Metroid general

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What's your opinion on Dread so far?

  • It's good

    Votes: 111 60.3%
  • It's bad

    Votes: 7 3.8%
  • It's too linear, I don't like fusion and I don't like this

    Votes: 7 3.8%
  • It's not as linear as I thought it would be

    Votes: 9 4.9%
  • I haven't played it lol

    Votes: 24 13.0%
  • Where's Super Metroid 2?

    Votes: 16 8.7%
  • I don't care, where the fuck is Prime 4?

    Votes: 20 10.9%
  • Why can't Metroid crawl?

    Votes: 49 26.6%

  • Total voters
    184
So I finally decided to get into the Metroid series because of Metroid Dread's release.

I decided to play myself both of the official remakes by Nintendo and while they were fun, there was one inclusion (that they both had) that they would better benefit without.

And that one inclusion was the
but one has it worst then the other.jpeg
 
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  • Islamic Content
Reactions: Giant Kozaky
Playing Dread and just acquired power bombs, so getting very close to the end. I've heard the final boss is great and folks are already finding some sequence breaks (including several that are dev intended) and I've had a ton of fun with the game. I was lukewarm on SR and Dread definitely fixes a lot of the problems I had with it. I'd just note the music is generally underwhelming, but not bad.

Also, the little scuffle with David Jaffe is hilarious. Dude is beyond washed up at this point. Every bit of cope he tweets out over not being able to solve a basic staple of the genre is funnier than the last.
 
I enjoyed Dread. I liked the story and the challenging (to me) combat. Felt good to play and wasn't too brutally punishing.

I didn't really like the E.M.M.I. stealth bits though. They felt rather inorganic, like you weren't really being hunted. It played as if the game was pretending to not know where you are at all times but it was doing a poor job at it. It was always either loitering in the room I entered from outside the Bone Zone or it immediately follows me into the next room I go despite not being alerted to those areas for any reason. (The last two get a pass due to a mechanic that's introduced to the zone late game.) Plus, as far as I could tell, you could never enter the zone [from the outside] and be at the tail end of a patrol. It always started fresh.

Sure the E.M.M.I. is supposed to be this scary hunter thing that 98% of the time will kill you but its constant presence eventually wears the terror or surprise into annoyance after 4-5 encounters. It's also got a very visible map indicator and makes lots of noise. Maybe hard mode reduces the indicator and audio cues but that won't stop it from becoming an annoyance early on because you already know that it's always going to be near by. The game doesn't really allow you to lull yourself into false sense of security or safety to be surprised or startled when it's broken due to the E.M.M.I.s constant presence.
I think the issue with the E.M.M.I. zones is that you know, as soon as you pass that door, what you're in for.
What i liked so much about playing Fusion was you had no fucking idea when or where the SA-X would show up. You'd get comfortable and then suddenly it'd come crashing through a wall at you.
 
  • Disagree
Reactions: BrunoMattei
I think the issue with the E.M.M.I. zones is that you know, as soon as you pass that door, what you're in for.
What i liked so much about playing Fusion was you had no fucking idea when or where the SA-X would show up. You'd get comfortable and then suddenly it'd come crashing through a wall at you.
The SA-X was even more heavily scripted. It's not like Nemesis in RE3 or the Alien in Alien Isolation.
 
Dread is the 3rd best selling Metroid title (on launch week alone) in Japan. Also first time ever a Metroid game tops the charts in Famitsu since the 80s
Metroid Dread (NSW - 2021) - 86,798
Metroid Samus Returns (3DS - 2017) - 28,596
Metroid Other M (Wii - 2010) - 44,103
Metroid Prime 3 Corruption (Wii - 2008 ) - 34,151
Metroid Prime Hunters (NDS - 2006) - 32,613
Metroid Prime 2 Echoes (NGC - 2005) - 17,680
Metroid Zero Mission (GBA - 2004) - 39,112
Metroid Prime (NGC - 2003) - 39,829
Metroid Fusion (GBA - 2003) - 49,680
 
