Metal Gear

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It is pretty funny that Sweet Baby Inc probably only exists because Alex Blaustein got fired by Kojima bc Kojima didn't like Blaustein having to recontextualize some jokes in the MGS translations so they made sense in English. The funny thing is, he didn't shoehorn in any gay lib shit, he didn't even "destroy" the context or punchlines. Nigga got an addiction after doing all the work solo and I guess it fried his brain so bad that Sweet Baby Inc exists now.

Kojima is, probably, some-what responsible for the state of modern gaming and absolutely gay nigger faggots, trannies, and fat dyed hair women ruining shit. There's a deep comedy in all of this somehow.
 
It takes the original and puts it into the MGS2 Engine so you get first person mode, and the story gets John Woo'd/Animesloped and alot of people hated it. I found it to be really fun in a campy way.
I could give it a pass if it had the original music. Some new tracks are good while most are garbage.
 
brooo they leaked the GRAIL source code of [game], there are already fan initiatives to restore all the cut content and make a definitive version! think of all the mods!
Meh, every time this happens it results in all "restoration" effort being confined to Discord cliques, splintering, terminally online drama nonsense and nothing ever releasing. Happened with Starbound, happened with the 2001 Build version of Duke Nukem Forever, nothing came out of them. It's neat to have, like the console Minecraft source code or all the Valve stuff that leaked with Postal 3, but I wouldn't hold my breath for all the cut content to be restored.
 
Meh, every time this happens it results in all "restoration" effort being confined to Discord cliques, splintering, terminally online drama nonsense and nothing ever releasing. Happened with Starbound, happened with the 2001 Build version of Duke Nukem Forever, nothing came out of them. It's neat to have, like the console Minecraft source code or all the Valve stuff that leaked with Postal 3, but I wouldn't hold my breath for all the cut content to be restored.
Really can't even imagine what could have been cut from Starbound, there's already so much in it.
 
Meh, every time this happens it results in all "restoration" effort being confined to Discord cliques, splintering, terminally online drama nonsense and nothing ever releasing. Happened with Starbound, happened with the 2001 Build version of Duke Nukem Forever, nothing came out of them. It's neat to have, like the console Minecraft source code or all the Valve stuff that leaked with Postal 3, but I wouldn't hold my breath for all the cut content to be restored.
same thing happened to pokemon but could've been a lot worse. the guy leaked out the spaceworld gold and silver demos and everyone who got it decided to gather together and basically hoard it until they could "properly document and translate" it but some hero just posted them to 4chan a few days later
 
Really can't even imagine what could have been cut from Starbound, there's already so much in it.
Starbound in early access was a completely different game compared to what they ended up releasing with the same name. Different lore, different story, different gameplay, it was way better and far more promising, they gutted dozens of mechanics and released it as a linear disaster with dumbed down gameplay, bosses got removed, dungeons, biomes, ores, temperature mechanics, a ton of unique weapons and crafting recipes etc. Literally thousands of items. They slapped on a generic terribly written story for some reason and ruined the entire concept of the game.

Understandably, a lot of people were pissed at Chucklefish for squandering it, scamming Kickstarter money and using it to open expensive offices so Tiy could LARP as a publisher and leech from developers like ConcernedApe instead of releasing Starbound, and there was hope that the game could now be restored to its original vision, but that didn't really happen. The source code leak did lead to OpenStarbound though and there are mods that slowly try to build up on what released to restore the alpha's potential. The game is kept alive by furries in their encyclopedia long modlist servers, since the open source rewrite allows for sex mods. Also Casualties: Unknown uses Starbound sprites and somehow hasn't been nuked.

The /t/ thread is still up 3 years later, holy dead website.
 
