Metroid general

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What's your opinion on Dread so far?

  • It's good

    Votes: 157 49.7%
  • It's bad

    Votes: 17 5.4%
  • It's too linear, I don't like fusion and I don't like this

    Votes: 17 5.4%
  • It's not as linear as I thought it would be

    Votes: 14 4.4%
  • I haven't played it lol

    Votes: 56 17.7%
  • Where's Super Metroid 2?

    Votes: 33 10.4%
  • I don't care, where the fuck is Prime 4?

    Votes: 25 7.9%
  • Why can't Metroid crawl?

    Votes: 84 26.6%

  • Total voters
    316
Or worse, making Samus using a outfit.
"Samus, there you are! I've been needing you to go to the Griever camp and look for my lost contact with your Scan Visor, but make sure you put on this Griever pelt to blend in. We don't want to start another incident...and can you hurry? My HUD is starting to give me a migraine and I go on duty in 10 minutes, so try to be back quickly."

Talking about Nintendo hinting that BOTW/TOTK is "out of canon" so we don't need to try to actually place it in the timeline and them basically saying the same thing about Prime 4, I have mixed feelings about it. On one hand, something like Mario works perfectly well like this. There is little continuity between the games beyond direct sequels and even sister games like 3D Land vs 3D World because the games are fun without needing to know exactly when Mario is having this particular adventure. Zelda games can work this way as well, since Link/Zelda/Ganon are reincarnations of a sort of "three souls of destiny" power struggle not tied to time and space. I think Nintendo might regret trying to make an overarching timeline for Zelda and that's why they broke off the new games from it almost entirely.

But with Metroid, there is only one Samus. The timeline is far less convoluted than Zelda's for that reason, and since it's a space-based sci-fi series Samus can travel to any planet they come up with and have a reasonable logic to why the gameplay still fits in the timeline while potentially being very different than the previous game. That offers flexibility to the story while also putting guard rails on how much they can change before it stops feeling like a Metroid game. You could argue that Nintendo doesn't have to make canon games and ensure they fit in the timeline for this reason. They could even make a Metroid Party game where Samus goes on 30 minute mini-missions to progress a board game and say "these are missions Samus went on in the past" without clarifying when they occurred and it could still be acceptable as long as it's fun. Yes, it would water down the atmosphere and exploration vibes of the mainline games to fit in such a game, but it could still be fun while not being a hard-canon game. Even something like Metroid Monster Hunter could be fun, like a greatest hits of Samus' boss fights she's had to do throughout her years as a bounty hunter or on Federation deployment under Adam.

We Metroid fans suspend disbelief when we have yet another Ridley fight after killing him in 3 previous games, so I don't think the series itself would suffer from spinoffs done well, even if they can't easily fit into the timeline cleanly.
 
We Metroid fans suspend disbelief when we have yet another Ridley fight after killing him in 3 previous games, so I don't think the series itself would suffer from spinoffs done well, even if they can't easily fit into the timeline cleanly.
I honestly don't really like the idea of bringing back Ridley another fucking time.
It's part of why I wasn't that much satisfied by the remake of Samus return.

I am not sure if long running series like Metroid should get a serious continuity/timeline unless the plot and worldbuilding themselves are solid enough, though I support the idea that characters shouldn't be constantly recycled times and times again.
Or worse, making Samus using a outfit.
I don't really hate the idea of samus changing outfits, considering her armor having upgrades across all games where it changes shape and colour, it could be fine if you need to find and swap to different outfits, maybe even have a story/gameplay driven implementation for changing outfit, rather than purely aestethic.

Let's put it this way: Samus has to navigate a section of the map that is at extremely low temprature that requires her armor, the area next to it is some kind of vault with an EMP field around that would disable her suit, so she needs to leave it behind while entering and collecting the upgrade/key she needs but, after leaving the place, her armor is gone and the only way to restore it is located outside the ice, so the player has to find a different way to return samus to her armor, involving either a secret path, going into the low-temprature area or a bossfight.

Ever since Super Metroid, the player has always been able to de-activate specific upgrades, especially with some becoming exclusive to others, so this is kind of fine by me, but it depends mainly on context and how its used; if its poorly implemented because muh BOTW, of course I'd hate it.
 
