Mods that are better than the base game

Controversial/contrarian faggot opinion: Doom mods.

I'm actually shocked no one has posted Doom mods.


It's a matter of opinion that it's better than the core gameplay but it does change things up mostly for the better. If you don't want to download a mod made by an asshat there's Project Brutality.


Even though said asshat doesn't make any money off of downloads of his mod (probably from views on his YT account if anything.

Don't like BREWTAL shit? Try Guncaster.


The Crimson Deed.


Demon Steele.


Splatterhouse Doom (as a long time Splatterhouse fan I fucking LOVED this).


Pirate Doom.


Total Chaos.


It never ends.
 
Terraria's modding community is amazing. There're mods for pretty much everything in that game from standalone expansions/overhauls like Thorium, Calamity, and Spirit to small quality-of-life additions like Magic Storage, Recipe Browser, and Boss Healthbars. Or if you want a pseudo-creative mode to just build shit then install the Cheatsheet mod and spawn whatever item you want and toggle noclip god mode. Tmodloader makes the installation and updating process incredibly straightforward, and can be done in a way so that it doesn't even touch your vanilla files if you're worried about that sort of thing. It's painful for me to go back to vanilla now since that means having to go back to all of the annoying small stuff like actually making potions instead of just buying them, manually organizing all of my loot between 20-some chests, and walking all the way over to the guide npc just to remember a crafting recipe.
 
I don't know if they're "mods" technically but you could probably include a bunch of TF2 community server gamemodes like Saxton Hale or Zombie Escape.
 
Controversial/contrarian faggot opinion: Doom mods.

I'm actually shocked no one has posted Doom mods.


It's a matter of opinion that it's better than the core gameplay but it does change things up mostly for the better. If you don't want to download a mod made by an asshat there's Project Brutality.
Brutal is vastly overrated, even bad. The gore's fun for a minute, but the only gameplay change that's actually an improvement from vanilla is copying the mighty boot from douk. I enjoyed project brutality more, but it still wasn't that good. The other wads listed are excellent though. The pirate doom guy even made another wad not too long ago that's basically Blood in Doom.

Oh yeah, and
I'm actually shocked no one has posted Doom mods.
Cold As Hell
 
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This would only have been better if 1. there was a bethshit thread 2. it was next in the forum list
Brutal is vastly overrated, even bad. The gore's fun for a minute, but the only gameplay change that's actually an improvement from vanilla is copying the mighty boot from douk. I enjoyed project brutality more, but it still wasn't that good. The other wads listed are excellent though. The pirate doom guy even made another wad not too long ago that's basically Blood in Doom.
Hdoom is unironically better than brutal doom.
 
Give Me Deus Ex
I just tried this one out, and it's already better than the original just by sheer virtue of it being easier to stealthily take down guards. That always felt janky as hell in the original; it was a roll of the dice more than anything. It makes stealth a whole lot more viable than the original.
 
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Strikefighters 2 ain't shit without the mods. I particularly liked the excellent Korean Air War mod and the Southwest Africa mod.
 
I can say both the Desert Combat and Forgotten Hope mods for Battlefield 1942.
Those made the official expansions (Road to Rome and Secret Weapons of WW2) feel cheap and lacking.
 
What, no Minecraft? Someone did say Gregtech but that's just one mod in a world of hundreds of mods that add subtle things or completely overhaul the game.
 
I've heard Long War for the modern XCOM and XCOM 2 are absolute essentials if you're into masochistic gaming experiences.

I liked the base games enough. Maybe when I retire and can afford to sink that much time into shit I'll probably fuck up horribly 70-80 hours in, but I'll take everyone else's word for it.
The Long War mod mostly makes the game far less casual and makes it much more simulator esque, to the point where if you don't plan ahead enough you can enter into a situation where you can't win and will slowly lose. It was inspired by the original Xcom which had a very similar design philosophy. The reason why the original developer didn't do something like this, is because it'd make the game too intimidating to average players and fewer people would buy the game as a result.

