Metroid general

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What's your opinion on Dread so far?

  • It's good

    Votes: 111 60.3%
  • It's bad

    Votes: 7 3.8%
  • It's too linear, I don't like fusion and I don't like this

    Votes: 7 3.8%
  • It's not as linear as I thought it would be

    Votes: 9 4.9%
  • I haven't played it lol

    Votes: 24 13.0%
  • Where's Super Metroid 2?

    Votes: 16 8.7%
  • I don't care, where the fuck is Prime 4?

    Votes: 20 10.9%
  • Why can't Metroid crawl?

    Votes: 49 26.6%

  • Total voters
    184
I Felt it was rushed or not well localized from Japanese. The way he insinuates how easily he can now clone her and the short flashback with all the dead chozo who metroids were programmed to obey and the lite liquid-tier rant that replaced "the genes of big boss" with "the metroid's killer instinct" did not help.

Along with the similar pattern of a subsequent two boss fights and an escape sequence from the self destructing facility/planet was why it seems like they were trying to retcon her origin story to be very similar to Solid Snake's as he was one of a clone trio.
Would have been nice if we could toggle that suit on a NG+ since it looks awesome. It is OP but you can't be spoiled after you've beaten the game and Better looking than most Sci fi designs in recent years. maybe in an update they will add that in.
the game is developed by spaniards so I doubt there was any localization fuckery, but Sakamoto's idea may have not been communicated to the dev team well enough. Either that or as is the case with almost every video game under the sun, stuff had to be cut in order to get the game out to hit the deadline, and what ended up being cut was some helpful syntax that helped explain what the deal with the ending was. There's also the chance that it just wasn't something the dev team needed any further explanation of as it's very clearly set-up for potential sequels and they don't want to commit to too many ideas so that they're free to explore multiple concepts.

Someone will probably make a mod of the suit. I'd personally like to see a mod with color variants that match the color schemes for dread's power suit, varia suit and gravity suit, but above all I want to see a mod that lets you play as one of the chozo warriors.
 
But what if I liked super and prime, but not fusion?
Imagine if you took fusion and made it play more like super metroid. that's essentially what dread is. It feels more linear than it actually is, and there's a ton of really janky tricks you can use to sequence break and grab upgrades in ways the devs didn't intend, one trick being that if you place a power bomb down in one room, then leave that room and come back in, the bomb will still go off and break all the blocks it can do, which lets you do some really weird stuff when combined with the speed booster.

I think it's technically possible to get the PBombs before you even get the gravity suit or the screw attack, which you normally need in order to access them in this game, but I'm not sure how you'd store the shinespark in order to do it.
 
Imagine if you took fusion and made it play more like super metroid. that's essentially what dread is. It feels more linear than it actually is, and there's a ton of really janky tricks you can use to sequence break and grab upgrades in ways the devs didn't intend, one trick being that if you place a power bomb down in one room, then leave that room and come back in, the bomb will still go off and break all the blocks it can do, which lets you do some really weird stuff when combined with the speed booster.

I think it's technically possible to get the PBombs before you even get the gravity suit or the screw attack, which you normally need in order to access them in this game, but I'm not sure how you'd store the shinespark in order to do it.
That doesn't actually sound that appealing. The thing that made super and prime fun, at least for me, was, here's an alien world, a small amount of story exposition, figure out where to go and what to do. Fusion's way of guiding you along everywhere and forcing a story on you just wasn't as fun.
 
There's a lot I thought was good... but I dont hear anyone talk about the repetition, which there's a LOT of.

EMMI sections felt like half the game, and the first, maybe second time, it felt novel, but I was sick of it fast. And they're sections where you know they're gonna happen, they're special sections/rooms, so theres no spontaneous or dynamic fear. Its just some scripted sections thats like playing a totally different game. The idea of something chasing you to rush you while exploring and puzzle solving is great, but because they're dedicated rooms with warning doors and no puzzles/exploration, its not really that. And there's really nothing to do in the EMMI sections but just get through and avoid EMMI. EMMIs felt like... Sonic Special Stages. Like an interruption where you're playing a totally different game.

