Minecraft

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I'm not sure if this mod is a Sinytra Connector sort of deal, and will let me play NeoForge crap on Fabric, but the description seems to suggest that it's just a library for porting and won't help at all, so the entire reason I made that post is completely moot. Sorry.
It's the equivalent of Forgified Fabric API for Kilt, which is effectively Sinytra in reverse. But using Kilt is retarded (you're basically strapping a beater truck onto an electric bike).
Why did you even move to Fagric instead of just staying on a version that worked?
Shit, nigger, even 1.12 has Create.
Has anybody else run into this issue? If so, have you found a cause/solution? I've tried deleting and re-adding the pack multiple times now, re-adding through both the launcher and simply copy-pasting the folder back into PolyMC's instances path, but nothing seems to work and I'm getting concerned. The pack itself seems fine-- I just can't play it, because I can't launch it through PolyMC at all. It's just not recognized. Very odd.
Recreate the base loaders of the instance and then copy-paste the contents of the old instance into the new instance's folder. No clue why it happens but sometimes it can be because a system crash?
You lose launcher meta (overrides for Java instance/memory assignment, playtime, 'has crashed', etc.) but that's obvious.
Fucks me up to see this on the page for a 1.7 mod.
There are horrors hiding in that godforsaken mod, do not dig too deep if you value your sanity.
Like, I can just make use of the elevators/dynamic rooms/non-automative things and leave it at that?
It's rewarded if you automate the materials needed for them (the recipes for making with machines are cheaper than handcrafting and you do need some of them built to make Brass), but yeah besides Brass you can just ignore automating.
Not sure why you wouldn't make what's basically a fancy hopper setup, though.
I can't believe there's even a Fabric/Forge split. It's retarded, and I bet it's all due to Curse being disgusting and greedy fucks
Most of it can be derived from Lexmanos being a fucking nigger- Curse is for once largely uninvolved. Unlike NeoForge where basically the entire team left, Fabric went to do something entirely different and then got infested with trannies.
 
Why did you even move to Fagric instead of just staying on a version that worked?
Shit, nigger, even 1.12 has Create.
I already stated this in my lengthy reply post, but I'll reiterate in case I phrased it poorly: because, at the time, NeoForge had basically nothing to its name and I wanted to play Cobblemon. I've kept building off of that same pack for ages now, and it's pretty much the only reason I'm not on NeoForge instead. It might also be worth mentioning that NeoForge outright did not work on PolyMC for months after I'd finished my first pack, so my only option for NeoForge was through the bloated abomination known as the Curseforge launcher. That was enough to drive me off, and I've been too lazy to switch back (especially since NeoForge seems to be generally buggier... correct me if I'm wrong, but most of the github issues I see in these mod repositories tend to be branded NeoForge as opposed to Fabric). Since then, I've sat down and gone through a large majority of the Fabric mods that interest me (~100-200 pages of Curseforge/Modrinth mods, with filters applied, if I remember correctly), and I have no intention of doing the same with NeoForge so that's served as further deterrent.

If my other pack really is completely gone, which I'm not ruling out as a possibility given how fucking spastic PolyMC has been about the poor thing as of late (it's always had issues but they've just been getting worse and worse), I might end up rebuilding it on NeoForge.

Recreate the base loaders of the instance and then copy-paste the contents of the old instance into the new instance's folder.
I've already tried this and it isn't working. I'm really not sure what the problem is. I might have to rebuild the entire fucking thing lol.

Honestly, it's not too huge a deal-- since I still have the old folder, I can probably salvage the save files, configs, and screenshots just fine-- and I barely made use of that specific pack because I'd just become very burnt out on Minecraft and Cobblemon as a whole. (Especially since I recently lost contact with most of the people I used to play it with.)
Hell, if NeoForge really is better, as you're claiming, it might be the push I need to return to it. ¯\_(ツ)_/¯

No clue why it happens but sometimes it can be because a system crash?
Oh, maybe. My computer did crash a few days ago. But I've rebooted since, very recently. :thinking:

There are horrors hiding in that godforsaken mod, do not dig too deep if you value your sanity.
It's a mod that adds nukes to a 13 year old version of what used to be known as a baby's game. I'm absolutely certain that the horrors it contains are worse than a Bingus reference on an oil refinery. I do not dare go looking for them.