I honestly don't really like the idea of bringing back Ridley another fucking time.
It's part of why I wasn't that much satisfied by the remake of Samus return.
I agree that Ridley needs to stay dead. For me, he at least makes sense to show up in Samus Returns and I appreciate how it finally sets the story of Super up - for example, the Space Pirates probably wouldn't have known Samus had a metroid larva because I don't think they were in Metroid 2 at all. The remake makes Ridley very aware that Samus has the last metroid (since it gave him lil face kisses) so he would have known to follow her to Ceres.

But yeah Ridley showing up past Super (in any capacity) is retarded. Ridley's reveal in Other M is one of the most controversial parts of the game, and Ridley's corpse being frozen in the B.S.L. station on Fusion makes no sense either since Zebes was obliterated with Ridley in some of the deepest bowels of the planet. Then again, Kraid (or A Kraid) showed up in Dread so maybe I'm reaching for logic that isn't there lol
 
I want to pretend that wasn't Ridley but simply another alien from the same species, Samus identifying it as Ridley because she's racist or something like that.
There is no metroid other M.
Well, the x virus can replicate organisms.
Who knows if the station had a bit of blood from Ridley? Fusion is after Super, after all.
 
I want to pretend that wasn't Ridley but simply another alien from the same species, Samus identifying it as Ridley because she's racist or something like that.
There is no metroid other M.
Other M was a fever dream Samus had while they polished her armor, nothing more
 
We Metroid fans suspend disbelief when we have yet another Ridley fight after killing him in 3 previous games
This is always my reaction to when my buddy explains how watching Ridley explode into a cloud of dust didn't actually kill him: :story:

Anyway, agreed. That party game sounds fun too.
Ever since Super Metroid, the player has always been able to de-activate specific upgrades, especially with some becoming exclusive to others, so this is kind of fine by me, but it depends mainly on context and how its used; if its poorly implemented because muh BOTW, of course I'd hate it.
Damn, that's yet another thing I miss from Super Metroid. It's easy to take that as something important to the games, but when most of the games don't offer it, that argument loses its weight, just like the ice beam. :(
Other M was a fever dream Samus had while they polished her armor, nothing more
I've seen the idea floated that she was actually a clone, which would also work, not that Nintendo will ever do something that cool.
 
A pattern I've noticed with long time Metroid fan's reactions to Prime 4 is they will list everything wrong with the game and unrelentlessly call it dog shit but then at the end of the rant say it was "okay" and give it a 7/10. Vinny Vinesauce finshed the game a few days ago and had pretty much that exact reaction and now Nerrel is doing the same thing
Screenshot From 2025-12-29 19-32-46.png
This comment made me laugh
 
A pattern I've noticed with long time Metroid fan's reactions to Prime 4 is they will list everything wrong with the game and unrelentlessly call it dog shit but then at the end of the rant say it was "okay" and give it a 7/10. Vinny Vinesauce finshed the game a few days ago and had pretty much that exact reaction and now Nerrel is doing the same thing
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This comment made me laugh
That's what I don't get. They also say a lot of it feels like Prime, but they don't really explain how it does. Is it just because you can scan literally everything? The scans weren't even interesting and there was too much. I know Nerral also criticized the amount of scans, but seemed find with how linear it all was. Most critical reviews say the federation troops aren't that bad, but the issue is that they're there at all. I've made comments on other sites saying I didn't have fun, but was accused of playing wrong.
 
I guess since it’s not Other M, and doesn’t have that game’s issues, then that makes it good, or at the very least tolerable in their eyes.

Especially after years and years of saying that only Western devs, and particularly Retro, should ever get the chance to touch it, as Other M’s problems stem from Japan being sexist and all that.
 
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They also say a lot of it feels like Prime, but they don't really explain how it does
I think they are probably referring to the controls and how moving around and fighting in Prime 4 is almost exactly how it was in the original trilogy. It's very ironic to me that people list that as a positive since I always thought that was one of the weaker elements of the Prime games. Nerrel himself brought up in his video that games like Titan Fall prove you can make fast vertical movement feel good even with a controller, not doing anything to improve the combat or movement from the previous titles is a huge wasted opportunity imo.
 
You can condense his review to this:
Desktop_2025_12_30_09_11_44_197.webp

Ironic because all those aspects were kino in their respective games.

MGS 5 is the only good stealth game in the series and uses the open world to its advantage.
Resident Evil 5 is the best action focused Resident Evil by far (especially mercenaries) and Co-op is a blast.
Arkham Knight's batmobile is a worthy addition to the gameplay and complements the on foot game styles with bullet hell/combat, stealth/stealth, driving/flying and puzzling.
 
