Metal Gear

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What criteria do they use to rank missions?

Mission one- I don't alert anyone, don't kill anyone and extract the target = C rank
Mission two- I alert the enemy about ten times and kill everyone = A rank

Seems really inconsistent.
 
Fun fact, in Metal Gear Rising Revengeance's Japanese version, all of the blood is white.

Since Kojima's a big film buff I'd assume this is an Alien reference.

Yeah, in the Japanese version, they kept the thing from MGS4 where cyborgs had white blood instead of red blood. My question is though, did Jetstream Sam have red or white blood in his death scene in the Japanese version?
 
Something interesting I noticed is that neither the pod nor Huey seemed to recognize Snake at first. I'm starting to wonder if Snake is actually Snake...

It could be the big ass piece of shrapnel in his head and all the scars, plus the missing arm. But yeah, it is kinda fishy...
 
Something interesting I noticed is that neither the pod nor Huey seemed to recognize Snake at first. I'm starting to wonder if Snake is actually Snake...
It could be the big ass piece of shrapnel in his head and all the scars, plus the missing arm. But yeah, it is kinda fishy...
After Big Boss dies at the end of Ground Zeroes, you spend the entirety of TPP playing as Raiden's father who's undergone plastic surgery.
 
As we are posting stuff from MGS in general I want to post this awful opinion from a gaming forum that feels like encapsulates some superficial critics on the series:

Someone_talking_about_the_booss said:
Too bad like so many of the female characters in the MGS series, she has to die a violent death or endure violent punishments. (Sniper Wolf, Naomi, Emma, Paz, Para-Medic, Olga, Meryl, the PTSD beast photo models).

Someone really missed the point of the Boss story arc in Snake Eater if violent and punishment is used to describe it.
 
As we are posting stuff from MGS in general I want to post this awful opinion from a gaming forum that feels like encapsulates some superficial critics on the series:



Someone really missed the point of the Boss story arc in Snake Eater if violent and punishment is used to describe it.
In regards to listing females that died, Para-Medic's death would be seen as violent when considering what she does after the events of MGS 3. Meryl does die only if you don't succeed in resisting Ocelot and his torture session. Besides, Metal Gear is a game that has violence as a selling point in that many people die. We see marines in the Tanker die, we see many of the Gurlukovich mercs die (by the hands of the player no less at one point or another). Point is, why would the violent death thing be put in a bad light? Sure it sucks for the characters but is it implying that their deaths come off as sexist because these characters end up biting the dust like many others? Hell, there are also male characters that died who weren't some minor npc (Kio Marv of Metal Gear 2, Kyle Schneider of Metal Gear 2, Zero, etc.).
 
Yeah, in the Japanese version, they kept the thing from MGS4 where cyborgs had white blood instead of red blood. My question is though, did Jetstream Sam have red or white blood in his death scene in the Japanese version?
Red. Which is why I thought changing regular cyborg's blood to red to look "edgier" was a dumb move.

As we are posting stuff from MGS in general I want to post this awful opinion from a gaming forum that feels like encapsulates some superficial critics on the series:



Someone really missed the point of the Boss story arc in Snake Eater if violent and punishment is used to describe it.
Pretty sure the men go through just as much shit. Did they forget that Raiden had 90% of his body removed against his own will?
 
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Chico
Liquid Snake
Solidus Snake
The End
The Fury
The Pain
The sorrow
Vamp
Fat Man
about 500,00 Russian soldiers
Psycho mantis

Yep MGS is clearly evil and sexist because only women die violent deaths.
 
Chico
Liquid Snake
Solidus Snake
The End
The Fury
The Pain
The sorrow
Vamp
Fat Man
about 500,00 Russian soldiers
Psycho mantis

Yep MGS is clearly evil and sexist because only women die violent deaths.

Also Huey. He kinda rolled his wheelchair into a swimming pool to commit suicide. Oh, and there's also...

Skull Face
 
Chico
Liquid Snake
Solidus Snake
The End
The Fury
The Pain
The sorrow
Vamp
Fat Man
about 500,00 Russian soldiers
Psycho mantis

Yep MGS is clearly evil and sexist because only women die violent deaths.
Remember when Vulcan Raven gets eaten alive by crows? Or when Grey Fox gets crushed?
Basically every character that isn't Snake or Big Boss is going to die. Oh wait they both died too. It seems like the only way to survive is to be a codec support character and even then you might still be dead with your identity stolen.
 
A'ight my fellow Metal Gear spergs who are playing TPP. I's gots a couple of questions to ask.

- Having just made it to Africa, I noticed the map seemed smaller than Afghanistan. Am I just seeing things? Also is there another zone after Africa?

- Kind of spoilers, so spoilered.

HOLY FUCK THAT SHIT JUST GREW A FEW INCHES AFTER A SINGLE MISSION! Like no shit! How do I reverse this shit? Is there something kind of like Mass Effect 2's scar removal, but like...shrapnel sander or some shit?
 
A'ight my fellow Metal Gear spergs who are playing TPP. I's gots a couple of questions to ask.

- Having just made it to Africa, I noticed the map seemed smaller than Afghanistan. Am I just seeing things? Also is there another zone after Africa?

- Kind of spoilers, so spoilered.

HOLY FUCK THAT SHIT JUST GREW A FEW INCHES AFTER A SINGLE MISSION! Like no shit! How do I reverse this shit? Is there something kind of like Mass Effect 2's scar removal, but like...shrapnel sander or some shit?

Did you get a cutscene or something? I've read about this, but I think it's linked to the number of people you kill, not your mission progress. Mine still seems about normal, but maybe I can't tell.

Also: Angola-Zaire is the last zone. Honestly it seems about the same size to me but the big difference is that it's more traversable, so distances probably seem shorter because you're not confined to the roads so much.
 
Did you get a cutscene or something? I've read about this, but I think it's linked to the number of people you kill, not your mission progress. Mine still seems about normal, but maybe I can't tell.

No cutscene. It's just something I noticed while observing BB in the helicopter. But now that you mention it...I have been killing a metric fuck ton of people since I started playing... >__>
 
No cutscene. It's just something I noticed while observing BB in the helicopter. But now that you mention it...I have been killing a metric fuck ton of people since I started playing... >__>
You went nuclear.

I heard it effects the type of recruits you can get but I have no way of confirming that.
 
A'ight my fellow Metal Gear spergs who are playing TPP. I's gots a couple of questions to ask.

- Having just made it to Africa, I noticed the map seemed smaller than Afghanistan. Am I just seeing things? Also is there another zone after Africa?

- Kind of spoilers, so spoilered.

HOLY FUCK THAT SHIT JUST GREW A FEW INCHES AFTER A SINGLE MISSION! Like no shit! How do I reverse this shit? Is there something kind of like Mass Effect 2's scar removal, but like...shrapnel sander or some shit?
In addition to Heroism points, there's what's called "Demon Points." These are accumulated independently from Hero points and affect both the size of your horn and, when you hit a certain threshold, whether you are covered in blood and can't wash it off. Have you been playing the game especially violently? Also note you CAN lose Demon points, but going by the chart in the guide it seems to be pretty easy, as plenty of actions that give you Heroism points also remove Demon Points
 
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