Mewgenics - Edmund McMillen's biggest game yet

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Will it be better or worse than The Binding of Isaac?


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Peta made a post on Twitter about Mewgenics, it's as stupid as you think it would be

We're honoring Mewgenics' Tracy Newkirk with a Hero to Animals Award for her advocacy for the cats of Boon County. Tracy is the only ethical option for where to send your cats (we have nightmares about Baby Jack). She fearlessly educates players on speciesism and using the term "animal companion" instead of "pets." Well done, @edmundmcmillen on creating such a passionate animal advocate!

♫ Tasty legumes and crispy tofu, on her mind! ♫

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Peta is just a number and NUMBER TWO IS THEIR NAME tututut tutut tutu tutuuuuu.

Also they should award the doctor for mercy killing the heavily inbreed fuckers, i got a cat that recieved backstab on the front, was diabetic and had a fur mutation that made him start with bleeding every fight, it was probably for the best he got turned into a smoothie.
 
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@Birthday Cat hey dude, you're spoiling lots of shit and I really don't appreciate it. I'm trying to play the game mostly blind and you're making it quite hard. I'm giving you a heads-up because I know you're trying to help. Going to put you on ignore until I beat the game and then reply after in one big post, hopefully
well, yeah, sorry, my bad. i am generally ok with spoilers myself it just makes me more interested to see the shit in person, and i also misread the thread vibe, first several posts i saw just seemed to be dropping shit left and right, with multiple vets talking about endgame shit, on top of a lot/most all shit being borderline nonsensical besides one zinger that occurs, that also leads to following a ever growing iceberg of "i get it". but i concede i was a retard and will be more careful in the future, and i don't think i can really edit past posts much to fix it because kf is kind of designed to have shit on a permanent record people can laugh at or ban you for regardless of changing views etc, so, my bad dawg/s, will try to at least note spoils in future, but i'm kind of a retard to typing abilities and features
There an achievement for that?
*spoilers*

no, i don't believe so, and i don't *think* there's even really a sign you *did something* for it, I think it would just go straight to pissed mode. again please take that with salt i'm going off hearsay from the wiki, i wouldn't take the ribbon without visual confirmation. the only missable achievements i'm aware of are the persuasion device is supposedly a one time, one possible success/achievement event, and the pyrophina or zaratana duel success which is the most painful, which if you were achievement hunting you'd prolly want to make a backup beforehand and do the one you liked less first.

*end spoilers*



two non spoiler things i recently found interesting/useful are to remember to check the tactical view skull symbols to view enemy position, and to know where to backstab from. most of the time, it's very fucking obvious, yes, but there's a... brotherly unit in particular i've seen be very hard to know, and i think actually can change which is it's front.

also, weak multi hit attacks seem to still be affected by backstabs, like the thiefs 1x10+ nail flurry. i just kind of figured it would follow a formula of not really doing anything since it was so low, or potentially being locked as a balance thing, but it still turns it into 2+, and the upgraded ver can scale hits equal to your dexterity, giving 17 hits or so pretty easy, more with planning, which very quickly becomes very fucking fun. i really underestimated thief because i would play it at low con, with decent hp it has a lot of fun gameplay, and stuff like extra damage on gold pick up and the chakram able to pick them up while damaging enemies slightly is very entertaining. i still find their shadow ability kind of retarded and niche though compared to the other shadows of necromancer and monk, it's like a shit version of zed from league of legends, while monk is the real shit. it only works if you have like (thief) target (shadow) target, which is always very fucking rare and difficult for me to set up for the most part in any scenario I'd be needing effort

I have been listening to Break His Chains on repeat for the last 3 days. Why is the music in this stupid cat game incredible?
it's honestly borderline/literal award worthy, especially since shit like deltarune is the competition, not only because of the base quality, and the lyrics working on a base level for the bosses, but also because many of them work on multiple levels and have twin interpretations, the final credit ending reveal and review is the big one, but also ones like

