Miniatures Games - That aren't GW

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I FUCKING HATE citadel paint pots. That shit is purpose built to dry out as fast as possible unless you're super autistic about keeping them vacuum sealed. From now on its nothing but vallejo for me.

Also word of warning for bolt action fans if you care much about historicity. I recently learned the winter uniforms in the Battle of the bulge kit for the fallschirmjager actually werent used at all on the western front. Seems like a massive oversight.
 
A couple of things I’ve played and liked:

This Is Not A Test: really fun and incredibly flavorful. Your warband can be Lord Humungous’s followers, SCA dorks, mutants, The Hills Have Eyes cannibals, The Brotherhood of Steel, or Wild West deputies, and it all mostly works and is reasonably balanced. I have the author’s cyberpunk game as well, though I’ve never gotten a chance to play it. There’s a weird “remote team member is connected virtually” sort of overlay system, if I recall correctly, which didn’t make a lot of sense to me at the time, but overall it looks it it has the same basic mechanics as TinaT.

Five Parsecs From Home/Five Leagues From The Borderlands: very mechanically similar, single-player wargames. Surprising amount of depth generated from random tables (reminiscent of old school D&D in that regard) but a LOT of bookkeeping to run.

Rangers of Shadows Deep: Frostgrave, but converted to single-player. Less deep than Five Leagues, but less bookkeeping. Definitely worth checking out if you like the *graves.

Rogue Stars: have this on the shelf; same overall design space as Stargrave but more flexible; you can fluff your warband as robots, Jedi, genetically engineered super soldiers or whatever. Seemed to be much more fiddly to play though; I think I recall there being lots of possible statuses you would have to track.

Broken Legions: paranormal troubleshooting shock troops in the Roman Empire! One of those games that seems like it’d be a blast but I’ve yet to play. Lots of differently themed warbands can be constructed; campaign system seems a bit thin though. If any of you have suggestions on Greco-Roman warband games, I’d love to hear them.
 
Still, I can see this working if I paint regular allies in Gallia colours and run them as Belgium I think?
Well, Alicia did waffles, so Belgium it is in my mind.
My main concern is aesthetics. Having guys in tan and shorts, fighting guys in long winter coats, during spring in europe might look dumb. For my first game, I used a bunch of third party 40k conscripts and aliens colonial marines. So it's not a deal breaker yet.
Fair. Though one could argue that if you aren't that fuzzed for historical tism, you could get use or german troops, the ones that look the closest to a generic british soldier fighting in the euro mainland, paint it in UK military colors and that should pass the sniff test for most people.
For a casual game it won't matter, but it would be nice to get on the same page. I dont want to spend a bunch of money and build desert terrain only to learn we're doing winter, or vise versa. His collection is western europe, ie. What you think of when you think World War 2 in movies and games.
But I also get what you mean about this, with being as "true to intent" as possible and specially if you ever find other players to keep it consistent.

The Bolt action starter boxes are juicy no doubt but if you don't mind spending more cash on the long run, maybe just a single box of 30 dudes should keep you entertained for a long time and cover most of your infantry needs for the game.
What are people's opinions on Battletech in 2025?
No idea, I only know it's old as fuck. I wouldn't worry about woke faggotry at a glance. Like with TTRPGs, unless the woke is stapled to the rules, it's very easy to ignore and do your thing and I can only imagine that Battletech has resources from up to 30-40 years ago. The the rulebook has some shit about pronouns means nothing as long as when you play it's a non factor. Only thing to beware though is the sort of players it may attract due to it's pandering, but It's so fringe that I really doubt you'll end up surrounded by people that ate best don't just feel apathy for that sort of stuff.
 
What are people's opinions on Battletech in 2025?
Battletech is a great system, it's really in depth and there's a lot of fun buried in all of those rules which you won't get with Alpha Strike. Your first game or so will be very very awkward. The rules take a while to learn but once you learn them they're quite easy to intuit and remember, there's a good reason the rules for original battletech haven't changed much in 40 years.

If you're getting into it I'd get the Armoured Combat box, it's got a few nice mechs in it and has enough for a good game of battletech. I'd also recommend buying a laser line for figuring out line of sight.
Tabletop Laser Line.jpg

Since Battletech uses a hex-grid for a map you can play battletech very easily on a computer using megamek, it's also a great program that allows you to search up any canonized mech and print it. You can also make your own mechs which are rules legal.