You have to do DOZENS of EMMI sections and fight EMMI several times, and EMMI encounters are the same shit so gets dull/repetitive. But also there's a boss/encounter you have to do before defeating each EMMI, thats the exact same boss/encounter each time as well. And then totally separately, there's a couple types of bosses Chozo Spear Guy and Chozo Gun Robot that you fight several times each.

Felt like "I can't wait to get to the meat of the game." up until... I beat the game and was like "Oh... that was... the game." My issue wasn't that it was short though, but rather, I guess just the formula of the game itself never feeling as satisfying as the other games. Like a series that feels like all filler episodes but then that was it.

Didn't like any of the new stuff, pretty much. I thought I would like the melee, but didn't. I dont like the holding down a button to stand still and manual aim in whats supposed to be Mega Man style run/jump/shoot action. I hate whats essentially QTEs on every boss as well.

Thought the controls could be less clunkly and designed better. All the time you have to do stuff like hold L1 and R2 while moving the joystick and then holding a face button to grapple, and oh wait let go of all of it and press jump then a diff face button and tilt the joystick to dash dodge. Real rub your belly while patting your head gameplay. Oh, and then instant surprise QTEs all the time thrown in too.

A lot of bitching, but negatives tend to be the new stuff that can be elaborated on. The game itself is probably the most difficult Metroid, which is good. The bosses that weren't repeated several times were great encounters I had to do a bunch until I really mastered them. I didn't think it was Fusion-linear, I'd say it was Super Metroid level. The art is beautiful. The maps feel very Super Metroid with an aesthetic that made me think of Prime in 2.5D. The story is great, and Samus's characterization is great in this one.

I loved...
Samus speaking Chozo
 
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Yeah I just entered the third area, EMMI has already gotten old. Not so much the encounter but...the fact there are seven of them I guess?

They should have just had the Chozo guy at the start stalking you in certain sections. There's much more fear when it's just one guy not 7 fucking robots.

On top of that, it's a stupid concept. If they have the capability to make robots capable of one shotting Samus...why the fuck are they not using them for everything? At least if it was a Chozo it'd make sense that they'd have ways to be superior to Samus on that level.
 
Are there any reasons for playing Federation Force that aren't it isn't Other M ?
 
There's a lot I thought was good... but I dont hear anyone talk about the repetition, which there's a LOT of.

EMMI sections felt like half the game, and the first, maybe second time, it felt novel, but I was sick of it fast. And they're sections where you know they're gonna happen, they're special sections/rooms, so theres no spontaneous or dynamic fear. Its just some scripted sections thats like playing a totally different game. The idea of something chasing you to rush you while exploring and puzzle solving is great, but because they're dedicated rooms with warning doors, its not really that. And there's really nothing to do in the EMMI sections but just get through and avoid EMMI. EMMIs felt like... Sonic Special Stages. Like an interruption where you're playing a totally different game.

Not only do you have to do and fight EMMI several times, and EMMI encounters are the same shit so gets dull/repetitive. But there's a boss/encounter you have to do before defeating each EMMI, thats the same boss/encounter each time as well. And then totally separately, there's a couple types of bosses Chozo Spear Guy and Chozo Gun Robot that you fight several times each.

Felt like "I can't wait to get to the meat of the game." up until... I beat the game and was like "Oh... that was... the game." My issue wasn't that it was short though, but rather, I guess just the formula of the game itself never feeling as satisfying as the other games. Like a series that feels like all filler episodes but then that was it.

Didn't like any of the new stuff, pretty much. I thought I would like the melee, but didn't. I dont like the holding down a button to stand still and manual aim in whats supposed to be Mega Man style run/jump/shoot action. I hate whats essentially QTEs on every boss as well.

