Minecraft

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The worst part about this is it might be the final or one of the last nails in the coffin for the modding community, you thought it was split before, just wait. Also hope you're okay with modding being extra difficult on earlier versions because the forge, fabric, and quilt API will eventually have to stop maintaining their older versions just to keep up with newer ones.
 
It's pretty surprising how seemingly no Minecraft YouTubers talk about the downfall of the Minecraft modding community, so I'll leave a little rant about it here.

Back in the day, when Minecraft was officially still in Beta, modding was rather crude and full of pitfalls. The modding API you would use would be Risugami's ModLoader. To install ModLoader itself, you would have to open up minecraft.jar, add and replace files in it, and then delete META-INF to start off. A lot of mods could be installed by simply dropping the .jar files into a designated folder, but a lot of mods would also need to replace .class files in minecraft.jar, and eventually you would end up with conflicts and incompatibilities. And if you didn't install mods one by one, while making backups of minecraft.jar at every step, you would have to reinstall everything if some mod added to minecraft.jar caused the game to crash.

All of this changed somewhere around the official release of Minecraft 1.0, when a new modding API, Forge, was created. It was a reverse engineer project based off of Risugami's ModLoader, therefore mods made for ModLoader would work on Forge. The biggest advantage of Forge was the fact that you no longer had to dig into minecraft.jar, the entirety of the mod could be place in a separate .jar file in the mods folder, and if a mod caused problems all it took was the removal of this single file.

Forge would get updates every new Minecraft version, and so would the mods for it. Throughout the history of the updates, certain versions would get longer support from the modding community, such as version 1.7.10 or version 1.12.2. However around the time 1.12.2 was released and 1.13 was on it's way, many people were disappointed with Forge's slow updates and bad performance, which led to the creation of a new modding API, Fabric. This unfortunately led to the downfall of the modding community, as everyone would get divided over this new reality.

First, let's start with the fact that there are now two modding API's, which are completely incompatible with each other. Mods made for Forge can't be loaded through Fabric and vice versa. And you cannot use both API's on a single instance because of how radically different they go about modding the game. So now, many modders have declared that they will make mods for Forge only and won't adapt to the new API that is Fabric, others have declared that they will make mods for Fabric only and won't support the legacy API that is Forge, and some simply made their mods for both API's so that no one is left out.

The other issue that arose is the version division. Many modders have refused to update their mods to versions beyond 1.12.2, which could be explained with the fact that they would either have to choose one API or make their mods for two separate API's at once, which is well over what they're willing to do for the mod. The other part of the modders have declared that the future is now and that 1.12.2 doesn't deserve any more attention, so their mods are being made for the newest versions only and they won't get backported to 1.12.2, which was a common practice back in the day for very popular mods. Many modpacks have stayed on 1.12.2 such as the famous RLCraft due to this divison.

All of this has caused the modding community to get completely fragmented, and most importantly, the community hasn't established a new "long term support" version as they did with 1.7.10 or 1.12.2. I believe the main issue here is the API division. People cannot agree on which API is the best choice, so they sure as hell won't agree on a single version to continue to support for a longer time. Instead mods keep drifting between the newest versions and stagnating on older versions, which leads to the fact that modpacks don't really get updated to the newest versions anymore due to how many mods stay behind.

The modding community as it is right now is on the brink of extinction if no singular agreement will be made. Back in the day, it was simple. First you had a single API, Risugami's ModLoader which was the backbone of all the mods, then you had Minecraft Forge which was fully backwards compatible with ModLoader. And for years the one option you had was Forge, and it worked well, until the disagreements with the Forge project and the creation of Fabric, a completely different, incompatible API, which now coexists with Forge. And it doesn't seem to change anytime soon unless the impossible happens and both API's end up being cross-compatible.
Odd that you forgot to mention, but I heard that one of the Forge's Lead dev now works for Mojang and has turned into a complete dipshit of a person. Stating bullshit like "third party launchers like MultiMC should die," too bad those third party launchers help greatly and have much more features than the vanilla launcher. I also think the modding community should also drop the drama and stop using discord, as well as trooning out every time a new mod is out just to gain more attention, because it has turned into a laughing stock. IIRC someone asked a fabric dev if they wanted to make it compatible with forge, but they said that the forge guys are turning into some sort of gatekeepers of minecraft's modding community, and in light of that same guy from forge, I can agree. they killed modding for 1.13 and are expecting for people to rejoice when they launched an half-assed api in 1.14? give me a break. I wish mojang would just include the modding api instead of adding a fucking chat reporting system, something that was already in big servers since the beta days. Nobody asked for this shit.
multimc and polymc
Both require a 'premium' minecraft account. They allow for multiple instances to be saved in the same folder, as to have a vanilla instance and an ultra-modded one, for example, something the Vanilla Launcher doesn't allow you to do (properly). Mineshafter is the launcher you're thinking about.
 