There's a battletech thread in the games board if you're interested.
 
What are people's opinions on Battletech in 2025?

Long story short, I've dismissed them in the past, but recently I've been tempted by them.
Just played my first game(s) at my FLGS, It's got a bit of a learning curve for the first time player and a lot of book keeping. Recommend either laminated sheets and markers or maybe using the automation built into the online tool "flech's sheets" if you're willing to lug a tablet around with you. Either way it's a very fun game if you're willing to learn some crunch.
Low price (my FLGS has the beginner box for £20, and the Armoured Combat box can be bought online for £65) with a box set containing everything needed to play.
Skip the beginner box if you want to play. You can grab the watered down rules found in that box on their site for free. The AGOAC box has all the rules for mechs. If you want any other units (Infantry, tanks and the like) you'll need the book "total warfare" but the full mech rules are going to be enough for me for a while honestly.
box set containing everything needed to play.
I'd add an asterisk to that. Trying to play with just the 2d6 in the box would be hell. You need something to track move info on each mech. Ideally a few d6 in 3 different colours for the different move types. Traditionally white,black and red.
The cons, the game is intimidating to new people
I'd say if you have anything but the most normie brained retard then it's not so bad. 1.5 games in and I've already learned to think in terms of how much net heat each mech is making and I'm on my way to being able to calculate shot probabilities off the top of my head.
and the company is seen as very woke.
The nice thing about battletech however is that if you really hate CGL you can play the game without giving them a penny. The classic game mode is model agnostic and people are very open to printed minis for the game, hell the game even comes with little cardboard standees for extra mechs beyond the plastic ones in the box and proxying is very common especially as there are a lot of mechs that you just can't buy right now. I guess you'd either have to buy the rules or pirate them but that's it.
Since Battletech uses a hex-grid for a map you can play battletech very easily on a computer using megamek, it's also a great program that allows you to search up any canonized mech and print it. You can also make your own mechs which are rules legal.
Hell yeah megamek is so good. I wish a lot of other wargames had tools this good. Meanwhile GW still want to kill the list building tool the community made...
 
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Picked up a Dungeons & Lasers "Wolfrake" today and finished primary assembly (but not gap filling yet) and I have to say I am pretty happy with the purchase. I don't really buy plastic kits anymore except from very very occasionally GW so I wasn't expecting much but the mold lines were honestly very minimal. Gates could've been smaller as they were large and frequent enough to cause some scarring that will need properly filled later but the parts had a good fit and finish with almost no serious gaps. Seen much worse on GW kits in the past, with Chaos Knights AoS kit being probably the worst kit I have ever assembled in plastic.

Still not as good as bandai but it's kind of shocking how far modern thermoplastics have really come with 3rd party plastics makers. Though my only other experience was with frostgrave cultists which were okay, not terrible.
 
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So here is my little spiel about solo skirmish wargaming. Best place to shove it.

The Preamble:​

Due to my current life situation I have 0 time to actually play, but have been doing a lot of reading and thinking about the solo skirmish wargaming genre.

During the pandemic it came to pass that people come to the realization that playing by yourself was an alright way to spend a little time. What was before a very niche section of a niche hobby, now became a more widely accepted mode of play. Several new systems came out of the woodwork, although some of the heavy hitters in the space has existed before the coof and were springboarded into popularity. Now a foothold has been gained and the solo skirmish wargames position in the hobby is solidified and pushing outwards.

Examples to Look Into:​

Note this survey is not at all comprehensive and more of what In have been paying attention to. There is a fair bit more out there but I am focusing on some of the bigger names and games that are Solo/Co-op play first (vs solo rules added onto a more traditional system).

Nordic Weasel Games​

Very prolific writer with a whole range of different game types and settings. Many of his solo skirmish wargaming games have been picked up my Modiphius. All systems are fairly close mechanically but have flavored variances. The philosophy of the system is to have a lot of random tables and campaign level systems drive the narrative.

Five Parsecs From Home - SciFi procedural generated campaigns on top of a competent skirmish game. Lots of rules to carry your dudes through many many missions to the goal. Lots of tables and things to roll on. Lots of bookkeeping but that is a feature and not a bug, there is lots of room for emergent storytelling.

Five Leagues From the Borderland - Mostly bill it as a five parsecs but fantasy, BUT there is lots of new rules and content that makes it more than a system reskin. Changes to overall campaign focuse as well as combat tweaks to make it more grounded in fantasy.