It's rewarded if you automate the materials needed for them (the recipes for making with machines are cheaper than handcrafting and you do need some of them built to make Brass), but yeah besides Brass you can just ignore automating.
Not sure why you wouldn't make what's basically a fancy hopper setup, though.
I don't even make use of hoppers in my standard mode of play, so that might be why. *yawn*
Might give it a look if only to change things up, but idk. My general playstyle is constant exploration + battling + maybe some collectathon stuff if I feel like it, I'm rarely low on resources (more often low on space and patience to get home without dying). Automation just seems like a way to take the fun out of exploration and the reward out of battling. Not my thing.

Most of it can be derived from Lexmanos being a fucking nigger- Curse is for once largely uninvolved. Unlike NeoForge where basically the entire team left, Fabric went to do something entirely different and then got infested with trannies.
Didn't the trannies infecting Fabric split off into Quilt once they decided that Fabric wasn't gay enough for them? :story:

EDIT: yeah, this shit isn't working. My pack just isn't being recognized and I really have 0 clue as to why. I might actually end up rebuilding the pack in NeoForge, if only to try out Create and Townstead. Fucking hell man
 
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I've consistently thought about making a thread about general modding drama on this site
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  • Fabric/Quilt
  • Gregtech and all its disabled children (-> GT:NH, GTCEU)
  • Omnifactory drama -> buyout -> death
  • Neovaginaforge (lexmanos liking rightoid xeets)
  • 1.12 and its pedophilic maintainers
  • Vazkii faggotry (8 minute black screen on quark mod)
  • etc etc etc
Minecraft modding just attracts the most mentally unstable retards, if you dig a little bit, you can find hilarious stuff.
 
Unrelated but some maniac made a Cobblemon patch for TerraFirmaCraft
Turns out he did Hardrock and Oritech patches too, hope to see more.
This may be because I have a uterus
:hah:
God, I hate this shit. I wish Cobblemon just backported to 1.12 or something so I didn't have to deal with all this retarded version-hopping and loader-messing.
Yeah, I know. I wish more shit was backported, but maybe it's just not possible with some mods. That and a lot of people prefer 1.20 these days, just as they prefered 1.12 after 1.7.10 became old enough...probably. I don't know the player count of each version.
Oh, thank god. That was my one of my biggest concerns. This seems like the kind of mod that would heavily appeal to those kinds of freaks, so I was bracing myself for jiggle physics and trans-flag t-shirts. Glad to hear those seem to be absent.
Most of anything actually sus is made by the people with community skins, same with Armourer's Workshop. And like AW there's also lots of actually cool stuff along with it people made.
Has anybody else run into this issue? If so, have you found a cause/solution? I've tried deleting and re-adding the pack multiple times now, re-adding through both the launcher and simply copy-pasting the folder back into PolyMC's instances path, but nothing seems to work and I'm getting concerned. The pack itself seems fine-- I just can't play it, because I can't launch it through PolyMC at all. It's just not recognized. Very odd.)
I've never encountered this and I can't find anything related to it, is the folder hidden in Explorer per chance?
Just awful. I'd ask why modding autists can't resist the urge to ruin the combat by adding sweaty competitive teams to their fucking Minecraft mod packs, but I already know the answer to that question.
To be fair, I think it is optional with trainer cards. I'm neutral on difficulty hacks as when done well I can really enjoy them, while others are just a bit much for me. And Unbound is pretty good so I don't see anything wrong with having trainers from it unless it's using the higher difficulties, don't know anything about inclement emerald though. If it's like Radical Red I can see that being a problem.
I opened that mod page up and I see a level 7 Carracosta. Son.
Fuck, I might actually have to rely on that MCA compatibility for trainer battles. I can live with that, probably. Makes the wilderness feel more uncharted, and the villages more alive...
Best case is to add structure mods that don't go heavy into hostile mobs but rather villager inhabitable ones. Or use that one mod that makes battling real time along with Fight or Flight which (I think) replaces dungeon spawners with hostile Cobblemon, not trainers but it's something. Slim picking for non-RCT users.
What's the fun in that?? Let me use my own hands for more than chopping trees, damn it.
Meant to be for fans of City Builders, if you're not a fan of them then yeah it can seem retarded. Hell even for City Builders it can be messy to use.
It'll have to wait. :/
Ah, for whatever reason I assumed you were on 1.20.1 when making that post, my bad.
If it's going so far as to get rid of the first-person perspective, there's no real point to it being Minecraft anymore.
It doesn't, you can switch between normal and RTS mode at any point. Sadly it's also not on the latest version either so fucked regardless.
The dev team wants to upgrade to 1.26, apparently. The version with the stupid baby overhaul.
Jesus, why? What is the point of version chasing if you can simply do everything you normally could on the last version without alienating a large chunk of your audience that doesn't want most of their mod list nuked because not every other mod author is a version chaser.
Fucks me up to see this on the page for a 1.7 mod.
You haven't seen nothing yet lol. I think I saw someone fight a UFO while in the background there was a planet to planet railgun impacting another planet while in a meteor shower once. Shame that mod is so autistic no one talks about it except for some Indian (he makes good tutorials).
I can't believe there's even a Fabric/Forge split. It's retarded, and I bet it's all due to Curse being disgusting and greedy fucks
There's been attempts to bridge these two mod loaders with mods like Sinytra Connector since the devs of both forks are gay and retarded, then people just kept making mod loaders, tribalism grew between Forge and Fabric, some people refusing to make their mod even remotely compatible with Sinytra because "fuck those [Mod Loader] fans," among other reasons. Curseforge is gay but I don't think they much of a horse in this race.
There are horrors hiding in that godforsaken mod, do not dig too deep if you value your sanity.
I've seen things you niggers would never believe...well not personally but I've seen things people made. It's certainly a far cry away from other tech mods that aren't called Gregtech.
  • Fabric/Quilt
  • Gregtech and all its disabled children (-> GT:NH, GTCEU)
  • Omnifactory drama -> buyout -> death
  • Neovaginaforge (lexmanos liking rightoid xeets)
  • 1.12 and its pedophilic maintainers
  • Vazkii faggotry (8 minute black screen on quark mod)
  • etc etc etc
Kills me that I know most of this, don't recall the Omnifactory shit nor the pedophilic 1.12 maintainers (though that does not shock me).
 
