Metroid general

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What's your opinion on Dread so far?

  • It's good

    Votes: 157 49.7%
  • It's bad

    Votes: 17 5.4%
  • It's too linear, I don't like fusion and I don't like this

    Votes: 17 5.4%
  • It's not as linear as I thought it would be

    Votes: 14 4.4%
  • I haven't played it lol

    Votes: 56 17.7%
  • Where's Super Metroid 2?

    Votes: 33 10.4%
  • I don't care, where the fuck is Prime 4?

    Votes: 25 7.9%
  • Why can't Metroid crawl?

    Votes: 84 26.6%

  • Total voters
    316
Saw some gameplay of Prime 4 and.....am I just fucked up or do all these tower structure entrances, doors and hallways look like a bunch of vaginas?
The volt forge area looks inspired by HR Giger, who's known for that sort of thing. That's the one thing I'll praise the game for. Maybe someone left the devs a sticky note that said "early Metroid was heavily influenced by Alien."
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I've seen several YouTubers comment on that so no you're not the only one.
How could someone not see it? It's literally just constantly pussy, clit, vulva in a game about a woman written by women (or men who pretend to be women). I barely watched any gameplay but it's obvious in every clip I've seen. It's bothering me that people will actually debate about it.
 
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They do look gynecological for sure, but based on the context of the game I’ve seen so far, it’s supposed to be a flower bud motif.
Yeah I first noticed it in the forest area that has vegetation all around so I thought nothing of it since it'd just be for that area with the flowery look. But then I saw the same thing in the desert area's Chrono Tower and am having a hard time ignoring it now.

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"I'm surrounded by pussies." -Samus
 
Yup, when you see the tranny-glazer feminists who wrote the game, is it surprising there's vaginas everywhere? Don't worry transfolx, we see you, you're heckin valid womyn just like Samus, your trans warrior princess!

The whole point of the game is planting a seed for the future in the least subtle way possible, so I'm sure they tried to warp all that into breadcrumbs for all the womyn out there, lest we forget all the evolutionary advanced aliens (trannies) who died before them.
 
Yeah I first noticed it in the forest area that has vegetation all around so I thought nothing of it since it'd just be for that area with the flowery look. But then I saw the same thing in the desert area's Chrono Tower and am having a hard time ignoring it now.

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"I'm surrounded by pussies." -Samus
Western devs have absolutely no faith in their own audience, do they? Between the yellow paint and the annoying characters telling you what to do every 2 minutes or the lobotomy markers seemingly every game now has telling you where to go, there is no space for nuance or interpretation anymore. Samus is arguably the first strong female character in gaming, she didn't need anyone to spell that out she let her actions prove that in silence(aside from Other M, of course). But we can't have that in our modern games now, so we will literally remind you that she has a vagina at every turn, chuddie!
I really hope this is just a flower motif, because I can definitely buy that this is what the 343 rejects and tumblr refugees over at nu-Retro would do.
 
Western devs have absolutely no faith in their own audience, do they? Between the yellow paint and the annoying characters telling you what to do every 2 minutes or the lobotomy markers seemingly every game now has telling you where to go, there is no space for nuance or interpretation anymore. Samus is arguably the first strong female character in gaming, she didn't need anyone to spell that out she let her actions prove that in silence(aside from Other M, of course). But we can't have that in our modern games now, so we will literally remind you that she has a vagina at every turn, chuddie!
I really hope this is just a flower motif, because I can definitely buy that this is what the 343 rejects and tumblr refugees over at nu-Retro would do.
It's funny how Prime 4 and Routine both came out this week but are polar opposites in that regard. Despite being in development hell for even longer, Routine assumes you don't have brain damage and expects you to do and solve things naturally. How do you use this tool you found? Read the manuals sitting next to it and do the in-universe tutorial. It's dead? Check the supply closet in the same room for a battery. There's also no jabbering tard on the radio. Just the creepy unsettling silence of space with the occasional machine noise to remind you a robot might rip your lungs out.
 
It's still bizarre to me that Zero Mission has a ship that gets wrecked, is in roughly the same place as the Wrecked Ship, initially has the same music as the Wrecked Ship and the same enemies, but is not the Wrecked Ship (and the Wrecked Ship itself actually appears in-game).
 
