Minecraft

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What I'm curious about is how did the homosexuals at microsoft not warn the faggots at mojang that this could potentially happen?
or maybe microshaft thought that they could spend their way out of a lawsuit say sorry like a leaf and sweep it under the rug. Like how banks get a small fine compared to the massive profit they make from breaking the law.
 
What I'm curious about is how did the homosexuals at microsoft not warn the faggots at mojang that this could potentially happen?
or maybe microshaft thought that they could spend their way out of a lawsuit say sorry like a leaf and sweep it under the rug. Like how banks get a small fine compared to the massive profit they make from breaking the law.
The answer is that nobody cares, which is why Stop Killing Games doesn't apply to America. What Microsoft did might be technically illegal, but in reality consumer rights are a joke in America, because they are unprofitable.

What game publishers do when they collect money for licenses with nebulous terms that can be terminated for any reason or no reason whatsoever isn't even illegal. And that is basically the same thing as Microsoft not telling you the terms of service have changed and you must abide by it or you'll get banned.
 
Stupid question, but what exactly are the hardcore mode hearts supposed to represent? The only things I can think of are either angry eyebrows or lightning bolts. Or are they meaningless and just there to remind you "hey, you're playing hardcore"?
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I always thought it was supposed to be the muscles of the heart, giving the health meter a more serious vibe.
 
Stupid question, but what exactly are the hardcore mode hearts supposed to represent? The only things I can think of are either angry eyebrows or lightning bolts. Or are they meaningless and just there to remind you "hey, you're playing hardcore"?
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I think it's pretty clear they're angry eyebrows.

It is useful to have a HUD element remind you of which mode you're playing. All Minecraft worlds look basically the same so if you play multiple worlds you might forget you're playing hardcore and do something stupid.
 
Immersive Engineering lets me collect lava and use it as fuel for Immersive Vehicles. This can be very fun when you have a Nether portal.

It's like you're playing the lore of Doom, mining Hell for oil.
you can also do that in the premier tranny mod, Create
This conversation is funny when you recall that Immersive Engineering unironically has Pride Flag livery ('shaders'), while Create has it at least split into its own retard corner.
You're not wrong, i just find these factoids amusing in context.
 
This conversation is funny when you recall that Immersive Engineering unironically has Pride Flag livery ('shaders'), while Create has it at least split into its own retard corner.
You're not wrong, i just find these factoids amusing in context.
Yeah I forgot about that. But Create is pozzed anyway, they use "allow" and "deny" list, instead of the normal terms.
 
Speaking of tech mods, is Thermal Series/IC2/EnderIO contaminated with SJW bullshit like the 'allowlist' crap? I've played them a little, but I didn't go very far, so that's why I'm asking.

And speaking of the 'allowlist' thing, if the devs really insist on not using blacklist/whitelist because PC, why not use redlist/greenlist instead? Still somewhat smells of political correctness, but at least still uses colors and is a better compromise.

>inb4 'aryanlist'
 
And speaking of the 'allowlist' thing, if the devs really insist on not using blacklist/whitelist because PC, why not use redlist/greenlist instead?
Honestly the best compromise would be doing something like Filter > Allow/Deny. That way you're not forming a retarded neologism, you're successfully avoiding using the mean no-no words and it still makes sense to the end user as for what it is and what it does.
 
Speaking of nuspeak, new Minecraft snapshot added support for a Minecraft Server API which let's you change server settings from an external source. If you want to modify the whitelist, you gotta use... Allowlist!

Let me preface this by saying I hate Xisumavoid. However, he does good coverage for new Minecraft updates, even if he interjects his asinine remarks on the guise of being neutral and kind. His community is even worse in so many ways, bootlicking him whenever he says the socially-approved words.
 
Speaking of tech mods, is Thermal Series/IC2/EnderIO contaminated with SJW bullshit like the 'allowlist' crap? I've played them a little, but I didn't go very far, so that's why I'm asking.
Given there's STILL no webwiki after several years and they're shackled to a Patchouli book, Thermal is definitely contaminated. EIO doesn't have an 'official' in modern to check last i saw, and IC2 wouldn't change out of sheer inertia.
>inb4 'aryanlist'
chudlist/trannylist for maximum confusion
Speaking of nuspeak, new Minecraft snapshot added support for a Minecraft Server API which let's you change server settings from an external source. If you want to modify the whitelist, you gotta use... Allowlist!
How much do you want to bet that it's still modifying the internal variables and that said variable is still whitelist?
There was also already a way of doing this, but i guess they need a fancy new API for it to shove in your face when they inevitably brick remote server access.
 
TLDR entropy increases with the amount of items in the game, naturally leading to less productivity when organizing items for a build

Copper golem is much slower than traditional redstone item sorters. Every 1 hour of mining with primitive iron tools requires approximately 3 hours for golems to sort. An hour of netherite tool mining requires 6 hours to sort, not considering instamining. A possible solution is copper golems being able to sort shulker boxes by inventory.