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@JimmerSnail
Odd that you forgot to mention, but I heard that one of the Forge's Lead dev now works for Mojang and has turned into a complete dipshit of a person. Stating bullshit like "third party launchers like MultiMC should die," too bad those third party launchers help greatly and have much more features than the vanilla launcher.
Citation please. I know that he was hired, but when did the latter stuff happen?
 
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The worst part about this is it might be the final or one of the last nails in the coffin for the modding community, you thought it was split before, just wait. Also hope you're okay with modding being extra difficult on earlier versions because the forge, fabric, and quilt API will eventually have to stop maintaining their older versions just to keep up with newer ones.
It'll be a shame once that happens. I liked some of those mods, even if a few of them were shitty. *sigh*
 
Worse because valve at least played lip service to the fans, mojang just straight up said "we are doing this, your feedback means nothing, shut up."
I'm probably being too optimistic about the whole situation, but I'm hoping the employees at Mojang are just being held at gunpoint to say these things. The chance of this being the case is really, REALLY low, but I'm hoping this is it.
 
I'm probably being too optimistic about the whole situation, but I'm hoping the employees at Mojang are just being held at gunpoint to say these things. The chance of this being the case is really, REALLY low, but I'm hoping this is it.
I'm pretty sure this whole system is being mandated by Microsoft. Mojang just can't say that outright for obvious reasons.
 
I'm probably being too optimistic about the whole situation, but I'm hoping the employees at Mojang are just being held at gunpoint to say these things. The chance of this being the case is really, REALLY low, but I'm hoping this is it.

I'm pretty sure this whole system is being mandated by Microsoft. Mojang just can't say that outright for obvious reasons.
I do not believe that mojang has done everything they could to find a compromise, and instead are just taking the easy route of forcing it on everyone, im not saying people need to doxx and bomb mojang employees or anything, but i wouldnt bet on them being forced to do what they have done.
 
I do not believe that mojang has done everything they could to find a compromise, and instead are just taking the easy route of forcing it on everyone, im not saying people need to doxx and bomb mojang employees or anything, but i wouldnt bet on them being forced to do what they have done.
Other than having it be togglable, I'm pretty sure this is the best compromise they could go for.

It's purely chat oriented and they even removed some of the offenses that negatively affect the general playerbase such as profanity.

At most, this system affects servers with players prone to using edgier language.
 
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Other than having it be togglable, I'm pretty sure this is the best compromise they could go for.

It's purely chat oriented and they even removed some of the offenses that negatively affect the general playerbase such as profanity.

At most, this system affects servers with players prone to using edgier language.
Having it toggleable should be the very first thing to be added, since now all of your chat messages will go through Microsoft's servers, both your singleplayer chat and the chat of the server you host on your own hardware, which is a massive violation of your privacy and trust. But alas, Microsoft wants absolute control over what you do with their product you paid for.
 
Having it toggleable should be the very first thing to be added, since now all of your chat messages will go through Microsoft's servers, both your singleplayer chat and the chat of the server you host on your own hardware, which is a massive violation of your privacy and trust. But alas, Microsoft wants absolute control over what you do with their product you paid for.
Actually, from the looks of things, nothing is being monitored within server chats. Only when a message is reported and even that's by Mojang's own team.
 
Guys I just thought of something
There are plugins that let you make fake players. Those players can say stuff in chat. You can create a fake player named after an e celeb or just someone you want banned, have it say something bannable and then report it from a cracked account
 
Speaking of exploits:
Screenshot_20220729-154943_Twitter.jpg
 
Guys I just thought of something
There are plugins that let you make fake players. Those players can say stuff in chat. You can create a fake player named after an e celeb or just someone you want banned, have it say something bannable and then report it from a cracked account
That's probably the reason they force switching to a M$ account. So it's attached to that ID instead of the username.

Can cheat clients actually report people on versions prior to 1.19.1 ?
No. Their chat messages won't be cryptographically signed and are thus void:
 
@JimmerSnail

Citation please. I know that he was hired, but when did the latter stuff happen?
I believe the guy @JimmerSnail mentioning is named LexManos (Archive), what I can find on Twitter is that there was some spat between him and the MultiMC creator (Archive), where LexManos was supposedly talking about MultiMC on Discord (Archive)

I would like to add while it's relevent that Mojang did hire folks from Bukkit, MCP, Aether (and others), but LexManos and cpw (another maintainer -archive) don't work at Mojang from as far as I can tell.
 
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