Metroid general

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What's your opinion on Dread so far?

  • It's good

    Votes: 157 49.7%
  • It's bad

    Votes: 17 5.4%
  • It's too linear, I don't like fusion and I don't like this

    Votes: 17 5.4%
  • It's not as linear as I thought it would be

    Votes: 14 4.4%
  • I haven't played it lol

    Votes: 56 17.7%
  • Where's Super Metroid 2?

    Votes: 33 10.4%
  • I don't care, where the fuck is Prime 4?

    Votes: 25 7.9%
  • Why can't Metroid crawl?

    Votes: 84 26.6%

  • Total voters
    316
This one image explains why the dialogue is the way that it is perfectly.
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She wrote a "what if samus was trans" paper back in the day with Brianna Wu I think?

A character will remind you every 10 minutes with hints or even exact directions in a large text box on where to go next if you haven't made progress, you can not turn this off.

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They're doing the shitty UI design meme.

I'm almost at the end of the game and it's gotten really bad. Effortpost when I'm done

The green crystal collection is mandatory, they added a grind to metroid, you better be collecting all the green crystals in the desert
YOU WILL CONSUME THE GOY CRYSTALS. YOU WILL PAY THE 30 DOLLARS FOR GOYSLOP PLASTIC TO HEAR TUNES WHILE YOU DO IT.
YOU WILL HAVE THE COMPANIONS CHIME IN REPEATEDLY TO TELL YOU SHIT YOU ALREADY KNOW.
 
Well at the very least, they didn't mess up how she looks without her helmet.


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I'm almost at the end of the game and it's gotten really bad. Effortpost when I'm done

The green crystal collection is mandatory, they added a grind to metroid, you better be collecting all the green crystals in the desert
Mentioned it earlier, but Primes 1-3 also had end game grinds, and while 1 and 2 seem to be annoying for many, Prime 3 allowed you to collect energy cells throughout the game and essentially "prep" for the final fetch quest. You didn't even need to collect all of the energy cells to progress to the endgame. There was a required minimum for the story, but any more you collected after that simply unlocked more areas of the GFS Valhalla for you to explore and get more shit. So the more effort you put into finding energy cells the more content you unlocked. And most of the "required" energy cells were basically on the beaten path so it wasn't a chore to collect them.

On my first playthrough of Prime 3 I genuinely do not remember having my progress stopped at all. I got to the Valhalla, had all the energy cells I needed just by playing Metroid as you should - and I immediately continued the story. For all the deserved praise Prime 1 gets, the one and only real "flaw" I ever see people talking about consistently, is the endgame Chozo artifact hunt. And that is mainly due to the fact that even if you know where a certain artifact is, you cannot collect it until after you have gotten to the final stretch of the game. Prime 3 - deserves more love.
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I wonder how this fares for Metroid 6, since Metroid Dread did so well.
Well Dread sold around 3 million, which probably made Nintendo pretty decent money because Dread probably didn't cost that much to produce relative to their other big titles (I have no source for this, I'm just assuming because it's a 2d game that isn't all that graphically impressive) so another mainline Metroid would probably still be on the table. As for Mercury Steam, considering their latest game Blades of Fire was an absolute flop and all the recent controversies with employees leaving because of terrible working conditions, I'd bet that if Metroid 6 were to be made it would be by a new studio or if Mercury Steam did get brought on for a new Metroid it would be mostly a new team.
 
Another thing I think is weird is occasionally they'll add survival horror elements to the games with weird body horror most prominently in Fusion and Dread that the fanbase reacts positively to and then just completely abandon that shit completely and have the only two enemy types be generic alien bugs and generic alien force ghosts.

Why?
 
Minako Hamato and Kenji Yamamoto are credited for music, which if I didn't miss any other composer credits, they did a terrible job, the only song that uses a Metroid motif is the intro. The majority of the credits are outsourcing studios.