Thought the controls could be less clunkly and designed better. All the time you have to do stuff like hold L1 and R2 while moving the joystick and then holding a face button to grapple, and oh wait let go of all of it and press jump then a diff face button and tilt the joystick to dash dodge. Real real your belly while patting your head gameplay. Oh, and then instant surprise QTEs all the time thrown in too.

A lot of bitching, but negatives tend to be the new stuff that can be elaborated on. The game itself is probably the most difficult Metroid, which is good. The bosses that weren't repeated several times were great encounters I had to do a bunch until I really mastered them. I didn't think it was Fusion-linear, I'd say it was Super Metroid level. The art is beautiful. The maps feel very Super Metroid with an aesthetic that made me think of Prime in 2.5D. The story is great, and Samus's characterization is great in this one.

Oof, sounds like it's all the problems they had with Samus Returns, while taking out the good stuff (Metroid Minibosses vs EMMI). That also highlights another problem I left out about their remake of 2, it's a carpal tunnel speed runner. The game makes your hand HURT. So far I feel like the Switch controller (I like playing undocked) is better than the 3DS for that, but I also didn't really experience the real hand pain until the Metroid Queen. I'm prepared to play this docked with a real controller off needed.

I'm also sad to hear it sounds like they just recycled all the old abilities. I think the best thing Fusion did was step away from that, even if only a little, with the Ice/Diffusion Missiles. I personally would like a new Metroid game to be half new upgrades and half returning.
 
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Oof, sounds like it's all the problems they had with Samus Returns, while taking out the good stuff (Metroid Minibosses vs EMMI). That also highlights another problem I left out about their remake of 2, it's a carpal tunnel speed runner. The game makes your hand HURT. So far I feel like the Switch controller (I like playing undocked) is better than the 3DS for that, but I also didn't really experience the real hand pain until the Metroid Queen. I'm prepared to play this docked with a real controller off needed.

I'm also sad to hear it sounds like they just recycled all the old abilities. I think the best thing Fusion did was step away from that, even if only a little, with the Ice/Diffusion Missiles. I personally would like a new Metroid game to be half new upgrades and half returning.
They did add some new stuff, but unfortunately it's not much, you have the same things in Fusion, plus an area radar, an invisibility cloak, and a dash.
 
why did they retcon the chozo from going completely extinct to now being genocidal furfag maniacs just like the Didact in Halo 4?
They were never extinct, just rare. Samus’ whole backstory was she was raised and trained by them. Also, they created the Metroids and Mother Brain, so they’ve always been accidentally the cause of everything bad happening.


Dread is fun, much better than Returns. I’m also playing it with Ori 2 to see which I like more.
 
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Yeah, I still like Dread. I just feel the EMMIs are weird and they missed an opportunity of making an actual imposing stalker.
 
I'm at the point where weird chozo scientist man explains everything and so far it feels...okayish
Combat, Controls, and boss fights are great and the melee is better but everything else, it feels like it suffers the same issues as Samus Returns did

Boring music, boring environments, zero atmosphere, linear, and it just overall misses what made both Super metroid and Fusion feel like metroid

The E.M.M.Is are more annoying than actually scary, trial and error, you know where their at
What made the S.A.X unnerving is that they could appear anywhere at any time and the game did a good job of building them up.
The robots though? Their just boring and every insta death is just "oh okay"

As an action game, it's good but as a metroid game? eh
I'll prob watch everything else because I have no desire to want to play the game again since it just bores me and likely i'm not having fun
 
I'm at the point where weird chozo scientist man explains everything and so far it feels...okayish
Combat, Controls, and boss fights are great and the melee is better but everything else, it feels like it suffers the same issues as Samus Returns did

Boring music, boring environments, zero atmosphere, linear, and it just overall misses what made both Super metroid and Fusion feel like metroid

The E.M.M.Is are more annoying than actually scary, trial and error, you know where their at
What made the S.A.X unnerving is that they could appear anywhere at any time and the game did a good job of building them up.
The robots though? Their just boring and every insta death is just "oh okay"

As an action game, it's good but as a metroid game? eh
I'll prob watch everything else because I have no desire to want to play the game again since it just bores me and likely i'm not having fun
The best way for me to describe my feelings for this game is: It's good but I hope they get at least one more stab at the series.

