Metroid general

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What's your opinion on Dread so far?

  • It's good

    Votes: 157 49.7%
  • It's bad

    Votes: 17 5.4%
  • It's too linear, I don't like fusion and I don't like this

    Votes: 17 5.4%
  • It's not as linear as I thought it would be

    Votes: 14 4.4%
  • I haven't played it lol

    Votes: 56 17.7%
  • Where's Super Metroid 2?

    Votes: 33 10.4%
  • I don't care, where the fuck is Prime 4?

    Votes: 25 7.9%
  • Why can't Metroid crawl?

    Votes: 84 26.6%

  • Total voters
    316
The irony being I think this strategy failed twice, with Grezzo/Zelda and Retro/Metroid being unable to replicate the quality of the past.
Echoes of Wisdom was a better Zelda game than either of Breath of the Wild or Tears of the Kingdom. I don't know, Nintendo clearly likes Zelda better, so they're unlikely to let someone fuck it up so badly, ignoring the Phillips games.
 
The game has so little that every trailer pretty much shows every setpiece in the game, the latest one even showing the final boss fight.
Dude they even made part of the 100% "secret ending" a piece of the showcase material.
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Breath of the Wild or Tears of the Kingdom.
I can certainly agree that BOTW/TOTK weren't Zelda games.
Road house dodge.gif
 
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This is overblown, but I'll agree that going any further than what Prime 3 did is a bridge too far. That said, Prime 3 wasn't a game in a vaccum, it was the end of a planned out Trilogy. It was a finale featuring multiple planets getting the Tallon IV treatment, the stakes had to be raised. How do you suppose you travel to multiple planets without a space ship?
The multiple planets is fine, it's the fact they're broken into multiple sections that make you walk back to the ship I find annoying. I'd rather one large level per planet.
 
That's a hot and spicy take
It is? I wrote about it in the Zelda thread, but they really achieved the kind of gameplay they've been wanting for the Zelda games. The monster and item collection mechanic makes it possible to play the game out of order, without it feeling cheap, since the necessary ingredients for the puzzles can be provided as set pieces and enemies. They achieved the gameplay mechanic where there are multiple ways to solve the puzzles, but without the issue where every puzzle felt horrible. I even surprised myself by noticing completely different solutions to some puzzles than I saw other people using, which had never occurred to me. Ultimately, these games are still intended to be played by ten year olds, so it wasn't hard or anything, but I think they did a really good job with it.
 
Seems like doing any kind of sequence break soft locks the game. Unsurprising, but still disappointing.
Fusion is like this too, to be fair (for anyone not familiar, you have to Power Bomb the floor at the start to continue).
(Direct link: https://www.youtube.com/watch?v=pt5oGtR1yzQ&t=70)

The difference here is that the extreme linearity in Fusion serves the Survival Horror atmosphere by never letting you off the leash until the very end (and even then only if you know how to slip said leash). I haven't played Prime 4 but from everything I've heard it doesn't really have an atmosphere to serve.
 
Running through Prime Trilogy again like I do every now and again, and I gotta say: fighting the Emperor Ing still fucking sucks. Not looking forward to the double wammy that is the sub 10 minute Dark Samus fight.

Edit: Cleared Dark Samus with 10 seconds left. God I hate that fight, sick as shit, but I hate it. Onto 3.
 
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as much as Tears of the Kingdom isn't a Zelda game.. boy did I have fun playing it.
Yeah, it's not really a Zelda game, and the story is shit. It's not a bad game, but it was still a disappointment. Hey, this is what I'm seeing people say about Metroid Prime 4!

I wonder if they'll fuck up the Mario games next.
 
Yeah, it's not really a Zelda game, and the story is shit. It's not a bad game, but it was still a disappointment. Hey, this is what I'm seeing people say about Metroid Prime 4!

I wonder if they'll fuck up the Mario games next.
the story was fine, lots of shintoism which is pretty alien to the series was present in both the themes, and story beats, brief as they are.

I also like the way they present the people of Hyrule, unknowningly, blissfully living their lives on top of a layer cake of dead civilizations that gave their everything to keep the people safe, which continues even in this game.. none of the civies of Hyrule know just how wild some of the shit this Link, or any other, has to do to save them from fates they could only imagine, and never even have to think about.
 
the story was fine, lots of shintoism which is pretty alien to the series was present in both the themes, and story beats, brief as they are.