Kills me that I know most of this
Same 1777491798594.png. I got way to angry over this in the past, but now I don't really care and stay /calm/ 1777491916830.png, isolated in my microchudrocosm.

Context hat 1777492329775.png:
Omnifactory was a 1.12 gregtech pack. I think its founder (DamienReave) went on hiatus. When xem returned, xe found a politics channel on the omnicord. Xem got really angry, and kicked the active maintainer. Active maintainer made a fork (nomifactory), and omni became the downstream. After some time, omni fell into irrelevance, and got sold to some third party (TheBob Gaming Network (literal nobodies)) (who didn't do anything interesting with their purchase).
1777492312485.png

As for 1.12.2, the forge toolchain is maintained by CleanroomMC, whose main admin is a UK-based lolicon (Rongmario). Most of his orbiters are tranime avatar "uoooh" fags.
This is a fairly popular optimization mod for 1.12, thanks to the cleanroom sphere: https://github.com/LoliKingdom/LoliASM. Curse didn't like the name, and it was named "Censored ASM" (archive), before being renamed to "Chibi" (link).
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It might also be worth mentioning that NeoForge outright did not work on PolyMC for months after I'd finished my first pack, so my only option for NeoForge was through the bloated abomination known as the Curseforge launcher.
Could've copied the meta files from MultiMC, but yeah besides metafile fuckery fair. Neoforge is less 'better' and more 'stronger'. Heavier duty.
Oh, maybe. My computer did crash a few days ago. But I've rebooted since, very recently.
Doesn't matter if it corrupted the launcher's metafiles for the install. Sounds like it hit more than just metafiles. My condolences.
Yeah, I know. I wish more shit was backported, but maybe it's just not possible with some mods.
Some straight-up can't be. The only reason we have a Create 'backport' is because some madman decided to rebuild the animation from the ground up instead of struggling to backport Flywheel (coremod that handles most of Create's animations and timings) for the fifteenth time.
I've seen things you niggers would never believe...well not personally but I've seen things people made.
You'd believe it, i'd just get fifty Horrifying reacts.
 