Five Klicks From the Zone - Post apocalyptic five parsecs. One of the least develop systems of the family as it never got a publisher treatment. There is content and expansions.

Forgotten Ruin (UPCOMMING) - From the press release it looks like you take modern combat squad and drop them in a fantasy world, then slowly transform the team into creatures and magic users. No idea on what it specifically looks like, but in would guess 5 Parsecs with heavy 5 Leagues sprinkled in.

Snarling Badger Studios​

Studio focused on some tight and focused games. Have been putting out a new game every year and a magazine with extra content for already published systems. All systems are close to eachother mechanically although each has it heavy variance (you COULD mod between them but it would not be straightforward)

Space Station Zero - Your crew is lost in Space and turn up at the impossibility massive station. Explore a mega dungeon
-like space and have your team fight their way to the center to find the truth. Tight system that allows for a lot more environmentally aware situations and objectives.

MAJESTIC 13 - M12+1 (to break tie votes!) so you play as spec opps of various flavors against invading aliens. Includes base building/defence and long list of upgrades. Aliens are less hoard and more boss battle monster of the week vibe.

Deth Wizards - Play as necromancers returning to the home country to kill everyone. Build gangs of undead (lots of different kinds) to raid locations and take down heros.

Others​

A few additional one off games from various authors.

County Road Z - Flyover State Redneck Zombie Survival! Most of the missions revolve around gathering resources and fending off the hoard. The campaign system is focused on managing your community of survivors resources along side base building and maintenance. Keeping your community functional and safe is the driving force of the game in a solid game loop.

Rangers of Shadow Deep - Along side 5 Prsecs as the main solo skirmish wargames people first run into. Unlike 5P it's more dependent on a set of specific pre constructed scenarios and campaigns instead of random tables. Lots of official expansions and content. Campaigns have replayability and there is lots of content to mod on.

The True and Honest Way to Play:​

I am a system hacker who loves to mix around and systems to enhance gameplay. My personal view is that all of these excellent systems stand on their own merits, but blending systems is where you can really get the most power out of your game. For example, you can take the combat rules of 5PfH and leverage more the focused and streamlined scenario structure of RoSD (and some detailed base management from CRZ). Would this take. Alot of work, yes. If it makes your experience kickass, keep kicking.
Now, I think this topic would need to own post or even thread, but AI tools can help in this space as well. Using tools to generate vtt tokens (or even 2d image to 3d model tools exist now), audio and descriptions is a base idea to expand the content of a game. On top of this LLMs are to the point where you can truly blend totally different system philosophies together. For example you roll an encounter for 5PfH then use an LLM to make a more interesting scenario similar to RoSD. Or make expand onto SS0 to make new encounters or random tables. Lots of possibilities.

Really it is about getting your mind into the idea of narrative instead of winning at all costs. All of these systems support Co-op natively, so instead of your gaming groups meta being about out shooting eachother, it can be about leaning on eachother in a wider sorry and game. Weather alone or with friends, it's no longer about points and lists, is about your dudes doing cool things in the privacy of your (or your groups) mind. At its heart, this is the golden gem at the center of the Solo skirmish wargaming paradigm comming into force.

Good luck and have fun!
 
Saw these posted on Dakka Dakka. Thought I'd share.

New plastic figures for the Stargrave range. Cyborgs, though people are already speculating they would make good cheap 40k servitors.
1741724790441.jpeg1741724800426.jpeg
I don't like the bare feet look, but everything else looks great.
 
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I FUCKING HATE citadel paint pots. That shit is purpose built to dry out as fast as possible unless you're super autistic about keeping them vacuum sealed. From now on its nothing but vallejo for me.

Also word of warning for bolt action fans if you care much about historicity. I recently learned the winter uniforms in the Battle of the bulge kit for the fallschirmjager actually werent used at all on the western front. Seems like a massive oversight.
I hate those pots too nothing enrages me to open a pot to see that its dried because it was not 100 percent sealed even though i closed it as good as i can.
 
couple years back my friend got me a mini of a dragon and some craft acrylics, to kill time this spring break i finally decided to try my hand at it, i feel a little out of my depth with how large this model is and my only experience is watching tutorials on youtube. got the first priming layer on via brush, any criticism/advice would be appreciated.
 

