Mewgenics - Edmund McMillen's biggest game yet

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Will it be better or worse than The Binding of Isaac?


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    47
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I hate Crater I hate Crater I hate Crater

Why does this godforsaken biome exist; half the shit that exists there only serves to gimp your run, rather than actually challenge you.
My only real criticism of this game is how focused it is on motivating you. I feel like I wouldn't hate Crater if it's something I'd only visit when I had the right shit going and felt like it, but you've pretty much always got some specific objective/quest happening that makes the route choice a non-choice.

It's very unlike Isaac where you're factoring your current options/mishaps and state of your build/today's vibe into the paths you take, and they're all equally valid choices for the first few hundred hours. I want to do that here but I'm always carrying some bullshit item that's making me suffer in whatever unique way that'll make me feel like I've wasted an hour if I don't take it where it wants to go, plus it'll break if I fuck around too much.
Also some miscellaneous fat asshole is probably attacking my house in four days so every run until then has the need to prep for that hanging over it even when I'm at a point where I could otherwise relax and do what I wanna do. Fuck off edmund you landfill ungulate, let me breathe and watch cats have sex for a bit.
 
My biggest crit is there's some events that just turbofuck you, like getting an unavoidable +bloodfury passive onto my main DPS halfway through a quest item run that I'd been playing super safe in due to fucking corpse autoexplosions.

Fun observation: the spider boss will tick poison/leech/etc while she's offscreen. If you can manage to kill her this way the animation's pretty funny, she just falls from the ceiling dead and splats.
 
Also some miscellaneous fat asshole is probably attacking my house in four days so every run until then has the need to prep for that hanging over it even when I'm at a point where I could otherwise relax and do what I wanna do. Fuck off edmund you landfill ungulate, let me breathe and watch cats have sex for a bit.
tbf, this is another of those things that you can also take advantage of, when you reach ice age and get steven, you can resummon/fight house bosses. have cats that are super soldiers/ went full through caves or something if you want to be sure or make it easy retard proof, then pick guillotina 1, steamroll them, and you get the reward, max food, still. with max food boxes you get 500 each guillotina 1 fight. so they fuck with you until you eventually just kill them and respawn them as a resource

you never have to prep for any house boss if you don't want/until you're ready, just send one stray, press start and hit concede. it's not a timed threat or something it's just like a gate system to the capstone of each act, and if you can't beat the house bosses, you probably won't be able to beat the final bosses, so it kind of prevents some worse pain in that way.

My only real criticism of this game is how focused it is on motivating you.
you've pretty much always got some specific objective/quest happening that makes the route choice a non-choice.
you always have a choice, main thing with mewgenics like isaac and other roguelikes is you have to be willing to play it for love of the game firstly. being a pussy and doing no challenges limits enjoyment or delays it but if you're not content with like replaying to caves or boneyard fairly commonly, rest of the game kind of progressively just gets more challenging but also bullshit. if it didn't though it'd get boring and repetitive. crater/moon is a pia, future mechanics are a pia, but pia keeps things interesting even with op cats, where eventually things need/reflect projectiles, have raid boss-esque mechanics etc. one of the things in mewgenics is it's pretty fair in comparison to a lot of shit, a lot can fuck you up the ass, but you can do the same. one day you might think crater maker is the hardest thing you've encountered, then you might scatter shot crit it to death in 2 rounds or some shit.

the general progression is more of like "trophies" to me, it's meant to be a long term game. like butch's upgrades going faaaaaaar and having support for endgame farming, or the house requirements. you don't need 170 item slots, can pretty easily get like 64, but it's a option to work towards or do. you can do just fine with 2 rooms and a attic well into act 3 without feeling shit whatsoever, but it's a fun reward and gives options. you're not supposed to just speedrun alley til it's complete, then do every challenge item and farm the infinite for a butch cat mill. not saying you yourself do that, but you shouldn't ever feel locked into a progression path. motivation isn't really a negative thing, it's just there's a shit ton of goals. like there's motivation to complete the entire game on a difficulty modifier with all 4 cats as each class, solo, and separate, but it's for dick measurement or for a challenge that gets recognized, not necessary to get the true end with a balanced comp normally.

it's not like you have to beat all final act bosses/ house bosses multiple times with diff modifiers, but you get stuff if you do etc. i think the challenge items were also designed in mind with handling further content/secretly teaching you for the most part, the throbbing king first mandatory sacrifice and no escape is pretty bullshit, but if you become capable of doing the item runs, you get prepared for the finales, similar to the structure of having to do alley, then redo alley to do sewers, then redoing to caves, being unable to do hard at first etc. for the average/new player it helps the learning structure and avoids sprinting into a buffed daddy shark with all 4 stat cats
 
The worst part about the crater path is that you get no fucking furniture boxes. Those gay little meteor chunks are 𝙣𝙤𝙩 an acceptable substitute
The thing I discovered about those chunks is that they appear to pull off from the collarless skills (weapon) and passives (trinket) respectively. It's an easy way to load an additional once a turn skill on any cat. (I got a chunk that gave me the pee skill, and it made the next few desert/core runs easy).
 
The thing I discovered about those chunks is that they appear to pull off from the collarless skills (weapon) and passives (trinket) respectively. It's an easy way to load an additional once a turn skill on any cat. (I got a chunk that gave me the pee skill, and it made the next few desert/core runs easy).
Well too fucking bad: I need furniture, not gay little skills :mad:
 
There is a nice thing about crater, when you get to the special weather you might get the chance to roll the shimmer which gives your cats mutations, so there's a chance you pick something up new to bring back home. I'm tempted to do more mutant runs and would if I didn't hate the desert so much.
 