I found it funny when he mentioned a bug from years ago where items are quantum entangled from a hopper to the player's inventory. It also had a side effect of duping. This is funny to me because it's literally the Quantum Entangloporter from Mekanism, not to mention wireless AE2 terminals with quantum rings.
 
TLDR entropy increases with the amount of items in the game, naturally leading to less productivity when organizing items for a build

Copper golem is much slower than traditional redstone item sorters. Every 1 hour of mining with primitive iron tools requires approximately 3 hours for golems to sort. An hour of netherite tool mining requires 6 hours to sort, not considering instamining. A possible solution is copper golems being able to sort shulker boxes by inventory.

I found it funny when he mentioned a bug from years ago where items are quantum entangled from a hopper to the player's inventory. It also had a side effect of duping. This is funny to me because it's literally the Quantum Entangloporter from Mekanism, not to mention wireless AE2 terminals with quantum rings.
If common/trash items like cobblestone or rotten flesh are what make up the most entropy in a given survival world, what this tells me is that you could easily decrease entropy in your world by just dumping all but what you need into a pool of lava whenever you collect resources. It's not like netherrack or granite is hard to find anyways. Maybe Mojang could add something that scans your inventory for a given item (specified by the player) and automatically deletes it.

Also this entire problem could be avoided if mojang stopped adding half-baked features and random items and instead give more depth to the existing systems in the game btw
 
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Thermal Series/IC2/EnderIO
These suck and are niggerlicious trash. Frankly, most (99%) of tech mods for the 'craft suck. It's because they're all the same when you view them abstractly. The processing lines are meaningless and almost completely arbitrary (excluding ore processing, which is mostly the same in all mods - raw -> crush -> smelt):
X -> Machine A - > Y -> Machine B -> Z
These are what I like to call "black box" designs, where you put an item in and just get an item out without any "real" process actually happening. I believe that mods like Create and Immersive Engineering are better in this regard because you actually see the plate press or the ore crusher function, and not just a 1 block machine. Discounting the trannyware problem, these mods are objectively better than the three listed ones. Create, though, has a huge problem with its ecosystem where many add-on mods are completely out of place, I've discussed this previously:
And the other half are completely thematically incompatible. The Create mod is a steampunk-esque mod which has kinetic rotation as its primary energy source.
Crafts & Additions completely breaks this theme - it removes the challenge of routing rotational power around your base and replaces it with electric motors. All you need to do is to make a reasonably large steam engine, feed the output rotation into the alternators, place electric motors where you want rotational power, and route the electricity. You might as well play Mekanism or whatever other """tech""" mod for retarded faggots you like.
Electric Stonks - same as above, but even less effort put into it.
New Age is even worse, because it doesn't even try to fit within Create's theme, all of the blocks look like they're out of a completely unrelated mod.
Teleporters is another great one (by great I mean niggerish) - let's just remove the challenge of routing belts around your base, or making train tracks to get around your world!
Utilities - same as C&A, only now it's ender themed.
Applied Kinetics, I know it's a compatibility mod but still, the Create mod has item vaults for a reason.
There's also a less well known mod called HBM's Nuclear Tech Mod that has more immersive processing chains (though its crusher is just one block). It's probably my favorite tech mod, and definitely the most expansive one. THOUGH it suffers from some major problems:
1. The community is ultra gay, along with the dev himself. He's a sperg from Austria.
2. The developer is kinda retarded and niggerbrained. The most glaring example is his refusal to port the mod to a later version, insisting on keeping it on 1.7.10. A port to 1.12.2 is all that is needed, 1.12.2 has so many more mods, and the reason I'm angry about this is the lack of terrain generation mods on 1.7.10. He's also not competent enough to make trains.
3. The wiki, or lack of it. While it does exist, it is a barren and desolate plane with occasional spots of life. A lot of pages are completely empty and the wiki contributors spend all of their time writing about endgame buildings and resources, completely ignoring everything else.

Oh, and
Applied Energistics 2, the greatest mod of all time.
It's not. It completely trivializes logistics and makes the game infinitely less fun.

I've had these thoughts in my head for quite a while now, and while they were fermenting I came to an even more enlightened conclusion: video games are a complete waste of time.
I'm autistically obsessed with metallurgy and so I've been desperately searching for a game that does it well. No 'craft mod can even come close to being good. Factorio came close with its AngelBobs mods, and later the official expansion, but it suffers from glaringly obvious retardation of transporting molten metal in iron pipes. This issue led me to thinking I should just make my own 'craft mod which actually does this (and other technologies such as semiconductor manufacturing) well. I, thankfully, realized quickly that this was a terrible idea and a huge waste of time. Why waste time developing a mod for a game, which would take thousands of hours to be up to my high standards, when I can just do it in REAL LIFE! (I won't discuss any details to not PL). This, naturally, led to my final conclusion that video games are a complete and total time drain which provide nothing good to the user.
 
I didn't see that these were links. Link text looks like normal text at a glance:
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Anyways, those ports are way behind the original in terms of features.
 
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