Mewgenics - Edmund McMillen's biggest game yet

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account

Will it be better or worse than The Binding of Isaac?


  • Total voters
    47
  • Poll closed .
This game made me want to replay the first Darkest Dungeon, in a good way. Seems like someone was passionate about tactical, turn-based combat. The amount of small interactions to discover is great. The whole map got accidently set on fire in my first boss fight. Memorable experience. I don't really feel the grind loop.
 
This game made me want to replay the first Darkest Dungeon, in a good way. Seems like someone was passionate about tactical, turn-based combat. The amount of small interactions to discover is great. The whole map got accidently set on fire in my first boss fight. Memorable experience. I don't really feel the grind loop.
Imagine how DD would have gone if you had a shitton of cats to deal with the problem instead of weak-minded humans.
 
Psychosis (lose control of your cat and attack anything) supersedes peace sign face paint (your spells don't damage allies). Just had the most fuckwad mage fart (4 poison, knockback, and gain a perm negative passive) on the sewer boss multiple times. His psychosis rerolled into kamikaze and he blew himself up, killing two other cats and the boss.

I'll never forget you, BIG PEEN. You were a fuckwad and forced me to solo the caves with just a fighter, but that shit was funny.
 
Psychosis (lose control of your cat and attack anything) supersedes peace sign face paint (your spells don't damage allies). Just had the most fuckwad mage fart (4 poison, knockback, and gain a perm negative passive) on the sewer boss multiple times. His psychosis rerolled into kamikaze and he blew himself up, killing two other cats and the boss.

I'll never forget you, BIG PEEN. You were a fuckwad and forced me to solo the caves with just a fighter, but that shit was funny.
FYI, I also tried to Cute my way around bloodrage or whatever the passive is called. Bred it onto a kitten, and made them a cleric. Who cares if he attacks his allies, it'll heal them, right? But allies aren't "allies" during the extra berserker retard turns even, they take full damage from cleric attacks.
 
I managed to clone my archer somehow. He has retard range so I got a 5th cat just sniping shit down.
 
Someone made a video of them fighting a boss, gaining infinite turns due to some shenanigans that I don't understand

https://youtube.com/watch?v=duJ26c2fir0
I had that in a non solorun but it was on my archer that would spawn a leech per kill. The blood frenzy leaches would blood frenzy and eat each other after the game decided I had too many turns. I've been chasing that strat buy breeding berserkers leading to many dead cats.

If you mean when they join you mid-run, they usually come with a Neverstone and if you give them that the level-ups will only go to your collared cats, and at that point there's usually no downside to having them tag along, an extra meat shield that can do a few damage is always useful

I give my collarless cats the never stone after they pick up Russian roulette and then I make them play roulette every turn.
 
The Necrophage disorder can be pretty beneficial, at the start of every turn if there are any corpses in range you move to one, eat it, and heal some HP, but I just discovered that your own downed cats count as bodies for it
 
So I got blood frenzy on one of my cats, and boy if this wasn't just an Act 1 run I'd be pretty mad. As it was, it was legit broken. For some reason, after triggering the cat itself got infinite turns to just wipe the map, instead of the 1 the tooltip says. I have no idea what skills even interacted with the trait to cause it to behave like that. It did lead to an amusing thing with Dybukk where he possessed the cat to wipe my team, letting him go, then being wiped by the still blood frenzied cat in turn.
 
I have no idea what skills even interacted with the trait to cause it to behave like that.
That's just how it works, I think. It stacks with each kill, seemingly even multiple kills per turn, leading to queueing up multiple extra berserk turns after your controlled turn, which almost universally will lead to more kills, therefore more turns, etc etc turn one win/wipe. Really insanely powerful also extremely dangerous and I haven't figured out a way to cheat around it yet, other than dead perfect positioning and flawless combat math and 0 crits.
 
That's just how it works, I think. It stacks with each kill, seemingly even multiple kills per turn, leading to queueing up multiple extra berserk turns after your controlled turn, which almost universally will lead to more kills, therefore more turns, etc etc turn one win/wipe. Really insanely powerful also extremely dangerous and I haven't figured out a way to cheat around it yet, other than dead perfect positioning and flawless combat math and 0 crits.
That's the thing. There's multiple turns where the cat didn't manage to kill anyone (because it was targetting my tank), but it got another go anyway. Even my tank can't stand up against 10x magic missiles in a row lol, so he died eventually.
 
1771258995432.png

God I love this stupid game
 
That's the thing. There's multiple turns where the cat didn't manage to kill anyone (because it was targetting my tank), but it got another go anyway. Even my tank can't stand up against 10x magic missiles in a row lol, so he died eventually.
I wonder was it something goofy, like did anybody have "spawn a tiny thing when you get hit"-type effect that kept popping out a 1HP fly or something, and triggering off of/getting killed by magic missile? Only thing that jumps right out at me.
 
I wonder was it something goofy, like did anybody have "spawn a tiny thing when you get hit"-type effect that kept popping out a 1HP fly or something, and triggering off of/getting killed by magic missile? Only thing that jumps right out at me.
Yeah I wish the game stored these runs somewhere so I can look at it again, but I don't think they do at the moment, and the lil' node after Dybbuk healed the cats of all the conditions they had too (I didn't even know there could be a node that does that), so I can't even show the cat with the proper traits. I am fairly certain that I have no such traits (most of my traits prior went into powering my fighter cat for a belated alpha build + Punch face thing).

Screenshot 2026-02-16 233555.png

None of these traits look like it would cause such an interaction either, so it's baffling or a real bug that I somehow triggered.
 
I wonder was it something goofy, like did anybody have "spawn a tiny thing when you get hit"-type effect that kept popping out a 1HP fly or something, and triggering off of/getting killed by magic missile? Only thing that jumps right out at me.
Dont quote me on this but I think destroying environmental objects counts as a kill, so if you do aoe during your turn...

Edit: to add to this, the environment, in certain conditions, can get the all stats up buff for killing a bird. To my knowledge it doesn't affect anything beyond giving it the icon. I found this out against the sewers miniboss throwing a chicken into a spiked rock.
 
Last edited:
I think the most important stats on a full heal/stat level up are in order, Health, Movement and then your main stat for whatever class you're playing. Doing this, especially for my lower health classes, has helped me win a lot more runs.
I think if your cat doesn't have enough to use its Good Skill every turn, I'd put intelligence after health, but before movement. That's really the one that's stood out to me, after health so as to eliminate one-shots, the tips/tutorials really are not messing around about how much of a gamechanger having your Real Moves up every turn is.
 
Back
Top Bottom