A pattern I've noticed with long time Metroid fan's reactions to Prime 4 is they will list everything wrong with the game and unrelentlessly call it dog shit but then at the end of the rant say it was "okay" and give it a 7/10. Vinny Vinesauce finshed the game a few days ago and had pretty much that exact reaction and now Nerrel is doing the same thing
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This comment made me laugh
Nerrel has been pussified for awhile now. He can't go one video without being a whiny feminist or getting overly defensive about people disagreeing with his opinions. In the case of the Metroid series, he last bitched about how people don't buy the games enough because he's too stupid to realize it's a niche series and one that's disappointed its fans for nearly two decades now.
 
You can condense his review to this
You can condense everyone's review on this tbh.

Prime 4 is the vestiges of a good game that has been partially butchered by executives meddling with the project and shitass mechanics that the triple A industry still believes to be what gamer wants because it was executed well in past games and neer again.

Like getting crystals in the desert, a concept originally introduced in Ratchet and Clank 2 that was liked and worked (as long as you the fact that it was being repeated in the frozen wasteland planet with the addition of those fucking yetis).
Or companions that sucks ass and do nothing but be annoying and butcher the ending, which was done well in... uuuuh...
OR Having a silent protagonist while everyone else talks, that worked in Half Life and Undertale and Zelda, and those games are popular, RIGHT?!?

Really, I can imagine this suit wearing moron demanding for shit to be changed in front of developers that really have no idea of how to make it works while he pinpoints titles he never played that chatGPT suggested him, plus Zelda, which he also didn't played but its goytendo's greatest success ever of all time and shit so from now on every goytenedo game has to be more like zelda, right?
 
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The scans weren't even interesting and there was too much
The scans weren't even fun as flavor text. I remember scanning different dead space pirates in Prime 1/2 and reading all the different ways they appear to have died, sometimes it would hint to an enemy you have to face so the world felt more alive. "I don't wanna end up cooked by radiation like space pirate 32A back there!" Another thing is previously, Scan Visor could activate things like elevators and computer consoles. Now you scan an elevator/console and it just says "Activate to use" and you have to actually go touch it. What's the point of scanning "new" things when they say the same thing as every other previously scanned object?
I guess since it’s not Other M, and doesn’t have that game’s issues, then that makes it good
"Man, remember when the chef served us Shit and Cum Soup? That sucked! Really makes this Only Cum Soup they are serving today taste way better."
I think they are probably referring to the controls and how moving around and fighting in Prime 4 is almost exactly how it was in the original trilogy. It's very ironic to me that people list that as a positive since I always thought that was one of the weaker elements of the Prime games.
It's important to remember that even though they updated the control scheme for Prime 3 and backported it for Prime Trilogy, the Prime games were designed to be used with a Gamecube control scheme - holding a shoulder button to lock on to enemies, automatically aiming at them while strafing and firing and jumping, no ability to move and free aim at the same time. The boss logic is tuned for this, the puzzles are tuned for this, the entire pace of the game is tuned for this. Crazy to think that a "modern" Prime with mouse mode FPS controls and freedom of movement is still held back by this 20 year old design choice.
OR Having a silent protagonist while everyone else talks, that worked in Half Life and Undertale and Zelda, and those games are popular, RIGHT?!?
This is the sad thing, they could have done so much more with Samus, even if she never speaks. The amount of times an NPC would be like "Samus, can we count on you" where she doesn't even nod to the person asking her a question is insane. Samus is now officially a non-verbal autistic aro-ace tranny, I guess.
 
Another thing is previously, Scan Visor could activate things like elevators and computer consoles. Now you scan an elevator/console and it just says "Activate to use" and you have to actually go touch it. What's the point of scanning "new" things when they say the same thing as every other previously scanned object?
It immediately stuck out to me how its the exact same in Halo 4 with all the animations for pushing buttons, given the 343 people who came over
 
A pattern I've noticed with long time Metroid fan's reactions to Prime 4 is they will list everything wrong with the game and unrelentlessly call it dog shit but then at the end of the rant say it was "okay" and give it a 7/10. Vinny Vinesauce finshed the game a few days ago and had pretty much that exact reaction and now Nerrel is doing the same thing
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This comment made me laugh
Even IGN wouldn't whine that much just to give a game a 7/10.
 
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