But we can't have that in our modern games now, so we will literally remind you that she has a vagina at every turn, chuddie!
I really hope this is just a flower motif, because I can definitely buy that this is what the 343 rejects and tumblr refugees over at nu-Retro would do.
I’m fairly certain it’s a flower bud and not a vagina. The theme of this game is centered around spirituality. There are a few references to Buddhism with some of the ideas the Lamorn (the Viewros society) posit in their lore dumps as well as the idea of seeing beyond the senses with a third eye, a dimension beyond the physical, etc. People are trying too hard to link this game with their culture wars hermeneutic .

At least from looking at clips from the game, the gun shooting doesn't seem to have any weight to it. Can't see how it's satisfying in any way.
The beam has some bass to it and the explosions from the missiles have a pop, but it’s not the hyper bassy sound that many modern games have in their sound design. It feels meaty, but it could also be a little louder in gameplay.

It's funny how Prime 4 and Routine both came out this week but are polar opposites in that regard. Despite being in development hell for even longer, Routine assumes you don't have brain damage and expects you to do and solve things naturally. How do you use this tool you found? Read the manuals sitting next to it and do the in-universe tutorial. It's dead? Check the supply closet in the same room for a battery. There's also no jabbering tard on the radio. Just the creepy unsettling silence of space with the occasional machine noise to remind you a robot might rip your lungs out.
Now that I’ve played about a quarter of the game, I can say that the game does respect your space most of the time. The only times I got nudged to do things a certain way was when I was with Myles in the second part of Fury Green, the first area. During Volt Forge, he does not help you and the game doesn’t do the game developer thing of putting special lights and colors on the thing you should interact with. Also, you have to make sure to turn off tutorial hints or else the game with basically tell you the answer if you spend more than a minute hanging out in a room. It’s not as bad as people have made it out to be, but you still do get unnecessary help when you are around the characters during their segments.
 
To jump on the escort and NPC discourse for a little bit. It seems like this game could have taken a lot of notes from how valve software handles AI companions and "escort" missions.
Valve is beloved for their ability to balance the interactions and not make them feel annoying as hell. I think a lot of that is in having personality's that are not reddit tier, and actually giving these characters some degree of power. Alex can take on a couple zombies or soldiers by herself. she can die but you have to try to get her killed before it becomes a problem. In that way it doesn't feel like an escort mission.


Compare with this guy taking forever to kill a basic bitch enemy.
And Alex isn't there the whole game. There's large stretches with you alone in the wilderness doing your own thing and solving puzzles.

I'll give an even better example. There's a mod called Underhell for the source engine. Where your a dude that eventually gets sent to an underground prison and has to work together with the security guards inside. It has quite possibly some of my favorite NPC interactions and "escort" missions in a game. Without gushing too much, there's a moment halfway were you have to find civilians to save and bring back to a safe zone.

Now most games, you cant control the NPC, you hang on for dear life and hope for the best. Here? You can tell them to stay in a locked room while you clear out a hall way. Additionally you can point and command them to move to the other end of the room if something's coming. All very basic stuff, but it's staggering how that one minor addition makes a traditional escort mission infinitely more playable. Best of all, their survival is completely optional. Somehow that makes them much more desirable to save.


Heck even Zone of enders was able to pull this off better. You fly around in a mech death machine, with a bunch of fragile buildings and people around you. So there's this interesting challenge in trying to minimize causality's. But again, it's all optional. You have to purposefully shoot every thing to get the bad ending. Your enjoyment isn't impaired by the fragility of everything around you.


At the end of the day, There has to be enough balance between scenes where you interact with NPC's and moments where you are completely alone and drinking in the environment. Half life pulled that off, Underhell pulled that off. Even ZOE kinda pulled that off. It sounds like Metroid prime 4 did not.
 
Half life pulled that off, Underhell pulled that off. Even ZOE kinda pulled that off. It sounds like Metroid prime 4 did not.
Another example I'd bring up is Republic Commando, I think it has the best AI companions in any single player game I've played. They're smart and useful, and you can give them commands to hold position, fan out, take cover in specific places and take control of interactibles like turrets or setting bombs on doors. They also have great banter, they actually feel like a squad of troops that have been through shit together and feel way more like the Marines from Aliens than the fed troopers. They're probably a bit too goofy for the more serious tone people want with Metroid but their dialogue is still leagues better than "look sarge, she's doing the morphball!" If Retro was committed to the idea of the fed troopers I really wish they did something like this. That's honestly my main gripe with the game, it just tries so little to do anything new and the little it does do is just badly implemented.
 
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