*spoilers*

throbbing king's reflecting eerily also to dr beanies
(extra big fucking spoiler)
guillotina and others being reflective not of gtina but of the player character's mental shit/remembrances, lyrics in the rift also being from that, various characters also being reflective of being a mental representation/break instead of objective reality, ala silent hill

*end spoilers*
 
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I had a disgusting fucking sychic run, where it had unlimited range to the spells, no line-of-sight cucking, and the meteor spell. I was just exploding shit, and if it didn't die? I had my "eat rock" tank right behind it.

and then it got fucking rabies

...at least the tank afforded me the ability to beat Zaratana in 3 turns. First try.
 
while monk is the real shit. it only works if you have like (thief) target (shadow) target, which is always very fucking rare and difficult for me to set up for the most part in any scenario I'd be needing effort
Shadow is good for one thing, if the shadow spawns right, you don't need to walk your thief up to backstab or frontstab or whatever. It just gets done so long your cat faces the right way. Setting up double hits is not usually worth it.

But yes, it's a waste of a passive most of the time.
 
Shadow is good for one thing, if the shadow spawns right, you don't need to walk your thief up to backstab or frontstab or whatever. It just gets done so long your cat faces the right way. Setting up double hits is not usually worth it.
Get a thief with the hunter's catch projectiles passive. The shadow's shots count as allied shots so a properly-positioned thief/shadow combo can backstab a boss to death as long as they don't counter ranged attacks or move.
 
Fought the boss and it went well! I equipped my cats with a bunch of items that cause knockback on contact and managed to corner him in a part of the map that had spikes so he basically ended up killing himself with unavoidable damage from walking/getting slid over them.

He possessed my healer by complete accident, but my hunter can output 50+ damage a turn so it probably would have been fine regardless. It was actually the spikes that killed the boss, so I'm not sure if the possession was the "payback" or if it was supposed to kill whoever killed it. If it's the latter, well, uh, there's a new tactic!
 
Fought the boss and it went well! I equipped my cats with a bunch of items that cause knockback on contact and managed to corner him in a part of the map that had spikes so he basically ended up killing himself with unavoidable damage from walking/getting slid over them.

He possessed my healer by complete accident, but my hunter can output 50+ damage a turn so it probably would have been fine regardless. It was actually the spikes that killed the boss, so I'm not sure if the possession was the "payback" or if it was supposed to kill whoever killed it. If it's the latter, well, uh, there's a new tactic!
The possession is the payback he possess whoever killed him if he's killed by something other than your cats he seems to pick a cat at random. I think you might be able to avoid having to down the possessed cat with spells or items that cleanse debuffs but I haven't been able to test it yet
 
Reading discussions and reviews about the game, I've observed a common trend between people who call the game very hard, grindy, badly-designed: they tend to be very afraid to lose resources or play sub-optimally, to the point that they do things like save good items for "later" instead of bringing the best setups they have, put their best kittens straight into breeding without actually using their good stats in battle, gimp their team's damage potential to fit in more unnecessary healing or HP, grind previous acts instead of trying a new area/quest even though whatever they're grinding for will only make it slightly and intangibly easier, etc.

I think it's worth remembering that everything in the game is temporary and fleeting by design, a "wasted" resource was going to be gone soon anyway even if not wasted, the entire game can be beaten comfortably without max base stats, and a scuffed cleared run that you just scraped through is just as good as a flawless stomp run. Even if you were to somehow lose literally everything, the true permanent meta-progression that is furniture has a snowballing effect, so that you can just start over with new strays, breed and mutate them, and your room stats will make getting back to where you were exponentially faster than it was the first time, you'll probably be looking at good kittens with a few mutations within a week of starting over.

BTW it was browsing Steam reviews that got me thinking about all this again, not anyone in particular here, before anyone feels called out/defensive
 
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You can feel the inbreeding through the screen, for some reason all my best cats have either annoyed bitch face or big round blue eyes.
 
Even if you were to somehow lose literally everything, the true permanent meta-progression that is furniture has a snowballing effect, so that you can just start over with new strays, breed and mutate them, and your room stats will make getting back to where you were exponentially faster than it was the first time, you'll probably be looking at good kittens with a few mutations within a week of starting over.
It probably helps that new blood helps deal with inbred birth defects, and the game has a failsafe specifically if you lose all your cats and don't have any food.
 