Continuing from my last effort post; I went to the lava area first because the reddit NPC said it was my choice on where to go (Spoiler, that's a lie), you get a couple rooms in and then progress locked and you have to get the fire chip, which you then have to drive to the forest area to give to the redditor, then you get the fire beam (all the beams swap the missile slot and of the 3 beam types, 2 of them are from Prime 1, with the last being electric, I'll go over the items later but its really pathetic), but as you leave the fire area the path blocks behind you, so you have to go to the ice area in order to actually progress further, if you went to ice first then screw you, enjoy the 5 minute drive both directions and back.

Basically its fire -> forest -> ice with the 5 minute drive between each, fuck you.

Ice area starts off with a combat setpiece (this becomes extremely common, at this point in my notes I already was complaining about how many combat sections there are and how annoying they are) where you are forced to lose so that the sniper NPC can rescue you. You enter the frozen lab and meet the sniper guy who talks in a very weird and stilted manner and the dialogue is edited to cut out any pause between lines, and its weirdly written. Exploring the ice lab is the best part of the game hands down, its slightly less linear than every other area (its a straight line still but there are optional rooms or optional room order), but it feels the most like a metroid prime game, as you are exploring an abandoned lab and reading the notes left behind while creepy sounds build tension. Unfortunately this tension is ruined by the NPC jumpscaring you every time you finish a floor as you descend downward. There is are some setpieces of the windy exterior you see in the trailer then you get to the generator and turn the power back on, but then all the monsters they were experimenting on dethaw and you have to fight your way back up to the sniper guy.

Its revealed through data logs you scan that the facility has been trying to reverse a mutation that happened to the aliens that lived on the planet after they got exposed to the green crystal energy that they were injecting the entire planet with because it grows life or something, that transformed them into those mourner enemies, this part of the story is very unclear to me and I got like 93% scans. Once the power is on you are forced into a cutscene of one of the procedures where you are told again that the mourners are the aliens, and then when you leave the ice area the reddit NPC phones you up to tell you a third time that the aliens are the mourners, because the modern audience apparently cant even breath without being reminded.

After you get back to the sniper you go and fight the boss (alone, thank God), which is more of the gimmicky sub lock on target thing for the joycon mouse, and jumping over shockwaves, then when you leave you get the ice chip, so another drive back to the forest area, but not back to the lava area just yet, you need to first go back to the electric factory area and drive 3 rooms to get a suit upgrade so your motorbike can turn into a hovercraft to drive over lava, fuck you if you went straight to the lava area with the ice beam first, drive 10 more mintes there and back. This kind of shallow "backtracking" is the extent of the backtracking gameplay in this game, you do it again later in the ice area, go 3 rooms deep you couldn't access before to get a new item then leave, all the item upgrades you would get from backtracking are on the linear area path, so its extremely time consuming and annoying if you want to go back for them, I didn't.

Let me reiterate, every area is a straight line.

On to the lava area for real now, its also a straight line essentially, its also where you meet two new NPCs, the sarge and the fangirl, all the NPCs yap as much as the redditor. This whole level is basically just an escort mission, you have to lead the sarge to where the fangirl is, taking a tram ride so you don't have to do any map navigation at all, lest a braincell be used. The fangirl is extremely annoying, I would say more so or at least equal to the redditor. You flip two generator doodads to open up a locked gate at the start, then on the tram ride back Sylux appears riding a giant drone and he shoots at you a bit, the fangirl girlbosses around and the tram crashes back at the station locking all those previous areas off entirely. You fight the drone for a bit and Sylux jumps away as it crashes. You go back to the gate at the start that is opened now and fight the area boss which is half on the motorbike hoverbike and then half on the ground, more subtarget shooting and jumping over lazers. The new omni directional zoomer air dodge is a complete downgrade over the lock on dodge from the trilogy, it not only has zero momentum or range to it, the button combo to do it is double tap jump in mid air while holding a direction, so I ended up missing it half the time or accidentally going the wrong direction the other half. You have far less mobility compared to the trilogy because of how pathetic the boost distance is. Boss drops the Psychic grapple (its like the grapple but purple) and you have to do a timed escape sequence to get to an escape pod before the whole volcano blows up. There is a melodrama cutscene where Samus forces the NPCs to use the escape pod without her, and then she just makes it out fine anyway in a fade to black somehow.