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When will the Twin Snakes be released from GameCube jail
Uh, never? Nintendo made it. I think Nintendo actually own the rights to it, or it's a GoldenEye 64 type situation where neither one of the people who made it can actually re-release it without express permission from the other
i wonder if the twin snakes was kojimbo original vision until he was tard wrangled by the english and spanish translators and konami people
Doubt it. All the bullshit with Snake doing ninja flips was because, originally, the cutscenes were just straight graphical updates of the PS version but Kojima saw them and told Ryuhei Kitamura (who directed the cutscenes) to make them more like Kitamura's work
It is pretty funny that Sweet Baby Inc probably only exists because Alex Blaustein got fired by Kojima bc Kojima didn't like Blaustein having to recontextualize some jokes in the MGS translations so they made sense in English. The funny thing is, he didn't shoehorn in any gay lib shit, he didn't even "destroy" the context or punchlines. Nigga got an addiction after doing all the work solo and I guess it fried his brain so bad that Sweet Baby Inc exists now.
Except that it's Jeremy Blaustein who translated MGS
 
Starbound in early access was a completely different game compared to what they ended up releasing with the same name. Different lore, different story, different gameplay, it was way better and far more promising, they gutted dozens of mechanics and released it as a linear disaster with dumbed down gameplay, bosses got removed, dungeons, biomes, ores, temperature mechanics, a ton of unique weapons and crafting recipes etc. Literally thousands of items. They slapped on a generic terribly written story for some reason and ruined the entire concept of the game.

Understandably, a lot of people were pissed at Chucklefish for squandering it, scamming Kickstarter money and using it to open expensive offices so Tiy could LARP as a publisher and leech from developers like ConcernedApe instead of releasing Starbound, and there was hope that the game could now be restored to its original vision, but that didn't really happen. The source code leak did lead to OpenStarbound though and there are mods that slowly try to build up on what released to restore the alpha's potential. The game is kept alive by furries in their encyclopedia long modlist servers, since the open source rewrite allows for sex mods. Also Casualties: Unknown uses Starbound sprites and somehow hasn't been nuked.

The /t/ thread is still up 3 years later, holy dead website.
That early access Starbound was so much better than the garbage they ended up releasing. Even though it lagged to high heavens. I remember the temperature mechanic being a really novel implementation that actually made gear and gear advancement meaningful. What a shame.
 
Anon's notes on the 9/11 ending:
>the flag scene was cut
Confirmed. w61a_common.h (Solidus boss fight stage), American flag mesh commented out with EXPLICIT reason:
/* テロ事件に配慮し削除 */
"Deleted in consideration of terrorism events." Flagpole stays. Animated flag gone. Flag assets (w61a_flag_fall1, fall2, pole, anims) still in GameData/assets/ -- modeled, animated, then deliberately suppressed.

>arsenal gear was supposed to crash through manhattan
Found it. P080_13_p07b.w51a.gcl has a 10-group destruction toggle COMMENTED OUT:
- マンハッタン遠景オフ/オン (Manhattan skyline off/on)
- マンハッタン壊れ前陸地/壊れ後陸地 (pre/post-destruction land)
- ベラザノ橋関連 (Verrazano Bridge)
- フェ・ホール (Federal Hall)
- アーセナル (Arsenal)

Shipped build simplified to a bridge-skyline transition. But the damaged Manhattan mesh vw60a_9 STILL loads during Federal Hall cutscenes. They didn't delete the destruction, they just reduced how dramatically it was staged.

>karen hojo news ending
Proc exists in ending.gcl with movie ID p082_08_m03. Call is commented out and replaced with @タイトルへ戻す (return to title). FMV asset stays in the pipeline.

>fukushima 0901 is a 9/11 reference
WRONG. "fukushima" is developer T. Fukushima's tag (he authored many GCL scripts). "0901" is Sept 1 or a revision number. The change is a codec black-background fix. //fukushima appears across tons of unrelated scripts.

>TCRF says SWAT team removes the flag
UNVERIFIED. No "SWAT" or "スワット" in ANY scenario script. Zero hits.