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couple years back my friend got me a mini of a dragon and some craft acrylics, to kill time this spring break i finally decided to try my hand at it, i feel a little out of my depth with how large this model is and my only experience is watching tutorials on youtube. got the first priming layer on via brush, any criticism/advice would be appreciated.
Looking good for a start. It really depends how you want to go for the mini. For beginners there are two main techniques I would use: drybrushing and speed paints.
Drybrushing will be applying consecutive thin layers to build up color. I have used the technique a lot and works very well for organic and natural surfaces. Also great for large yet detailed surfaces.
Speed paints are a kind of paint that in 1 or 2 layers naturally form contrast around the models recesses and contours. I have not really used it myself but I cannot deny it looks totally fine and table top ready.

If that was my mini, in would use both techniques. Drybrush the large sections first then use speed paint on the details and fine areas. I find mixing drybrushing and detailed layering techniques (that the speed paints replace) looks just fine as long you you do not do jarring colour combinations.
 
Drybrushing will be applying consecutive thin layers to build up color. I have used the technique a lot and works very well for organic and natural surfaces. Also great for large yet detailed surfaces.
I've seen drybrushing before and I've noticed that they use really stubby rounded brushes, would I need to get one of those or would a regular flat brush be satisfactory? Also I'm just using the craft paint for now so I don't have access to speed paints, though I could water down the paint to act as a pseudo contrast? I'm not sure if that's the same as speed paints though
 
I've seen drybrushing before and I've noticed that they use really stubby rounded brushes, would I need to get one of those or would a regular flat brush be satisfactory? Also I'm just using the craft paint for now so I don't have access to speed paints, though I could water down the paint to act as a pseudo contrast? I'm not sure if that's the same as speed paints though
Regular brush would be fine, just know the shape is going to make things less accurate. The specific shape of the a drybrush brush is for control and direction of application, but being aware can mitigate major screw ups. In fact my favorite old drybrush was a regular one at the start.

If you are not doing speed paints, then the best bet would be to apply a paint, then a wash (to deepen the colour of the recesses) then either painting new layers of successive lighter colours OR drybrushing a few layers of successive lighter colours. At worse skip the wash (instead make your base colour darker a few shades) and work up through lighter colours a few layers.
 
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I FUCKING HATE citadel paint pots. That shit is purpose built to dry out as fast as possible unless you're super autistic about keeping them vacuum sealed. From now on its nothing but vallejo for me.

Also word of warning for bolt action fans if you care much about historicity. I recently learned the winter uniforms in the Battle of the bulge kit for the fallschirmjager actually werent used at all on the western front. Seems like a massive oversight.
The guy who worked in product design at GW showed up at an interview once, mentioned a couple of tidbits like the 2012 era pots not having a hermetic seal on purpose, or that there's no logical reason for Citadel to sell wet palettes (as that would help preserve your paint before it dried, encouraging you not to buy more pots of the stuff)
I've largely sworn off citadel paints with some exceptions like certain contrast colors and their desaturated drab tones like Zandri Dust, Pallyd Wych and Stegadon Scale.

 
Update on my mini, it's not perfect by any means but I'm shocked how good it turns out for someone doing it the first time. Once it dries im gonna try to do a super watery layer of blue to see if it can work as contrast. also if there's a thread more suited for stuff like this lemme know cuz I couldn't find one
 

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Been working on Bolt Action today. Building the German veteran box. It's a good kit, and since the single kit it can be built to a full tournament legal 800pt list, I can see why people swear by it. The included paint guide and options to build weapons teams, engineers, police (?) and officers is great too.

What's weird is there's no assault rifles in the kit. Which is strange, especially given there's LMGs, AT rifles, a flamethrower, and even a police beacon on the sprue. Also, the v2 rulebook doesn't have the engineers listed, so I assume those are a V3 thing.

My big complaint is with the officer. There's a pistol and a pointing hand. Perfect. Except the pointing hand in bent gesturing forward, while the pistol hand is aiming left across the body.

Because of this, I'm torn between raiding my bits for a better left arm, which might still look odd, or just giving him a rifle since in V2 officers can take pistol, Kar, or MP40 for free. It's just strange to have a german officer not weilding the iconic luger, or putting him in an action pose where he''s sprinting while shooting to his left. The more ambitious option is to go full conversion and cut the luger hand off and glue it to another arm.
 
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Triple post!

What is a good source of STGs for bolt action? I noticed most German infantry sets come with none. A recently Victix set comes with a few per sprue, but it's still mostly rifles.
 
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