You have to use the grapple to go back to the electric factory again, take the extremely convenient shortcut unlocked by it to skip the entire level and drop you right at the 3 rooms you couldn't access before, then its another of the exact same robot pretending to be Sylux fights, and you get the electric chip which you have to haul ass back to the forest redditor to unlock. The three beams are extremely uninspired and as I said earlier 2/3 of them are copy pasted straight from prime 1, the ice and plasma beam. The giant desert has a couple of these shrine things that are yeah basically just shrines from Zelda, you need a specific beam to access them and then its a mindnumbing "puzzle" to unlock a beam upgrade for the alt beams, also copied from prime 1, charge shot and then super charge shot, the ice and fire beam charges act basically the same as the missile beam upgrades from prime 1 as well. Because the game is a linear road of set-pieces, there are no optional upgrades other than these beam charges, everything else you can find are either missile upgrades, health upgrades, or ammo upgrades for the special beams (they use their own shared ammo pool separate from missiles). One last thing about the alt beams, because they replace the missile slot but still act like their prime 1 counterparts, it makes missile beam combos very annoying if not outright difficult. For example the ice beam still freezes, but you need to quickly switch to the missile again, then wait for the animation of your gun to swap to the missile to fire a missile and by that point the enemy has probably unfrozen.

With the electric beam now you need to go back to the ice area (which has a giant set-piece location for that intro combat scene that is now empty you have to walk through, these 343 sprint niggers love putting spring in games that don't need it, but wont put it in a game that does need it. This game needs sprint, badly). You enter the 3 rooms locked behind the beam and you find the robot NPC, don't worry, he talks just as much as all the others. He smashes some stuff for you and then you unlock the Psychic spider ball (its the spider ball but purple). NOW you can finally go to the final area, where all the NPCs are now waiting to join you. This entire last area is a linear combat only level ripped right from halo, split into three levels where an NPC joins you for each level. Its also a mine and the boss you fight is called the Omega Mourner (a Mourner but turbo juiced with the green totally not Phazon), seems familiar. Completely unremarkable area other than it shows how garbage the Metroid Prime combat is for an action focused game. Along the way the NPCs 'sacrifice' themselves to hold off the enemy swarms for you to go on, but at the end of the area when you come back out they are all alive unfortunately. You get the Psychic power bomb here, can you guess what it does and what color it is?

That's all 5 areas, and this is where the final fuck you shows up. The redditor phones you up and harasses you about looking for a way to take down the barrier around the central tower so you can leave, and he also starts reminding you to collect the green crystals at this point to. This is where I spent the next 4 hours of gameplay, before this my in-game timer was 6ish hours for all 5 areas with the desert taking up probably an hour. The desert only exists to bloat playtime, if they actually spent 6 years making this then they have major major issues. You have to drive around the desert and you find these pieces of the Galactic Federation outpost that got teleported along with you and the NPCs, you need to find a specific one (on the east side of the map in the middle) to start a cutscene where a piece of the giant mech from the forest area/intro gets eaten by a sand monster thing. You then spend like 20 minutes fighting the clunkiest motorcycle boss they could come up with, you powerbomb its gullet and then it drops the maguffin, but you can't move the maguffin yet. Redditor phones you up again and tells you that you need to find the sniper, who might know something to move the mech pieces, and that he's "in the desert", I spent at least half an hour driving around looking for this fucker, the redditor phoning every 15 minutes to say the exact same thing (also reminding you to collect the green crystals). You find him by the entrance to the lava area, he has a campfire with smoke visible. He gives you another upgrade chip maguffin that you have to drive all the way back to the redditor in the forest to get teleporter maguffins you can attach to the mech pieces. You then have to drive around some more to all 6 mech pieces with the redditor phoning to tell you basic information you already know the entire time. I had found 5 of the 6 pieces already before this, but he kept telling me to look for the GF locations. One of the pieces is at the entrance to the ice area on the left, you have to enter the elevator room and use the grapple to go around. I couldn't find the last piece after driving around for who knows how long so I looked it up, its the only one NOT in the desert, you have to go back to the lava area and super missile a boulder to find the 3 unexplored rooms, then fight a miniboss.