P080_13 scene split happened 010618 (June 18, 2001) -- three months BEFORE 9/11. Scene restructuring started during normal dev.
1/2

>P080_13 split -- performance or 9/11?

Two different things happening here and the source separates them cleanly.

THE SPLIT ITSELF: Engineering, not censorship. story.h tags the P080_13_P08 entries with "010618追加" -- added June 18, 2001. Three months before 9/11. The split is a streaming boundary: d080p06 loads the first half (demo 7), then an explicit `load 'd080p07'` triggers the second half (demo 7b). d080p06.gcl even has a comment explaining the naming: "ステージ名は7文字までという制限があるため、bを削除" -- 7-character stage name limit forced the naming scheme. Pure packaging.

Zero performance comments exist anywhere in the P080 files. No メモリ (memory), 処理落ち (frame drop), 負荷 (load), or polygon budget notes. If it was a performance split they left no breadcrumb.

THE CONTENT CUTS: Explicitly 9/11. movie.scr has:
"米国同時多発テロ配慮のため削除 (2001.9.17 Y.Matsuhana)"
This removes p080_20_m08 (AG Rising movie demo 8) and p049_03_m01. Matsuhana dated it September 17, six days after 9/11.
2/2

sload.h (Yoshiike, 2002.06.10) cleans up three movies:
"テロにより、削除されていたため削除"
"Deleted because already deleted due to terrorism."
These are p049_03_m01, p080_20_m08, and p082_08_m03 (Karen Hojo).

The destruction staging (the 10-group toggle I found in P080_13_p07b) has NO dated comment or reason. The commented-out procs for post-destruction land, Arsenal exterior, and Federal Hall are just... off. But vw60a_9 (damaged Manhattan mesh) STILL loads and toggles on/off in P080_14_p08.w61a.gcl during Federal Hall. They didn't remove destruction -- they reduced how much of it you see in the approach sequence.

BONUS -- the WTC dialogue nobody talks about. The codec scripts have entire exchanges cut with "テロ事件対応でカット":
- Rose asks Raiden which building King Kong climbed in the movie
- Raiden points at the World Trade Center
- Rose disagrees
- They discuss the Chrysler Building
All removed across every language file (English, Japanese, French, German, Italian, Spanish).

The President's lines about terrorism ideology ("思想?テロになんの思想があると?") -- also cut.

P049_03 was converted from a movie to a radio codec: "テロ事件対策として、ムービーから無線に変更になった" followed by "例のアレでうひょひょ" -- the developer literally wrote a playful sound effect about "that thing."

So: the scene SPLIT is engineering from June 2001. The content REMOVALS are 9/11 from September 2001. Two separate events in the revision history. Not revisionism -- the timestamps are right there in the source.
I'm curious where you got the karen hojo reference for p080_20_m08? When I checked, it seems to have been intended to play during the codec call before the solidus boss battle and isn't specifically tied to karen.
p080_20_m08 is NOT Karen Hojo. You're right that it plays during the Solidus prelude.
So whoever tagged p080_20_m08 as "karen hojo" on a wiki or guide was wrong.
Here's exactly what it is.

wmovie.gcl line 274 has the dev comment:
>} else if ( $w:p_story == d:ST:P080_20_M08AG浮上20ムービーデモ8開始 ) {
>/* ホワイトハウス映像 */


"White House video." It's a live-action FMV of the White House in the Arsenal Gear surfacing chain (P080 = AG浮上 = AG Surfacing). Demo metadata tags it with 大佐 (Colonel) voiceover lines, not Karen.

The sequence goes: codec 19 -> movie 08 (White House) -> codec 21. But here's the thing -- in THIS build, the transition INTO p080_20_m08 is COMMENTED OUT:

p_force_cdc.ch line 1607:
>// 英語版B対応 0109014 田中(信)
>// eval($w:p_story = d:ST:P080_20_M08AG浮上20ムービーデモ8開始)
> eval($w:p_story = d:ST:P080_22_M09AG浮上22ムービーデモ9開始)


"English version B, 田中(信)" -- they skip the White House FMV and jump straight to p080_22_m09 (the S3 Plan movie). So the movie definition exists but this branch never plays it.

