- Joined
- Oct 9, 2021
I've finally reached act II. Could have been faster, but I enjoy fucking around with this game and taking my time. Whoever advised to set spider queen's ass on fire would get a cold six-pack from me.
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Yeah that's what I doI found it easier to just farm furniture from hard mode paths tbh.
I have less time played than you and I have 3 rooms that are pretty much completely filled.cat lady hoarding simulator, why would you be discriminating? I pretty much buy the store out every week regardless.
Plus we need to save Nona. She is under the pile of things. We have to buy it all. A good person wouldn't ask questions.
It doesn't really matter anyway; it's gotta take like 50 hours to fill up a single room even with suboptimal stuff. By then you've probably started on at least one other room you want Comfort in and can start moving large shit there while minmaxing the main room with tiny items as you find them. So it's a minor ongoing puzzle and a reason to keep looking for shit to hoard.
I'm at like 80 hours and I've still only got one completely full room. Not counting the Olmec Head Room, those don't count. I kinda wish you could put them on the lawn though. I'd like to build a tower to the sky.
I've only played a few runs with them, but if you get the active Research (5 cost for +1 tech) or any other way of obtaining tech, the randomized weapons they craft with tech 3 always end up very strong, and that's just the baseline. Alternatively, just Electrolyze (7 cost, +3 electric damage on weapon until it breaks) lets you make the tech 0 weapons hit hard.Anyways, is tinkerer supposed to be really bad or am I just getting shitty luck? The first one I used was during that run when every upgrade was randomized, so it doesn't count, but the second one I got (Jamakea here) only became vaguely, slightly useful halfway through the third area before promptly biting it upon arriving home. Not even sure I should try a third run, because I keep rolling self-harm abilities and I really don't want to lose any of the decently-bred cats I have left for runs.
I knew about moving cats to break them free, but I didnt know the gusts could be used on the web tiles too. Good to know for future runs, since I think anything with Knockback should do the same.Any movement will clear webs (such as being swapped by a tank,) I believe fire does it too. You can also destroy the web tiles before stepping in them, my last run that was a lot of what my Druid wound up doing in caves, was having his crow use its little gust move to clean 3 tiles of web at a time.
The earthquake slam skill that iirc Tank has combos hilariously with every rock skill, especially pet rock. 6 mana to spawn 3-4 familiars and do 5 AOE damage. Would be even funnier with strength in numbers.So many neat interactions. Edmund wasn't lying when he compared the combat to Magic: The Gathering. I picked up the tank passive 'Pet Rock' that states "rocks you spawn are alive", then I petrified an enemy and on its turn it moved around and attacked other enemies as if it was a familiar.
Additionally if you have the skill 'Eat Rock' you insta-gib any petrified enemies. Including bosses!
Any movement will clear webs (such as being swapped by a tank,) I believe fire does it too. You can also destroy the web tiles before stepping in them, my last run that was a lot of what my Druid wound up doing in caves, was having his crow use its little gust move to clean 3 tiles of web at a time.
Water works too, and it'll also clear webs from a tileI knew about moving cats to break them free, but I didnt know the gusts could be used on the web tiles too. Good to know for future runs, since I think anything with Knockback should do the same.
There's also the fact that the bird is disposable. No huge loss if you sent it to die to buy one more turn since it'd just respawn next map with no injuries.Once you mitigate the low con, the Druid's crow is actually a huge boon. It operates more like another cat than a minion, in that it can grab pickups. It's like having an extra 1/3-1/2 cat the whole game in exchange for the Druid dealing (seemingly probably much,) lower average damage, and in really tight turn economy games like this just having the single extra turn on the board every round can have what feels like a disproportionate impact.
It's the same feeling of "Whoa, wait, this is THIS good???" that I had once I figured out how busto the deployable tanks were in Into the Breach. The game is only expecting you to have so much repositioning, so even a single free extra push once a turn can turn the balance of most encounters pretty easily.
I think the killer combo here is that it's both disposable, and with its movement ability, super survivable and annoying.There's also the fact that the bird is disposable.
The best thing I got so far was a hunter that couldn't miss heavy arrows. Before that I always focused on the tank.So many neat interactions. Edmund wasn't lying when he compared the combat to Magic: The Gathering. I picked up the tank passive 'Pet Rock' that states "rocks you spawn are alive", then I petrified an enemy and on its turn it moved around and attacked other enemies as if it was a familiar.
Additionally if you have the skill 'Eat Rock' you insta-gib any petrified enemies. Including bosses!
Reminds me of Spellbreak. Would be nice if you could synergize spells with elements (ie cast something through a wall of fire for greater effect, etc)So many neat interactions. Edmund wasn't lying when he compared the combat to Magic: The Gathering. I picked up the tank passive 'Pet Rock' that states "rocks you spawn are alive", then I petrified an enemy and on its turn it moved around and attacked other enemies as if it was a familiar.
Additionally if you have the skill 'Eat Rock' you insta-gib any petrified enemies. Including bosses!
You should let that boss eat one of your cats, you don't need to interact with the gimmick at all.Reminds me of Spellbreak. Would be nice if you could synergize spells with elements (ie cast something through a wall of fire for greater effect, etc)
I hate gimmick bosses in this game; it just doesn't work. Take man in the moon for example; you have to drive those hands into him, but the hands barely move where you want them. If you don't have good mobility you arevfucked! These bosses just punish bad rolls if nothing else!
Another grievance I have is that the game progress is time gate, not skill gated. Take TBOI for instance; you will spend the first 8h trying to beat mom, etc. But if you uninstall, wipe save, you will defeat mom in 1h.
In Mewgenics you have to beat each area once, in act 2 you have to grind furniture/alley. I didn't even wanna think about act 3.
But if I were to wipe save now, I'd have to grind the cats again. Then grind furniture again. No shortcuts. No skill. Just geind.
I still don't know what those actually do outside of their descriptions, because the coven has died too fast to be able to start what I'm assuming is the boss fight proper.A similar interaction in Act II: Water and wind instantly put out the candles in the Coven boss fight, and if you change the ground under a candle to water (like with the Old Hose, the best item in the game) the Coven will keep trying to re-light it but it won't work