Hey, does anybody know what exactly magic damage is? Even the wiki can't really put it into words and it's bothering me greatly. I've got lots of magic-increasing spells and items that I don't know what to do with because I refuse to run Mage again (I've had like 11 mages and only 2 of them have ever been anything more than dead weight). Is it just damage dealt by spells? Is it specifically ranged damage dealt by spells? I know Mages have their basic attack affected by magic-up stuff, but I don't know if that'd also apply to something like a Necromancer and/or Druid. I can't really find out, either, because my guys tend to stack multipliers until the damage numbers on their actual spell buttons don't mean anything without proper context. The closest I've gotten to figuring this out is having the extremely rare "Magic Weakness" debuff applied to a few enemies and experimenting with what did and did not crit on them. (And I've never gotten that debuff with a Necromancer or Druid in the party, only a bunch of physical fighters...)
 
Hey, does anybody know what exactly magic damage is? Even the wiki can't really put it into words and it's bothering me greatly. I've got lots of magic-increasing spells and items that I don't know what to do with because I refuse to run Mage again (I've had like 11 mages and only 2 of them have ever been anything more than dead weight). Is it just damage dealt by spells? Is it specifically ranged damage dealt by spells? I know Mages have their basic attack affected by magic-up stuff, but I don't know if that'd also apply to something like a Necromancer and/or Druid. I can't really find out, either, because my guys tend to stack multipliers until the damage numbers on their actual spell buttons don't mean anything without proper context. The closest I've gotten to figuring this out is having the extremely rare "Magic Weakness" debuff applied to a few enemies and experimenting with what did and did not crit on them. (And I've never gotten that debuff with a Necromancer or Druid in the party, only a bunch of physical fighters...)
IIRC, the symbol on top of an ability's frame denotes whether it deals melee (scales w/ strength), ranged (scales w/ dexterity), or magic, and stars usually indicate magic damage.
 
Yeah top icon is move type (spell, ranged, movement, etc), bottom icon next to the damage number is type (sword=physical, star=magic).
 
IIRC, the symbol on top of an ability's frame denotes whether it deals melee (scales w/ strength), ranged (scales w/ dexterity), or magic, and stars usually indicate magic damage.
Yeah top icon is move type (spell, ranged, movement, etc), bottom icon next to the damage number is type (sword=physical, star=magic).
So my literal only bets for decent magic buffing on a basic attack come from Mage or Psychic... great. :suffering:

Well, thank you for letting me know. I somehow didn't realize that you could see the damage type in the class selection screen-- for whatever reason, my brain earmarked it as an exclusively item-equipping thing. Maybe it has to do with the contrast on the menu? Dunno. Either way, thank you for helping me figure that out. 90 hours into the game lol

Oh well, I guess I'll have to make do. It's just a furniture run, anyways, to buy time before Pyrophina... but still. Old Man Hinty Minty (age: 2) will survive.
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So my literal only bets for decent magic buffing on a basic attack come from Mage or Psychic...
Monk has some magic supporting skills too. (Mostly in the form of inflicting magic weakness.)

But yeah, magic damage+ is rare compared to the near ubiquitous attack+ buff found on nearly every other class.
 
So my literal only bets for decent magic buffing on a basic attack come from Mage or Psychic... great. :suffering:

Well, thank you for letting me know. I somehow didn't realize that you could see the damage type in the class selection screen-- for whatever reason, my brain earmarked it as an exclusively item-equipping thing. Maybe it has to do with the contrast on the menu? Dunno. Either way, thank you for helping me figure that out. 90 hours into the game lol

Oh well, I guess I'll have to make do. It's just a furniture run, anyways, to buy time before Pyrophina... but still. Old Man Hinty Minty (age: 2) will survive.
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Monk gets quite a few magic damage spells too, and collarless also has some, but yeah it's mostly those
 
Psychic is probably the best bet for this specific skill. Then again, I got really lucky...