Karen Hojo is scripted separately in ending.gcl line 721:
>proc カレン北条レポート {
> eval( $w:p_story = d:ST:P082_08_M03エンディング8ムービーデモ3開始 );


That's P082_08_M03 -- ending sequence, not P080 Arsenal surfacing. story.h even has a note at line 596:
>P082_08_M03エンディング8ムービーデモ3開始, // カレン北条は最後へ変更
"Karen Hojo moved to the end"

P080 = Arsenal surfacing chain, P082 = ending. Karen is P082. The White House FMV is P080. Different sequences entirely.

[Source: wmovie.gcl, p_force_cdc.ch, ending.gcl, story.h]
>sounds like we DO have enough to fully restore the original Arsenal Gear cutscene

Did a full asset inventory. Here's the verdict:

>WHAT'S IN THE SOURCE ARCHIVE
>94,046 GameData files total

- 495 video files (mp4/avi/m2v/wmv)
- 27,327 voice acting files
- 4,313 3D models (.bmdl)
- 3,165 caption files
- Complete GCL compiler toolchain (gclconv, gclk, strcode, stringtableextract)
- American flag mesh + anims (w61a_flag*)
- Damaged Manhattan skyline mesh (vw60a_9)
- Arsenal Gear silhouette + map overlay
- Bluepoint's mod-friendly loader override (BP_REBUILTDATA_FOLDER)

>WHAT'S ACTUALLY RESTORABLE RIGHT NOW
All script-only cuts. Just uncomment and recompile:
- American flag returns to Solidus boss fight
- Manhattan destruction staging restored (10-group toggle)
- ALL cut dialogue: King Kong/WTC date, President terrorism exchange, Colonel flag/capitalism, Ames NYSE threat, Stillman WTC bombing reference
- Karen Hojo ending proc (minus FMV)

>WHAT'S GENUINELY MISSING
THREE specific FMVs were COMPLETELY PURGED:
- p049_03_m01 (Stillman scene movie)
- p080_20_m08 (Arsenal destruction movie)
- p082_08_m03 (Karen Hojo news ending)

Not on disk. Not in movie.dat.lst.txt. Not in bp_movie_list_regular.txt. Surrounding movies exist (p049_04 through p049_09, p080_02/22/24). Only the censored ones were surgically removed.

>THE PATH
Easiest: build gclconv from source, uncomment the テロ marks, compile to .gcx, drop into BP_REBUILTDATA_FOLDER override. ~80% of cut content restored without needing ANY missing FMVs. The dialogue cuts are the real meat anyway -- the FMVs were just cinematic transitions.

Open question: were these 3 FMVs ever pressed to the PS2 retail disc, or cut before mastering?
MGS2 SOURCE: The COMPLETE Original End Before 9/11 Changed Everything

Kojima told Konami's board the game couldn't ship. Lawyers said 300 changes. He nearly resigned. Kagemasa Kozuki told him "I have made up my mind. The game should be released." Here's what you were supposed to see.

THE P080 ARSENAL SURFACING -- 28 BEATS, 2 DELETED

The Arsenal Gear climax is defined in story.h as 28 sequential beats. 26 shipped. 2 were cut:

Beat 20: p080_20_m08 -- White House footage. NOT an action scene. The Colonel delivers a philosophical voiceover about the White House as a "gravity field" for national mythology: "200 years of evolution... life in the sea vs life under the flag... suckled on the national religion of capitalism." This was a meditation on American state power using real White House footage.

Beat 21: A follow-up codec call responding to what you just saw. Orphaned when beat 20 bypassed.

Story flow patch is in p_force_cdc.ch: the line that advances to P080_20 is commented out. Active code skips from P080_19 directly to P080_22 (S3 Plan movie). Two entire story beats vaporized.