Neoforge is less 'better' and more 'stronger'. Heavier duty.
In what sense? I’m already interested (the more I’m scrolling through NeoForge, the more I’m recognizing ports of old Forge mods I wanted to play and getting the MCA itch to add them all for the sake of tiny 8-year-old me), but I’m not entirely sure what you mean by heavier-duty in this case. Less prone to bugs?

Doesn't matter if it corrupted the launcher's metafiles for the install. Sounds like it hit more than just metafiles. My condolences.
Ah, fuck, there’s a chance the entire pack has basically been corrupted? That would suck, i’ll have to dedicate a few days to rebuilding if so. Oh well.

I've never encountered this and I can't find anything related to it, is the folder hidden in Explorer per chance?
Not hidden. Completely untouched from when it was last there. It’s just unrecognized, the launcher acts like it’s not there at all. Moving it in and out of the main folder doesn’t fix it, deleting and re-placing it doesn’t fix it, installing from a .zip crashes the entire launcher, etc.

To be fair, I think it is optional with trainer cards.
Not entirely sure what this means, but if you’re implying there’s a way to have mainline teams and not just fan shit then I’m interested. Otherwise not really.

I'm neutral on difficulty hacks as when done well I can really enjoy them, while others are just a bit much for me. And Unbound is pretty good so I don't see anything wrong with having trainers from it unless it's using the higher difficulties, don't know anything about inclement emerald though. If it's like Radical Red I can see that being a problem.
Yeah, Inclement Emerald is basically just Radical Red but in Hoenn. I don’t remember if it’s made by the same team, but I do remember that I tried playing it a while back and the first gym had some ridiculously stupid bullshit setup involving berries, weather effects, and fully-evolved Pokémon. The wild encounters were largely unchanged. Not sure if it’s gotten better, don’t care to find out. 99% of difficulty hacks are like this.

Unbound is fine, I don’t have too many problems with it. It’s one of very very few fan made games I can actually call good without much reservation. My problem is literally everything else in the mod.

I opened that mod page up and I see a level 7 Carracosta. Son.
Yep, that’s the kind of retardation I mean. Fully-evolved Pokémon in the single digits, in places that make no sense for them, in really early teams because “they’re a low tier, they won’t be tough to fight at that level.” The same form of brain-rot that inclines one to make Blastoise a Water/Steel type and cheat rare candies into Nuzlockes. Absolutely hate that shit. Won’t touch it with a 40-mile pole.

Best case is to add structure mods that don't go heavy into hostile mobs but rather villager inhabitable ones.
There really aren’t that many of those, though ive added the few I could find. Most of them seem to be total village overhauls or singular-structure add-ons to existing villages. Lots and LOTS of dungeons or hostile structures, though. (All the better for my adventuring.)

Fight or Flight which (I think) replaces dungeon spawners with hostile Cobblemon,
Fight or Flight just lets Cobblemon fight alongside you and fight back if you attack them, but I’ve added it yeah. It’s a must-have and I can’t imagine playing without it at this point. Makes things so much more fun

Meant to be for fans of City Builders, if you're not a fan of them then yeah it can seem retarded. Hell even for City Builders it can be messy to use.
Yeah, that’s my main problem. I’m all for City Builders, but Minecolonies just implements it in a really clunky and unfun way.

Ah, for whatever reason I assumed you were on 1.20.1 when making that post, my bad.
It’s okay, reasonable assumption. As you said, 1.20 seems to be the most recent “big modding version,” and there is a version of Cobblemon for it (if an older, noticeably less feature-rich one), so it’s an easy mistake to make.

Jesus, why? What is the point of version chasing if you can simply do everything you normally could on the last version without alienating a large chunk of your audience that doesn't want most of their mod list nuked because not every other mod author is a version chaser.
I really have no idea. I must assume it’s due to the recent bloating of the dev team and the bizarre average normie’s mindset making them think “oh we’ve gotta do the latest version it has all the coolest stuff in it.”
 
Might do a 1.7.10 or 1.6.4 run but I actually do like deep slate blocks sadly
Congrats, Et Futurum Requiem forces them in.
In what sense? I’m already interested (the more I’m scrolling through NeoForge, the more I’m recognizing ports of old Forge mods I wanted to play and getting the MCA itch to add them all for the sake of tiny 8-year-old me), but I’m not entirely sure what you mean by heavier-duty in this case. Less prone to bugs?
Same way Forge was to Fabric before the split.
 
