the day with his gameboy
4. Run across the in-game world sixty-seven times looking for the one NPC you have to talk to to advance (every single map in these game are just huge isometric mazes floating over a gif background)
5. NPC tells you he needs something or you need to find someone on the other end of the game world
6. Go find him and that guy tells you to go back to the first guy OR guy runs away and you need to find him again
(REMINDER: There is no fast travel in these games outside of very specific points in the labyrinthine world.)
7. Go back to the first guy and he tells you to go back to the place where the story event started
8. Finally get to the dungeon and complete a bunch of busywork "puzzles" and/or literal guessing games.
9. Beat a boss that either stands completely still and lets you kill him or teleports rapidly around the screen and only stops to bombard you with constant attacks. There is no in-between.
I have played the first two games and have started 3 (which people consider the best) and this formula has held true. I don't think I've ever played a game that so blatantly, and more importantly CONSISTENTLY, wastes your time. I suppose it speaks to the strength of the core gameplay that I've continued playing this long.
Oh and the style change system is really cool but executed like total ass. Much like everything in these games, I guess.
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