Mewgenics - Edmund McMillen's biggest game yet

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Will it be better or worse than The Binding of Isaac?


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Ugh, that makes sense. I've been avoiding that since I started doing it and promptly lost an entire team to a range-boosted Daddy Shark (fuck that thing btw) and I guess it makes sense that I'm struggling now. Still sucks, though. I don't want to do more Act I runs. I want to get through Act II. I only have The Moon left to clear. But I really fucking need some furniture, or another room, and one of these is far less expensive than the other...
Oh well. Off to the grind mines I go, I guess.


Yeah, seems like it. The Crater is a pain in the ass (ONLY due to the boss, really); I don't want to imagine how much worse The Moon might get. It'd probably be wise to take a grinding break. :/

Thank you both for the tips.
If it helps, there's actually an additional reason for grinding Act 1. Clearing with a class on each of the two Act 1 branches all the way to the end (so Caves/Boneyard) will unlock additional skills on them. I grinded Act 1 for awhile with that goal in mind, so it wasn't all that boring.
 
It's like, $30 with more content and passion than most AAA (or """AAAA"") games offer, by a respected indie developer. I don't normally give a shit about piracy but like... if there was ever a game to support with money, it's probably this one.
Pirate. Might not be for you. It's pretty costy and in-depth/autistic.

If you do like it, buy it. It'll have mod support and that will be worth it.

But again, not if you don't like the base game.

Btw the ga5gets a lot harder/bullshitty 4-6h in so it might be too late to refund when you decide the game is not for you.
 
Anyways, is tinkerer supposed to be really bad or am I just getting shitty luck? The first one I used was during that run when every upgrade was randomized, so it doesn't count, but the second one I got (Jamakea here) only became vaguely, slightly useful halfway through the third area before promptly biting it upon arriving home. Not even sure I should try a third run, because I keep rolling self-harm abilities and I really don't want to lose any of the decently-bred cats I have left for runs.
I've had one bad one so far, but the rest have gotten to do really funny shit, like the one I posted earlier that turns every stick and slingshot into a bomb, or my current one who produces 1-2 bombs every turn, does extra damage instead of knockback, and can remote detonate the Druid's spiderlings. It's the equipment monkey class by design so how effective it is depends on what items you can give it
 
had the best run for a necromancer so far. started off shaky as he had the trait that sets your leech shot damage to 0 but triples any status effects applied. the ball started rolling once he later got the ability to destroy a corpse for extra stacks of leeches then became absurd once he also got the trait to start a fight with 2-3 corpses right next to him. the spider bitch got executed with about 60 stacks of leeches
 
I just found a hidden mechanic: There are equipment sets, for example if you equip the Jitte, Zukin, and Fukumen together, you gain the Ninja Set Bonus, giving you +1 Bonus Attack per battle. You know when you got a set because a little jingle plays and a border appears around the set items
 
Yeah, some of them are really good. I've identified that some sets (such as, for example, ninja,) are made up of more than 3 items, but I haven't managed to test if equipping more than 3 improves the effect.
 
I haven't managed to test if equipping more than 3 improves the effect.
Does not seem to be the case with 4, although I haven't tried 5.
It's likely 3 is the limit however, since one particular flavour of cat only has 3 slots total.

What I should have tried was equipping two separate sets simultaneously on a Tinkerer with the "-1 set items required" attribute.
 
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Enjoy Guillotina Stalker Kitten
 
So many neat interactions. Edmund wasn't lying when he compared the combat to Magic: The Gathering. I picked up the tank passive 'Pet Rock' that states "rocks you spawn are alive", then I petrified an enemy and on its turn it moved around and attacked other enemies as if it was a familiar.

Additionally if you have the skill 'Eat Rock' you insta-gib any petrified enemies. Including bosses!
 
So the furniture balance seems completely silly.

This bed that takes 12 tiles? + 2 comfort.

This 1 tile brick that also lets you stack more stuff on top of it? + 1 comfort.

I don't get it, and I hate that I can't see what the furniture looks like before I buy it.
 
I don't get it, and I hate that I can't see what the furniture looks like before I buy it.
cat lady hoarding simulator, why would you be discriminating? I pretty much buy the store out every week regardless.
Plus we need to save Nona. She is under the pile of things. We have to buy it all. A good person wouldn't ask questions.

It doesn't really matter anyway; it's gotta take like 50 hours to fill up a single room even with suboptimal stuff. By then you've probably started on at least one other room you want Comfort in and can start moving large shit there while minmaxing the main room with tiny items as you find them. So it's a minor ongoing puzzle and a reason to keep looking for shit to hoard.
I'm at like 80 hours and I've still only got one completely full room. Not counting the Olmec Head Room, those don't count. I kinda wish you could put them on the lawn though. I'd like to build a tower to the sky.
 
Something i noticed is mutations that change your basic attack can inflict their effects on friendly cats healed by cleric. I have not observed this to work if cleric has the 1 in 100 chance to instakill mutation yet, and I lost my cat who had it, but be wary of that if you get that mutation
I can now confirm that cleric has a 1 in 100 chance to instagib his healing target with this mutation for 999 damage

My tank is fucking dead but I have done a science... Dr Beanies would be proud
 
Just had a very silly run with this armless crackhead and his trusty tinfoil hat
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Every encounter he would be attacked by his own allies or walk into spikes to get pumped up, then inject some fent and do a million turns of double always-critting bruise-applying attacks that also explode the enemies if excessive damage was dealt. Good contender for the most powerful cat I've had.

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Tinfoil hat or some other item that nullifies madness mandatory. Confusion can be mitigated by upgrading Chaos Rampage.
 
Why is Idubbbz name "Ian Carter" on the list? Is that his middle name or some lore I dont know about?

Game is fucking amazing only two hours in but absolutely loving it so far. Hopefully I can unlock other rooms soon so I can start raising specific cats. Atm im just working with what I get.
Nope, I have no idea either. But his middle name isn't Carter, he did take his wife's name but neither his cuckboi maiden name nor his cucked name are Carter. Unless he's trooning out (since he credits Chris Chandler and Christine). If true, it would be hilarious if this is where we learned it from though.
 
I'm sure I just got lucky, but my first experience with druid was great. He got these:
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Found an item right off the bat for +4 constitution, which I left on him for the whole game. I hazarded a guess that levelling luck would improve the odds on the animal summons, which I think led to me ending most battles with 2-3 crows in play, each of which had 28 HP, plus the attack modifiers from my druid himself being an Amigara cat monster:
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Carried an otherwise hopeless tank+necromancer+tinker through Caves for the unlock.
 
I'm sure I just got lucky, but my first experience with druid was great. He got these:
My experience with Druid so far has been mixed. Druid has the Ranger problem, where they have obvious builds you wanna go for, but it's very possible to screw yourself with bad RNG from bad traits and skill picks getting offered. (Even if my second druid sailed past the Caves thing because they got hilariously lucky with events and +CON items).
 
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