Been doing some research on what to play, not really sure about Better Than Adventure because I started playing in the adventure update just before 1.4.

I do have some 1.7.10 mods that I want to play again, but not sure if it’ll just be bloated as opposed to just going straight vanilla:

Millennaire
Mo Creatures
Aether
CustomNPCs(?) (for teleport NPCs & shops?)
Decocraft(?)
Tinker’s Construct
Bibliocraft


I really want to have a kind of “forever world” like the earlier video of the world tour someone posted a few days ago.
 
Same 1777491798594.png. I got way to angry over this in the past, but now I don't really care and stay /calm/ 1777491916830.png, isolated in my microchudrocosm.

Context hat 1777492329775.png:
Nigger did you come straight from Sharty?
Omnifactory was a 1.12 gregtech pack. I think its founder (DamienReave) went on hiatus. When xem returned, xe found a politics channel on the omnicord. Xem got really angry, and kicked the active maintainer. Active maintainer made a fork (nomifactory), and omni became the downstream. After some time, omni fell into irrelevance, and got sold to some third party (TheBob Gaming Network (literal nobodies)) (who didn't do anything interesting with their purchase).
God I hate autists like these. They can do so much good but they're inability to interact with humans in the slightest cripples this potential.
whose main admin is a UK-based lolicon (Rongmario). Most of his orbiters are tranime avatar "uoooh" fags.
Always the tranny pedophiles. Not once is it not. Thanks for the context, every time you think you hate these freaks more the abyss gets darker and deeper.
Not hidden. Completely untouched from when it was last there. It’s just unrecognized, the launcher acts like it’s not there at all. Moving it in and out of the main folder doesn’t fix it, deleting and re-placing it doesn’t fix it, installing from a .zip crashes the entire launcher, etc.
Yeah like @Boxless said, sounds like a corruption. Make a new instance, move the mods, resource/data packs, and maybe the configs if you touched them to a temporary folder and delete the old instance, then move all those to the new instance. If it still messes up, move everytime slowly and in small amounts until you can find what exactly is causing this issue.
Not entirely sure what this means, but if you’re implying there’s a way to have mainline teams and not just fan shit then I’m interested. Otherwise not really.
In RCT (iirc) there's a villager called Trainer Associate or something, he'll trade you trainer cards based on regions (Kanto for example). You'll only need to deal with trainers from the base Kanto trainer list from the actual games (Don't recall if it's Red/Blue or FireRed/LeafGreen). If that's what you mean by "mainline teams."
And yes I realize you're probably talking about that other trainer mod that comes prepackaged with the other fangame trainers but I don't know anything about it, I've only ever used RCT. You might be able to disable fan game content from there, or at least stop those trainers from spawning.
I don’t remember if it’s made by the same team, but I do remember that I tried playing it a while back and the first gym had some ridiculously stupid bullshit setup involving berries, weather effects, and fully-evolved Pokémon.
Lol. Brawly has a Lucario.
Fight or Flight just lets Cobblemon fight alongside you and fight back if you attack them, but I’ve added it yeah. It’s a must-have and I can’t imagine playing without it at this point. Makes things so much more fun
Yeah it does that, but there's a mod that lets Cobblemon fight like it's AZ, pretty sure another structure mod relied on that to some degree.
Millennaire
Mo Creatures
Aether
CustomNPCs(?) (for teleport NPCs & shops?)
Decocraft(?)
Tinker’s Construct
Bibliocraft
>Millennaire
One of my favorites, great for 1.7.3 before villages to offset the loneliness, though it's still cool in 1.7.10. Shame it's dead but eh, I complain about version chasing enough for mods not updating to not be an issue. As it turns out, he's still developing it years later, it was in development hell and he doesn't communicate outside his Discord (but you can still see something in his gitlab) but he released an indev 1.21.1 version a month ago on there from what I read.
Hi everyone, after five long years it’s my great pleasure to be releasing today Millénaire 9.0 developer preview 1, the first release of a complete rewrite of Millénaire for Minecraft 1.21.1 NeoForge! We are back in business!

This is a developer preview, not a final release. Expect it to be bugged. Expect your villages to break. Expect them not to work with future releases. This is intended mainly to show you guys what is coming, and to get test reports, NOT for serious gameplay. This is also why it will only be release here and not CurseForge etc.