A cleric with "Thou Shalt Not Covet" (enemies drop a pickup when hit by abilities, two pickups with the upgraded version) and a thief with "Loot Hoarder" (collect all pickups at the end of a battle) is also hilarious for money farming and clearing out Tracy's shops every adventure.

I had a butcher that somehow, I didn't completely understand it tbh, filled the entire screen with those pink spore flies with two casts of the spell that spawns the flies from food pickups. He also had the flies stay between fights passive so I basically turned into a swarm of flies. The only thing the cats were doing was buffing the flies and giving the enemies thorns so that the flies could suicide bomb into them. It was hilariously annoying even at max speed,
 
you never have to prep for any house boss if you don't want/until you're ready, just send one stray, press start and hit concede. it's not a timed threat or something it's just like a gate system to the capstone of each act, and if you can't beat the house bosses, you probably won't be able to beat the final bosses, so it kind of prevents some worse pain in that way.
I'm aware of all that. To be clear I'm not talking about difficulty or anything like that, I'm talking about the thing I said I was talking about: that the game tries really hard to throw reasons to do shit at you constantly, as though I'm not a degenerate who is going to be playing video games all day either way.
I'm aware that I can ignore stuff but that's suboptimal and suboptimality does not spark joy in my nerd glands.
 
Had half my team nuked by Hitler killing himself but was too busy laughing to care and I'd brought subpar-guys for this anyways so I wasn't too surprised

Fucking hell, the Future does not mess around. It even pulled out some really great music to make it harder to focus! :story:
Hunter seems basically mandatory. I was lucky enough to roll one with Marked as its first active ability so 80% of the enemies ended up keeling over to Soul Link + Marked + a single attack, and the remaining 20% ended up killing themselves thanks to Necromancer passives + Thou Shalt Not Kill and a fuck ton of Familiar events making the screen into a mess of various low-tier familiars. It was especially fucking hilarious in the Mecha-Hitler boss fight. Every single fetus (after transformation) immediately went for either my 10+ bleed thorns Tank for their multi-hit or the tanky Necromancer that spawned TWO FAMILIARS PER HIT (one flea and one leech). I don't think a single one lasted more than one round, and not a single airstrike was called in. I just sat there watching as every single enemy embraced their death with open arms.
That specific team made Mecha-Hitler into more a test of endurance than an actual fight, but holy fuck I'm convinced that if I'd brought any other team setup I would've been wiped. 500 HP + 40+ damage nuke that covers nearly the entire screen + beefy familiars with multi-hits seems like an almost brazen "fuck you" to subpar planning. That's assuming the default encounters didn't give you trouble, either-- even with an (accidentally) optimal setup, I was sweating my ass off with every fight. The music combined with the constant stunning and extra turns really made things tense and interesting in a way that the Past route really really didn't. The German might have also had something to do with it, but after figuring out that Guillotina's song is about brushing teeth it's hard to be unnerved by foreign languages in McMillen's OST anymore lol

Looking forward to getting fucking destroyed in Das Future like five more times before I actually manage to get to the dystopian part of it. I somehow managed to lose to Spewer in my preceding run (don't let him get the fucking pills unless you know for sure you can do like 70+ HP per turn at your worst :felted:), so I'm going to bite my tongue on any more opinions and accept my ass-whooping until I become a properly professional Mewgenicist.
 
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Do you get to keep the copies as normal cats after the run? It could be pretty nice to get 4 copies of cat with good stats/abilities for breeding.
I obviously didn’t get far enough to say, but I’d assume so. They were functionally normal cats outside of being essentially the same cat four times.
I wonder what level of horrific inbred hellspawn would result from copied-cats literally fucking themselves.
 
Do key items respawn incase a Boss ate them?
Which ones do you mean? As far as I know, only the first subquest item does not recur (so if you're a retard like me, you're never getting that persuasion device ever again), but the rest of the shit you get from house bosses allegedly can be gotten again from Dr Beanies.
 
Which ones do you mean? As far as I know, only the first subquest item does not recur (so if you're a retard like me, you're never getting that persuasion device ever again), but the rest of the shit you get from house bosses allegedly can be gotten again from Dr Beanies.
Nevermind, it turns out the Collar gets added back into your inventory after a day i think.
 
Okay note to self, if you breed a cat with the "your basic attack inflicts bleed" and you make the cat a druid to give the crow bleed, it does ALSO mean that everyone you hit with your song gets bleed. He also had the passive to increase the size of the song, so I just started basting the entire enemy field with it to start.
 
Okay note to self, if you breed a cat with the "your basic attack inflicts bleed" and you make the cat a druid to give the crow bleed, it does ALSO mean that everyone you hit with your song gets bleed. He also had the passive to increase the size of the song, so I just started basting the entire enemy field with it to start.
I just learned that same lesson with knockback...
 
Okay note to self, if you breed a cat with the "your basic attack inflicts bleed" and you make the cat a druid to give the crow bleed, it does ALSO mean that everyone you hit with your song gets bleed. He also had the passive to increase the size of the song, so I just started basting the entire enemy field with it to start.
This happened with me and poison. It was also druid.

Basic attack means basic attack lmao
 
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