I think the issue with the E.M.M.I. zones is that you know, as soon as you pass that door, what you're in for.
What i liked so much about playing Fusion was you had no fucking idea when or where the SA-X would show up. You'd get comfortable and then suddenly it'd come crashing through a wall at you.
A difference between the SA-X and the E.M.M.I. is that you're always hyper aware of the the robot and where it is. It's always either patrolling the room you're in or following you immediately to the next one you enter. The SA-X, as scripted as it was, didn't feel like you were always being chased by it. The encounters were spaced out enough to let you calm your nerves and explore freely until the next scripted meeting. You know what you're getting into when you enter the E.M.M.I. Zone but that shouldn't be what wracks you're nerves, it should be not knowing when or where it'll show up.

While I don't like the whole E.M.M.I Zone part of the game, I don't hate it. I think it does spice up the game in a good way. I just feel that there could've been a little more oomph to it and keep it from becoming more annoying than scary/startling/surprising. It could be better on Hard mode but considering I felt more than sufficiently challenged on Normal mode I'm not chomping at the bit to find out.
 
Also, the little scuffle with David Jaffe is hilarious. Dude is beyond washed up at this point. Every bit of cope he tweets out over not being able to solve a basic staple of the genre is funnier than the last.
Jaffe should spend less time badmouthing Metroid Dread and more time wondering why he’s not able to make video games anymore despite making several best sellers.
 
I'm really really enjoying Dread. Far more than I actually expected to. It might be my second favorite Metroid next to Super, but then again maybe I'm just on a high.
 
  • Like
Reactions: Someone in a Tree
So far the final boss is the first one to really give me grief. He's very quick and you really only have a couple of places you can safely be at any given moment. I think his first form might be harder than his second but I don't know yet.
 
So far the final boss is the first one to really give me grief. He's very quick and you really only have a couple of places you can safely be at any given moment. I think his first form might be harder than his second but I don't know yet.

Just keep going at it. I thought it was ridiculous the first three or four times then it just started to click and by the end I was doing it without barely getting hit.
 
So far the final boss is the first one to really give me grief. He's very quick and you really only have a couple of places you can safely be at any given moment. I think his first form might be harder than his second but I don't know yet.
When it clicks, it clicks. I died like a bitch so many times. I took a break and a deep breath and when I killed him I don't think I ever dropped below more than 2 tanks off and I showed him who's daddy.

And then you find out the speedrunners are already doing this without space jump at all...
 
You guys ever have trouble keeping up with a boss fight and then realize that you're getting old? That's an odd feeling to have.
 
You guys ever have trouble keeping up with a boss fight and then realize that you're getting old? That's an odd feeling to have.
Unless you're in your 70's and 80's and deteriorating, this can't be a thing. The bosses in this game are not even high up there on the difficulty scale considering you have schmups that are made in this day and age.

There's people in their 50's who crush Soulsborne games.
 
  • Agree
Reactions: Daily Happenings
It's less that Dread suffers from bad design and it's more the fact that metroidvanias are incredibly common and most of Dread's gameplay design appears dated. Like I would say Guacamelee is a harder game in terms of overcoming obstacles, but when you die you go right back to the start of the screen instead of going through a whole game over screen which makes the aspect of practicing very apparent and enjoyable rather than annoying.

Now I've got all previous Metroid games in physical format and will add Dread once the price drops. Because space pirates are not the only pirates that exist.
 
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Again, I'm not reading the thread beyond the cursory look, but here's some news.

MercurySteam, the game development company behind Metroid Dread, confirmed to GameSpot that not everyone who worked on the game show up in the credits. People who worked on the game for less than 25% of the total development time do not appear in the final credits of the game. This news came from Vandal, which GameSpot then confirmed. [Thanks, Vandal and GameSpot!]
 
MercurySteam, the game development company behind Metroid Dread, confirmed to GameSpot that not everyone who worked on the game show up in the credits. People who worked on the game for less than 25% of the total development time do not appear in the final credits of the game. This news came from Vandal, which GameSpot then confirmed. [Thanks, Vandal and GameSpot!]

...k

Anyways, I can't believe the guy behind God of War is a fucking tard. Seriously. Who would have thought that? God of War. Great button masher.
 
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