I also like the way they present the people of Hyrule, unknowningly, blissfully living their lives on top of a layer cake of dead civilizations that gave their everything to keep the people safe, which continues even in this game.. none of the civies of Hyrule know just how wild some of the shit this Link, or any other, has to do to save them from fates they could only imagine, and never even have to think about.
2 games of Zelda apparently making a "big sacrifice" in another time only for it to be undone with zero consequences by the end. You say blissfully unaware, I say bad worldbuilding. Especially when all the sheikah tech was just Ctrl-Z'd away. And remember Nintendo said, "fuck the old lore" all so they could ""start fresh"" with their new ubisoft canon. That means people cannot double dip into the better old Zelda games anymore. You are stuck with just BOTW and TOTK lore, which is pretty piss poor lore. Enjoy furries and a negress being the progenitors of all Hyrule now... oh, and lots of shitskin Hylians - in addition to the Gerudo just being made into more shitskin Hylians. Shit is a mess.
 
Played a but more over the last few days. I explored a little of the volcano level (can’t remember the name), got an item that I had to take to Myles to turn into a fire beam (with ammo), did some exploring for extra items and got a charge ability for the fire shot. Then I went to the next area, Ice Belt, and am currently working through it. The fire shot could use some more punch to the sound on it, but it’s a nice weapon to pair with the power beam (you can use both simultaneously the same way you use missiles by pressing a button for one and a button for the other).

Did a shrine consisting of a psychic puzzle that was okay. Riding viola’s pretty fun, but vehicle combat is lame so far.

There was an event that occurred after I got the fire shot that seemed to power up the enemies, so interested in seeing how that affects backtracking at some point.

Did the ice wolf set piece and died near the end of it because it went on for a while and I started getting hit every other second to the point that I thought it was one of those events in games where a cutscene happens when you hit a health threshold but nope lol. Anyway, I met the next GF trooper, the sniper, after that. His speech patterns are weirdly stilted, but nothing crazy. The level so far seems to be a frozen laboratory that’s got some experiments going on. Got the psychic lasso and stopped around there.

After more than a few hours, I’m realizing that the complaints about NPCs “constantly” talking are way overblown. Outside of going back to Myles and meeting the new trooper, they rarely interjected during gameplay and I was left to my own devices and the ambience of the moment.
Played through some more over the last few days. I like the tension that builds up as you go through the lab. It reminds me of the Phendrana Drifts Space Pirate lab in Prime 1. You see a lot of the Lamorn’s failed experiments on the Grievers and lots of potential enemy encounters once the power turns on. I wish that the key hunting was a little more of a puzzle than it turned out to be (you’re really just looking to scan the correct thing to progress). The chain bridge was a cool setpiece. The puzzle to turn the power on was okay, but really just a test of your timing and control with the control beam. Had to stop after the power returned.

At the rate I’m going, it’ll probably be by the end of January before I actually beat it. My overall opinion still stands. If you like the Prime games and had no real issues with 3, you will enjoy this game. If you don’t fall in that camp, you won’t like it.
 
That said, Prime 3 wasn't a game in a vaccum, it was the end of a planned out Trilogy.
Reading about their original ideas for Prime 3 is part of why my expectations for Prime 4 have been low for a while now. Prime 1 was good because Retro was scared of fucking up and pissing off Nintendo so they kept most of their shitty ideas out of it and just made a 3d Super Metroid. For some reason, instead of just continuing to do that, they decided they needed to start shoving their shitty ideas into Metroid starting with Prime 2. Prime 3 was even worse and 4 just looks straight up retarded just from the little I've seen of it.
 
I've been replaying Prime 1 and what I love about that game is there are times were you feel like you don't know if you're supposed to be there. Especially if you turn off hints. Super Metroid has the same feeling. I did not get this feeling with Prime 4, especially when I'm being constantly reminded on where I should go.
 
I've been replaying Prime 1 and what I love about that game is there are times were you feel like you don't know if you're supposed to be there. Especially if you turn off hints. Super Metroid has the same feeling. I did not get this feeling with Prime 4, especially when I'm being constantly reminded on where I should go.
The big difference between Prime 1 and Prime 4 (and really the other ones as well) is that, while every game in the series is honestly linear, Prime 1 does a good job of making that straight line hard to notice. Prime 2 starts the trend of streamlining the games by having the zones broken up into neat divisible areas that are somewhat interconnected overtime. Prime 3 streamlines further with making each area a discrete instance with very little ambiguity on where to go next to complete the game. Prime 4 goes the furthest by taking the Prime 3 approach but having a space between everything where it is clear where to go next even without instruction from the GF soldiers.

If the next Prime game wants to push the series forward, it needs to find a way to make the game non linear in terms of how to move about the world to complete objectives without going too far in the BotW direction and having nearly no gates, but while not doing Prime 1 again (and arguably Super) by having the illusion of non-linearity but really there is one path to go unless you are breaking the game.
 
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