What it contains:

All six cultures with almost all their items and custom blocs,

Working villages (spawn, construction, resource gathering, population growth…),

Trade with the player, player houses, village books, the travel book, most UIs,

What it does NOT contain:

Everything related to combat (with mobs or the player, raids…),

Inter-village features (merchants, relations, hamlets),

Player-controlled villages,

Quests and content linked to them (pujas and sacrifices for example),

Localisation outside of English and French,

Support for custom content,

Great thanks to everybody who helped keep the Millénaire community running during that long gap, and to Moon Cutter , New Year New Aldeéra and joenetix for helping test this release.

Have fun, expect bugs, and don’t forget to report them here ⁠dev-build-bug-report-forum !
Retarded that he doesn't communicate this outside of his discord (I do hear it's very active after all these years) and his fans have to do it but whatever. Supposedly the mod is a complete rewrite so who knows how it'll function now, also heard from Mooncutter that it's barely playable and will corrupt your world so only use it for bug testing.
People are still occasionally making content for the original versions though which is cool.
Mo Creatures was the shit and still is. More kino than Alex's lag fest, that faggot can't optimize to save his life. Same with Mojank which contributes to the lag fest but still.
I'm probably going to piss someone off but...I never liked the Aether. I mean, it was cool for its time because it was the dimension mod and was so vanilla friendly it tricked all sorts of kids into thinking it was real (then again modding was not nearly as well known as it is today).
1777530990637.png
But I never really enjoyed it as much as I wanted to. Not sure why, it just didn't hold my interest.
CustomNPCs...I mean, you can do basic stuff like simple dialogue and whatnot, but it's wasting a lot of what that mod offers if you don't engage with it deeply. Up to you, I personally like to use something to its full capabilities unless it's shit.
Decocraft is bloat incarnate and laggy as shit. Impressive it's still going, maybe its improved a lot over the years but last I used that in 1.7.10 was just...eh. So much but I rarely used more than a handful. It gives you a fuck ton of options at least so there's something for a lot of people.
Tinker's Construct is cool but with so many people adding it to their modpack I just got burnt out by it. It's at its peak in 1.7.10 with all those addons and mod compatches, if you're not adding a lot of mods that add their own weapons I say go for it. Tinker's is at its worst to me when there's so many options to choose from when it comes to premade gear but then here comes Tinker's ruining all of them by allowing me to great something that heavy outpaces most gear even early game.
Bibliocraft is peak, that's all I need to say. In fact, just stick with that instead of Decocraft.

As a side note, never could do a forever world. I like the idea but in practice I'd often find a need to move on after a month max.
 
Yeah like @Boxless said, sounds like a corruption. Make a new instance, move the mods, resource/data packs, and maybe the configs if you touched them to a temporary folder and delete the old instance, then move all those to the new instance. If it still messes up, move everytime slowly and in small amounts until you can find what exactly is causing this issue.
I did this... and it seems fine. The new pack is being recognized as if nothing happened. I can open old worlds and play in my saves and everything. I am beyond confused.

I don't think I'm going to risk investing further into this pack if it can just corrupt out of nowhere like that. I was already kind of bloating it as a joke; this is a good excuse for me to do some serious trimming and refocus on actually playing something I like as opposed to sticking my PC in a bronze bull every time I want to have fun and spending 3-5 hours (not an exaggeration) tweaking things to work when I update a single mod. I'm going to keep the configs, because those are extremely fine-tuned and borderline unrecognizable after hundreds of hours of fussing, but otherwise I think I'm going to spend some time putting this pack on a strict diet (and/or porting it over to Neoforge to try out those cool mods) and come back to the game once that's done.
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Bad news with 1.7.10: I totally forgot that they didn't add fence variations until 1.8 and I'm not sure if I want to play without them. I did check out the backport mod, but I wish you could pick and choose what you could add, because it seems like it just readds all the bloat I'm trying to get away from anyways. I might just go back to playing 1.21 with nostalgic tweaks
 
Bad news with 1.7.10: I totally forgot that they didn't add fence variations until 1.8 and I'm not sure if I want to play without them. I did check out the backport mod, but I wish you could pick and choose what you could add, because it seems like it just readds all the bloat I'm trying to get away from anyways. I might just go back to playing 1.21 with nostalgic tweaks
Use the original Et Futurum instead of Requiem.
 
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