Aspects of the Long War mod also influenced XCom 2's development according to the developers of it, and the creators of the mod created their own version of it. War of the Chosen also has one in development iirc.
Movie Battles is a multiplayer mod for Jedi Academy that not only adds maps and characters from all movies + popular EU content but also refines the saber combat away from something you had to learn glitches for to something resembling a directionally sensitive dueling system.

Still active even after all these years:
I don't really agree that Movie Battles is "better" than Jedi Academy, since JA had singleplayer and it's multiplayer was really different.
Counter-Strike is a mod. At least that's what CS 1.6 started out as. A fan mod.
Technically CS 1.6 wasn't a mod, it was Valve's stand-alone version of CS 1.5 and included several enhancements.
I just tried this one out, and it's already better than the original just by sheer virtue of it being easier to stealthily take down guards. That always felt janky as hell in the original; it was a roll of the dice more than anything. It makes stealth a whole lot more viable than the original.
GMDX makes a lot of art style changes I really don't like. Like it makes certain levels look uglier and more cluttered. I prefer the mod Shifter because it only really adds content like making certain weapons special variants. (Such as Jojo Fine having a special customized silenced pistol rather than a generic one).

I also disagree that Deus Ex's takedowns of guards are a "roll of the dice". It's more the result of the game's rpg elements. Like for instance you start off with the Riot Prod but you can also acquire a Stun Baton, which isn't that useful at the start of the game but once you level it up, it becomes able to stun an enemy in a single hit. The reason why the stun baton is so useless at the start is since the knife is more powerful and kills if you hit them in the head with it. It's to make it so non-lethal play is harder than lethal play which I think is a statement by the developers. The Stun Baton also stuns and takes down enemies if you hit them from behind with it, but it takes ammunition. The same with the mini crossbow. The game is also not overly focused on combat, it presents options to you and makes just shooting guards the easiest but less rewarding playstyle to do. Which is a far cry from games now (especially DXHR) where shooting guards is the default option and you get a similar "don't murder the guards but still engage them the same way" option.
 
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Brutal is vastly overrated, even bad. The gore's fun for a minute, but the only gameplay change that's actually an improvement from vanilla is copying the mighty boot from douk. I enjoyed project brutality more, but it still wasn't that good. The other wads listed are excellent though. The pirate doom guy even made another wad not too long ago that's basically Blood in Doom.

I played a bit of Brutal, and yeah, it's overrated as fuck. Still, GMOTA and Demonsteele are superior doom mods. Guess where my username comes from?
 
I also disagree that Deus Ex's takedowns of guards are a "roll of the dice". It's more the result of the game's rpg elements. Like for instance you start off with the Riot Prod but you can also acquire a Stun Baton, which isn't that useful at the start of the game but once you level it up, it becomes able to stun an enemy in a single hit. The reason why the stun baton is so useless at the start is since the knife is more powerful and kills if you hit them in the head with it. It's to make it so non-lethal play is harder than lethal play which I think is a statement by the developers. The Stun Baton also stuns and takes down enemies if you hit them from behind with it, but it takes ammunition. The same with the mini crossbow. The game is also not overly focused on combat, it presents options to you and makes just shooting guards the easiest but less rewarding playstyle to do. Which is a far cry from games now (especially DXHR) where shooting guards is the default option and you get a similar "don't murder the guards but still engage them the same way" option.
See, I don't know if that even works. I recall at one point I maxed out low-tech weaponry super early in the game and I still couldn't knock out guards. I know there's supposed to be a sweet-spot on their lower back that knocks them out instantly; sometimes I get it down for a bit and can knock out a whole room, but the janky hitboxes and animations make it hard to actually hit that sweet-spot.

