Same

. I got way to angry over this in the past, but now I don't really care and stay /calm/

, isolated in my microchudrocosm.
Context hat

:
Nigger did you come straight from Sharty?
Omnifactory was a 1.12 gregtech pack. I think its founder (DamienReave) went on hiatus. When xem returned, xe found a politics channel on the omnicord. Xem got really angry, and kicked the active maintainer. Active maintainer made a fork (nomifactory), and omni became the downstream. After some time, omni fell into irrelevance, and
got sold to some third party (TheBob Gaming Network (literal nobodies)) (who didn't do anything interesting with their purchase).
God I hate autists like these. They can do so much good but they're inability to interact with humans in the slightest cripples this potential.
whose main admin is a UK-based lolicon (Rongmario). Most of his orbiters are tranime avatar "uoooh" fags.
Always the tranny pedophiles. Not once is it not. Thanks for the context, every time you think you hate these freaks more the abyss gets darker and deeper.
Not hidden. Completely untouched from when it was last there. It’s just unrecognized, the launcher acts like it’s not there at all. Moving it in and out of the main folder doesn’t fix it, deleting and re-placing it doesn’t fix it, installing from a .zip crashes the entire launcher, etc.
Yeah like
@Boxless said, sounds like a corruption. Make a new instance, move the mods, resource/data packs, and maybe the configs if you touched them to a temporary folder and delete the old instance, then move all those to the new instance. If it still messes up, move everytime slowly and in small amounts until you can find what exactly is causing this issue.
Not entirely sure what this means, but if you’re implying there’s a way to have mainline teams and not just fan shit then I’m interested. Otherwise not really.
In RCT (iirc) there's a villager called Trainer Associate or something, he'll trade you
trainer cards based on regions (Kanto for example). You'll only need to deal with trainers from the base Kanto trainer list from the actual games (Don't recall if it's Red/Blue or FireRed/LeafGreen). If that's what you mean by "mainline teams."
And yes I realize you're probably talking about that
other trainer mod that comes prepackaged with the other fangame trainers but I don't know anything about it, I've only ever used RCT. You might be able to disable fan game content from there, or at least stop those trainers from spawning.
I don’t remember if it’s made by the same team, but I do remember that I tried playing it a while back and the first gym had some ridiculously stupid bullshit setup involving berries, weather effects, and fully-evolved Pokémon.
Lol. Brawly has a Lucario.
Fight or Flight just lets Cobblemon fight alongside you and fight back if you attack them, but I’ve added it yeah. It’s a must-have and I can’t imagine playing without it at this point. Makes things so much more fun
Yeah it does that, but there's a mod that lets Cobblemon fight like it's AZ, pretty sure another structure mod relied on that to some degree.
Millennaire
Mo Creatures
Aether
CustomNPCs(?) (for teleport NPCs & shops?)
Decocraft(?)
Tinker’s Construct
Bibliocraft
>Millennaire
One of my favorites, great for 1.7.3 before villages to offset the loneliness, though it's still cool in 1.7.10.
Shame it's dead but eh, I complain about version chasing enough for mods not updating to not be an issue. As it turns out, he's still developing it years later, it was in development hell and he doesn't communicate outside his Discord (but you can still see something in his
gitlab) but he released an indev 1.21.1 version a month ago on there from what I read.
Hi everyone, after five long years it’s my great pleasure to be releasing today Millénaire 9.0 developer preview 1, the first release of a complete rewrite of Millénaire for Minecraft 1.21.1 NeoForge! We are back in business!
This is a developer preview, not a final release. Expect it to be bugged. Expect your villages to break. Expect them not to work with future releases. This is intended mainly to show you guys what is coming, and to get test reports, NOT for serious gameplay. This is also why it will only be release here and not CurseForge etc.
What it contains:
All six cultures with almost all their items and custom blocs,
Working villages (spawn, construction, resource gathering, population growth…),
Trade with the player, player houses, village books, the travel book, most UIs,
What it does NOT contain:
Everything related to combat (with mobs or the player, raids…),
Inter-village features (merchants, relations, hamlets),
Player-controlled villages,
Quests and content linked to them (pujas and sacrifices for example),
Localisation outside of English and French,
Support for custom content,
Great thanks to everybody who helped keep the Millénaire community running during that long gap, and to Moon Cutter , New Year New Aldeéra and joenetix for helping test this release.
Have fun, expect bugs, and don’t forget to report them here dev-build-bug-report-forum !
Retarded that he doesn't communicate this outside of his discord (I do hear it's very active after all these years) and his fans have to do it but whatever. Supposedly the mod is a complete rewrite so who knows how it'll function now, also heard from Mooncutter that it's barely playable and will corrupt your world so only use it for bug testing.
People are still occasionally making content for the original versions though which is cool.
Mo Creatures was the shit and still is. More kino than Alex's lag fest, that faggot can't optimize to save his life. Same with Mojank which contributes to the lag fest but still.
I'm probably going to piss someone off but...I never liked the Aether. I mean, it was cool for its time because it was
the dimension mod and was so vanilla friendly it tricked all sorts of kids into thinking it was real (then again modding was not nearly as well known as it is today).

But I never really enjoyed it as much as I wanted to. Not sure why, it just didn't hold my interest.
CustomNPCs...I mean, you can do basic stuff like simple dialogue and whatnot, but it's wasting a lot of what that mod offers if you don't engage with it deeply. Up to you, I personally like to use something to its full capabilities unless it's shit.
Decocraft is bloat incarnate and laggy as shit. Impressive it's still going, maybe its improved a lot over the years but last I used that in 1.7.10 was just...eh. So much but I rarely used more than a handful. It gives you a fuck ton of options at least so there's something for a lot of people.
Tinker's Construct is cool but with so many people adding it to their modpack I just got burnt out by it. It's at its peak in 1.7.10 with all those addons and mod compatches, if you're not adding a lot of mods that add their own weapons I say go for it. Tinker's is at its worst to me when there's so many options to choose from when it comes to premade gear but then here comes Tinker's ruining all of them by allowing me to great something that heavy outpaces most gear even early game.
Bibliocraft is peak, that's all I need to say. In fact, just stick with that instead of Decocraft.
As a side note, never could do a forever world. I like the idea but in practice I'd often find a need to move on after a month max.