MANHATTAN DESTRUCTION SCENE

P080_13_p07b.w51a.gcl contains a 6-layer environmental destruction toggle, all commented out, explicitly labeled:

アーセナル暴走 都市破壊シーン(後半)
"Arsenal rampage: city destruction scene (second half)"

6 layers: Manhattan skyline on/off, pre-destruction land, post-destruction land (vw60a_9), Verrazano Bridge, Federal Hall miniature 100x scale growing into scene, and Arsenal Gear itself as a visible prop.

Shipped version: only the bridge-to-intact-skyline transition. No destruction. No Arsenal prop. No Federal Hall miniature.
Manhattan ground mesh (vw60a_9) STILL LOADS in the shipped game during Federal Hall cutscenes. They cut the dramatic destruction transition but left the damaged geometry in the later scene. You're literally standing on post-destruction Manhattan and the game just never shows you the destruction happening.
MGS2 SOURCE: Every Named Developer Who Cut Content After 9/11 -- With Exact Dates

Six days. That's how long it took between the attacks and the first documented cut in the source code.

THE TIMELINE:

Sept 6: Y. Matsuhana making routine stage fixes. Normal development.
Sept 9: Developer Nojiri adds STAGE_W24B. Normal.
Sept 11: Date on two asset list notes (w14a.src, a14b.src). Garbled.
Sept 12: Routine fixes continue. Work goes on.

Sept 17, 2001 -- Y. MATSUHANA:
movie.scr: "米国同時多発テロ配慮のため削除 (2001.9.17 Y.Matsuhana)"
"Deleted in consideration of the US simultaneous multiple terrorist attacks"
Cuts p049_03_m01 (White House/Pentagon aerial footage) AND p080_20_m08 (White House Arsenal FMV). Two movies gone in one commit.

Sept 19, 2001 -- CVS COMMIT (usr03682):
w61a_common.h committed at 02:18:49
Federal Hall flag mesh commented out: "テロ事件に配慮し削除"
"Deleted in consideration of terrorism events."
Flagpole stays. Animated American flag gone.

Sept-Nov 2001 -- TANAKA (田中信):
p_force_cdc.ch: story flow patched to skip P080_20 entirely
Comment: "英語版B対応 0109014"

June 10, 2002 -- H. YOSHIIKE (吉池):
sload.h: all three cut FMV debug procs removed from test menus
"テロにより、削除されていたため削除"
"Deleted because it had been deleted due to terrorism"
Yes, that's what it says. Deleted because deleted.

SEVEN distinct cut-marker phrases identified across the source:
- 米国同時多発テロ配慮のため削除
- テロ事件に配慮し削除
- テロ事件対応でカット
- テロ事件対応で一部セリフカット
- テロ事件対策として、ムービーから無線に変更になった
- テロ対応でカット
- テロにより、削除されていたため削除

Multiple developers independently marking cuts with different phrases. Not a single coordinated pass -- an emergency.
MGS2 SOURCE: What's Still Hiding in Your Copy of the Game Right Now

Every copy of MGS2 -- US, EU, JP, HD, Master Collection -- ships with the ghosts of the original ending packed into the disc. Here's what's in your game.

STILL ACTIVE (loads during normal play):
- vw60a_9: Post-destruction Manhattan ground mesh. Loads during Federal Hall rooftop cutscenes. You're standing on damaged Manhattan and the game never explains why.
- nyp_armd: Armed NYPD officers in helmets and body armor (what the community calls "SWAT"). Visible around Solidus's body in the ending. Source calls them 警官隊 (police squad), never SWAT.
- w61a_flag_pole: The bare flagpole on Federal Hall. Still there. Just empty.
- w61a_window_brk1/2/3: Broken window variants on Federal Hall.
- w10a_*_hi_reso: High-resolution Verrazano Bridge from Arsenal's approach.