Once you have all 6 pieces you drive back to the redditor again, which is where they officially tell you the green crystals are mandatory, so have fun driving around more if you don't have all of them yet. The green crystals go into an egg thing next to the base camp in the forest, there are 4 stages to it and each stage you get an upgrade (regular beam upgrade, psychic gimmick beam upgrade, then a green crystal radar, and then the tree fruit thing you need to finish the game, which also gives the final suit that has some shield ability I never used) After everything, you are finally allowed to finish the game.

The repaired mech shoots the shield and then blows up, you enter the tower and at the top after some cutscenes, Sylux comes out of a healing pod or something for some reason and then you and the 5 NPCs all fight him in a gimmicky sub target boss fight where you jump over shockwaves. The NPCs get in your way and block your shots and your dodges. The boss fight drags on for too long, a cutscene happens and Sylux yeets Samus into a warp portal where you do Kid Icarus shooting for a bit (turn on gyro aim for this if you are on Switch 1), you fall into final destination from smash, then a 1:1 fight that you already fought twice before against the hologram robots. You beat him and he falls off the edge, Samus leaves through a portal back to the tower, you activate the teleporter out but Sylux re-appears and shoots the teleporter, melodramatic cutscenes happen where all the NPCs sacrifice themselves to let Samus escape and you are supposed to feels about it, then the credits play after a literal Halo 4 quick time button prompt to teleport. After the credits Samus plants the seed and a tree grows

Not sure what else to add, the game is not replayable, its extremely linear, its bloated and full of timewasting to artificially inflate playtime, and even then I finished it in 9 hours in-game time, 67% item collection, 93% scans. This isn't a Metroid game, its a linear set-piece shooter that just happens to have a sort of connected world between missions. There are no original upgrades other than the extremely forced gimmick psychic thing, every other upgrade is just the Prime 1/Super stuff, and there are no visors. I really don't think they spent 6 years on this, it has to have been 2 years at most, if even. The trailers show every interesting piece of the game, they really don't hide anything, that's just how little there actually is here. The backtracking that does exist is extremely tedious because of the size of the levels and how they are designed, along with the excruciating loading screens to get to each world from the desert. The combat is the majority of the game but it hasn't changed at all from the trilogy other than making you shoot sub targets you cant lock on to, and making enemies bullet sponges that deal multiple energy tanks worth of damage. When I was in the Ice area I was hopeful that it would become a Metroid game, I was thinking at least a 7/10 there, but everything after it dropped it to a 6/10, maybe lower. Retro needs to go back to just remastering their actual good games, and every 343 dev needs to get dipped into sulfuric acid.

I have zero fucking clue why Sylux is in this game or what he is doing. I have zero fucking clue what the artifact actually is. I have zero fucking clue what the Metroid fusion with the bosses has to do with anything other than brand recognition.
 
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The game is even worse than I thought it was going to be. I went in with tempered expectations because of the trailers, but I still expected it to be a metroid game, y'know? It's fucking not. There's no exploration to be had. Zero. I'm in the 4th area now and every single one has been basically a straight line to the end.
 
Is this going to be the first of the unholy Trinity of "games that took a whole generation to develop that are utter shit"?

The other two will, of course, be GTA VI and Elder Scrolls VI right?

Edit: Or do we count Cyberpunk still?
 