They obviously learned from Returns and the game is better, but it still feels like they're missing a bit.
 
Yeah I just entered the third area, EMMI has already gotten old. Not so much the encounter but...the fact there are seven of them I guess?

They should have just had the Chozo guy at the start stalking you in certain sections. There's much more fear when it's just one guy not 7 fucking robots.

On top of that, it's a stupid concept. If they have the capability to make robots capable of one shotting Samus...why the fuck are they not using them for everything? At least if it was a Chozo it'd make sense that they'd have ways to be superior to Samus on that level.
The Chozo didn't make the EMMIs, the EMMIs are GFED tech that the Chozo rewired under the orders of Raven Beak. They're also not much of a threat to the Chozo at all as Raven Beak completely demolished the first EMMI you encounter with very little effort and then just left it in a side area, which is why it's missing an arm and can't even climb a vertical wall. The Chozo probably don't see a point in reverse engineering the EMMIs because from their point of view the EMMIs are just glorified syringes.

I really think that neither the EMMIs or the elite chozo warriors need much work done to them to add some variety, just give each EMMI a unique quirk on top of whatever their main shtick is and a design variation that matches it, stuff like giving one EMMI an extra pair of arms, or thruster pods and the ability to jump. All the elite chozo really needed was a a more distinctive design variation for each caste outside of a simple palette swap and a bit more move variety; introducing the shield for the last two elite warriors was good, but the gold one could have had something like a grapple beam to really set it apart.

the Chozo robots are probably the most disapponting enemy, but at the same time, all of these enemies aren't actually bosses, they're just mid-bosses, so the repetition's fine in my book.

The E.M.M.Is are more annoying than actually scary, trial and error, you know where their at
What made the S.A.X unnerving is that they could appear anywhere at any time and the game did a good job of building them up.
The robots though? Their just boring and every insta death is just "oh okay"
Fusion is one of my favourite games in the series because of how it does atmosphere and I'm going to have to call bullshit here. the SAX is the most scripted encounter in the series and it's really, really easy to tell when you're about to encounter it because every single room it shows up in (bar one event in TRO where you get the plasma beam) feels out of place, ironically just like the EMMI areas but on a smaller scope. The reason that the SAX deaths had weight and the EMMI deaths don't is because if you died to the SAX you wouldn't respawn right outside of area you were killed in if the SAX caught you, and this is my main problem with Dread; save points don't matter at all because half the time you just respawn outside of the boss arena. get rid of the auto-spawn and suddenly every single EMMI area will make you shit your pants. I guarantee it.
 
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The Chozo didn't make the EMMIs

I know. I'm talking the Galactic Federation.

If they can make EMMIs why the hell do they need bounty hunters at all? If they had the Chozo guy chasing you instead, or if the EMMIs were Chozo creation, at least I could be like "Well, of course the Chozo would be able to one shot Samus."
 
I know. I'm talking the Galactic Federation.

If they can make EMMIs why the hell do they need bounty hunters at all? If they had the Chozo guy chasing you instead, or if the EMMIs were Chozo creation, at least I could be like "Well, of course the Chozo would be able to one shot Samus."
they're probably too expensive to make and field and bounty hunters are cheaper and more expendable. I mean look at what happened on the first field test they sent the EMMIs out on; they all got fucking dabbed on by a 12 foot tall chicken with a nuke strapped to his fist. Maybe the feds will make more but if I'd seen results like this I would have just scrapped the project outright as a complete waste of time and money.
 
I've only played Super Metroid and Metroid Prime 1.

Both are pretty damn good I say. Ridley's arena in Super can suck a dick though.
 
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