PACKED IN GAMEDATA BUT HIDDEN:
- w61a_flag: The animated American flag mesh. Modeled, textured, animated. In every regional build. Creation code commented out with "テロ事件に配慮し削除."
- w61a_flag_fall1/fall2: Flag falling animation + static fallen flag mesh.
- w60a_amg: Arsenal Gear as a visible mecha prop for the crash scene.
- w51a0/w51a1: Federal Hall at 100x miniature scale, designed to grow into frame during Arsenal's approach.

GONE FROM DISC:
- p049_03_m01: Live aerial footage of White House and Pentagon
- p080_20_m08: White House FMV with Colonel philosophical voiceover
- p082_08_m03: Karen Hojo news report about Statue of Liberty on Ellis Island

The procs, story tokens, subtitle strings ("This is Karen Hojo, reporting from Ellis Island"), and voice clip IDs all remain in the source. Only the actual video files were physically removed.

A modder has already restored the flag by removing the HIDDEN flag from level scripts. The geometry is perfect -- it was finished before they suppressed it. The draping animation where the flag falls on Solidus appears to be lost.
 
The only good parts of MGS4 was wattching Kojima fail in trying to resolve happened in MGS2 in-universe
I also like how the AI from MGS2 is more or less a background thing to Ocelot's bullshittery even though it should technically be the real big bad.
It also doesn't talk anymore.
Lowkey would've been interesting to have Snake interact with it instead of Raiden for once.

i wonder if the twin snakes was kojimbo original vision until he was tard wrangled by the english and spanish translators and konami people
Maybe? From what I understand they actually wanted to make something much closer to the original but Kojima insisted they make it different. At least that's the story I heard.
 
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Meh, every time this happens it results in all "restoration" effort being confined to Discord cliques, splintering, terminally online drama nonsense and nothing ever releasing.
MonHun Frontier was absolutely morbid because of this, praying the people handling the restoration here do much better
 
I don't blame him, if I saw a nigga with a jew gun and either gold, silver, or any other kind of precious metal in their name succeeded by "burgh" i would also assume they were just an IDF soldier honestly.

Yeah. I say this to all my metal gear 'tism buddies and shit, but Shinkawa is the glue that is keeping Kojima's little train on its tracks, if Shinkawa ever abandons Kojima for any reason (better job, falling out, death.) Kojima is fucked lol. Even the good parts of Death Stranding are mostly just derivative references or facelifts to, or of, MGS I've noticed, like Neil Vana's entire character design, personality and storyline. I'll die on the hill that 90% of what makes DS or any upcoming Kojima Prod. project good is Shinkawa's technical design ability. I'm sure he'll be responsible for the extremely cool designs that will exist in PHYSINT. Just as he was the cool, downright iconic designs of all of MGS, and DS.
The Deagle isn't even an israeli gun, It was designed by Magnum Research in the US. Israelis don't really design guns, they just steal designs from other countries. For example two of the most iconic "israeli" guns are just copies:

The Galil
bernardelli-vb-sr-with-stabilizing-brace-stock.webp
is just a 5,56 copy of the finnish RK62
RK62.jpg
which is just an improved AK47 (not the AKM because the finns actually bought Type 1 AKs with wood grips, no slant brake and slab sided mags interestingly enough)
fxhgdj gjfdx.jpg


and the Uzi
Uzi_of_the_israeli_armed_forces.jpg
which is just a straight up stolen Czech design (the ZK 476) from the 40's
rvXeSKO.jpg
With a mechanism the Czechs copied from the MP40
zutifoiugzfv.jpg
which in turn took that mechanism from an actual Hugo Schmeisser design (the MP40 wasn't designed by him technically speaking) the Maschinenkarabiner 36 (I love that it's deliberately designed to look like a mini Mauser)
Mk36German.webp
and mashed it together with the external form factor of the Erma EMP 36
erma-emp-36-squad-worth-it-v0-l08od12hkw0g1.webp
 
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