funwithshemales69
kiwifarms.net
- Joined
- Jan 6, 2025
Morana, the necro one and the healer (psychic?) one.Which one gives you trouble?
I also got killed by the dice cat one run because the dice kept landing on sixes and fives, even when I hit it.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Morana, the necro one and the healer (psychic?) one.Which one gives you trouble?
That's the cleric equivalent. Yeah those two are hated quite a bit (even though I rate Dack, the Thief equivalent as more dangerous than Morana.).Morana, the necro one and the healer (psychic?) one.
I also got killed by the dice cat one run because the dice kept landing on sixes and fives, even when I hit it.
Thief has been the most troublesome Desert miniboss for me.
Thief and butcher are actually pretty easy for me. For marshmallow I get fucked by charms and holy shields. For morana I get fucked by the undead summons and the leeches. It's tough to get summons so early in a run, unless I'm very lucky and get a pooter spawn spell. My cats have very low movement, somehow and getting to the dead bodies to destroy them is difficult, much less wasting one full basic attack on them. My go to squad is always a cleric, a necro, a hunter and something else (currently a tank or tinkerer for crater, sometimes a mage).That's the cleric equivalent. Yeah those two are hated quite a bit (even though I rate Dack, the Thief equivalent as more dangerous than Morana.).
For Marshmallow (Cleric), keep your distance. Right-click is invaluable for this, as well as any sources of slow/CC you have. Have a sacrificial cat ready to eat her charm, or better yet, surround her in shitty summons. She can only charm your cat once in a turn, so make use of that. Once a cat is charmed, close in and frag her face before she gets more shields or get more turns to charm you.
For Morana (Necromancer), she'd keep respawning as long as there's bodies, so just spend the first turn or so destroying them. (If you got a cat that rolled desecrate body, you pretty much have an easy time. 0 mana infinite range spell to just splatter all the bodies on turn 1). Otherwise, I don't recall her being particularly annoying outside from that.
The answer to that lies in incest + autism.Thief and butcher are actually pretty easy for me. For marshmallow I get fucked by charms and holy shields. For morana I get fucked by the undead summons and the leeches. It's tough to get summons so early in a run, unless I'm very lucky and get a pooter spawn spell. My cats have very low movement, somehow and getting to the dead bodies to destroy them is difficult, much less wasting one full basic attack on them. My go to squad is always a cleric, a necro, a hunter and something else (currently a tank or tinkerer for crater, sometimes a mage).
Sometimes I see those broken runs where people go for a summon only build or a direct damage build, where the stats are broken (some guy did it earlier in thread) and I seethe, not knowing how to buff stats that well early run.
Thief is weak early game but picks up quickly after the first level up, you need at least 1 teleport ability to wich he has many (except shadow, shadow sucks ass dont pick it) you can build him from dealing a lot of procs like bleed or poison or high single target damage, he's the guy that you use to kill those shitty annoying high damaging enemies that every level has or the designated big guy like killdozers. The idea is to teleport first, attack and then move away, if you want him to be good from the start get a cat with the colorless ability "roll" with that you already solved thief biggest need and can build him however the fuck you want, you dont need the coins (although the coin passives can be busted with certain skills)Also I have to confess, I've never used the thief. The concept for the class sounds shitty and lame, I really don't give a fuck about the coins, I just want good stats which I bet thief is not going to have.
I can attest to the fact that incest works well, the incest cats have higher stats in general. What I don't get is stuff like the base stats being 10 or the various stat ups which give +10 or +15, like I can't even cross a stat up of 3. How do you get extra turn and all that? How do you get enough mana to crowd the arena in summons? Stuff like that.The answer to that lies in incest + autism.
My runs have 8-10 mutations* and almost 7 base stats + extra via fightclub.
Important part is to have skills & passives that synergize and most of the cats being equipped.
My Butcher gets strength buffed and shits out a rot fly when healed. Cleric with Fury heal & enough mana can cover the screen in flies.
*soul link, +1 leech, extra attack at start, burn/bleed & spit on some of them (not Cleric for obvious reasons)
Edit: Most are slightly inbred but the rare not inbred exists
You get those stats by throwing all your non breeding cats into a gladiatorial fighting pit and letting them beat the shit out if each other. Some will eventually get a bunch of stat ups from it and then you just pluck the ones you want and use those. If you're starting with base 7s it only takes a few days of winning fights to reach 10. Even faster if you breed for mutations.I can attest to the fact that incest works well, the incest cats have higher stats in general. What I don't get is stuff like the base stats being 10 or the various stat ups which give +10 or +15, like I can't even cross a stat up of 3. How do you get extra turn and all that? How do you get enough mana to crowd the arena in summons? Stuff like that.
Also I have to confess, I've never used the thief. The concept for the class sounds shitty and lame, I really don't give a fuck about the coins, I just want good stats which I bet thief is not going to have.