Holy fuck, my psychic is just clearing entire rooms on round 1. Ping + Magic Buff is hilarious, it lets my guy output upwards of 30 damage on his first turn without even trying. He just got Omniscience, too, so he essentially has ~5 basic attacks when the battle starts. There's diminishing returns after turn 1-- I think his output gets cut in half, or something like that, since 3 is an odd number and he regenerates 10 per turn, but it hardly even matters because I've yet to have a battle that went longer than 2 rounds. Even then, Omniscience alone has improved him to the point where I barely need any other spells in regular fights.
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Shout-outs to the rest of his team, who are also pulling their weight and deserve some credit. Earl is a huge dick, but god damn is he a good butcher. Although I do wish I'd gotten him on my Experimental Treatment run, which I have yet to do. I'll just have to hope the Butcher I take to that one also gets Schadenfreude, I guess...
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Finally beat Dybbuk, and it went easier than expected:
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My hunter (Yui) had a mixture of both Thorn Arrows and Hazardous, along with an upgraded Bramble Shot to coat the whole area in thorns so the boss's movement was limited. A poorly-aimed cast of Meteor Storm ended up setting the whole place on fire, but Yui (now at 4 health and 7 burn stacks) managed to get the killing blow and leave Dybbuk in a badly burning (apparently he heals whoever he possesses to full. Too bad Gneg was behind him and was stacking Gamble casts with Two of Spades) body. One more cast of Meteor Storm later, he was toast.

EDIT: forgot to mention that my tank Noira had both the Kandarian and Slimy Mask. You bet I used the former on Dybbuk the first chance I got.

For bonus points, Yui got a punctured eye earlier on (and since this was my first romp through the boneyard I decided not to go for the hard route), but my Cleric Shiny passed the veins' constitution check and healed it (leaving the cats with Yui's eye in our inventory while both of her eyes were intact).
 
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Hey, does anybody know what exactly magic damage is? Even the wiki can't really put it into words and it's bothering me greatly. I've got lots of magic-increasing spells and items that I don't know what to do with because I refuse to run Mage again (I've had like 11 mages and only 2 of them have ever been anything more than dead weight). Is it just damage dealt by spells? Is it specifically ranged damage dealt by spells? I know Mages have their basic attack affected by magic-up stuff, but I don't know if that'd also apply to something like a Necromancer and/or Druid. I can't really find out, either, because my guys tend to stack multipliers until the damage numbers on their actual spell buttons don't mean anything without proper context. The closest I've gotten to figuring this out is having the extremely rare "Magic Weakness" debuff applied to a few enemies and experimenting with what did and did not crit on them. (And I've never gotten that debuff with a Necromancer or Druid in the party, only a bunch of physical fighters...)
If it has the magic wand simbol on top of the frame is magic damage (scales with int), if it has an arrow is range (scales with bow) and a sword is melee (muscle), your basic attack doesnt count as a spell but everything else is.

The game probably told me that but i too struggled to figure out what was what until i went to the crater and fought that one enemy that attacks if you use spells, so yeah, everything that is not your basic is a spell and magic damage has the wand symbol in the frame.

Also the real problem with mage is that he's easy to build him wrong rather than the class sucking ass, i recommend to grab only 1 damage spell and build around it, your other spells should be support or mobility, if you have brainstorm is gg, best mage you could ever ask for, abilities to look out for him are the diagonal teleport and cryo heal, the forbidden spells are a meme, there are other spells like the thunder that moves or the whirlpool that look like a meme but are actually huge for sinergies with the other units and cc.

Doing this has allowed mage to remain consistently decent in my runs unless a forced random event decides to just kill my cat for no reason without my say on the matter.

I think the real shit class is healer, i cant never build him right and i feel i do better without him, is like vestal in Darkest Dungeon.

Edit 2: if you have a shitty fire spell like solar flare if you use cryo heal and inmediately solar flare on the frozen cat he will thaw without any penalties and a free 10+ heal, is so busted.
 
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