I guess it wouldn't bother me so much if the game wasn't constantly prodding you to take the non-lethal option early on. Paul explicitly tells you to stick with the prod and not to kill anyone and you have at least two characters tell you not to kill the terrorist leader. I get that it's an RPG and it's entirely up to the player, but the game makes it clear that going nonlethal is the most rewarding option, so why wouldn't I take that option? Except when I try it, the game's stealth just feels undercooked in general. Deus Ex is practically begging to be played like a stealth game, but the actual stealth is frustrating as hell. I get what the game is trying to do by making the non-lethal route harder, but vanilla Deus Ex just feels straight up unfair sometimes, and it's a big reason I never made much progress.

In comparison, GMDX makes the stealth not feel so janky. I feel as though I can actually use stealth as a viable option, and as a result the game actually became fun, which to be honest I never felt from vanilla Deus Ex.
 
See, I don't know if that even works. I recall at one point I maxed out low-tech weaponry super early in the game and I still couldn't knock out guards. I know there's supposed to be a sweet-spot on their lower back that knocks them out instantly; sometimes I get it down for a bit and can knock out a whole room, but the janky hitboxes and animations make it hard to actually hit that sweet-spot.
It's the head, usually the back. It also depends on which enemy you're fighting since some like the MiBs and dudes in power armor will take multiple hits from behind.
I guess it wouldn't bother me so much if the game wasn't constantly prodding you to take the non-lethal option early on. Paul explicitly tells you to stick with the prod and not to kill anyone and you have at least two characters tell you not to kill the terrorist leader. I get that it's an RPG and it's entirely up to the player, but the game makes it clear that going nonlethal is the most rewarding option, so why wouldn't I take that option? Except when I try it, the game's stealth just feels undercooked in general. Deus Ex is practically begging to be played like a stealth game, but the actual stealth is frustrating as hell. I get what the game is trying to do by making the non-lethal route harder, but vanilla Deus Ex just feels straight up unfair sometimes, and it's a big reason I never made much progress.
It's generally much easier to sneak past enemies than engage them using non-lethal weapons
In comparison, GMDX makes the stealth not feel so janky. I feel as though I can actually use stealth as a viable option, and as a result the game actually became fun, which to be honest I never felt from vanilla Deus Ex.
I disagree that it makes the game better especially since it makes such drastic art style changes. Like certain levels just look uglier because they just made the textures look better and that's it.
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Fallout 2: Killap's Restoration Patch
Victoria 2: Pod Demand, Historical Project Mod
Darkest Hour: Edge of Darkness, Kaisereich, World in Flames II
Rome 1: Europa Barbourum, Roma Surrectum 2
Left for Dead 2: Lucky Star Characters Mod
EU Rome: Epigoni Mod

does garry's mod count?

DarkRP was better than Half Life 2.
 
It's the head, usually the back. It also depends on which enemy you're fighting since some like the MiBs and dudes in power armor will take multiple hits from behind.
I know where I have to hit, but I swear it just doesn't work most times.

When I say guards, I mean the NSF (the farthest I've ever gotten was that prison you get sent to after getting attacked by the first MiBs). I dunno, the fact that I struggled to even knock those guys out makes me wary about knocking out enemies the later parts of the game.

It's generally much easier to sneak past enemies than engage them using non-lethal weapons
I think I've been spoiled by stealth games like MGS and Splinter Cell where it's often much easier to tranq or knock out enemies, so when I approach it in Deus Ex I go in with that mindset. I'll have to try that next time I muster up the willingness to play vanilla. Even then though, there are areas that feel like chokepoints, notably the warehouse generator section where guards are everywhere.

I disagree that it makes the game better especially since it makes such drastic art style changes. Like certain levels just look uglier because they just made the textures look better and that's it.
1567391809215.png
I will grant you that the character models look incredibly off. I think it's the higher resolution, but they just look blurry as hell, and I swear they didn't look like that in vanilla.

As for everything else, maybe it's because my laptop consistently makes the game dark as hell, both vanilla and GMDX, but I haven't been able to tell the difference either way.
 
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