Just Another Rando
kiwifarms.net
- Joined
- Mar 22, 2023
they need to fix singleplayer and make it an actual singleplayer instead of opening up a server that only you can play.
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Actually there is nothing wrong with this for a game that intends to have both single and multi playerthey need to fix singleplayer and make it an actual singleplayer instead of opening up a server that only you can play.
Return to Piston Elevator.fuck you, honey is a good block even though they are a shitty slime block reskin although how they work like a vertical ice is really damn good, no need for soul sand water elevators no more.
bees are retarded though, fuck 'em, i mean minecraft bees, real bees are cool.
They deliberately killed the singleplayer codebase in 1.3. This was a mistake made by lazy niggers.they need to fix singleplayer and make it an actual singleplayer instead of opening up a server that only you can play.
Local LAN is an abortion that barely functions after 1.5.Actually there is nothing wrong with this for a game that intends to have both single and multi player
Listing off the best* kitchen sink Mod-packs for their era per major version.Whats a good modpack that you people recommend?
If you want a pure Cobblemon experience: Cobbleverse, If you want a modded MC experience with Cobblemon as the major but not sole focus: All the MonsDoes anyone have recommendations for an up-to-date Cobblemon modpack geared towards singleplayer rather than multiplayer? Ideally looking for an exploration and building focus, I just wanna make a nice farm and collect the mons I like, maybe go out and find some cool structures and loot. I had fun with BCG+ Cobblemon, but I think it's not planned to be updated. I tried Mayview too, but it's still pretty barebones.
It's alright.Some weeks ago i decided to try create some builds with only one type of block.
...I only managed to make this double mage tower and sucks
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Ignore this retard, PolyMC is all you need unless there's another n+1 modloader moment. Prism only gets your system raped by trooncode.I recommend using PolyMC or PrismLauncher for both allow you to install any/all of the listed Modpacks due to them both supporting Curseforge,FTB Launcher & Technic Launcher Modpacks.
in a way it fucks up processing, like how there is a couple of ms to process shit even in singleplayer.Actually there is nothing wrong with this for a game that intends to have both single and multi player

poly is better than the shitty tranny fork, hell just tell people to use SKLauncher instead of that shit.PrismLauncher
Ok nigger, I included both because at this point they both have their own advantages over the other. With PolyMC being the chudlier one but falling behind the trannies in terms of features.It's alright.
Ignore this retard, PolyMC is all you need unless there's another n+1 modloader moment. Prism only gets your system raped by trooncode.
Seriously, why do people keep recommending the trannyfork? Fucking hell, man, it's the core purpose of the fork!
Funny, someone asked a similar question a bit ago. If you want a more cozy experience I recommend finding a modpack based entirely around that experience (like Homestead, it has some controversy but the only real thing I canf find is a tranny crying about "muh stolen assets" and "muh AI banner" or some inane shit) and just add Cobblemon to it with some addons. Always be prepared to add more mods to a modpack if you find something lacking, or make your own using other modpack as inspiration (though configuring it is a pain).Does anyone have recommendations for an up-to-date Cobblemon modpack geared towards singleplayer rather than multiplayer? Ideally looking for an exploration and building focus, I just wanna make a nice farm and collect the mons I like, maybe go out and find some cool structures and loot. I had fun with BCG+ Cobblemon, but I think it's not planned to be updated. I tried Mayview too, but it's still pretty barebones.
>Supporting trannies in any capacityIf i wanted to be a purist faggot like you, i would of only linked MultiMC since both are originally trooncode offshoots. Maybe take the 10 seconds it takes to do research/experimentation before spewing third world tier, vanta black, quadroon coded opinions.
Tbh its generally speaking little to none in the way of input lagin a way it fucks up processing, like how there is a couple of ms to process shit even in singleplayer.
One: Using the trooncode fork for tiny features that you can either recreate yourself if you need them or were already even always, in some cases present in the less/un-infected version is retarded, especially when the troons are proven to be disingenuous retards who will try to nuke anything they don't like from orbit. Enjoy client-side censoring when they get around to it.Ok nigger, I included both because at this point they both have their own advantages over the other. With PolyMC being the chudlier one but falling behind the trannies in terms of features.
- Easily shows total space used per Instance.
- Easy version switching/updating for Modpacks
- Dependency detection & verification for Mods
- The ability to download/update Shader & Resource Packs inside the Modloader
- Custom environmental variables for the specific instance.
