Mewgenics - Edmund McMillen's biggest game yet

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Will it be better or worse than The Binding of Isaac?


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Man, I don't get Necro. Half of their abilities are situational as shit, and sure as hell don't beat a Warrior getting CRITS for fucking punching people in the face.
 
I got a fighter to 0 intelligence, and he recruited a random cat in the caves with his retard speak.
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I didn't even realize it was a recruitment until I saw the new cat on the field.
10/10 game.
 
I figured out that if your cat has the debuff that makes them walk to poop and automaticly eats it. The one sewer water elemental miniboss will just be 1shot as they are classified as a poop enemy.

Last run got heavily carried with a daddy shark I recruited from an event that just 1shot every enemy near him, Including the spider boss.
 
They are annoying, but if you resurrect or persuade one. Buddy, you pretty much helped your run. Especially if you get two for double the counter spells.
Necro's Unearth ability can pull up corpses of them to reanimate even inside the spider boss fight, and they'll counterspell her when she tries to web you or spawn more kittens (or calm down from enrage, which is really funny)
 
I've been going trough the acts again on hard mode and it's definitely a step up. Enemies can get some silly buffs that turn easy rooms into a nightmare.

I like psychic but I haven't really found them useful against bosses which are kinda of the hardest part of runs anyway.

I've had some silly monk runs, I had a guy with a passive that would attack an enemy if you moved next to them, an ability that made your attacks inflicts bruise and a an ability that would teleport next to an enemy and hit him a bunch of times, since the teleport counts as movement it would also trigger the passive.

Basically I'd skip the first round to stack mana, then I'd pop bruise and I'd be able to teleport 4 times and deal around 50 damage on each teleport deleting pretty much anything.

I think tank and butcher are the better classes not because their abilities are stronger than others, but simply because they're so much more consistent and they have high hp.
 
I've had some silly monk runs, I had a guy with a passive that would attack an enemy if you moved next to them, an ability that made your attacks inflicts bruise and a an ability that would teleport next to an enemy and hit him a bunch of times, since the teleport counts as movement it would also trigger the passive.
That *teleports behind you* ability gets truly absurd when upgraded, you can wipe out the whole map with a single cast.
 
I don't care what anyone else says I think Edmund is one of the few game devs who does meme references correctly. Had a good laugh seeing this as an ability.
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Savescummed at Crater Maker too many times until Steven took control (I knew about the regular Deja Vu but didn't know he did that), and the AI played it better than I did and actually won. That was embarrassing
 
People who say necro is bad have never soul linked the entire enemy squad in one turn and it shows
 
Another hot "probably obvious" tip is you can click an empty tile during your cats' turns in combat (without any targeting active) to change which direction they're facing, including after actions but before ending turn, like a normal tactics game.
 
People who say necro is bad have never soul linked the entire enemy squad in one turn and it shows
Its not that Necro is bad, it's that like a few of the other classes they severely suffer from being dependent on RNG to get good rolls on abilities.

Cleric, Hunter, and Tank are all consistently good regardless of abilities, their ability pool in general is solid and let's them be consistent even with some of their worst abilities.

Even fighters who can get screwed by bad ability RNG is at least still useful with a few bad abilities. Necro is like Wizard in that they can get thoroughly fucked by bad RNG.
 
Another hot "probably obvious" tip is you can click an empty tile during your cats' turns in combat (without any targeting active) to change which direction they're facing, including after actions but before ending turn, like a normal tactics game.
Also if you use a basic attack on a tile, you collect whatever pickup was lying there.
 
People who say necro is bad have never soul linked the entire enemy squad in one turn and it shows
See, if only I rolled soul link in the 5 times I picked Necro lol. I did eventually settle on Necro being a tank-lite, and that trait that damages enemies on heal is extremely funny once you pair it with the corpse heal and your own leech.
 
Another hot "probably obvious" tip is you can click an empty tile during your cats' turns in combat (without any targeting active) to change which direction they're facing, including after actions but before ending turn, like a normal tactics game.
It took stupidly long for me to realise that facing worked like that.
 
I got a fighter to 0 intelligence, and he recruited a random cat in the caves with his retard speak.
View attachment 8580516
I didn't even realize it was a recruitment until I saw the new cat on the field.
10/10 game.
I bred a bloodline of retarded fighters and rolled Dumb Muscle with Fury Swipes on one, it's a truly disgusting combo. Pair that with a debuff cleanse spell with an item that makes your fighter as dumb as a brick (=0 Int) it's almost a guaranteed successful run.
I didn't finish Act 1 (Boneyard being the last biome) yet. I'm taking my time and would like to get most upgrades first and hoard furniture to actually iron out my barracks/death pit before attempting Act 2.
 
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