Thieves has a few really gnarly archetypes that you can build, something not evident from raw stats.I can attest to the fact that incest works well, the incest cats have higher stats in general. What I don't get is stuff like the base stats being 10 or the various stat ups which give +10 or +15, like I can't even cross a stat up of 3. How do you get extra turn and all that? How do you get enough mana to crowd the arena in summons? Stuff like that.
Also I have to confess, I've never used the thief. The concept for the class sounds shitty and lame, I really don't give a fuck about the coins, I just want good stats which I bet thief is not going to have.
The coin builds are normally a meme, but there are some synergies that make even them really good, the easiest one is a Cleric with Thou Shalt Not Covet, so whenever you go up and stab an enemy coins shoot out of them like a pinata and buff you without you doing anything else for it. This becomes really strong if you can also get the Coin Toss spell that reloads every time you pick one upCoin-stacker. Unsurprisingly, thief has a few abilities that let them scale off picking up coins. Not something I'd purposefully build for, but it can supplement a damage build, and allow them to scale up for long fights.
The thieves I've rolled were all murder machines. Naturally high movement, pump that dex stat high, you've got a glass hitman that can leap across half the map and slice right through an opponent's shield. If you get skills that teleport your cat to an enemy's behind, you'll shred through them like paper. My favorite skill is "Throw 10 nails that deal one damage," where the upgrade gives it an additional nail for each point of dexterity it has. Imagine tossing 20 nails that have a high chance of crits, you're doing at best 40 damage when you cast it. If you give that thief rubber cement projectiles bounce to an enemy within two tiles of an enemy, you can melt through some toughies on the first or second turn depending on your charisma and intelligence. Bonuses if your thief gets passives that make projectiles pierce try not to kill your own cats with that OR make backstabs always crit OR make critical hits inflict stun and weakness. Basically, the name of the game is hit-and-run or hit-like-a-truck-and-runI just want good stats which I bet thief is not going to have.
The passive which makes basic attacks ignore shield carries you in Act 3.The thing with thief is, almost more than any other class I've noticed, cross-classing their passives absolutely breaks the fucking game. Like they're relying on being on a kinda-weak character so the second you get them onto something like a butcher it's just automatic win.
rarity appears to be random (please put down the gun) besides the final act areas, throbbing domain, rift, infinite, where after their bosses, the event that happens is a luck roll on whatever cat it picks. when you do said roll, you get a red item, or the cat dies and you get nothing. items that increase drops, birds, etc, likely increase total odds of good items, but i'm unsure if they're weighted to low items heavily, i'd assume so. i've had oddly good luck with red guns from the eagles, though, and checking the shop every day, especially when breeding and passing them helps find items you can use. maxing pet mart and giving them extra cats makes them sell a cheap rarer item the next day.Aside from the meteorites and furniture boxes (and I assume whatever act 3 has that's analogous, haven't had time to play much this week and still cleaning up act 2 stuff) is there any way to increase the rarity of your item drops, or do you just get better item drops on later acts?
If anything reading that bit about the bow (which I don't really consider a spoiler; of course that's gonna be the final boss. it's an ed mcmillen game) made me realize how much this game likes to throw stuff at you early on that you really, REALLY should save for later acts. Wish I'd saved the persuader for some of these irritating-ass quest runs.
the fight clubbing etc is alright and all but not really a good idea to rely on stuff like that, particularly with stuff like malaria, the retirement system, rng fight death, stat gained random, etc. some mutations can give bonus attacks or things of that nature. you don't need mana necessarily to crowd summons, the butcher does it alone with a couple abilities by turning all food pickups into flies, them staying with you after battle, them doing more damage etc. but most sustainable power spikes are an all base 7 line and getting 9+ mutations, so in a contained bloodline all kids stay around 9 mutations with 2 defects. also culling your herd regularly, especially when crowded. as you progress, remove all cats with mutations that are bad or don't work with who you use, cats with below 5 in a stat or at least when stats are lopsided, those with disorders you can't use, ones with defects like blind or miss chance.I can attest to the fact that incest works well, the incest cats have higher stats in general. What I don't get is stuff like the base stats being 10 or the various stat ups which give +10 or +15, like I can't even cross a stat up of 3. How do you get extra turn and all that? How do you get enough mana to crowd the arena in summons? Stuff like that.
Also I have to confess, I've never used the thief. The concept for the class sounds shitty and lame, I really don't give a fuck about the coins, I just want good stats which I bet thief is not going to have.
Mage is the only class i actively breed skills for, the x3 times magic missiles or the passive that turns your shitty basic attack into infinite range homing is a must if you want the mage to not suck ass consistently, he either is an absolute drag or is a nuke with legs that carries the team, there's never an inbetween.Man, trying to get a mage to either Core or the Moon proved to be even more trying than I thought. The amount of anti-synergy you can run into is insane. (Electric attacks are awful to use in Bunker, Water and Ice are often bad in Crater.)