- Setting the instance to directly join a Singleplayer world on launch.
- Finer folder structure control.
If i wanted to be a purist faggot like you, i would of only linked MultiMC since both are originally trooncode offshoots.
The whole point of 'breached containment' is being a thorn in the side of where you once were and wished to be again. Try not to take it out on other groups that you shack up with in the meantime.Maybe take the 10 seconds it takes to do research/experimentation before spewing third world tier, vanta black, quadroon coded opinions.
Depends entirely on what's running in the world and your hardware. Invariably it's more feasible unless you're on the Complete Fucking Toaster end of things to just localhost the server separately, and that's just sad.Tbh its generally speaking little to none in the way of input lag
This is the entire reason behind 4j boosting the speed of them in LCE. Also why cart boosters being obliterated from functionality really, really fucked things up, among several speedcaps applied on top of the ""bug"" being fixed.I got a basic mod that allows you to use commands to change how fast mine carts go, and literally just them going faster makes them so much better to play with.
They're all the exact goddamn same down to the goddamn black cat button, literally who cares?Ok nigger, I included both because at this point they both have their own advantages over the other. With PolyMC being the chudlier one but falling behind the trannies in terms of features.
- Easily shows total space used per Instance.
- Easy version switching/updating for Modpacks
- Dependency detection & verification for Mods
- The ability to download/update Shader & Resource Packs inside the Modloader
- Custom environmental variables for the specific instance.
- Setting the instance to directly join a Singleplayer world on launch.
- Finer folder structure control.
If i wanted to be a purist faggot like you, i would of only linked MultiMC since both are originally trooncode offshoots. Maybe take the 10 seconds it takes to do research/experimentation before spewing third world tier, vanta black, quadroon coded opinions.
Minecraft has several of problems that I have would fix, but as a start the major issues are a lack of encouragement to explore, and the 1st night being easyAside of "bringing bad void fog and bedrock particles" and "remove the pale garden from the overworld", what changes do you guys actually think is needed to fix the current state of minecraft?

This is just retreading FlowerChild's footsteps so far.Minecraft has several of problems that I have would fix, but as a start the major issues are a lack of encouragement to explore, and the 1st night being easy
so Heres what I would do:
>Killing sheep drops string instead of wool, you need sheers for wool ( or kill a ton of them). It stops people from making beds and forcing them to survive the night (also remove phantoms, fuck those things)
>your spawn point should start in a "structure void". There are no structures (Mansions/ villages/strongholds/ect...) within a radius of at least 500 blocks, and spread the distance between these structures out more
>bring back the Beta surface fog, it gives the things in the world a grander sense of scale
its a start imo and there are many other problems I have with modern minecraft. Personally im playing the Better Beta modpack for 1.20 instead of complaining about it. would reccomend
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Either the creator insists that you must have that feature if you fork it or they were too lazy to remove it, either that or they just think it's cute and left it in. Honestly given how Lenny is it's probably one of the first two options.They're all the exact goddamn same down to the goddamn black cat button, literally who cares?
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PolyMC added multiple cats with a toggle in the settings for which one you wanted, including the original drawn one. My money is thus on the 'it's cute' option.Either the creator insists that you must have that feature if you fork it or they were too lazy to remove it, either that or they just think it's cute and left it in. Honestly given how Lenny is it's probably one of the first two options.
I have always wondered what the cat was referencing. My uninformed guess is its a developer's cat but I am open to the correct answer.
I use Poly for all my Minecraft needs, but updating packs is a proper pain in the ass. Another annoyance is copying settings between instances, such as keybinds/performance/graphics configs. I think Prism has a feature that solves this problem but don't quite feel like switching to troonware yet.Ok nigger, I included both because at this point they both have their own advantages over the other. With PolyMC being the chudlier one but falling behind the trannies in terms of features.
It's probably correct, i don't feel like digging into the MultiMC repo tonight.My uninformed guess is its a developer's cat but I am open to the correct answer.
Options.txt covers MOST of this, the remainder is mods not openly saving them in an easily accessible single area. Not exactly Poly's fault on that front. Prism isn't any better from a cursory glance.Another annoyance is copying settings between instances, such as keybinds/performance/graphics configs.
As proven by trooncode (and jeetcode but let's not get started on that one) this isn't always a good thing.with multiple minor changes every single day.
>changed if-else statement to just an if statementAs proven by trooncode (and jeetcode but let's not get started on that one) this isn't always a good thing.