Cleric
- Cleanse: Is now single-target. Range increased to compensate. Upgrade changed to make it hit a large area.
- Open Wounds: Now deals magic damage.
Druid
- Plant Mushroom: -2 mana cost.
- Summon Caterpillar: -1 mana cost.
Fighter
- Merciless: No longer triggers during actions that cost movement points.
Hunter
- Ball Of Spiders: No longer scales damage with DEX.
- Egg Sac Trap: -1 mana cost.
- Flea Shot: No longer scales damage with DEX.
- Heavy shot: -2 damage, 50% miss chance, +1 mana cost.
- Hunter's Boon: Now only triggers once per turn, but triggers off of any kill and not just enemies.
- Scattershot: +3 mana cost. Upgrade no longer exempts allies from its radius.
Mage
- Mage Basic attack: +2 range.
- Blizzard: Reworked to deal very high damage with 100% Freeze (and no Slow).
- Bolt: +2 range.
- Burning Paws: +1 Burn. (upgrade +2 Burn.)
- Fire Blast: +2 range.
- Firebolt: +2 range, +1 damage.
- Five: Trigger is now exactly 5 Mana or HP.
- Forbidden Spells: Now have 2 separate disorder pools, a basic pool (90% chance) and a crippling pool (10% chance). Psychosis is in the crippling pool. Luck affects which pool is chosen.
- Forbidden Flame: Burn increased.
- Forbidden Flood: Damage increased.
- Forbidden Frost: Damage/heal increased.
- Forbidden Fulmination: Damage increased.
- Four: Trigger is now exactly 4 Mana or HP.
- Freezerburn: +1 attack radius
- Ice Paws: +2 Slow, +5% freeze chance. You can damage frozen units. (upgrade +3 Slow.)
- Icicle Zapper: +1 damage.
- Jolt: +2 range.
- Inferno: Now deals 8 damage, 8 Burn (upgrade 12 damage 10 Burn).
- Lightning Paws: +1 damage, +5% Stun chance. (upgrade +2 damage, +7% Stun chance.)
- Light up the Stage: +1 sparkle per turn. (upgrade +3 sparkles per turn)
- Long Cast: +2 range. (upgrade +5 range, +1 magic damage.)
- Overload: +2 damage. (upgrade +4 damage.)
- Shatter: -1 mana cost.
- Thunderburst: Now deals 12 damage, 50% Stun (upgrade 16 damage, 100% Stun)
- Tri-Attack: +2 range +1 damage.
Monk
- Fist of Fate+: repeat must hit different targets each time.
- Stance Switch: ai control now attempts to use this if it’s out of other actions.
Necromancer
- Evil Incarnate: -3 mana cost.
- Flesh Golem: -3 hp cost per cat to cast.
Psychic
- Shatter the Sky: -2 mana cost.
Tank
- Ass Blast: -1 mana cost, +2 Knockback.
- Clap: -1 mana cost.
Thief
- Caltrops: +1 movement. (upgrade +5 movement.)
- Nail Flurry+: Multi-hit amount is now locked in when the ability is cast instead of updating mid-ability if DEX is gained or lost.
- Poison Gas: +1 poison. (upgrade +2 poison)
Tinkerer
- Tinkerer Basic Craft/Throw: AI is slightly better at sequencing these now. (prefers to craft without wasting move first, prefers to use weapon before throwing it)
- Added "Blast Resistance" status effect. Blast resistance is added onto EMP, Mr. Mega, Napalm, and Demo Man tinkerer passives.
- Throw Weapon: no longer costs an action to use.
- Bombchu: -2 mana cost.
- Build Nuke: -2 mana cost.
- Conductor: now makes your weapon inflict electric damage if you are wearing metal.
- Electrolyze: -2 mana cost.
- EMP: +1 explosion damage. (upgrade +2 explosion damage.)
- Firecrackers: -2 mana cost.
- Lightning Rod: now grants Tech instead of Charge. Upgrade now grants Energized.
- Math!: now deals electric damage + stuns on prime numbers. Upgrade now gives you Tech on prime number instead of refunding mana.
- Mr. Mega: +1 blast radius, +2 explosion damage. (upgrade +4 explosion damage.)
- Napalm: +2 Burn. (upgrade +4 Burn.)
-Rocket Ride: -2 mana cost