Soggy Floppa's post was the final nail in the coffin for me, I'm not gonna bother with this game. What's most shocking is just the complete lack of originality. There are only three unique biomes and they're forest, lava and ice. All the "psychic abilities" are the same power ups we've seen but purple. The beams are just the wave, ice and plasma from the first game but with ammo. Sure, the original trilogy had lots of shared power ups and pretty much the same gameplay between the three of them, but they still tried lots of new ideas for every entry. 2's ammo and mirrored world, 3's hyper mode and energy cell progression, they tried new things! And that extends to the environments too. No area in the trilogy feels like a repeat of ideas, and you'd always at least one super stand out place like sanctuary fortress or skytown. Judging from Floppa's post, 4 just has nothing.
I have zero fucking clue why Sylux is in this game or what he is doing. I have zero fucking clue what the artifact actually is. I have zero fucking clue what the Metroid fusion with the bosses has to do with anything other than brand recognition.
But this is what puzzles me the most. After all that build up and leaving his backstory vague, Sylux is just some evil guy who just hates Samus? That's it? Retro worked on this game for like 7 years, the only thing that makes any sense is that this game's development was restarted multiple times and huge swaths of work and dev time were scrapped. That's the only thing that could possibly explain the state of this game.
 
While playing I was predicting in my head that the artifact at the start was some kind of storage computer that stored the whole planet as a simulation, pocket dimension in stasis or some kind of memory, and that Sylux was part of the alien race from this planet and wanted to keep the memory existing, which would explain why he tries to stop Samus from leaving and ending the 'dream', but none of that is the case. There are random cutscene flashes presumably from Samus psychically connecting to Sylux of a battlefield with GF troopers and Samus rescuing presumably Sylux, he pushes her hand away and then during the fight he gets angry and yells Samus and all that. Apparently there is a full version of this cutscene if you 100% the game, which I'm not going to do, and Sylux is just a human ex GF trooper.

And yeah the electric beam is just the wave beam, I completely forgot it had electric properties in Prime 1, zero new abilities.

The vibe I'm getting is that after the reboot in 2019 they instead worked on Prime remastered, finishing that in 2022 and supposedly Nintendo sat on it for a year, then because that provided everything for them they finally started on Prime 4 and likely had to reboot development at some point causing the mess we got made in only 1.5 - 2 years of development time, re-using everything they could from the updated Prime Remastered engine, including all the upgrades and enemy behaviors.
 
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That's probably the best she's looked in the Prime series.
Can't say I disagree, though I still have a soft spot for the animu designs, specifically Hunters ZSS which is an extremely underrated version.
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that transformed them into those mourner enemies
*Ahem* So they basically did what Prime 3 did already with the Bryyonians. Prime 3 just continues getting retroactive wins. If you've never played it, here's a summary.
 
That's it? Retro worked on this game for like 7 years, the only thing that makes any sense is that this game's development was restarted multiple times and huge swaths of work and dev time were scrapped. That's the only thing that could possibly explain the state of this game.
That's very likely what happened given something similar happened to many, many games that went through development hell in one way or another, especially the most notorious examples (Duke Nukem Forever, Too Human, Sonic '06, etc.).

It's even more likely given just how many projects and attempts at games (notably Harmony, which we did see a leaked build awhile ago) Retro had... yeah, no wonder Metroid Prime 4 ended up the way it did. Maybe it'd be ironic if the game flops and Metroid ends up being the thing that kills the studio when it was the first thing that made Retro Studios a thing.
 
Maybe it'd be ironic if the game flops and Metroid ends up being the thing that kills the studio when it was the first thing that made Retro Studios a thing.
Id be happy with this honestly. Everyone who was responsible for the Prime trilogy left Retro over a decade ago. Hell, the people who worked on the DK games probably aren't working there anymore either. I don't think Retro Studios exists anymore, it's just hack rooster teeth writers and talentless 343 devs wearing its skin.
 
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